I promised a major update earlier this year, here it is!
Changelog
Added Turkish translation
Crosshair can now be turned off
Improved AI death animations
Added vertex colouring to all levels
Fixed glitch where the left hand was showing at all times
Fixed glitch where locked missions appeared when you select an unlocked one
Fixed various texture issues
Fixed all of the glitches that occur when you turn the pause animation off.
Fixed Z-fighting on level 6
Fixed collision issues on level 10
Added city skyboxes to urban levels
McIain now hides before you climb the ladder
Helicopter boss now emits projectile particles when shooting
Added Unlimited FPS option
Fixed various easter eggs
Updated dialogue on last level to comply with updated lore
New update is on it's way
I've gone through the game with a professional QA tester for a couple of hours and I have a big list of bugs to squish and QoL changes to implement. I'm going to through all of them and release a big update. This will take a while, so I figured I'd let everyone know that fixes are coming!
Thanks for your patience!
Operation: Pinkeye is now available in Portuguese and Castillian Spanish!
Thanks to a good friend of mine, Misael de Oliveira, the game has now been translated to Castillian Spanish and Portuguese!
Fixed Doorbell issue with French Localisation
A few French speaking players have reported the game crashes when interacting with the doorbell on the first level, this was a bug unique to the French translations, and I have found the issue and patched it, enjoy!
Operation: Pinkeye has been nominated for 2 awards!
Operation: Pinkeye has been nominated for 2 awards from the Scottish Games Network! It's nominated for the Best Small Budget Game and Spirit of Scotland awards! The ceremony will take place on the 2nd November 2023 at Platform in Glasgow. You can buy tickets here.
Version 2.1.6 Changelog
Centred "Mission failed" and credits
Fixed localisations
Fixed collision problems on levels 2 an 3
Fixed z-fighting crates on level 3
Fixed graphical glitches with dual-wielding
Added new cheat
Version 2.1.5
Small update kinking out a few dents here and there.
Changelog
Fixed textbox resolution problem
Fixed minor kinks in the models
Fixed redefine control menu position
Made score and status updates hide when pausing
Version 2.1.4.2
Small update kinking out a few dents here and there.
Changelog
Fixed minor kinks in the models
Fixed redefine control menu position
Made score and status updates hide when pausing
Update 2.1.3
Changelog
Fixed barriers on level 2
In-game options menus now reflect config.cfg
Fixed translation issues
Fixed "fade screen" in level 2
Left hand no longer shows when not in dual-wield
Version 2.1.1 Update
New update, had to fix some stuff
Changelog
Fixed crashing on Linux
Fixed issues relating to resolution
Fixed pause menu options not being selectable with the mouse