-fixed an issue where a glass would not be destroyable on Suburb map
-fixed an issue where the smoke blue sprint start animation would look snappy and bugged
-fixed an issue where the smoke grenades could not break the new destroyable glass
Added/Changed:
-made the destroyable glass shatter during grenade explosions as well
-adjusted the way the grenades are throwed because the throw was not very acurate. Now it should be pretty acurate and always on the center of the screen
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.1.17 [29-ian-2024]
Fixes:
-fixed a game-breaking issue where if the player would load into another scene while the helmet camera was on then the helmet camera would be in the first person view position without a possibility to reset it. Now it’s getting parented properly
Added/Changed:
-added support for runtime glass fracturing, now every window is breakable by bullet or by throwing a grenade through it!
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.1.16 [27-ian-2024]
Fixes:
-fixed some issues on the new industrial realtime map where some lights could not be destroyed or the light sticks would not reset properly between rounds
Added/Changed:
-adjusted and optimized the code responsible for light destruction, light switches and power boxes
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.1.15 [27-ian-2024]
Fixes:
-fixed an issue where the garage doors on Industrial map would be too low and player would struggle to go under them
Added/Changed:
-added icons on the minimap for the lightswitches and power sources for Realtime maps
Open Mod 2024.1.14 [26-ian-2024]
Fixes:
-
Added/Changed:
-made the realtime version of Industrial map too! Now there are 2 realtime maps, Suburb and Industrial, with destructible lights, light switches per room and whole powersources per house that can be toggled on/off
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.1.13 [26-ian-2024]
Fixes:
-quick hotfix to a pretty annoying issue with the doors where the doors would collide with our player too much and cause snaps. This attempted fix should diminish that issue, making the door opening process more enjoyable
Added/Changed:
-
Open Mod 2024.1.12 [26-ian-2024]
Fixes:
-fixed an issue where the first person camera from dual camera setup would render on a different renderer and not getting ambient occlusion
-fixed a big issue where there would be a shadow caster in the doors that would collide with the environment and the player giving unwanted collisions that would look bad or causing the doors to sometimes not work at all
Added/Changed:
-added light switches and an overall per house power box where players can turn off lights to entire house in Suburb Realtime map
-added a big warning message when player selects the Realtime map letting the player know that the Realtime maps are much more demanding
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around
Open Mod 2024.1.11 [23-ian-2024]
Fixes:
-fixed a big issue where the customize menu dropdowns would have all the items unlocked for a fraction of a second, allowing players to equip attachments over the budget if they were very fast and selecting them before they would lock. Now the dropdown items are locked by default and will unlock after loading
Added/Changed:
-all lightmaps in all maps have been adjusted and rebaked to fit the new lighting post processing and not have a too big difference in brightness between no post processing and post processing on
Open Mod 2024.1.10 [22-ian-2024]
Fixes:
-fixed a big issue where the doors on Suburb maps would not be able to get leg kicked, the hand would reach the door knob instead of leg kicking the door if player tried to leg kick them
-fixed a big issue where for some doors on Suburb maps the player wouldnt be able to grab the knobs (the interaction message wouldnt show)
Added/Changed:
-much more reducing of the shadow performance impact on Suburb realtime map
Open Mod 2024.1.09 [21-ian-2024]
Fixes:
-fixed a big issue in Extraction where the AI would be able to clip through doors and spot players then shoot them through
Added/Changed:
-more optimization on the shadow performance impact in the Suburb Realtime map, the performance should be slightly better on this map now and the shadows will look slightly better (more soft rather than jagged for Ultra and Balanced preset)
-decreased the SSAO amount on the realtime map
-pushed the multiplayer version up to avoid unwanted mismatches. This means that players who didn’t update to the latest version will not see lobbies created by players who updated and the other way around