Oraxum Trials cover
Oraxum Trials screenshot
Genre: Strategy, Indie

Oraxum Trials

Version 0.10.1

Fixed



  • Cap Pneuma Tap gain based on corruption threshold level
  • Removed Buy Max button for super tile exponent

Version 0.10

I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this.

This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's also a redone help interface which aims to explain more game mechanics and formulas in detail. The full list of changes is below.

Added



  • Super Tiles (unlocked in talents)
  • "Pneuma Tap" talent
  • "Smuggle" talent
  • "Buy Max" talent
  • "Auto Buy" talent
  • "Acclimation Bonus" talent
  • "Corruption Synergy Percent" talent
  • "Corruption Value" talent
  • "Casual Mode" option
  • "Exponential notation" option
  • "Disable corruption sounds" option
  • Minimum prestige time
  • More large number suffixes
  • Cracked tile effects for corruption overload
  • Ability to re-choose portrait in mission select interface
  • New help interface with more sections/info

Changed



  • Made Crystal upgrades a little more expensive
  • Made acclimation more plentiful
  • Made Upgrade Cost Reduction apply to Memory
  • Increased Pneuma refund to 95%
  • Tile/upgrade/talent balancing and repricing
  • UI Tweaks

Removed



  • "Oraxum Absorb" talent
  • "Oraxum Mastery" talent
  • "Passive Corruption Drain" option
  • Board overload no longer adds corruption to tiles

Fixed



  • Character portrait was not being saved
  • Automatically select text input when renaming blueprint
  • Many misc bugs

Version 0.9.16

Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week.

Fixed



  • Disable prestige while game paused

Version 0.9.15

Fixed



  • Some misc saved games

Version 0.9.14

Fixed



  • Auto sold energy wasn't counting toward pneuma generation

Version 0.9.11

Added



  • Visually distinguish regular vs prestige statistics

Changed



  • Made reservoir upgrades cheaper
  • Nerfed Siphon back to 1% bonus

Fixed



  • Energy bar bouncing around at 0 from auto-sell

Version 0.9.10

Added



  • Tutorials for balancers/inlets/outlets
  • Balancers now scale with Crystal Instability talent
  • Inlets now have corruption capacity
  • Two more achievements

Changed



  • Doubled Siphon bonus
  • Made Corruption upgrade cheaper
  • Adjusted Pneuma earn curve

Removed



  • Balancers can no longer balance with other balancers

Fixed



  • Game freeze when loading
  • Made inlets work with balancers

Version 0.9.9

Fixed



  • "Beg for Money" button wasn't appearing

Version 0.9.8

Added



  • "Siphon" talent - convert a percentage of balanced corruption into money
  • Hint for corruption absorb tutorial
  • Help/Settings/Pause tutorial
  • Command-line arguments to reset various game elements (see post in Steam discussions)

Changed



  • Made generational wealth talent cheaper
  • Performance optimizing

Fixed



  • Talent reset for generational wealth & time warp max time
  • Energy bar UI jumping around because of auto-sell
  • Pneuma per second display when time warp active
  • Refund price for tier 2/3 crystals

Version 0.9.7

Added



  • "Enable VSync" option

Changed



  • Updated the way saving works to hopefully fix some lag issues

Fixed



  • Ultrawide UI improvements
  • Account for active Time Warp in energy/corruption bar stats
  • UI tweaks