Added "Сrops" overlay for easier crop rotation setup
Stone storage will now default to "None" when just built
Fixed:
Underage orphans could accidentally get married
The latest addition in the deal dialog didn't work properly
New settlers gone shopping before even hopping off from a wagon
Occupied space indication didn't work properly on some very big towns
Granary workers could deliver to nearby stores from sub-optimal sources other than their own granary in some cases
Crash related to sheep slaughtering
Some info overlays interfered with other UI elements
Minor UI fixes
Alpha 5 patch 8 hotfix 4
Added/changed:
Can now choose which messages to show on the main screen
Slightly increased milk output of cows and sheep
Warehouses will not take resources from granaries anymore to avoid infinite delivery loops
Can now quickly fill the deal amount to available in export stock
Updated some help pages
Added a help page about employment
Fixed:
Foresters did an overtime in some cases
Issues with town halls when loaded from previous save with the town hall being built
Some random UI issues
Crash when hovering some buildings over the edge of the map
Some info overlays didn't turn off properly
Crash related to town hall relocation
Couldn't destroy a broken wagon
"Allow using as a pasture when fallow" didn't save between sessions
White lines on finishing construction
"Apply to all" wrongfully copied the amount of supplied per year
Alpha 5 patch 8 hotfix 3
Added/changed:
Number of vehicles to repair is now added to number of orders in queue for carpentery and boatyard
Added a cart model for beer and mead
The game will now cheat to even out male/female birth ratio on low populations
Can now destroy a boat even if it needs repair
Granary workers will now go a bit further to supply to nearby stores and market stalls
Fixed:
Orchard trees didn't change type properly in some cases
A crash related to previously fixed remarrying bug
A crash when accidentally getting married while trying to leave the town
Crash when relocating a town hall with a counselor hired
Minor UI fixes
Alpha 5 patch 8 hotfix 2
Added/changed:
Added a carry model and animation for beer and mead
Optimized calculations on building demolish
Fixed:
Rowhouse stores didn't count as market availability in migration status
Remarried couples had a messed-up family tree
Crash related to remarrying
Alpha 5 patch 8 hotfix 1
Fixed:
Warhouses were a bit glitchy
Alpha 5 patch 8
Added/changed:
Can now relocate the town hall to another building and demolish it
"Take from other granaries/warehouses" can now be set for each resource separately
Added additional help tips on the start of the game
Can now hire managers at stables and cowsheds to replace dead draft animals
Another brick fence model
Some widows/widowers will now remarry. Orphans who has grown up should now also marry properly
Iron ore can now only be stored in a stone storage
Added a personal log entry for parent's death
Added a slight variation to rowhouse colors
Optimized pathfinding
Added some additional info in some help pages
Slightly changed rowhouse floor height to better fit to human proportions
Can now import limestone
Reduced the game startup time
Optimized grass trampling
Optimized plough rendering
Optimized citizen decision updates
Optimized model scaling
Optimized chicks rendering
Optimized info overlays rendering performance
Slightly optimized memory usage on trees
Fixed:
Tents had a relocate button which they didn't need
Settings utility didn't start recently
Some resources were not selectable in "Find resource"
Citizens could get stuck in endless labor cycle while trying to move out
Replaced plough ox inherited its skin from a dead one
Fishing boat animation didn't work in the latest update
Wooden logs had storage space
"Allow chopping trees" didn't reset on replanting the area
Other minor fixes
A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:
If you already have it, you can buy it for your friends.
Alpha 5 patch 7 hotfix 1
Changed:
Tallow is now perishable and expires in 3 years
Fixed:
A little crashy glitch related to construction
Alpha 5 patch 7
This update features a completely reworked info overlays window which allows you to see a lot of useful information about your town. You can now also bind it to any key you like in options (by default its on O).
Let's see what overlays are available.
This one shows all the resources in your town, including those on the move:
If you want to know about the specific resource location, this one may be useful:
Everything you have stocked for export:
The local market overlay should already be familiar:
Looking for a place to put your resources? This one shows all the storage space:
Can now satisfy all your workforce micromanagement needs in a single screen:
All the water supply separately for citizens and production:
This one shows who's got all the money:
Optimal fishing docks placement should be much easier now:
There's also some other things as usual:
Added/changed:
Can now copy village house configuration with eyedropper
Families are slightly less likely to have just one child
Can now set if a field can be used as a pasture when fallow
Added a preview of which additional areas will be paved after pavement area completion
Added a notification for when a fishing dock has no boats or they all need repair
Minor UI changes
Fixed:
Cart shed workers sometimes had wrong workday status
"Destroy resources" didn't have logs and water
Slaughterhouse couldn't hire laborers
Crash when trying to place a gazebo on trees
Could build a farm field with the entrance on water
Cart sheds and wagon sheds continued supplying buildings even if they were set to be emptied
Field assignments could mess up leading to fields stuck in pasture mode
Trade wagon wheels turned at an incorrect speed
Could order boat relocation to unreachable body of water leading to stuck relocation
Top bar could sometimes be visible even when the UI is hidden
Alpha 5 patch 6 hotfix 1
Fixed:
Crash when trying to move resources to the bench
Crash when trying to move resources to/from a building with a blocked entrance
Alpha 5 patch 6
A nice little update for you to enjoy after spending a whole day trying to do all you can to defeat the russia.
Added/changed:
Can now place burial plots by rows
Pigs can now also be fed apples, marrow and pumpkin
Can now prioritize a stone deposit to be collected first
Animal feed storage space in livestock buildings is now reserved (so can now still be fed even if storage is full)
Now showing a notification if a wagon shed lacks horseshoes or tack
Can now destroy a specific amount of certain resource, not just all resources at once
Orchards can now produce dried fruit
Slightly optimized pathfinding
Fixed:
Stone bridge construction could get stuck in some cases
Crash on changing construction priority in some cases
Crash on demolishing buildings in some cases
Fishing boats didn't always choose the most optimal fishing spot
Some problems with stone deposits availability (only fixed for new games)
People keep asking what can they do to help the development and this little symbolic DLC has been made exactly for that. Thank you all for your continued support!