People accidentally bought shoes each time they tried to buy soap or glassware
Crash after orphans move to older siblings
Alpha 5 patch 3
Enjoy this bakery-less update and don't forget that russia is a terrorist state!
Added/changed:
New buildings: ashery, glassworks, soapworks
Orphans will now move in with their older siblings if possible
Bridges will now change themselves instead of trying to change the environment
New resources
Slaughtering cows will now also produce tallow
Citizens will now buy glassware and soap from the market
Rowhouses construction will now require window glass
Expanded the smithy help a bit
Optimized houses rendering
Improved loading speed for saves with big cities (old saves will load longer for the first time)
Added help for each of 3 stats tabs
Slightly improved UI in carpenteries and boatyards
Fixed:
Couldn't plant trees near bushes in village house yards
Fixed a few memory leaks
Not being able to demolish saltworks in some cases
Couldn't demolish benches in some cases
Could demolish a rowhouse without emptying the store, leading to crashes
Another crash related to demolishing rowhouses
Invisible fields in big cities
Crash related to clay pit demolishing
Weird pathfinding behavior around iron ore mines (will stay in old saves)
Problems with water supply in some chicken coops
Wells sometimes held too much water
Saltworks stopped pumping brine in some cases
Some people could live forever by constantly shopping
Alpha 5 patch 2
Added/changed:
New building: rowhouse corner
Added a number of sick citizens in stats
Added a message when someone is injured or got flu
Can now build rowhouses on slightly steeper slopes
Fixed:
There were cases when foresters chopped too much trees
Charcoal pile queue issues when one of piles is in a tree clearing stage
Injuries and sicknesses didn't work properly
Fixed some of the UI overlapping issues on low resolutions
Pathfinding problems around some orchards and hopyards
Crash on destroying a mining cart
A crash related to livestock relocation
A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building: