Organosphere cover
Organosphere screenshot
Genre: Strategy, Adventure, Indie

Organosphere

Organosphere V0.9.3

Organosphere V0.9.3
1. Added proper scope preview on model. Instead of random sci-fi red holo effect
2. Added HAMR red dot sight support - switch scope with T
3. Added a new RPG/Rocket launcher weapon [Available in lab after returning samples, as well as in a location in the city near the office entrance]
4. Added a new giant enemy robot type, for testing the rocket launcher. They will fry the player with a laser attack and can be found along the path during the haibonium mission.
5. Made player walk, run & strafe faster
6. Made player slightly shorter to correct perceived scale of world
7. Made shotgun have a realistic & shorter range
8. Made SMG/Rifle more accurate with less shot spread as well as more manageable recoil
9. Made wasp audio softer
10. Reduced gun kick back when zoomed/scoped/hamr
11. Fixed missing colliders in some rocks in nature reserve
12. Fixed some vertical concrete pipes that were possible to get trapped in
13. Fixed some disproportionately squished firetrucks [wtf?]
14. Improved player character movement interpolation
15. Fixed/improved some additional boundary areas
16. Fixed appearance of many overly bright items such as skyscrapers in distance and other concrete meshes
17. Fixed missing "boss" fight music from final level/battle
18. Notification "Cash" sound for discovering new location
19. Improved 9MM Pistol weapon appearance
20. Made pistol/sniper/rpg all reloadable at ammo drone stations
21. Fixed sniper rifle appearance and made more powerful but decreased max ammo amount
22. Made game start with more ammunition for the default rifle
23. Fixed issue with scope remaining on screen when player dies during a zoom (if scoped, now that red dot sight is available)
24. Fixed issue of sky dissolving into render maximum cull distance when at some corners of the map
25. Fixed issue with ATV ragdoll sometimes falling through the terrain when flipping vehicle
26. "Holster" button is now irrelevant, key is now used for switching RDS/ACOG scope settings. You can holster weapons now simply by pressing "0"
27. Increased SMG ACOG scope magnification
28. added shell ejection casings from weapons
29. Added 2 new achievements
+ The usual small fixes and changes too numerous to mention.
- Much more to come!!

Previous V0.9.2 changes! :
1. Fixed scale of world's smallest shopping cart model
2. Fixed F.O.V. slider issues, denotation and min/max values
3. Made scope reticle much clearer
4. Increased scope magnification value for all weapons
5. Made game vignette optional from settings menu
6. Added some useful cover [in the form of a minibus taxi] for the first gunfight encounter
7. Made first gunfight encounter slightly delayed after turning on generators by a few seconds
8. Removed many fences and opened up a lot of useful areas
9. Fixed mouse wheel weapon selection issues
10. Made Score SFX sound[Cash Register] optional - off by default
11. Added 3 selectable scope types [Clear, Red Dot, Retro/Stylized]
12. Fixed missing colliders on a boundary outskirt broken highway as well as corresponding barriers
13. Removed some unnecessary invisible walls
14. Improved rubble colliders near outskirts
15. Fixed some floating debris and incomplete boundary rubble by map edge
16. Allowed selection of "Weapon 0" aka Un-Armed/Holster via mouse scroll wheel
17. Removed unnecessary "Image Sharpening" option from menu
18. Removed unnecessary bloom option, made automatic only when inside buildings with fluorescent lighting
19. Added a set of melee weapons that can be found around the map [Frying Pan, Pick-Axe, Metal Pipe]
20. Fixed some Nav-Mesh issues causing enemies to be able to walk through buildings in certain areas, also fixed some missing colliders on some buildings
21. Added resolution drop down menu to in-game graphics settings
22. Neatened font in graphics menu
23. Optimized game performance, memory and scripting even further
24. Fixed issue when making it easy to accidentally close "notes" after opening
25. Decreased camera bob movements ever so slightly
26. Changed music in Nature Reserve
27. Made Nature Reserve INFESTED with scorpion and insect enemies
28. Improved Nature Reserve biome details and terrain appearance
29. Integrated support for scorpions & prawns in Nature Reserve to rotate up slopes when using Nav-Mesh on hills. [Not yet integrated in city yet for optimization, as terrain is mostly flat]
30. Fixed some missing collider on some larger vehicles such as cement mixers
31. Improved score/leaderboard appearance - made show top 40 scores instead of just top 10
32. Improved lobby screen/mission briefing scene and improved text copy slightly
33. Replaced all "Soviet" style bus mesh/materials with regular brown bus types
34. Fixed issue with enemy weapons not properly utilizing 3D sound and thus being able to be heard from anywhere
35. Added a few game Easter eggs inside the office/secret lab hub.
36. Removed annoying delay time for being able to use "Exit" sign after finishing dialogue with Professor in office hub
37. Fixed bug causing inventory description text to go black/unreadable when hovered over
38. Made PDA Mission/Stats notepad [Weapon slot '3'] Easier to read and improved appearance
39. Fixed issue that could cause dynamic music to be stuck in "Action" phase if setting music volume slider from zero during a non-action sequence
40. Improved electricity/lightning effect animation for final Center Core boss fight
41. Made player automatically holster weapon the first time they approach the secret lab/head scientist
42. Added a continue button to dialogue system when speaking to head scientist to prevent missing any information. [Can still use space to skip though]
43. Included look/feel and appearance of interior lighting, global illumination and horizon based ambient occlusion when the generator lights have been turned on after Nature Reserve mission
44. Made graphics settings menu in starting/main menu match the one from the IN-Game menu exactly
45. New preview scene for graphics menu, to allow you to preview graphics quality before playing
46. Fixed issue where you could retrieve Haibonium sample [Final fetch mission] from the dump truck without actually having to get inside the truck.
47. Fixed issue where carnivorous plants can be shot before they have come up from under the ground
48. Optimized input keys and mouse input handling code for better performance
49. Fixed issue causing game notepad stats to not show 100% story completion stat after completing the game.
50. Slightly increased damage to player from enemies to make health kits have more of a purpose and increase the sense of danger.
51. Soldier enemies will now invade the office when you are trying to locate the samples from the lower floors after turning back on the power, to make the general mission for interesting and challenging as opposed to a mindless fetch quest.
52. Moved more soldier enemies to the highway during mission to nature reserve in case player chooses to take that route instead of the veld.
53. Globes in light tripods inside office level can have their lightbulbs shot out witch accompanying SFX/VFX
53. Soldier enemies now speak/shout Afrikaans and in a more aggressive manner
54. Added new ATV Quad bike to help with certain mission long travel times, can be located outside the nature reserve after completing the Soil/Water sample mission

[EDIT] V0.9.2.1b 2022/08/08
1. Fixed issue with mouse cursor sometimes not disabling
2. Removed some floating debris near broken bridge
3. Made enemies in office less loud and made slightly fewer troops
4. Added a melee weapon pickup to office
5. Fixed some missing colliders on some closed off building doors
6. Fixed issue with ATV getting stuck after crash and not being able to be reset
7. Added new 9mm pistol weapon [Can be found in lab/office armory]
8. Added cheat codes [Available on request ;)]
9. Made player fall off ATV if they flip the vehicle onto their head

[EDIT] V0.9.2.2c 2022/08/09
1. Added 10 new achievements
2. Fixed issue with robo-friend toys not saving [Thus achievement able to be exploited]
3. New robo-friend toy model, making it easier to spot and more clearer as to what it is
4. Doubled all score earned, to reset the odds on the leaderboard due to certain exploits
5. Fixed a bunch of missing colliders on doors leading into certain buildings
6. Made some small adjustments to the world/environment
7. Made nature reserve mission not force night-time after returning
8. New default color grading settings
9. Improved normal map tiling texture on highway signs
10. Improved/fixed animations for the recently added 9MM pistol
11. Added headlights to the ATV. [Will automatically turn on at night]
12. Fixed issue with ambient occlusion causing grass to go translucent
13. Deleted a bunch of unnecessary buildings from the map
14. Fixed all darkness issues caused by global illumination in office after generator mission
15. Fixed issue of main pause menu being able to be opened during a loading sequence causing an unsightly UI overlap
16. Fixed issue of rifle weapon being stuck mid-reload animation if weapon is switched before the reload animation finishes
17. Fixed issue with flamesaw fires never extinguishing and burning permanently
18. Made game score not start at -1000
19. Made more public telephones ring with phone calls
20. Fixed issue of E-Toll gantries suddenly disappearing after being shot once
21. Fixed issue of moon being yellow
22. Made sun shafts not show at night
23. Drastically decreased mesh popping/culling when on higher graphics settings such as Ultra
24. Improved terrain texture in many parts

Please feel free to post your feedback, or drop us a review[good or bad] on the store page - I would love to hear and implement your suggestions!

Organosphere V0.9.2

Organosphere V0.9.2
1. Fixed scale of world's smallest shopping cart model
2. Fixed F.O.V. slider issues, denotation and min/max values
3. Made scope reticle much clearer
4. Increased scope magnification value for all weapons
5. Made game vignette optional from settings menu
6. Added some useful cover [in the form of a minibus taxi] for the first gunfight encounter
7. Made first gunfight encounter slightly delayed after turning on generators by a few seconds
8. Removed many fences and opened up a lot of useful areas
9. Fixed mouse wheel weapon selection issues
10. Made Score SFX sound[Cash Register] optional - off by default
11. Added 3 selectable scope types [Clear, Red Dot, Retro/Stylized]
12. Fixed missing colliders on a boundary outskirt broken highway as well as corresponding barriers
13. Removed some unnecessary invisible walls
14. Improved rubble colliders near outskirts
15. Fixed some floating debris and incomplete boundary rubble by map edge
16. Allowed selection of "Weapon 0" aka Un-Armed/Holster via mouse scroll wheel
17. Removed unnecessary "Image Sharpening" option from menu
18. Removed unnecessary bloom option, made automatic only when inside buildings with fluorescent lighting
19. Added a set of melee weapons that can be found around the map [Frying Pan, Pick-Axe, Metal Pipe]
20. Fixed some Nav-Mesh issues causing enemies to be able to walk through buildings in certain areas, also fixed some missing colliders on some buildings
21. Added resolution drop down menu to in-game graphics settings
22. Neatened font in graphics menu
23. Optimized game performance, memory and scripting even further
24. Fixed issue when making it easy to accidentally close "notes" after opening
25. Decreased camera bob movements ever so slightly
26. Changed music in Nature Reserve
27. Made Nature Reserve INFESTED with scorpion and insect enemies
28. Improved Nature Reserve biome details and terrain appearance
29. Integrated support for scorpions & prawns in Nature Reserve to rotate up slopes when using Nav-Mesh on hills. [Not yet integrated in city yet for optimization, as terrain is mostly flat]
30. Fixed some missing collider on some larger vehicles such as cement mixers
31. Improved score/leaderboard appearance - made show top 40 scores instead of just top 10
32. Improved lobby screen/mission briefing scene and improved text copy slightly
33. Replaced all "Soviet" style bus mesh/materials with regular brown bus types
34. Fixed issue with enemy weapons not properly utilizing 3D sound and thus being able to be heard from anywhere
35. Added a few game Easter eggs inside the office/secret lab hub.
36. Removed annoying delay time for being able to use "Exit" sign after finishing dialogue with Professor in office hub
37. Fixed bug causing inventory description text to go black/unreadable when hovered over
38. Made PDA Mission/Stats notepad [Weapon slot '3'] Easier to read and improved appearance
39. Fixed issue that could cause dynamic music to be stuck in "Action" phase if setting music volume slider from zero during a non-action sequence
40. Improved electricity/lightning effect animation for final Center Core boss fight
41. Made player automatically holster weapon the first time they approach the secret lab/head scientist
42. Added a continue button to dialogue system when speaking to head scientist to prevent missing any information. [Can still use space to skip though]
43. Included look/feel and appearance of interior lighting, global illumination and horizon based ambient occlusion when the generator lights have been turned on after Nature Reserve mission
44. Made graphics settings menu in starting/main menu match the one from the IN-Game menu exactly
45. New preview scene for graphics menu, to allow you to preview graphics quality before playing
46. Fixed issue where you could retrieve Haibonium sample [Final fetch mission] from the dump truck without actually having to get inside the truck.
47. Fixed issue where carnivorous plants can be shot before they have come up from under the ground
48. Optimized input keys and mouse input handling code for better performance
49. Fixed issue causing game notepad stats to not show 100% story completion stat after completing the game.
50. Slightly increased damage to player from enemies to make health kits have more of a purpose and increase the sense of danger.
51. Soldier enemies will now invade the office when you are trying to locate the samples from the lower floors after turning back on the power, to make the general mission for interesting and challenging as opposed to a mindless fetch quest.
52. Moved more soldier enemies to the highway during mission to nature reserve in case player chooses to take that route instead of the veld.
53. Globes in light tripods inside office level can have their lightbulbs shot out witch accompanying SFX/VFX
53. Soldier enemies now speak/shout Afrikaans and in a more aggressive manner
54. Added new ATV Quad bike to help with certain mission long travel times, can be located outside the nature reserve after completing the Soil/Water sample mission

+ Many other small tweaks and game quality of life improvements too numerous or small to mention
NOTE: Due to complexity of certain changes, default graphics/game settings have been reset on this update - HOWEVER - save games will remain intact :)

Organosphere V0.9.1

1. Upgraded engine version from Unity 2020.3.26f2 to 2022.1.8f1
2. Added 4K support for all game UI including inventory GUI
3. Made game run in exclusive full screen mode for better performance
4. Changed scripting backend from mono to IL2CPP for faster script execution
5. Updated Steamworks.NET API to the latest version
6. Added enhanced soft particle rendering on Ultra settings
7. Enabled graphics jobs multithreaded rendering for small rendering boost
8. Simplified V-Sync settings & made on by default
9. Optimised shader preloading performance
10. Updated third party LUA dialogue system to latest version 2.2.29
11. Fixed post processing inside office and other interior locations
12. Improved nature reserve & cave level appearances
13. Fixed some floating objects & meshes near communications tower
14. Fixed all missing object references in code and optimised project structure
15. Improved & performance optimised dialogue UI in office level
16. Improved bloom apperance when inside buildings & added bloom on/off setting to menu
17. Fixed some animation issues with carnivourous plants when popping out of ground a second time
18. Added pre-computed realtime global illumination for more realistic lighting in the office when the generator has been turned on as well as proper emissive cieling lights
19. Made a Flame-Saw pickup appear in office after haibonium mission
20. Added an ammunitions cache inside the office
21. Added an Uzi pistol weapon pickup inside office after nature reserve mission
22. Removed "sun-shafts" from lights inside interior scenes
23. Improved mission briefing scene
24. Fixed bug with music volume setting not saving properly
25. + numerous small bug fixes, material upgrades, texture optimisations, patches and improvements too small to mention

Organosphere V0.9

This will be the last "major" update for a while, I am going to be focusing on other projects and new games. I just wanted to give the game a much needed polish, especially for the existing fans and owners of the game.
Check out my new project "Poached : Hunt The Hunter" :

https://store.steampowered.com/app/1496310/Poached__Hunt_The_Hunter/
[And please add to your wishlist if you feel it looks interesting :)]
- also please feel free to contact me if you would like to be a beta tester!

In regards to Organosphere, once the game hits V1.0, it will then be officially "finished" [Even though the game story as it stands is currently playable from beginning to end.]
Thus technically I can say that the game is currently 90% finished, so a break from development will do me good as we collate the last needed feedback and testing of the latest features & graphics enhancements. I suspect the final version ever will be released sometime this year.

Thank you all for 3,000+ unique users, and thank you for playing. Please keep that feedback coming!!!

V0.9 Update notes:
1. Improved look & feel of game by making roads darker, improved graphics and rendering overall
2. Locked framerate to maximum of 60, to prevent game from causing certain graphics cards to squeal
3. Improved main gun materials and reflections
4. Improved terrain and grass details
5. Made zoom scope even more snappier and improved animation
6. Added true volumetric fog [can be disabled in options menu if too murky]
7. Increased scorpion sight radius
8. Worked on overly loud weapon switching sounds
9. Improved shotgun and other metal materials found around the world
10. New improved post processing
11. Fixed some floating decals left from buildings that were removed
12. Fixed cloud stretching issues
13. New improved muzzle flashes
14. Added options for motion blur, chromatic aberration and film grain
15. Added options for brightness, contrast, saturation
16. Changed graphics menu to allow live preview
17. Made main weapon not need to be reloaded unless it is empty, and able to hold as many bullets in the clip as needed [After using reload drone, also added more ammo drones]
18. Improved intro landing lobby view [again]
19. Many new models and destroyed vehicle obstacles/set pieces
20. Polished numerous sections of the map
21. Fixed issues with shotgun not always spawning blood when enemy is hit
+ many small fixes & polishes

I will push some small updates & bug fixes if needed in the next few weeks, dependent on user feedback. But will only push the next big updates towards the end of the year, as will be focusing a lot more on the new games from here on out. :)

Thanks again for all the feedback, support and fun times - until we speak again!
Much appreciated.

- Twelv

Organosphere V0.8.9

v0.8.9
1. Improved main weapon holding position/appearance [Again]
2. Improved shadow quality on "Ultra" GFX quality
3. Made ship-to-planet "beam" not cast shadows
4. Scorpions will now run away if they cannot reach the player (eg: if player finds some high ground the enemy cannot traverse) instead of just becoming a sitting 'duck'. Its more than simple enough to shoot them as they run away of course, but it is much more realistic then them just freezing on the spot in a pointless loop.
5. Taking ammo from a soldier enemy will now remove their weapon (for visual effect)
6. Improved main menu intro scene color grading & appearance
7. Fixed issue with cursor going invisible when alt + tabbing game during main menu
8. Removed the no-longer relevant "Lab Coat" inventory item from standard roll out
9. Improved sniper rifle audio & on-screen offset
10. Made loading screen canvas resolution responsive

V0.8.8 Important Controls Patch FIX

Unfortunately when we published the new version V0.8.8 yesterday, a new bug was introduced for any players downloading the game for the first time - causing the default keybinds to be all undefined, and the player unable to shoot. We have fixed this now with this update - apologies to all 3 of the new players who were affected Lol.

V0.8.8 Important Controls Patch FIX

Unfortunately when we published the new version V0.8.8 yesterday, a new bug was introduced for any players downloading the game for the first time - causing the default keybinds to be all undefined, and the player unable to shoot. We have fixed this now with this update - apologies to all 3 of the new players who were affected Lol.

Organosphere V0.8.8

V0.8.8
1. Improved main weapon holding position/appearance
2. New main menu & intro lobby re-design
3. Removed Unity splash screen - added custom splash
4. Moved top scores to separate menu page
5. Improved Inventory Menu appearance
6. Made scorpions take more than 1 shot to kill
7. Reduced weapon unzoomed/ads sway
8. Can now edit graphics settings from main menu before starting game
9. Added latest news section to main menu "home page"
10. Can now edit controls from the main menu instead of only in-game
11. Fixed pixelation in shader pre-warm screen
12. Made earth-core final level brighter





Organosphere V0.8.7

1. Added new SteamWorks Leaderboards integration with Top Scores
2. New landing page for Start Game/Continue with more context
3. New head scientist NPC 3D Model
4. Fixed issue causing stats PDA to not show correct score
5. Improved performance & memory usage
6. Added optional "Image Sharpening" to menu options, useful for people with impaired vision or for streamers with poor/blurry connection
7. Added new secret to office
8. Cleaned up city geometry a bit
9. Fixed mission animations for haibonium triangulator
10. Made boss fight easier
11. Added objective popup to Core/Ending mission
12. Removed annoying music from final level
13. Re-Animated core
14. Numerous bug fixes and gameplay improvements as well as balances
15. Improved achievement stability
16. Added back missing haibonium mesh

Organosphere V0.8.6

Organosphere V0.8.6
1.Made steam overlay popup appear immediately after getting an achievement (fixed)
2.Improved barrel explosions
3. Improved Heavy Rifle/Sniper weapon reload and run animations
4. Added a secret location in the office
5. Darker blood
6. Made solider uniform material lighter
7. Added a basic dismemberment function for soldier enemy limbs
8. made distress radio loop play 4 times then stop instead of looping endlessly
9. Fixed wasp 3D audio issues
10. Added more taxis
11. Improved taxi model materials
12. Improved achievement icon quality
13. Made office quick exit method more obvious
14. Added heavy rifle pickup to laboratory