Operation: Pinkeye cover
Operation: Pinkeye screenshot
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Genre: Indie

Operation: Pinkeye

Update 1.5

Another quick update. Not much being reported now, but I fixed what I can.

  • Fixed several level mesh issues
  • Finished Gaelic and Italian translations
  • Lowered the pitch of and quieted down the menu beep SFX
  • Made quick/demo save notification seperate from the status updates

Fixed Strings Glitch

For some reason, the latest update was exported with the strings completely broken. I've quickly patched it and got them working again.

If you saw some Scots in your non-Scots game or random numbers, that was why. They should be gone now.

Sorry about that...

Winter Sale Discount




I understand some people in Europe are struggling with bills, and some of those also want to get this game, so I've discounted the game for more than I usually would to help people save money so they can continue to live. I hope more people can now experience this and enjoy it!

Version 1.41 Hotfix

Another quick update cause I realised I broke some things

  • Fixed glitch where NPCs have guns
  • Made Wright's car more consistent throughout the game
  • Fixed bug where the autoaim triggered during cutscenes

Update 1.4

I planned for a bigger update, but it seems my playtester has gone AWOL, so my ability to track down and squish bugs was limited


  • Fixed collisions on army base
  • Fixed camera destroy objectives not being beatable after quickload
  • Fixed problem with Sergio McIain glitching on quickload
  • Fixed issue with McIain being too easy on level 4
  • Made Police hittable from the get-go on level 6
  • Fixed inconsistent AI gun animations

This is likely my last update for 2022, so let me wish everyone a Merry Christmas, Happy Hannukah, Happy Kwanza, or whatever winter holiday you celebrate!

-Cobra!

Version 1.38 Hotfix

A quick update because I realised some of the issues I fixed ended up breaking other things. I've fixed them now, so hopefully all is well!


  • Fixed some more level mesh & texture issues
  • Fixed weapon changing problems
  • Fixed problems with aimin and shooting after reloading
  • Fixed problems with the final boss
  • Fixed problems with quicksaves and quickloads

Still waiting for my new playtester to get back to me...

-Cobra!

Update 1.35

Another quick update fixing some more bugs. Thought I'd release it as I wait for my new playtester to come back with a report. It's kind of just sitting there otherwise.


  • Fixed some level mesh issues
  • Added indicator to tell you you have a disguise on
  • Added a menu after you die
  • Fixed Out of Bopunds glitches with levels 3 and 4
  • Added a park to level 6
  • Fixed framerate issues

If you guys experience any more bugs, please let me know and I will get to them as soon as possible.

-Cobra!

Update 1.3

Another big update to the game that hopes to fix many of the bugs present in the game as well as QOL changes.


  • Fixed problems with collision with AI from a distance
  • Fixed clipping issues with level meshes
  • Added a light to cameras to make them easier to spot
  • Shooting at doors no longer show floating bullet hole
  • Props now darken as they get damaged
  • Bullet trails from guns now follow the resulting bullet holes
  • Fixed achievements and added 2 more
  • Fixed bug with not being able to shoot in aim mode while at a wall
  • Fixed issue with 2 music tracks playing at the same time on quickload
  • Final boss winds up gun to give the player warning and can now be locked on
  • Fixed bug with getting into the main room in level 13 early
  • Added key rebinding menu
  • Switching gadgets now shows the name like with weapons


Still a few more bugs to fix, but I'll hopefully get them fixed before Christmas!

-Cobra!

Version 1.21 Hotfix

Just a quick update to say I've made a new patch that fixed a few problems.


  • Final door at level 12 no longer opens until after you free all hostages in Agent or higher difficulty
  • Level 11 train easier to spot and catch
  • Fixed typo in level 11 brief

Version 1.2 Update

Another series of fixes, just for you!


  • Fixed SFX adjustment issue in menu
  • Added extra text at credits
  • Subtitles are smaller and clearer to read
  • Updated Russian Translation
  • Fixed tracker icon to match model
  • Fixed spot on level 2 where you can get stuck
  • Fixed seams problems on levels 2, 12, 13 and 14
  • Fixed level 6 ceiling texturing
  • Fixed problem with gun animation showing upon death
  • Fixed crossbow shooting
  • Doors now stay unlocked upon quickload
  • Added extra 100% achievement


Some people are requesting some QOL changes. Don't worry, I'm working on them next. I'm just getting all of the glaring bugs out of the way first.