<*>Optimized performance in the Countryside
<*>Fixed a bug causing the player to be improperly placed in the opening sequence
<*>Added animation and sound effect to Campfire when saving
<*>Fixed a few bugs with Dad's toolbox and other items caused by the Highlights effect.
<*>Player can no longer move to exit a dialogue box until all text has been displayed
<*>Visibiltiy and Noise meters no longer display during the prologue
<*>Fixed intial stereo width setting to "Normal"
<*>Added option to end the game and return to Windows without having to return to the title screen first
<*>Fixed a couple of typos in dialogue
<*>Tips now display the correct start button icon per controller
<*>Fixed a bug that loaded screenshots from old save data in empty slots
Patch Notes 0.5.1.7
<*>Added a few more areas to the available area in the Countryside
<*>Can no longer roll when underwater
<*>Several fixes to Seeker AI
<*>Canteen filling now triggers a 5-second animation
<*>Fixed several graphical glitches
Patch Notes 0.5.1.4
<*>Added Countryside to the Demo. This only includes about 1/4 of the area so far
<*>Added Noise and Visiblity meters that can be switched on/off in Gameplay Options
<*>Added some Statistics and enabled several stats that were not working before
<*>Fixed a bug that could cause the player's angle to not correct itself after entering the prone animation on a slope
<*>Fixed several graphical glitches
Patch Notes 0.5.1.3
Changes since 0.5.1.2
<*>Fixed a bug causing keyboard controls to stick
<*>Taking damage when climbing no longer causes player to fall
<*>Pressing 'Interact' will now show markers for all exits in a room
<*>Removed Weather setting
<*>Added screenshots to save files
<*>Deleting save files now works correctly
<*>Found and implemented a few optimizations in graphics pipeline
Release Notes 0.5.1.2
Changes since version 0.5.1.0
<*>Fixed bug causing failed load when trying to load a save file or checkpoint
<*>Fixed bug preventing player from hanging on a ledge
<*>Fixed audio clipping issue. Overall game slightly lowered
Release Notes 0.5.1.0
Fixed crash introduced in 0.5.0.51 when destroying certain enemies.
Release Notes 0.5.0.51
Changes since version 0.5.0.47
<*>Added Prologue Demo
<*>Add new Highlights effect which can be turned on or off in Graphics Options
<*>Added additional option for Floating Damage Text that displays only damage taken by the player
<*>Added option to adjust stereo width of sound effects
<*>Added 32 audio channel option
<*>Improved performance on the Crepuscular Rays effect
<*>Fixed bug that could cause gun weapons to fly off screen when equipping during the throw animation
<*>Miscellaneous audio and graphics changes/fixes
<*>Skipped 3 versions somehow!
Release Notes 0.5.0.47
Changes since version 0.5.0.46
<*>Fixed a bug that could cause the game to crash after loading and displaying a hint. This bug could have corrupted previously saved data. If this happens to you, remove the line "hints" and accompanying data from your save file located in appdata/local/Orphan
<*>Fixed a bug that could cause ambient sound effects not to play when adjusting the volume from zero
<*>Fixed a few camera issues causing unnatural parallax movement
<*>Reduced RAM usage, sped up initial loading time and draw speed for GUI elements
Release Notes 0.5.0.46
Changes since version 0.5.0.44
<*>Aiming with the analog sticks is now much more responsive. While this makes fine aiming eaiser it can make it harder to aim straight ahead while shooting. If this is too responsive for your gamepad remember it can be changed in Gamepad Options
<*>Inventory is now available while drinking from Canteen and will cause player to exit drink animation
<*>After throwing an item, another will automatically be equipped if available. This can be changed in the Gameplay Options.
<*>Holding Escape while booting the game will now delete the games INI file and reset all options to their defaults.
<*>The game will now attempt to select the appropriate gamepad type based on your gamepad description, meaning the gamepad bindings and button graphics should automatically be set when your gamepad is plugged in. If this does not work for your gamepad, please let me know the description of your gamepad as read in the Gamepad Options menu!
<*>When a gamepad is detected as both XInput and DirectInput, the Xinput device will now be selected. This should prevent strange button configurations when using Xbox controllers.
<*>Fixed a bug that could cause the D-pad to become unresponsive in menus
<*>Fixed bug causing certain background layers to jitter when framerate is set to Auto
<*>Various hitbox, graphics and audio improvements
Release Notes 0.5.0.44
Changes since version 0.5.0.43
<*>Patched bug causing inventory to become unavailable after drinking from Canteen