We're pleased to announce that Operation Hardcore will be coming to Nintendo Switch, courtesy of our friends at Greenlight Games. Stay tuned for more information!
Presenting: Undermine
Hi everyone,
We're pleased to announce the upcoming release of our next game: Undermine!
Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements.
As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our commitment to ensuring an engaging and stable experience right from the start, and to seeing our projects through to full release.
We hope to enter Early Access within the next few weeks, so keep an eye on the store page for more details.
Thanks for supporting the games we make, it's very much appreciated!
P.S. For those who haven't picked up a copy of Operation Hardcore yet, we'll be running a weeklong deal next week (starting September 11): 45% of the base game, and 50% off the deluxe edition.
Now available for macOS!
We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition.
P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
Build 1.11.3
Build 1.11.3 is now live and includes the following:
Bug Fixes
Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
Thank you!
Hey all,
I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it!
Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A LOT of ideas in order to release within a reasonable timeframe, but I really hope to have some of them eventually see the light of day!
In the meantime, anything you can do to help spread the word is greatly appreciated, as is a Like or follow on social media, or an honest review.
And as always, if you run into any bugs please post in the forums or reach out to me directly--supporting OH will always take priority over anything new I'm working on :)
Thanks again!
Adam / OH team
Build 1.11.2
Build 1.11.2 is now live and includes the following:
Fixes
possible fix for City boss leaving scren and never returning
possible fix for Ascension boss leaving scren and never returning
fix for recoiling off-screen in Cave level
fix for health reset when respawning from off-screen
Transition to full release
Today marks a major milestone for us: today we pulled the trigger on the transition to full release!
It’s been a long (but fun) couple of years, full of experimentation and learning. While we’re sad to see it come to an end, we know this is just the start of something much bigger!
Thanks to all who supported us during Early Access, and watch this space for news about our upcoming games!
To celebrate the full release, we’re offering a week-long launch discount of 25% off the base game and OST, and 35% off the Deluxe Edition.
Build 1.11
Build 1.11 is now live and includes the following:
Fixes
fix for both players able to select same badass
fix for missing damage trigger for regular (non-grenade) bats
fix for elevators triggered from touching side
fix for pressing A in menus not auto-hiding mouse
Pause menu: fix for controls menu option not resetting to default state
Infected Planet: fix for player colliding with cacti
Ascension, Space: fix for player recoiling off-screen
New Features/Improvements
Alien Ship Core: add power-up drops for boss
Alien Ship Core: replace Spread pick-up with regular/random one
Space: add power-up drops for boss
Cave: decrease camera damping
add flames to explosive critters
Changes
par time/score tweaks
increase large enemy projectile damage to 2
Infected Planet Secret: replace some grenade bats with regular bats
randomize starting weapon for power-ups
Cave: remove narrow platforms from start of level
explosion lighting tweaks
reduce duration of explosions
add damage for small explosions (from missiles)
Build 1.10
Build 1.10 is now live and includes the following:
Fixes
fix for City boss laser still emitting during death
Intro/Ending: fix for badasses missing weapons
fix for spread gun projectiles not rotated
New Features/Improvements
add power-up drop for Super Secret boss
hide HUD while transitioning (City intro, end of level)
shield sprite improvements
improve crumble particles
improve rock explosion particles
City building and prop improvements
Apartment visual updates
rendering optimizations
Mountain boss turret instalation tweak
Infected Planet visual updates
Infected Planet Secret visual updates
new parallax background for Alien Ship Core
design Updates to Alien Ship Core
Act Intro background updates
increase Forest lighting
Changes
move Super Secret boss platform down by 1 tile
Build 1.9.1
Build 1.9.1 is now live and includes the following:
Fixes
fix for Alien Ship Boss and Space Scenes not initializing properly
fix for shield pick-ups being permanent
fix for camera re-centering at start of level (2P)
fix for player weapon sprite not being initialized properly
New Features/Improvements
more feedback for player damage (change shader, rumble, flash player health < 25%)