<*>Fixed bug that caused the game to crash when accessing the help menu
<*>Fixed bug that allowed player to switch inventory during the Canteen animation and crash the game
<*>Inventory interface now stays open as long as a D-pad (or assigned key) is being held
<*>Added lighting to ladders to help makem the more recognizable in dark areas
<*>Lifts are now activated by control panels instead of timers
<*>Player respawn time reduced by 1 second
<*>Canteen animations and health recovery sped up by 20%. Drinking animation can now be exited by pressing any direction or any action button
<*>Increased damage from Impulse Gun by 33%
<*>Testing feature where pressing Interact when not interacting with an item shows helpful markers and positions. Will expand on this in the next update.
<*>Minor animation fixes
Release Notes - 0.5.0.42
Changes since version 0.5.0.41
<*>Corrected laser timing bug introduced in 0.5.0.40
<*>Fixed a bug causing the player to fall in the wrong direction when dying when near a ledge
Release Notes - 0.5.0.41
Changes since version 0.5.0.40
<*>Selecting the Xbox or DualShock setting in the Gamepad options should now properly configure buttons. Use custom if there is any trouble.
<*>Can no longer shoot self in foot with Impulse Gun
<*>Player can now correctly ledge grab moving platforms
<*>Player jumping improved slightly and can now jump 20% higher when jumping from crouch
<*>Impulse gun now has visual effect and sound while charging
<*>Changed initial timing of lasers when entering a room
<*>Enemies will no longer spawn directly above player
<*>Flashlight beam setting now changed with the Attack button, now making it easier to turn it off an on with a single press of the Item button.
<*>Damage text now off by default
<*>Equipment Manager speed now adjustable in Gameplay Options
<*>Made several changes and fixes to the GUI
<*>Fixed too many animation bugs to list
<*>Fixed bug causing incorrect footstep terrain sounds
<*>Fixed bug causing incorrect shadowcasting