I'm going to work on a new update to the game, and I'll be posting most updates there.
We also have Matrix Chatrooms, found here and here!
Operation: Pinkeye - Version 2.0 Release Notes
A big update is here! I fixed lots of things over the months with bug squashes and QOL changes!
Updated and improved articles
Fixed glitches with some strings
Updated briefs to better fit the story and lore
Fixed glitch where some posters and shelves didn't have any backs
Fixed clipping problem on level 6
Maxwell has now been stripped of weapons on level 7 and needs to regain them
Turrets now take breaks
Fixed problem where ammo depeletes when switching weapons too quickly
Fixed mission failed glitch on level 8
Fixed problem with shooting after quickload
Fixed problem where bookcase doesn't open
Sorted out door placements on level 3
Fixed glitch that stopped the final boss from showing
Update 1.9.2
Changelog:
Fixed texture issues with intro cutscene
Fixed some small bugs with level 1
Update 1.9
I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long!
Fixed crash issue on mission 9
Fixed aiming system
Aiming hides on-screen controls on Android
Fixed all debugging errors
Fixed disappearing car in level 1
Fixed left arm appearing when not in dual wield
Fixed problems with quicksave
Fixed pathfinding on missions 8 an 13
Fixed NPCs not following the paths on mission 9
Added more props to mission 13
Hostages now have indicators
Fixed final boss aiming problems
Added Inverse Y look for mouselook
I've added the ability to inverse the vertical mouse look. Before, the option was only available if you had a controller connected, and players noted that if they turned it on, it didn't inverse the mouse, not realising it was meant for the controller.
Now the option is available for and works with both control methods!
Update 1.7
Another big update, fixing loads of things
Fixed issue where explosive objects weren't explosive after quick-load
Fixed level meshes on levels 2 and 3
Fixed level failed message glitch on level 3
Scientists no longer run away until you have the disguise off or the alarm is set off
Added email contents to objectives menu on pause screen
Update notes for Patch 1.65
Fixing some more stuff
Fixed collision glitches on bonus levels
Fixed door message inconsistency on level 1
Fixed easter egg on level 9
Fixed glitch where the sprint bar shows at the ending cutscenes
Update 1.6
Just cleaning up the game at this point, fixing glitches reported by testers and players here and there