3 Eras Play beyond history and the original endgame to claim the stars, building a society to the edges of the Milky Way. The Space Age covers the original slow expansion and the constitution of your space civilization. The Galactic Age covers a mature state that controls large chunks of the galaxy, which soon becomes the theater of infighting and troubles that threaten the very existence of your civilization. The third Era covers an explosive finale. Each Age comes with its own music.
150+ New Nodes The extension contains plenty of new content and challenges to overcome. Colonial expansion, mysterious artifacts, space piracy, galactic senate, superstructures, robot revolts, secessionist factions and many other surprises await you in the stars.
Instantiated Nodes Each Planet and Sector come with their own internal systems and nodes, enabling us to simulate a large granularity with parallel economies and mini-societies.
Convert your Game or Play directly After achieving a Space Victory in the base Game, you will have the option to convert your game. The converter will take many of your civilization traits and convert them to the Space Age nodes. You can also start from 1 of the 2 Presets that make you skip the base game and allow you 2 different configurations to start the new Ad Astra content.
Balance Tweak
Any Rival Nuclear Tech need at least Rival Industry > 50 to progress.
Tweaks in Governement Propaganda for Party Policies.
Tweaks in Liberalism popularity.
Slight change in a SFX.
Hotfix
Fixes for some missed nodes spawn effects and missing links.
Hotfix
Trying to fix the mouse control bug.
Intermediate Update
Hi, and thanks for your patience. I will quickly present you the content of the new Intermediate update. The Japanese version is only partially translated for now, but it should be finished soon.
1 Preset :
Ganges Valley Rich but already contested farmlands in the Indian subcontinent
2 Challenges :
Ashoka's Dream Led the first unification of India as the Maurya Empire
The Mughal Empire Try to conquer and maintain a multi-cultural and multi-confessional empire
11 new Nodes :
Lever: Roads (Bronze Age) Improve your trade early on by improving your road systems
Lever: Paper (Feudal Age) Must have for a good bureaucracy, provide Political Power income
Lever: Printing Press (Discovery Age) A path for better enlightenment, provide Political Power income
State: Devastation (Discovery Age) Staying too long at war even winning will hurt your economy, produce discontent and destroy your stability
Lever: War Economy (Discovery Age) Gear your economy to secure Military Supplies for your wars, but can be very costly
Lever: National Parks (Industrial Age) A new method to contain pollution and generate tourism
State: Civil Aviation (Industrial Age) Generate trade and air technologies by itself, will produce global warming
Lever: Modern Medias (Atomic Age) Make your Propaganda and your Culture reach new levels
State: Air Trade (Atomic Age) A whole new market to conquer for your products
Lever: Computers (Atomic Age) Must have to improve your industry efficiency and further mechanization
Lever: Combat Drones (Atomic Age) Use your powerful industry and technology to give birth to the mightiest army
New balancing and various fixes, especially for War, Trade, Education, Conscription and Bureaucracy. The migration mechanic was improved by the inclusion of a Humidity and Soil Fertility data maps.
Engine :
A new user-custom designed alert system available in game
Add error message for missing bookmark era
Fix double initialization node events
Add link injection for modding
Add node grid snap (use CTRL in a node group)
Our next game, Legio Ad Signa left the conceptual phase, and is currently entering the prototype phase. We still currently target January 2023 for finishing the prototype.
For sake of clarity, Orbi Universo Team does not stop developing Orbi Universo and will still support the game and add additional content, it’s just not our main project anymore.
That will be all for today. See you all next time!
Small Balance Patch
Hostile Coalition is now a bit weaker
Rival Power spawn was slightly changed
Small Hotfix
Fixed a bug that turned the music silent
Dropdown Icons are now a little bigger
You can turn down the glow of nodes in the settings
Watcher UI will not overlap with the shop anymore
Minor localization fix
Updated Gameplay video for the store
Small Balance Patch
Price change for Clanic Concils (150>145)
Mechanization is stronger for Industry efficiency
Mechanization decreases Communism and Socialism ideas if you're not a Proletarian Dictatorship
VAT and Income Tax hurt Industry efficiency more
Conscription now needs (75>70) or less Quality Vs Quantity