Cap Pneuma Tap gain based on corruption threshold level
Removed Buy Max button for super tile exponent
Version 0.10
I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this.
This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's also a redone help interface which aims to explain more game mechanics and formulas in detail. The full list of changes is below.
Added
Super Tiles (unlocked in talents)
"Pneuma Tap" talent
"Smuggle" talent
"Buy Max" talent
"Auto Buy" talent
"Acclimation Bonus" talent
"Corruption Synergy Percent" talent
"Corruption Value" talent
"Casual Mode" option
"Exponential notation" option
"Disable corruption sounds" option
Minimum prestige time
More large number suffixes
Cracked tile effects for corruption overload
Ability to re-choose portrait in mission select interface
New help interface with more sections/info
Changed
Made Crystal upgrades a little more expensive
Made acclimation more plentiful
Made Upgrade Cost Reduction apply to Memory
Increased Pneuma refund to 95%
Tile/upgrade/talent balancing and repricing
UI Tweaks
Removed
"Oraxum Absorb" talent
"Oraxum Mastery" talent
"Passive Corruption Drain" option
Board overload no longer adds corruption to tiles
Fixed
Character portrait was not being saved
Automatically select text input when renaming blueprint
Many misc bugs
Version 0.9.16
Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week.
Fixed
Disable prestige while game paused
Version 0.9.15
Fixed
Some misc saved games
Version 0.9.14
Fixed
Auto sold energy wasn't counting toward pneuma generation
Version 0.9.11
Added
Visually distinguish regular vs prestige statistics
Changed
Made reservoir upgrades cheaper
Nerfed Siphon back to 1% bonus
Fixed
Energy bar bouncing around at 0 from auto-sell
Version 0.9.10
Added
Tutorials for balancers/inlets/outlets
Balancers now scale with Crystal Instability talent
Inlets now have corruption capacity
Two more achievements
Changed
Doubled Siphon bonus
Made Corruption upgrade cheaper
Adjusted Pneuma earn curve
Removed
Balancers can no longer balance with other balancers
Fixed
Game freeze when loading
Made inlets work with balancers
Version 0.9.9
Fixed
"Beg for Money" button wasn't appearing
Version 0.9.8
Added
"Siphon" talent - convert a percentage of balanced corruption into money
Hint for corruption absorb tutorial
Help/Settings/Pause tutorial
Command-line arguments to reset various game elements (see post in Steam discussions)
Changed
Made generational wealth talent cheaper
Performance optimizing
Fixed
Talent reset for generational wealth & time warp max time
Energy bar UI jumping around because of auto-sell
Pneuma per second display when time warp active
Refund price for tier 2/3 crystals
Version 0.9.7
Added
"Enable VSync" option
Changed
Updated the way saving works to hopefully fix some lag issues
Fixed
Ultrawide UI improvements
Account for active Time Warp in energy/corruption bar stats