<*>New option to turn gamepad support on/off to solve issues with special devices.
<*>Logitech G13 is no longer detected as a gamepad. Please let me know if you have special devices like this that aren't working correctly.
<*>Fixed text bugs causing some words to appear in the wrong place
<*>Updated localization text. French, Castillian, German, Dutch and Russian are now complete! (Well, except I had to add new option Gamepad Support so now that's not translated!)
Known issues:
<*>Tent setup position can get wonky in Caverns. Will address.
<*>GPS and geocaching are incomplete and not working properly.
<*>Very rare and random freezes can occur. Please report with as much detail as possible as to where you were, what you were doing, what was equipped, etc.
Patch Notes 0.9.0.5
<*>Fixed bug causing player to become stuck when entering rm_caverns_6m
<*>Hints and other messages at the bottom of screen are now displayed for 10 seconds
<*>Updated localization text. Thanks to everyone helping on this!
Known issues:
<*>Tent setup position can get wonky in Caverns. Will address.
<*>GPS and geocaching are incomplete and not working properly.
<*>Very rare and random freezes can occur. Please report with as much detail as possible as to where you were, what you were doing, what was equipped, etc
Patch Notes 0.9.0.3
<*>Added new Steam Achievements
<*>Fixed potential crash when spamming Interact button on pickups
<*>Fixed bug causing crash when trying to re-enter Caverns.
<*>Adjusted text formatting in menus to better accommodate all languages.
<*>Updated localization text. Thanks for the help, guys!
Known issues:
<*>Tent setup position can get wonky in Caverns. Will address.
<*>GPS and geocaching are incomplete and not working properly.
<*>Very rare and random freezes can occur. Please report with as much detail as possible as to where you were, what you were doing, what was equipped, etc.
Patch Notes 0.9.0.2
<*>Added Steam Achievements
<*>Fixed bug causing final battle dialogue to not load correctly sometimes
<*>Updated localization text. Thanks for help!
Patch Notes 0.9.0.1
<*>Fixed crash caused by using EMP during final battle
<*>Fixed time not being updated correctly on load
<*>Fixed bug in default language detection
<*>Fixed localization bug that could cause player to become stuck talking to Mother in prologue.
<*>Fixed various graphics and sound glitches
<*>Attempted fix for potential crash on startup without controller. Please report issues.
<*>Updated localization text. Thanks for the help everyone!
<*>Updated credits.
Patch Notes 0.9.0.0
Too many changes to note!
Known issues:
-Game will crash when using an EMP during final boss fight... don't do it!
-Time not updating on initial load but is corrected after first reload
-SFX on mothership elevator don't stop / camera position lags
-Glass pod light effect offset incorrect when raised
-Rare freeze in first room of home.
(Don't worry, will be fixed before launch!)
If you are testing and find issues, please report on the forums or to brandongoins@windyhillstudio.com
Patch Notes 0.5.4.1
<*>Fixed crash caused by changing Vscync or Antialiasing with Fluid Dynamics on
<*>Fixed crash when refilling canteen
Patch Notes 0.5.4.0
<*>Added new area Stone Mountain to demo. If you start here, GO LEFT!
<*>Fixed bug causing many objects to be drawn at wrong angles, introduced in last update when Spine runtime was updated.
<*>Improved shadowcasting, drastically optimized Fluid Dynamics and several other minor optimizations
<*>Doppler Effect can now be turned on/off under Audio Settings
<*>Aim Assist no longer locks onto invulnerable targets
<*>Fixed memory leak introduced in previous update
<*>Fixed crazy flickering when damaging some enemies
<*>GPS still not working properly
Patch Notes 0.5.3.9
<*>Updated GM:Studio to 1.4.1773. Updated Spine to 3.4.0.2. Updated Visual Studio to 2012. These changes caused a lot of random stuff to break. Did my best to clean up, but be on the lookout for unexpected bugs.
<*>Splash screen working / window appears on taskbar correctly thanks to GM:Studio update. Splash screen will change, just a placeholder.
<*>Mouse Support is now enabled by default (However if you ran the last version your settings will be kept). The feature is automatically disabled when a gamepad is present, but the settings will be kept.
<*>When using keyboard controls, player now runs by default and shift is used to walk. This can be reversed in Gameplay Options.
<*>Toolbox can no longer be picked up when dropped near Dad.
<*>Fixed hints for keyboard controls confusing assigned directional keys with arrow keys.
<*>Throwing mechanic now correctly resets if being interrupted by menu.
<*>Can now advance all textboxes with any of the face buttons or similarly assigned keyboard/mouse buttons.
<*>Other various small fixes and tweaks. Thanks for all the feedback!
<*>Updated localization from spreadsheet. Thanks guys for all the help!
Patch Notes 0.5.3.8
<*> Added mouse support. This can be enabled in the Mouse Settings menu. The mouse can be used to control aiming for those who don't have a gamepad. The three mouse buttons can be assigned to any of seven available actions.
<*> Added optimization presets to Graphics Options
<*> Fixed shield distortion that was broken
<*> Fixed bug that causes softlock when binding keyboard controls
<*> Fixed bug that could cause loss of controls when using Canteen
<*> Fixed bug that could cause loss of controls when rapidly opening / closing textboxes
<*> Fixed bug causing Texture Interpolation setting to not be set correctly
<*> Adjusted water levels and pump speeds in Mine to help clarify objective
<*> Randomized crusher movement slightly to prevent cheezing
<*> Moved some pyres around, but ignore them for now... they are for a later update.