Organosphere V0.9.3 1. Added proper scope preview on model. Instead of random sci-fi red holo effect 2. Added HAMR red dot sight support - switch scope with T 3. Added a new RPG/Rocket launcher weapon [Available in lab after returning samples, as well as in a location in the city near the office entrance] 4. Added a new giant enemy robot type, for testing the rocket launcher. They will fry the player with a laser attack and can be found along the path during the haibonium mission. 5. Made player walk, run & strafe faster 6. Made player slightly shorter to correct perceived scale of world 7. Made shotgun have a realistic & shorter range 8. Made SMG/Rifle more accurate with less shot spread as well as more manageable recoil 9. Made wasp audio softer 10. Reduced gun kick back when zoomed/scoped/hamr 11. Fixed missing colliders in some rocks in nature reserve 12. Fixed some vertical concrete pipes that were possible to get trapped in 13. Fixed some disproportionately squished firetrucks [wtf?] 14. Improved player character movement interpolation 15. Fixed/improved some additional boundary areas 16. Fixed appearance of many overly bright items such as skyscrapers in distance and other concrete meshes 17. Fixed missing "boss" fight music from final level/battle 18. Notification "Cash" sound for discovering new location 19. Improved 9MM Pistol weapon appearance 20. Made pistol/sniper/rpg all reloadable at ammo drone stations 21. Fixed sniper rifle appearance and made more powerful but decreased max ammo amount 22. Made game start with more ammunition for the default rifle 23. Fixed issue with scope remaining on screen when player dies during a zoom (if scoped, now that red dot sight is available) 24. Fixed issue of sky dissolving into render maximum cull distance when at some corners of the map 25. Fixed issue with ATV ragdoll sometimes falling through the terrain when flipping vehicle 26. "Holster" button is now irrelevant, key is now used for switching RDS/ACOG scope settings. You can holster weapons now simply by pressing "0" 27. Increased SMG ACOG scope magnification 28. added shell ejection casings from weapons 29. Added 2 new achievements + The usual small fixes and changes too numerous to mention. - Much more to come!!
Previous V0.9.2 changes! : 1. Fixed scale of world's smallest shopping cart model 2. Fixed F.O.V. slider issues, denotation and min/max values 3. Made scope reticle much clearer 4. Increased scope magnification value for all weapons 5. Made game vignette optional from settings menu 6. Added some useful cover [in the form of a minibus taxi] for the first gunfight encounter 7. Made first gunfight encounter slightly delayed after turning on generators by a few seconds 8. Removed many fences and opened up a lot of useful areas 9. Fixed mouse wheel weapon selection issues 10. Made Score SFX sound[Cash Register] optional - off by default 11. Added 3 selectable scope types [Clear, Red Dot, Retro/Stylized] 12. Fixed missing colliders on a boundary outskirt broken highway as well as corresponding barriers 13. Removed some unnecessary invisible walls 14. Improved rubble colliders near outskirts 15. Fixed some floating debris and incomplete boundary rubble by map edge 16. Allowed selection of "Weapon 0" aka Un-Armed/Holster via mouse scroll wheel 17. Removed unnecessary "Image Sharpening" option from menu 18. Removed unnecessary bloom option, made automatic only when inside buildings with fluorescent lighting 19. Added a set of melee weapons that can be found around the map [Frying Pan, Pick-Axe, Metal Pipe] 20. Fixed some Nav-Mesh issues causing enemies to be able to walk through buildings in certain areas, also fixed some missing colliders on some buildings 21. Added resolution drop down menu to in-game graphics settings 22. Neatened font in graphics menu 23. Optimized game performance, memory and scripting even further 24. Fixed issue when making it easy to accidentally close "notes" after opening 25. Decreased camera bob movements ever so slightly 26. Changed music in Nature Reserve 27. Made Nature Reserve INFESTED with scorpion and insect enemies 28. Improved Nature Reserve biome details and terrain appearance 29. Integrated support for scorpions & prawns in Nature Reserve to rotate up slopes when using Nav-Mesh on hills. [Not yet integrated in city yet for optimization, as terrain is mostly flat] 30. Fixed some missing collider on some larger vehicles such as cement mixers 31. Improved score/leaderboard appearance - made show top 40 scores instead of just top 10 32. Improved lobby screen/mission briefing scene and improved text copy slightly 33. Replaced all "Soviet" style bus mesh/materials with regular brown bus types 34. Fixed issue with enemy weapons not properly utilizing 3D sound and thus being able to be heard from anywhere 35. Added a few game Easter eggs inside the office/secret lab hub. 36. Removed annoying delay time for being able to use "Exit" sign after finishing dialogue with Professor in office hub 37. Fixed bug causing inventory description text to go black/unreadable when hovered over 38. Made PDA Mission/Stats notepad [Weapon slot '3'] Easier to read and improved appearance 39. Fixed issue that could cause dynamic music to be stuck in "Action" phase if setting music volume slider from zero during a non-action sequence 40. Improved electricity/lightning effect animation for final Center Core boss fight 41. Made player automatically holster weapon the first time they approach the secret lab/head scientist 42. Added a continue button to dialogue system when speaking to head scientist to prevent missing any information. [Can still use space to skip though] 43. Included look/feel and appearance of interior lighting, global illumination and horizon based ambient occlusion when the generator lights have been turned on after Nature Reserve mission 44. Made graphics settings menu in starting/main menu match the one from the IN-Game menu exactly 45. New preview scene for graphics menu, to allow you to preview graphics quality before playing 46. Fixed issue where you could retrieve Haibonium sample [Final fetch mission] from the dump truck without actually having to get inside the truck. 47. Fixed issue where carnivorous plants can be shot before they have come up from under the ground 48. Optimized input keys and mouse input handling code for better performance 49. Fixed issue causing game notepad stats to not show 100% story completion stat after completing the game. 50. Slightly increased damage to player from enemies to make health kits have more of a purpose and increase the sense of danger. 51. Soldier enemies will now invade the office when you are trying to locate the samples from the lower floors after turning back on the power, to make the general mission for interesting and challenging as opposed to a mindless fetch quest. 52. Moved more soldier enemies to the highway during mission to nature reserve in case player chooses to take that route instead of the veld. 53. Globes in light tripods inside office level can have their lightbulbs shot out witch accompanying SFX/VFX 53. Soldier enemies now speak/shout Afrikaans and in a more aggressive manner 54. Added new ATV Quad bike to help with certain mission long travel times, can be located outside the nature reserve after completing the Soil/Water sample mission
[EDIT] V0.9.2.1b 2022/08/08 1. Fixed issue with mouse cursor sometimes not disabling 2. Removed some floating debris near broken bridge 3. Made enemies in office less loud and made slightly fewer troops 4. Added a melee weapon pickup to office 5. Fixed some missing colliders on some closed off building doors 6. Fixed issue with ATV getting stuck after crash and not being able to be reset 7. Added new 9mm pistol weapon [Can be found in lab/office armory] 8. Added cheat codes [Available on request ;)] 9. Made player fall off ATV if they flip the vehicle onto their head
[EDIT] V0.9.2.2c 2022/08/09 1. Added 10 new achievements 2. Fixed issue with robo-friend toys not saving [Thus achievement able to be exploited] 3. New robo-friend toy model, making it easier to spot and more clearer as to what it is 4. Doubled all score earned, to reset the odds on the leaderboard due to certain exploits 5. Fixed a bunch of missing colliders on doors leading into certain buildings 6. Made some small adjustments to the world/environment 7. Made nature reserve mission not force night-time after returning 8. New default color grading settings 9. Improved normal map tiling texture on highway signs 10. Improved/fixed animations for the recently added 9MM pistol 11. Added headlights to the ATV. [Will automatically turn on at night] 12. Fixed issue with ambient occlusion causing grass to go translucent 13. Deleted a bunch of unnecessary buildings from the map 14. Fixed all darkness issues caused by global illumination in office after generator mission 15. Fixed issue of main pause menu being able to be opened during a loading sequence causing an unsightly UI overlap 16. Fixed issue of rifle weapon being stuck mid-reload animation if weapon is switched before the reload animation finishes 17. Fixed issue with flamesaw fires never extinguishing and burning permanently 18. Made game score not start at -1000 19. Made more public telephones ring with phone calls 20. Fixed issue of E-Toll gantries suddenly disappearing after being shot once 21. Fixed issue of moon being yellow 22. Made sun shafts not show at night 23. Drastically decreased mesh popping/culling when on higher graphics settings such as Ultra 24. Improved terrain texture in many parts
Please feel free to post your feedback, or drop us a review[good or bad] on the store page - I would love to hear and implement your suggestions!
Organosphere V0.9.2
Organosphere V0.9.2 1. Fixed scale of world's smallest shopping cart model 2. Fixed F.O.V. slider issues, denotation and min/max values 3. Made scope reticle much clearer 4. Increased scope magnification value for all weapons 5. Made game vignette optional from settings menu 6. Added some useful cover [in the form of a minibus taxi] for the first gunfight encounter 7. Made first gunfight encounter slightly delayed after turning on generators by a few seconds 8. Removed many fences and opened up a lot of useful areas 9. Fixed mouse wheel weapon selection issues 10. Made Score SFX sound[Cash Register] optional - off by default 11. Added 3 selectable scope types [Clear, Red Dot, Retro/Stylized] 12. Fixed missing colliders on a boundary outskirt broken highway as well as corresponding barriers 13. Removed some unnecessary invisible walls 14. Improved rubble colliders near outskirts 15. Fixed some floating debris and incomplete boundary rubble by map edge 16. Allowed selection of "Weapon 0" aka Un-Armed/Holster via mouse scroll wheel 17. Removed unnecessary "Image Sharpening" option from menu 18. Removed unnecessary bloom option, made automatic only when inside buildings with fluorescent lighting 19. Added a set of melee weapons that can be found around the map [Frying Pan, Pick-Axe, Metal Pipe] 20. Fixed some Nav-Mesh issues causing enemies to be able to walk through buildings in certain areas, also fixed some missing colliders on some buildings 21. Added resolution drop down menu to in-game graphics settings 22. Neatened font in graphics menu 23. Optimized game performance, memory and scripting even further 24. Fixed issue when making it easy to accidentally close "notes" after opening 25. Decreased camera bob movements ever so slightly 26. Changed music in Nature Reserve 27. Made Nature Reserve INFESTED with scorpion and insect enemies 28. Improved Nature Reserve biome details and terrain appearance 29. Integrated support for scorpions & prawns in Nature Reserve to rotate up slopes when using Nav-Mesh on hills. [Not yet integrated in city yet for optimization, as terrain is mostly flat] 30. Fixed some missing collider on some larger vehicles such as cement mixers 31. Improved score/leaderboard appearance - made show top 40 scores instead of just top 10 32. Improved lobby screen/mission briefing scene and improved text copy slightly 33. Replaced all "Soviet" style bus mesh/materials with regular brown bus types 34. Fixed issue with enemy weapons not properly utilizing 3D sound and thus being able to be heard from anywhere 35. Added a few game Easter eggs inside the office/secret lab hub. 36. Removed annoying delay time for being able to use "Exit" sign after finishing dialogue with Professor in office hub 37. Fixed bug causing inventory description text to go black/unreadable when hovered over 38. Made PDA Mission/Stats notepad [Weapon slot '3'] Easier to read and improved appearance 39. Fixed issue that could cause dynamic music to be stuck in "Action" phase if setting music volume slider from zero during a non-action sequence 40. Improved electricity/lightning effect animation for final Center Core boss fight 41. Made player automatically holster weapon the first time they approach the secret lab/head scientist 42. Added a continue button to dialogue system when speaking to head scientist to prevent missing any information. [Can still use space to skip though] 43. Included look/feel and appearance of interior lighting, global illumination and horizon based ambient occlusion when the generator lights have been turned on after Nature Reserve mission 44. Made graphics settings menu in starting/main menu match the one from the IN-Game menu exactly 45. New preview scene for graphics menu, to allow you to preview graphics quality before playing 46. Fixed issue where you could retrieve Haibonium sample [Final fetch mission] from the dump truck without actually having to get inside the truck. 47. Fixed issue where carnivorous plants can be shot before they have come up from under the ground 48. Optimized input keys and mouse input handling code for better performance 49. Fixed issue causing game notepad stats to not show 100% story completion stat after completing the game. 50. Slightly increased damage to player from enemies to make health kits have more of a purpose and increase the sense of danger. 51. Soldier enemies will now invade the office when you are trying to locate the samples from the lower floors after turning back on the power, to make the general mission for interesting and challenging as opposed to a mindless fetch quest. 52. Moved more soldier enemies to the highway during mission to nature reserve in case player chooses to take that route instead of the veld. 53. Globes in light tripods inside office level can have their lightbulbs shot out witch accompanying SFX/VFX 53. Soldier enemies now speak/shout Afrikaans and in a more aggressive manner 54. Added new ATV Quad bike to help with certain mission long travel times, can be located outside the nature reserve after completing the Soil/Water sample mission
+ Many other small tweaks and game quality of life improvements too numerous or small to mention NOTE: Due to complexity of certain changes, default graphics/game settings have been reset on this update - HOWEVER - save games will remain intact :)
Organosphere V0.9.1
1. Upgraded engine version from Unity 2020.3.26f2 to 2022.1.8f1 2. Added 4K support for all game UI including inventory GUI 3. Made game run in exclusive full screen mode for better performance 4. Changed scripting backend from mono to IL2CPP for faster script execution 5. Updated Steamworks.NET API to the latest version 6. Added enhanced soft particle rendering on Ultra settings 7. Enabled graphics jobs multithreaded rendering for small rendering boost 8. Simplified V-Sync settings & made on by default 9. Optimised shader preloading performance 10. Updated third party LUA dialogue system to latest version 2.2.29 11. Fixed post processing inside office and other interior locations 12. Improved nature reserve & cave level appearances 13. Fixed some floating objects & meshes near communications tower 14. Fixed all missing object references in code and optimised project structure 15. Improved & performance optimised dialogue UI in office level 16. Improved bloom apperance when inside buildings & added bloom on/off setting to menu 17. Fixed some animation issues with carnivourous plants when popping out of ground a second time 18. Added pre-computed realtime global illumination for more realistic lighting in the office when the generator has been turned on as well as proper emissive cieling lights 19. Made a Flame-Saw pickup appear in office after haibonium mission 20. Added an ammunitions cache inside the office 21. Added an Uzi pistol weapon pickup inside office after nature reserve mission 22. Removed "sun-shafts" from lights inside interior scenes 23. Improved mission briefing scene 24. Fixed bug with music volume setting not saving properly 25. + numerous small bug fixes, material upgrades, texture optimisations, patches and improvements too small to mention
Organosphere V0.9
This will be the last "major" update for a while, I am going to be focusing on other projects and new games. I just wanted to give the game a much needed polish, especially for the existing fans and owners of the game. Check out my new project "Poached : Hunt The Hunter" :
In regards to Organosphere, once the game hits V1.0, it will then be officially "finished" [Even though the game story as it stands is currently playable from beginning to end.] Thus technically I can say that the game is currently 90% finished, so a break from development will do me good as we collate the last needed feedback and testing of the latest features & graphics enhancements. I suspect the final version ever will be released sometime this year.
Thank you all for 3,000+ unique users, and thank you for playing. Please keep that feedback coming!!!
V0.9 Update notes: 1. Improved look & feel of game by making roads darker, improved graphics and rendering overall 2. Locked framerate to maximum of 60, to prevent game from causing certain graphics cards to squeal 3. Improved main gun materials and reflections 4. Improved terrain and grass details 5. Made zoom scope even more snappier and improved animation 6. Added true volumetric fog [can be disabled in options menu if too murky] 7. Increased scorpion sight radius 8. Worked on overly loud weapon switching sounds 9. Improved shotgun and other metal materials found around the world 10. New improved post processing 11. Fixed some floating decals left from buildings that were removed 12. Fixed cloud stretching issues 13. New improved muzzle flashes 14. Added options for motion blur, chromatic aberration and film grain 15. Added options for brightness, contrast, saturation 16. Changed graphics menu to allow live preview 17. Made main weapon not need to be reloaded unless it is empty, and able to hold as many bullets in the clip as needed [After using reload drone, also added more ammo drones] 18. Improved intro landing lobby view [again] 19. Many new models and destroyed vehicle obstacles/set pieces 20. Polished numerous sections of the map 21. Fixed issues with shotgun not always spawning blood when enemy is hit + many small fixes & polishes
I will push some small updates & bug fixes if needed in the next few weeks, dependent on user feedback. But will only push the next big updates towards the end of the year, as will be focusing a lot more on the new games from here on out. :)
Thanks again for all the feedback, support and fun times - until we speak again! Much appreciated.
- Twelv
Organosphere V0.8.9
v0.8.9 1. Improved main weapon holding position/appearance [Again] 2. Improved shadow quality on "Ultra" GFX quality 3. Made ship-to-planet "beam" not cast shadows 4. Scorpions will now run away if they cannot reach the player (eg: if player finds some high ground the enemy cannot traverse) instead of just becoming a sitting 'duck'. Its more than simple enough to shoot them as they run away of course, but it is much more realistic then them just freezing on the spot in a pointless loop. 5. Taking ammo from a soldier enemy will now remove their weapon (for visual effect) 6. Improved main menu intro scene color grading & appearance 7. Fixed issue with cursor going invisible when alt + tabbing game during main menu 8. Removed the no-longer relevant "Lab Coat" inventory item from standard roll out 9. Improved sniper rifle audio & on-screen offset 10. Made loading screen canvas resolution responsive
V0.8.8 Important Controls Patch FIX
Unfortunately when we published the new version V0.8.8 yesterday, a new bug was introduced for any players downloading the game for the first time - causing the default keybinds to be all undefined, and the player unable to shoot. We have fixed this now with this update - apologies to all 3 of the new players who were affected Lol.
V0.8.8 Important Controls Patch FIX
Unfortunately when we published the new version V0.8.8 yesterday, a new bug was introduced for any players downloading the game for the first time - causing the default keybinds to be all undefined, and the player unable to shoot. We have fixed this now with this update - apologies to all 3 of the new players who were affected Lol.
Organosphere V0.8.8
V0.8.8 1. Improved main weapon holding position/appearance 2. New main menu & intro lobby re-design 3. Removed Unity splash screen - added custom splash 4. Moved top scores to separate menu page 5. Improved Inventory Menu appearance 6. Made scorpions take more than 1 shot to kill 7. Reduced weapon unzoomed/ads sway 8. Can now edit graphics settings from main menu before starting game 9. Added latest news section to main menu "home page" 10. Can now edit controls from the main menu instead of only in-game 11. Fixed pixelation in shader pre-warm screen 12. Made earth-core final level brighter
Organosphere V0.8.7
1. Added new SteamWorks Leaderboards integration with Top Scores 2. New landing page for Start Game/Continue with more context 3. New head scientist NPC 3D Model 4. Fixed issue causing stats PDA to not show correct score 5. Improved performance & memory usage 6. Added optional "Image Sharpening" to menu options, useful for people with impaired vision or for streamers with poor/blurry connection 7. Added new secret to office 8. Cleaned up city geometry a bit 9. Fixed mission animations for haibonium triangulator 10. Made boss fight easier 11. Added objective popup to Core/Ending mission 12. Removed annoying music from final level 13. Re-Animated core 14. Numerous bug fixes and gameplay improvements as well as balances 15. Improved achievement stability 16. Added back missing haibonium mesh
Organosphere V0.8.6
Organosphere V0.8.6 1.Made steam overlay popup appear immediately after getting an achievement (fixed) 2.Improved barrel explosions 3. Improved Heavy Rifle/Sniper weapon reload and run animations 4. Added a secret location in the office 5. Darker blood 6. Made solider uniform material lighter 7. Added a basic dismemberment function for soldier enemy limbs 8. made distress radio loop play 4 times then stop instead of looping endlessly 9. Fixed wasp 3D audio issues 10. Added more taxis 11. Improved taxi model materials 12. Improved achievement icon quality 13. Made office quick exit method more obvious 14. Added heavy rifle pickup to laboratory