March 22, 2023 - Personal weapon explosive hit effects now only occur if they do effective damage against ship hulls. - Increased personal weapon damage against torpedoes and ship turrets by 30%. - Additional heavy weapon reloads added during resource tutorial to keep players from having to go back to the ship to re-arm. - Decreased the size of the support menu a bit to make it easier to use in combat. - Targeting effects are now disabled while using the support menu so they shouldn't clutter up the menu. - Minimum range added for weapons targeting larger ships. - Removed dash teleport option in favor of an instant teleport with fade due to trouble getting dash teleport effects to play well with smooth rotation options. - Fixed a desync issue with smooth rotation when teleporting while rotating. - Fixed a desync with beam weapon effects when an origin update occurs. - Fixed a case of subspace beacon getting stuck in the player's hand after exiting the commlink station during the campaign. - Fixed a few places in stations and carriers that caused flight physics to get stuck. - Fixed server/client flight collider mismatch on carrier hangar roofs. - Fixed turret damage effects not resetting if a turret resets in another zone from the client. - Fixed ship names in the command and ship select menu. - Fixed furniture colliders on weapons depot and commlinks not blocking bullets. - Fixed some tutorial screens not clearing on exiting the game. - Fixed shield breaker effects triggering on some structures when entering a new zone. - Fixed handjet boost sound not resetting after exiting field jumps. - Fixed issue with Oculus headsets not setting up microphone correctly on startup. - Fixed some research voice effects triggering on campaign start. - Fixed graphical issue when armor and hull plate modules reset. - Networking system multithreading upgrade. Significant performance improvements all around.
Orbital Strike VR's first Steam Sale is here! 30% off this week!
Welcome new and returning pilots!
Orbital Strike VR is participating in this week's Steam Spring sale and is 30% off for this week. After over 17 updates since launch in response to player feedback, now is the perfect time to try out our single-player and co-op space combat simulator for PCVR!
Thanks to all the early launch players for their feedback and bug reports!!!
Update Notes for Feb 25, 2023
Feb 25, 2023
- Added an extra objective to help players land back on the carrier in tutorial. - Turrets will now passthrough some damage to a ships hull. The Bastion corvette was a bit too tanky otherwise due to their frontal turret placement. - Fixed ship debris not blocking lance torpedoes. - Fixed graphic effect with the railgun.
Update notes for Feb 24, 2023
- Fixed glow and bloom effects for third-person camera.
Update notes for Feb 20, 2023
- Reworked command tutorial slightly. Each step should flow into the next a bit smoother and it should be harder to accidently skip a step. - Fixed setting player onto catapult launch platform after it resets while using smooth locomotion. - Fixed ships exiting field jumps when already destroyed. - Added and reworked some sound effects: Hand-jet thrust, ship field-jumps, and in-jump ambient sfx. - Replaced asteroid HUD graphic. - Reduced dropped item HUD icon size. - Reset third-person camera position on load. - Added some missing GUI backgrounds to menus.
Update notes for Feb 10, 2023
Feb 10, 2023
- Added new options for locomotion speed and added toggles to enable or disable acceleration for movement and rotation (Can help with motion sickness). - Added new external camera option for third-person mode. - Added more render scale options to allow better fine-tuned settings. - Removed gaps and unused ramps from weapons depot structure. - Changed some text settings and content to be more consistent. - Fixed crash when exiting the game.
Update Notes for Feb 9, 2023
Feb 9, 2023
- Improved shadows and lighting on the carrier. - Fixed application lockup when closing the game manually instead of via SteamVR.
Update notes for Feb 9, 2023
Feb 9, 2023
- Smooth Rotation options now available in the settings menu. - Comfort Vignette options now available in the settings menu. - Removed shield generators from campaign and replaced with mobile support frigates. - Updated fade effects to be visible from the external camera. - Improved debris effect for large asteroids. - Slightly decreased size of holster wheel to make it easier to choose weapons. - Added Deploy x2 button to fire support menu. - Fixed Home Carrier indicator not being set at start of a new campaign. - Fixed dialog location if recenter rotation used.
Update notes for Feb 7, 2023
Feb 7, 2023
- Fixed problem with hands not rotating when using WMR controllers. - Fixed a missing intro cinematic skybox object. - Tracked down one last smooth locomotion desync.
Update notes for Feb 6, 2023
Feb 6, 2023
- Fixed thruster effect not showing right after cat launch. - Fixed offset corrections on remote players when flying far and triggering an origin recenter. - Tracked down and fixed a few smooth locomotion desyncs. - Snap rotation now rotates around HMD node. - AI fire support that are set to Attack and do not have a priority target will now follow the player if they field-jump to a new zone. - Added global ship limit cap to support menu. Removed all per-player ship limits. - Confirmed fix for crashes while playing tutorial videos.