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Genre: Indie

Operation: Pinkeye

Operation: Pinkeye joins Realms Deep 2023 on sale!


Operation: Pinkeye takes part in the Realms Deep 2023 Steam event and now on sale, half off! Get it while it lasts!

Version 2.1 Update


A new, and hopfully final, update to Operation: Pinkeye. I did some small but I think significant changes!

  • Updated airticles
  • Fixed glitches with achievements
  • Added multiple resolution support

Join the Stormplay Discord Server!

We have a Discord server where I'm going to post game updates and other updates to other dev stuff I'm working on.

Join us here!

I'm going to work on a new update to the game, and I'll be posting most updates there.

We also have Matrix Chatrooms, found here and here!

Operation: Pinkeye - Version 2.0 Release Notes

A big update is here! I fixed lots of things over the months with bug squashes and QOL changes!

  • Updated and improved articles
  • Fixed glitches with some strings
  • Updated briefs to better fit the story and lore
  • Fixed glitch where some posters and shelves didn't have any backs
  • Fixed clipping problem on level 6
  • Maxwell has now been stripped of weapons on level 7 and needs to regain them
  • Turrets now take breaks
  • Fixed problem where ammo depeletes when switching weapons too quickly
  • Fixed mission failed glitch on level 8
  • Fixed problem with shooting after quickload
  • Fixed problem where bookcase doesn't open
  • Sorted out door placements on level 3
  • Fixed glitch that stopped the final boss from showing

Update 1.9.2

Changelog:

  • Fixed texture issues with intro cutscene
  • Fixed some small bugs with level 1

Update 1.9

I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long!

  • Fixed crash issue on mission 9
  • Fixed aiming system
  • Aiming hides on-screen controls on Android
  • Fixed all debugging errors
  • Fixed disappearing car in level 1
  • Fixed left arm appearing when not in dual wield
  • Fixed problems with quicksave
  • Fixed pathfinding on missions 8 an 13
  • Fixed NPCs not following the paths on mission 9
  • Added more props to mission 13
  • Hostages now have indicators
  • Fixed final boss aiming problems

Added Inverse Y look for mouselook

I've added the ability to inverse the vertical mouse look. Before, the option was only available if you had a controller connected, and players noted that if they turned it on, it didn't inverse the mouse, not realising it was meant for the controller.

Now the option is available for and works with both control methods!

Update 1.7

Another big update, fixing loads of things

  • Fixed issue where explosive objects weren't explosive after quick-load
  • Fixed level meshes on levels 2 and 3
  • Fixed level failed message glitch on level 3
  • Scientists no longer run away until you have the disguise off or the alarm is set off
  • Added email contents to objectives menu on pause screen

Update notes for Patch 1.65

Fixing some more stuff


  • Fixed collision glitches on bonus levels
  • Fixed door message inconsistency on level 1
  • Fixed easter egg on level 9
  • Fixed glitch where the sprint bar shows at the ending cutscenes

Update 1.6

Just cleaning up the game at this point, fixing glitches reported by testers and players here and there


  • Fixed wall clip glitch in level 3
  • Made voices in-game louder
  • Added prompt to press key at results screen
  • Made Scots string consistent with menu items
  • Fixed some in-game dialogue text
  • Moved first cutscene to before the first level
  • Fixed glitch with changing VFX volume