Genre: Simulator, Strategy, Indie Ostriv
Alpha 5 patch 5 hotfix 5
Fixed:
- Crash when placing decorations on trees in some cases
- Some debug lines on the fulling mill were left out
- Taxes were broken in the latest hotfix
- Corner houses didn't blend in with pavement
Alpha 5 patch 5 hotfix 4
Ironing it all out before diving into a bigger content update
Added/changed:
- Number of animals to buy is now zeroed by default
Fixed:
- Tavern migration requirements were wrong in some cases
- Long stuttering on building demolition
- Weird navigation around some wells
- Settings utility didn't work properly
- Smelteries and fulling mills in some cases lead to navigation problems
- Other minor fixes
Alpha 5 patch 5 hotfix 3
Changed:
- Slightly reduced the amount of tallow produced
Fixed:
- Wooden bridges didn't demolish properly (if you already started, cancel and demolish again)
- Multiple crashes related to delivery orders
- [for real this time] People who died of sickness could also die from old age to boot
- Another crash related to fishing boats
- Slaughtering very young animals didn't give any resources
- Minor UI fixes
Alpha 5 patch 5 hotfix 1
Fixed:
<*>The new map didn't have fish
Alpha 5 patch 5
Added/changed:
- Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default
- Cart/wagon sheds will now prioritize special orders over construction supply
- Added a new panel to show all current delivery orders

- Village house gardens will now tend to split to more crop plots
- Some buildings will now automatically change their pavement style if nearby paved area

- Added hotkeys (F1/F2 by default) to change brush radius when marking trees
- A new rowhouse variation

- Two new fences

- New building: stone bridge

- Added tooltips on all family tree items
- New map with lots of unlimited resources and a nice lake

- Other minor changes
Fixed:
- Another case of construction getting stuck
- Cursor was invisible in fullscreen if mouse trail is enabled
- Couldn't copy a barley field
- Some UI glitches related to vehicles/animals relocation
- A bull could be taken to two places at once leading to unexpected results
- Navigation issues between long village house fences
- "On hold" didn't always work properly for rowhouses
- There was no lye supply option for ashery
- All plough oxen died exactly at the same age
- One of the roof variations added in the previous update never appeared in game
- Charcoal pile deliveries could stuck in a cycle
- Asheries could cycle-deliver ash to each other
- Some edge cases with sheep livestock optimization
- Couldn't destroy a cart if it needed repair
- Visual glitches on some water wells
Alpha 5 patch 4 hotfix 3
Fixed:
- A construction bug introduced in the previous hotfix
Alpha 5 patch 4 hotfix 2
Added/changed:
- Can now put a rowhouse on hold during construction
- Added market stall models for earthenware, glassware and soap
- Added a notification for when a production building doesn't have access to fuel of selected type
Fixed:
- Construction could get stuck in some cases
- Charcoal piles could stall if there's a partially filled inactive pile nearby
- A few cases when "Optimize bulls livestock" didn't work properly
- A few wild random crashes
Alpha 5 patch 4 hotfix 1
Fixed:
- Crash when clicking on citizens moving in
- Several issues related to "Optimize bulls livestock"
Alpha 5 patch 4
Let's see what we've got here.
Added/changed:
- New building: pottery

- New resources:

- Citizens will now buy earthenware from the market
- More variations of rowhouse roofs

- New building: brick arch

- Added help for saddlery
- Horses/Oxen age is now displayed in wagon/plough properties
- Slightly increased dairy productivity
- Added a message when someone moves in with their relatives
- Added an option to change bulls/rams livestock ratio to optimize for milk production
Fixed:
- Newborn cows and sheep tended to die of hunger during summer
- Inappropriate behavior while building a bridge
- A case of white lines during tree chopping
- Wrong status text for those riding a wagon
- Random crashes on emptying buildings
- Ash didn't show as an available resource
- Treasury and Resources tab help wasn't translated to English
- Sand stacks were rendered wrong
- [for real this time] Weird pathfinding behavior around iron ore mines (will stay in old saves)
- Carters could get stuck in their job cycle for too long
- People who died of sickness could also die from old age to boot
- Some buildings near water had incorrect selection visuals
- Could put a newborn ox to work
- Foresters could stuck forever trying to carry a tree
- Carpenters didn't mind driving horseless wagons
- Draft animals in wagons and ploughs didn't age
- A crash on save in late game
- A random crash during planting decorative trees
- Couldn't empty stone storages
- Trade deals could get stuck in certain conditions
- Other minor fixes
Alpha 5 patch 3 hotfix 2
Fixed:
- Crash related to delivery orders
- Field workers buried all their shoes and clothes in the field