Operation: Pinkeye cover
Operation: Pinkeye screenshot
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Genre: Indie

Operation: Pinkeye

Version 2.2.0.4

I promised a major update earlier this year, here it is!

Changelog




  • Added Turkish translation
  • Crosshair can now be turned off
  • Improved AI death animations
  • Added vertex colouring to all levels
  • Fixed glitch where the left hand was showing at all times
  • Fixed glitch where locked missions appeared when you select an unlocked one
  • Fixed various texture issues
  • Fixed all of the glitches that occur when you turn the pause animation off.
  • Fixed Z-fighting on level 6
  • Fixed collision issues on level 10
  • Added city skyboxes to urban levels
  • McIain now hides before you climb the ladder
  • Helicopter boss now emits projectile particles when shooting
  • Added Unlimited FPS option
  • Fixed various easter eggs
  • Updated dialogue on last level to comply with updated lore

New update is on it's way

I've gone through the game with a professional QA tester for a couple of hours and I have a big list of bugs to squish and QoL changes to implement. I'm going to through all of them and release a big update. This will take a while, so I figured I'd let everyone know that fixes are coming!

Thanks for your patience!

Operation: Pinkeye is now available in Portuguese and Castillian Spanish!

Thanks to a good friend of mine, Misael de Oliveira, the game has now been translated to Castillian Spanish and Portuguese!

Fixed Doorbell issue with French Localisation

A few French speaking players have reported the game crashes when interacting with the doorbell on the first level, this was a bug unique to the French translations, and I have found the issue and patched it, enjoy!

Operation: Pinkeye has been nominated for 2 awards!


Operation: Pinkeye has been nominated for 2 awards from the Scottish Games Network! It's nominated for the Best Small Budget Game and Spirit of Scotland awards! The ceremony will take place on the 2nd November 2023 at Platform in Glasgow. You can buy tickets here.

Version 2.1.6 Changelog


  • Centred "Mission failed" and credits
  • Fixed localisations
  • Fixed collision problems on levels 2 an 3
  • Fixed z-fighting crates on level 3
  • Fixed graphical glitches with dual-wielding
  • Added new cheat

Version 2.1.5

Small update kinking out a few dents here and there.

Changelog


  • Fixed textbox resolution problem
  • Fixed minor kinks in the models
  • Fixed redefine control menu position
  • Made score and status updates hide when pausing

Version 2.1.4.2

Small update kinking out a few dents here and there.

Changelog


  • Fixed minor kinks in the models
  • Fixed redefine control menu position
  • Made score and status updates hide when pausing

Update 2.1.3

Changelog

  • Fixed barriers on level 2
  • In-game options menus now reflect config.cfg
  • Fixed translation issues
  • Fixed "fade screen" in level 2
  • Left hand no longer shows when not in dual-wield

Version 2.1.1 Update



New update, had to fix some stuff

Changelog

  • Fixed crashing on Linux
  • Fixed issues relating to resolution
  • Fixed pause menu options not being selectable with the mouse