Orbital Strike VR cover
Orbital Strike VR screenshot
Genre: Shooter, Tactical, Indie

Orbital Strike VR

Update notes for March 22, 2023

March 22, 2023
- Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls.
- Increased personal weapon damage against torpedoes and ship turrets by 30%.
- Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm.
- Decreased the size of the support menu a bit to make it easier to use in combat.
- Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu.
- Minimum range added for weapons targeting larger ships.
- Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options.
- Fixed a desync issue with smooth rotation when teleporting while rotating.
- Fixed a desync with beam weapon effects when an origin update occurs.
- Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign.
- Fixed a few places in stations and carriers that caused flight physics to get stuck.
- Fixed server/client flight collider mismatch on carrier hangar roofs.
- Fixed turret damage effects not resetting if a turret resets in another zone from the client.
- Fixed ship names in the command and ship select menu.
- Fixed furniture colliders on weapons depot and commlinks not blocking bullets.
- Fixed some tutorial screens not clearing on exiting the game.
- Fixed shield breaker effects triggering on some structures when entering a new zone.
- Fixed handjet boost sound not resetting after exiting field jumps.
- Fixed issue with Oculus headsets not setting up microphone correctly on startup.
- Fixed some research voice effects triggering on campaign start.
- Fixed graphical issue when armor and hull plate modules reset.
- Networking system multithreading upgrade. Significant performance improvements all around.

Orbital Strike VR's first Steam Sale is here! 30% off this week!

Welcome new and returning pilots!

Orbital Strike VR is participating in this week's Steam Spring sale and is 30% off for this week. After over 17 updates since launch in response to player feedback, now is the perfect time to try out our single-player and co-op space combat simulator for PCVR!

Thanks to all the early launch players for their feedback and bug reports!!!

Update Notes for Feb 25, 2023

Feb 25, 2023

- Added an extra objective to help players land back on the carrier in tutorial.
- Turrets will now passthrough some damage to a ships hull. The Bastion corvette was a bit too tanky otherwise due to their frontal turret placement.
- Fixed ship debris not blocking lance torpedoes.
- Fixed graphic effect with the railgun.

Update notes for Feb 24, 2023

- Fixed glow and bloom effects for third-person camera.

Update notes for Feb 20, 2023

- Reworked command tutorial slightly. Each step should flow into the next a bit smoother and it should be harder to accidently skip a step.
- Fixed setting player onto catapult launch platform after it resets while using smooth locomotion.
- Fixed ships exiting field jumps when already destroyed.
- Added and reworked some sound effects: Hand-jet thrust, ship field-jumps, and in-jump ambient sfx.
- Replaced asteroid HUD graphic.
- Reduced dropped item HUD icon size.
- Reset third-person camera position on load.
- Added some missing GUI backgrounds to menus.

Update notes for Feb 10, 2023

Feb 10, 2023

- Added new options for locomotion speed and added toggles to enable or disable acceleration for movement and rotation (Can help with motion sickness).
- Added new external camera option for third-person mode.
- Added more render scale options to allow better fine-tuned settings.
- Removed gaps and unused ramps from weapons depot structure.
- Changed some text settings and content to be more consistent.
- Fixed crash when exiting the game.

Update Notes for Feb 9, 2023

Feb 9, 2023

- Improved shadows and lighting on the carrier.
- Fixed application lockup when closing the game manually instead of via SteamVR.

Update notes for Feb 9, 2023

Feb 9, 2023

- Smooth Rotation options now available in the settings menu.
- Comfort Vignette options now available in the settings menu.
- Removed shield generators from campaign and replaced with mobile support frigates.
- Updated fade effects to be visible from the external camera.
- Improved debris effect for large asteroids.
- Slightly decreased size of holster wheel to make it easier to choose weapons.
- Added Deploy x2 button to fire support menu.
- Fixed Home Carrier indicator not being set at start of a new campaign.
- Fixed dialog location if recenter rotation used.

Update notes for Feb 7, 2023

Feb 7, 2023

- Fixed problem with hands not rotating when using WMR controllers.
- Fixed a missing intro cinematic skybox object.
- Tracked down one last smooth locomotion desync.

Update notes for Feb 6, 2023

Feb 6, 2023

- Fixed thruster effect not showing right after cat launch.
- Fixed offset corrections on remote players when flying far and triggering an origin recenter.
- Tracked down and fixed a few smooth locomotion desyncs.
- Snap rotation now rotates around HMD node.
- AI fire support that are set to Attack and do not have a priority target will now follow the player if they field-jump to a new zone.
- Added global ship limit cap to support menu. Removed all per-player ship limits.
- Confirmed fix for crashes while playing tutorial videos.