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Genre: Platform, Adventure, Indie

Orphan

Patch Notes 0.5.3.7

<*>Campfire shouldn't spawn directly in front of paths now
<*>Fixed crash caused by opening Language Menu
<*>Updated Localization text from Google Spreadsheet. Thanks guys for all the help!

Patch Notes 0.5.3.6

Unexpected update!!! Thank you Kassidy
<*>Fixed crashes and other glitches caused by death animations
<*>Updated localization from spreadsheet and added support for Russian. Thank you guys so much!

Patch Notes 0.5.3.4

<*>Now possible to skip cutscenes by pressing Start
<*>Player now prompted to set up tent before first enemy
<*>Worked on Dualshock support. Hopefully your Dualshock buttons will map correctly once you select it, however it's almost impossible to autodetect it.
<*>Controller type no longer resets when alt-tabbed out of game
<*>Death animation no longer causes equipped items to disappear and other fixes
<*>Fixed bug that allowed throwable items like grenades to block incoming lasers
<*>Fixed bug that allowed geocaches to be picked up infinitely

Patch Notes 0.5.3.3

NOTE: Potential this update may corrupt save files from previous versions.

<*>Changed Caverns again. Note: For the moment, finding the various pyres around the caverns do not affect anything.
<*>Added clear instructions on campsite usage. May improve later.
<*>Removed cooldown for setting up campsite.
<*>Icons for keyboard controls now displayed in Equipment GUI and Hints
<*>Fixed button prompts not displayed in title screen / main menu
<*>Fixed flickering in brightness setting scale
<*>Turning RGB Split effect on/off now effects GUI
<*>Fixed bug in inventory system that could cause crash
<*>Fixed a couple of AI bugs in Seekers
<*>Updated localizations from spreadsheet. Thanks everyone for your help!

Patch Notes 0.5.3.2

<*>Game no longer crashes when DirectX is not installed.
<*>Fixed random crash when transitioning between rooms
<*>Fixed jittering in UI
<*>Increased size of hitbox used to interact with items and pickups
<*>Fixed bug causing GPS to not draw path where player has been
<*>Optimized fluid dynamics effect
<*>Fixed slowdown in Mother control room
<*>Fixed optimization bug that could make foreground objects appear/disappear

Patch Notes 0.5.3.1

<*>This is the first release compiled using GM's YYC compiler. This has resulted in about a 20% increase in performance overall but introduced a few small bugs. Fixed what I could find. Please report anything I missed!
<*>New bat enemies in caverns
<*>New inventory item: Energy Drink increases stats for 15 minutes.
<*>Drones now react to being damaged
<*>Interact notices should now appear faster after a textbox was closed
<*>GPS interface is now deactivated while in menus
<*>Player is now invulnerable during stun animations
<*>Fixed dialogue bug in Dad
<*>Fixed a few sound effects bugs
<*>Updated language file

Known issues for next patch
<*>GPS Tracking is not working correctly
<*>Optimization scheme causing glitches in foreground trees
<*>Canteen usage can be a little buggy in certain situations
<*>Very rare chance game can softlock during loading screen
<*>Can crash when required DirectX not installed
[*Potential performance issues during cutscenes with Mother

Patch Notes 0.5.3.0

Big update!

<*>New items / interactives in Home.
<*>Restructured Caverns area and cutscenes. Many changes and now you should not be able to sequence break.
<*>Starting the Mothership demo now correctly saves progress at start
<*>Synced Mother animation to vocals.
<*>Added Fluid Dynamics setting in Graphics Options. This enables realistic simulation of smoke and fog effects.
<*>Quick Equip menu stays up slightly longer. Remember this can be adjusted in Gameplay Options.
<*>Campsite cooldown should set correctly. Also it no longer resets when you die.
<*>Fixed bug that could cause some objects not to be reset correctly when loading a save game or dying.
<*>Fixed bug that could cause enemies to drive off ledges when in reverse.
<*>Fixed bug in inventory menu causing blank entries.
<*>Fixed aiming bug in crawling enemies.
<*>Fixed bug that could cause crash when equipping bottle.
<*>Fixed several graphics glitches.
<*>Optimized graphics pipeline, removed unimpactful items from graphics options.
<*>Added visual aid to Brightness setting.
<*>Overwriting save files is no longer available. Save files must be deleted through the Delete Game menu.
<*>Game time is now kept correctly.
<*>Lots of work on later parts of the game not currently available in demo.

Patch Notes 0.5.2.10

<*>Added 20 FPS option for slower computers and improved Auto setting
<*>Alternate Method Vync now disabled unless framerate is locked at 60.
<*>Fixed wrong music in Mothership bug
<*>Fixed bugs in Seeker AI
<*>Fixed aiming bug in Sneakers (Facehugger type enemy)
<*>Fixed bug that could cause menu text to be drawn black
<*>Fixed a bug in GUI that could cause game to crash
<*>Player should no longer climb up or down ledges when navigating menu
<*>Deleting save files now correctly clears game data from menu

Patch Notes 0.5.2.8

<*>Enabled autosave when first starting demo in Caverns and Mine
<*>Player now spawns correctly when beginning demo in Caverns
<*>Fixed graphical glitches caused by highlight foreground effect on certain objects
<*>Fixed glitches around border of game when in fullscreen mode and RGB Split is enabled
<*>Updated translations and credits!

Patch Notes 0.5.2.7

Changes since 0.5.2.6

<*>Shields should now work correctly
<*>Fixed crash when dying and still being targeted by a Seeker