Looking to put your strategic thinking to the test? Look no further!
The Steam Strategy Fest is here to celebrate the art of planning and outsmarting the odds. Explore discounts on a range of current and upcoming strategy games... not to mention we are glad to be included among supreme strategic titles.
Enjoy it with us and an -60% off on orbit.industries
📅 Event Duration: August 28 at 10:00 AM PDT (UTC-7) to September 4 at 10:00 AM PDT (UTC-7)
Don't forget to check out our streams for added excitement. Don't miss the chance to grab your favorite games and share the news with your moonshining friends!
Let the strategist in you thrive and explore the deal starting today!
We're over the moon to let you know that orbit.industries is featured among other great titles during this year's Steam Base Builder Fest.
As many developers grab their hammers, saws, and measuring tapes and prepare to get dusty during the festival, we've once again entered the space station and set the modules for this opportunity.
On this occasion, orbit.industries is featuring a neat -40% discount throughout the entire event.
Time limitation: Steam Base Builder Fest - runs January 23 at 10:00 AM PST (UTC-8) to January 30 at 10:00 AM PST (UTC-8).
This is also the perfect way to start a New Lunar Year.
Hello Friends! Two important pieces of news today for you!
Firstly, it's this time of the year again! An awesome time of the Steam Autumn Sale with a plethora of discounts for truly amazing titles, among which is your favorite space station simulator - orbit.industries!
Get the game and tell your friends that right now orbit.industries is available with a 35% discount! Only until Nov 29th!
It is time again to convene the Steam Award Selection Committee, whose sole task is to nominate the best and brightest of the year. This esteemed committee is composed of those most qualified to judge: you!
For this reason, we highly encourage YOU to buckle up and vote for orbit.industries in the category of Sit Back and Relax Award! We believe that even though space missions could work your mind to the bone, the perspective of reaching the stars as a space commander balancing on the edge of the universe could bring even the most hardened, the inner zen of floating and developing endlessly whatever you want in the unbounded modes!
It's up to you what would you choose!
Thank you for your choice!
Console PATCH 1.0.4
Space Pioneers!
A new console PATCH 1.0.4 is on the horizon.
Within this newest update, expect a huge improvement, including balancing, fixes, and voice localization on your Xbox, PlayStation, and Nintendo Switch.
Check the console Patch Notes:
Improvements:
Deactivateable Systems: Systems can now manually be deactivated and re-activated again (will not produce resources while deactivated, but will also cost no maintenance)
Several new resource colors for wires in ASL (Liquid Gas, Water, Temperature)
Localized AI: Spoken texts by AI voice are now available in multiple languages instead of just English (adjustable via the settings menu)
Improved System Placing: Players can now place multiple systems of the same kind in succession on the ASL grid
Balancing:
Adjust interest rates for banks
Decreased atmosphere needs for HCA and CAB workforce modules
Decreased workforce requirement for unlocking LPI research project from 600 to 550
Slightly adjusted project rewards for all 3 difficulty settings
Reduced overall error probabilities
Bugfixes:
Made the collider of A2B2 connector a bit smaller so they can be built next to each other
Fixed erroneous sorting of project research hints
Fixed unlocking threshold for achievement “Architect” / Fixing stat updates for when progress-based achievements get unlocked
Fixed faulty display of required mission systems in mission project requirements
PATCH 1.1.10690.0 is now live!
Hello Engineers,
Recently we have released a Patch & New Content Roadmap indicating the next steps in reaching the stars of perfection.
Though it suggested an extensive Project Overhaul update, we involved our engineers who, incentivized by players' additional feedback, also took care of supplementary corrections.
As the result, we have a bigger and more advanced update, including fixes and improvements, that we want to introduce today!
Check out the PATCH NOTES:
Improvements: • Deactivateable Systems: Systems can now manually be deactivated and re-activated again (will not produce resources while deactivated, but will also cost no maintenance) • Several new resource colors for wires in ASL (Liquid Gas, Water, Temperature) • Localized AI: Spoken texts by AI voice are now available in multiple languages instead of just English (adjustable via settings menu) • Improved System Placing: Players can now place multiple systems of the same kind in succession on the ASL grid
Balancing: • Adjusted interest rates for banks • Decreased atmosphere needs for HCA and CAB workforce modules • Decreased workforce requirement for unlocking LPI research project from 600 to 550 • Slightly adjusted project rewards for all 3 difficulty settings • Reduced overall error probabilities • Reduced the size of the collider of A2B2 connector, so they can be built next to each other
Bugfixes: • Fixed erroneous sorting of project research hints • Fixed unlocking the threshold for achievement “Architect” • Fixed stat updates for when progress-based achievements get unlocked • Fixed required mission systems' faulty display in mission project requirements
Be sure to let us know how the current changes work for you and stay tuned for the next updates!
CONSOLE PATCH 1.0.3
Space Pioneers!
🛰️A new console Patch 1.0.3 is now LIVE!
📈 Expect great improvements in your orbital stations on Xbox, PlayStation, and NintendoSwitch!
🚀 Console Patch Notes:
- SMI / Procurement fixes and improvements: ▪️ raised the maximum digits count per system in project progress fields ▪️ changed project button text when complete to "Confirm" and hide the “Delete” button to avoid accidental deletion of finished projects ▪️ changed mission names’ displaying system in project progress fields
- Fixed placement of attachment position of S5W connector, preventing building closed structures with it
- Improved project provision system, aiming to make availability of new projects more complex and individual to the station progress
- Several ESV build menu improvements: ▪️ building menu stays open after building a module and remembering the last module that was placed ▪️ disabling the "Confirm" button when the module is blocked
- Improved position, size, and text wrapping of temporary notifications decreasing save game size
- Balanced various values throughout the game: ▪️ Setup cost, upkeep cost, workforce needs, input needs, and output values for several modules/systems, making higher level resource modules and workforce modules more profitable
PATCH 1.1.10109.0 AND ROAD MAP!
Hello Engineers,
Today we have not one but two pieces of important news for you!
Not only do we have an extensive list of fixes and changes but also something unearthly, with which you'll know what to anticipate from orbit. industries in the near future!
A PATCH & NEW CONTENT ROADMAP .. or should we call it a star map here?
orbit.Industries Patch & New Content Roadmap
A first small step is done, as you can see, the recent console patch and today's PC fix are already released.
Another expected amelioration of your orbital stations is planned for August and September. But what exactly has changed today?
PATCH
Within today's patch, a number of fixes and improvements were implemented into the game. Most of them you'll be able to experience right after you'll start your routine orbital management.
Be sure to read the PATCH NOTES:
- Several SMI / Procurement fixes and improvements, like raising the maximum digits count per system in project progress fields, changed project button text when complete to "Confirm" and hide Delete button to avoid accidental deletion of finished projects, and correctly display mission system names in project progress fields - Fix placement of attachment position of S5W connector, which prevented building closed structures with it - Improved project provision system, aiming to make availability of new projects more complex and individual to the station progress - Several ESV build menu improvements, like build menu staying open after building a module and remembering the last module that was placed, and disabling the "Confirm" button when module is blocked - Improved position, size and text wrapping of temporary notifications, mainly to decrease save game size - Balancing of various values throughout the game, like setup cost, upkeep cost, workforce needs, input needs and output values for several modules/systems, aiming to make higher level resource modules and workforce modules more profitable
We were able to secure today's update thanks to all your feedback and reports. It's an invaluable source of information! So, as always, be sure to let us know how the current changes work for you!.
PATCH 1.0.2 for Xbox, PlayStation and Nintendo Switch
Hello, Space Engineers!
🚀 Time to boost the efficiency of your stations on CONSOLES: Xbox, PlayStation, and Switch!
We’ve prepared an extensive Patch 1.0.2, with fixes, new features, and adjusted balancing!
Suit up for the new adventure!
🗒️ PATCH NOTES 🗒️
FIXES: - Fixed available projects crashing - Fixed crash related to placing systems - Fixed crash during production simulation - Fixed crash related to moving systems - Fixed A16M connector module attachment point not working as expected - Fixed performance issues on very large monolithic ASL structures - Fixed crash related to wire particle effects - Fixed “Space Tourism” trophy not being unlocked when meeting the requirements - Fixed “Social Distancing” trophy unlocking too early - Fixed “Multi Tasker” trophy not being unlocked when meeting the requirements - Fixed “Architect” trophy not being unlocked when meeting the requirements
UPDATES: - Added hints for next research projects inside “Procurement” view - Highlighted flight vector of modules when in build mode if colliding with other modules - Enabled Station Reports of AI in Endless game mode - Implemented wire efficiency display - Updated PlayStation controller images - Hidden station HUD input legend when SMI is open to avoid double highlights during tutorial - Fixed rendering issues with docking ships - Added drone spawning to DRS - Projects now display each resource progress individually in the project details
What’s been adjusted: - Removed Liquid Gas resource input from EXSY (Extinguishing System) module/system - Increased upkeep of HCA (Habitat Capsule) module/system - Decreased workforce output of HCA (Habitat Capsule) module/system - Increased workforce output of CAB (Cabin) and QAT (Quarter) module/system - Decreased upkeep of CAB (Cabin) and QAT (Quarter) module/system - Removed tech dependency from BUHA (Bulkhead) module/system and raised workforce requirement by 100
ATTENTION: Regarding PlayStation: only the bolded fixes apply.
🌌 Thank you all, engineers, for your involvement. The upswing is always the work of both parties - the devs and the players!
Update 1.1.9711.0 / 1.1.9712.0
This update updates the Windows version to 1.1.9711.0 and Linux to 1.1.9712.0, respectively.
General
Fixed crash on Linux when selecting FSR
Fixed crash related to available projects
Fixed crash related to placing systems
Fixed crash during production simulation
Fixed crash related to moving systems
Fixed Achievement Architect
Fixed Achievement Multi Tasker
Fixed mouse being moved out the window on Windows once and repeatedly on Linux builds.
Add time control hotkeys
Default binding for time pause toggle is now spacebar
Balancing
Removed Liquid Gas resource input from EXSY module/system
Increase upkeep of HCA
Decrease workforce output of HCA
Increase workforce output of CAB and QAT
Decrease upkeep of CAB and QAT
Removed tech dependency from BUHA and raised workforce requirement by 100
Hotfix Windows 1.1.9652.0
Mitigated a performance issue on very large stations with 200 or more interconnected systems in a large single circuit. Further optimization will follow in future patches, but this should revert the performance on such stations to acceptable levels for now.
Another update with more Quality of Live improvements will follow soon so stay tuned ːguri_happyː