remove difficulty-based adventure achievements, replace with a single "Adventurer" achievement which doesn't require starting on first level
critters no longer pursue once off-screen
Known Issues
timer displays 99m99s at start of City level
Build 1.8.2
Build 1.8.2 is now live and includes the folowing:
Fixes
possible fix for blur shader left on camera when gamepad unplugged
fix for whiskey pickup giving player shield instead of whiskey
Cave: fix for missing ambient music
Infected Planet Secret: fix for rockets exploding when hitting botttom of clouds
Forest: fix for ambience missing
Alien Ship Boss: fix for missing respawn icon
Alien Ship Boss: fix for duplicated bloom effect
New Features/Improvements
new challenge levels (3 for now, more to come)
Apartment: visual and design updates
City: visual updates
Mountain: visual and design updates
Mountain: move boss camera target up a bit
Mountain: split map into separate segments to improve rendering performance
Infected Planet: visual and design updates
Infected Planet: push cacti and fire-breathing heads back a bit so gore pieces render in front
water drops in secret cave now use 2D physics/collisions
remove player collider (fixes isue with player "pushing" pick-ups before collecting them, also fixes issue with coins being double-counted)
increase projectile glow
increase ambient light for most levels
update act intro images to match recent visual updates
add light to player shield
Known Issues
touching edges of elevator when grounded triggers movement
Build 1.7
Snug here, just a quick note to let you know that build 1.7 is now live in the main branch and includes the following:
Fixes
fix for particle FX occasionally spawning in wrong location
fix for P2 Vendor tooltip using old UI style
New Features/Improvements
major update: new health system! Try it out at let us know what you think!
difficulty setting adjustments
enemy projectile speed no longer scaled with difficulty
visual updates to City (new props, tile sets, etc.)
visual updates to NPC gib in City
added new segment to City
City boss battle now starts after fully crossing bridge
visual updates to Forest
minor level tweak to Desert
level tweaks for Alien Ship Boss level, including slower scrolling speed and player not force-scrolled
integrate remaining mastered music (City boss, Desert)
lower overall loudness of audio by 8db
Known Issues
ambient music missing from cave level
coin pick-ups being double-counted
Preview: new health system (beta 1.7)
In an effort to balance the difficulty and make the game a little bit more accessible, we're experimenting with a new health system.
This is live in the beta branch now, try it out and let us know what you think!
Here are the full release notes for beta 1.7:
major update: new health system! Try it out at let us know what you think!
difficulty setting adjustments
enemy projectile speed no longer scaled with difficulty
visual updates to City (new props, tile sets, etc.)
visual updates to NPC gib in City
added new segment to City
City boss battle now starts after fully crossing bridge
visual updates to Forest
minor level tweak to Desert
level tweaks for Alien Ship Boss level, including slower scrolling speed and player not force-scrolled
integrate remaining mastered music (City boss, Desert)
lower overall loudness of audio by 8db
fix for particle FX occasionally spawning in wrong location
fix for P2 Vendor tooltip using old UI style
OST and Deluxe Edition now available
Snug here, just a quick note to let you know that the OST (via DLC) and Deluxe Edition (base game + OST) are now available. To celebrate, we're running a sale this week: save 15% on the base game and OST, or 20% on the Deluxe Edition!
Build 1.6
Build 1.6 is now live and includes the following:
Fixes
fix for escape key not pausing when using gamepad controls
fix for trooper self-illum layer slightly offset from main sprite
New Features/Improvements
upgrade to Unity 5.4.0: this should improve overall rendering performance
new charge/attack behavour for final boss (to reduce cheesing)
small tweak to Alien Ship level layout
blood and ground impact particles now collide with solid ground
more "explosive" blood particles
enemy gib now float in water
visual improvements to Tutorial level
flames are now lower-def / explosions are slightly higher-def
Enjoy!
Build 1.5.1
Build 1.5.1 is now live and includes the following:
Fixes
fix power-up missing before alien ship boss
New features/improvements - general
new "minimalist" UI; we think this suits the overall aesthetic of the game much better. Here are some before/after shots:
Build 1.5
I'm pleased to announce the biggest update to OH since we first launched in Early Access! Enjoy!
Fixes
fix for stars appearing abruptly in Ascent
fix for rocket-spawned enemies spawned on top of each other
fix for recoiling off screen (see below)
New features/improvements - general
recoil and knock-back now applied with velocity instead of repositioning. As a result, it is no longer possible to "recoil" off the screen.
new weapon, shield and weapon upgrade icons
New features/improvements - weapons
experimenting with charging laser behaviour
add slight Y-axis recoil (a la Cave Story)
reduce price of basic special weapons in vendor
randomize enemy bullet starting position slightly (similar to player)
bigger player bullets
randomize player bullet direction slightly
screen-shake for spread gun
add projectie/ground impact FX
bigger flamethrower projectile
randomize flame-thrower projectile rotation
New features/improvements - levels, enemies
add whiskey pick-ups (only in one level--Desert--so far)
power-ups and coins are no longer permanent
revamp desert mini-boss and boss
revamp space boss
add a bit of "slipperiness" to trooper/gun trooper walking
critter crates now shake
first boss now drops a power-up-spawning trooper
add "falling" frame for cannon troopers (i.e. when knocked off a ledge)
more screen-shake for explosions
pick-ups (shield, weapon) now have gravity applied
integrate mastered Mountain and Super Secret music
experimenting with more dynamic camera (reverse offset if player(s) looking in opposite direction)
Known issues
charging laser relased on pause and boss warning and at end of act intro screen
no audio feedback when laser is charging
may have gone a bit overboard with desert and space boss,we'll see ;)
it's currently possible to "push" desert mini-boss/boss, and space boss, while invincible or shielding (exploit it while you can :)
ground particle effects triggered at edges of some levels (cave, infected planet)
missing power-up before alien ship boss
possible to "cheese" final boss by trapping him in a corner using knock-back
Build 1.4
Build 1.4 is now live and includes the following:
Fixes
fix for enemies walking into crates and partially destructed walls
New features/improvements
explosive crates ːsteamhappyː
level tweaks, mostly to add explosive crates, but a few other small ones as well (Apartment, City, Forest, Cave, Desert, Alien Ship, Ascent)
bouncier critters
textured BG and more lighting in Apartment level
Be sure to consult the "Known issues" discussion topic for a list of known issues introduced in previous builds: http://steamcommunity.com/app/395550/discussions/0/405693392908171145/
Steam Cloud now enabled
Hey all, just a quick note to let you know that I've configured Steam Cloud. If you play across multiple computers your save data will synchronize automatically. Let me know if you run into any issues at all!