Dear earthlings! It has been a month since I uploaded one of these, so here I am, uploading one again. I want to explain a bit about what I am working on and what still needs to be done before I am able to drop this highly anticipated update.
Ship to Ship combat Well, the most annoying and time-consuming part has been done. I had to make a new save system in order to make this update work. Players need the ability to save the game with one or more spaceships on screen, that is working as intended now. The oxygen system that I was working on for some time is working like a charm too. For this to happen, I had to redo the entire grid system.
The thing that I am working on at the moment is the new enemy AI. The reason I have to change and upgrade this is that spaceships now have the ability to rotate. So all the paths need to be recalculated with this new angle taken into consideration. By far, this has been the most challenging for me. That being said, I know what I am doing, and ill be done with this sooner that later.
Talking about later, I'll give a very rough estimation when this new update will drop, but only if I don't encounter any bumps on the road. In approximately 2 months, ill be able to drop the update. I do realize this is a highly anticipated update, that's why I want it to be good. I hope you can give me the time I need to make the game better.
Here a small funny video to get you excited:
MULTIPLAYER On the official discord channel, I have run a poll asking players the following question: Are you okay with multiplayer being disabled when the next update drops so that I can drop the update sooner?
The vast majority of the players voted that they want to update to drops sooner, so multiplayer will be disabled during the next update. What this means is that when I have to make this update multiplayer compatible, this update will be delayed by a couple of months. This doesn't mean I am intending to give up on multiplayer. Not even close, while the next update has been dropped I'll be working on multiplayer again. I'm planning making it work with steam API, meaning that players can simply join players via steam without the annoying port forwarding part.
BUG REPORTS In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Dev Diary 19#
Dear earthlings! I wish you all a very happy Easter.
SHIP TO SHIP COMBAT I have been working very hard on the next update. The reason why I am posting a dev diary is that I am able to show some experimental gameplay. I hope it gets you excited about the next update. The larger spaceships are flying, and the player can fly them. The oxygen flow code is also working as intended. So those things can actually be crossed off. I am currently working on player movement and enemy AI inside a moving spaceship. This is different from a spaceship that is stationary. It's a bit trickier and my monkey brain has problems to understand it at times, but trigonometry comes to my rescue. Without further ado, here are some experimental gameplay videos for the next update. Warning, some things are subjects to change.
BUG REPORTS In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Dev Diary 18#
Dear earthlings!
SHIP TO SHIP COMBAT I have been busy with the upcoming update. I have to say, it is starting to look promising. With the new update, the player will be able to fly the larger ships too. This way, the player can indulge him/herself in ship to ship combat. I still have to create larger weapons you are able to attach to your larger ship. Not only that, but this also means that I have to redo the enemy AI to some extent. The code that handles oxygen inside a room also needs to change a bit. All in all, it's going to be a long development journey, but I do believe this update will increase the overall fun the game can produce. Let me know what you think!
BUG REPORTS In the meantime, please keep sending all the nasty bugs you can find, I will patch them together with the next update! Happy hunting!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
HOTFIX
Just a small hotfix for Autozoom bug and vanguard bug. Everthing should be working good again :)
Dev Diary 17#
Dear earthlings!
I hope all of you are doing alright. On a slightly sadder note. My daughter had a medical emergency this past month. I'm glad to tell you that she is doing okay at the moment. You could probably also imagine that this event had my upmost attention. Development was on hold for some time, but I am glad to say I am starting again!
Behind the scenes, I have been working on the next update. I'm proud to announce that this update is game changing and will drop within 1 or 2 weeks. It really depends on how many bugs I need to filter out before dropping. Again, a lot is gonna change, mainly POD movement and customizability. Also, the local map is gone in favor for the mini map on the top right screen. This mini map will be interactive. A very important aspect is that all save files made in the current version will not be compatible when the next update drops. I always try to avoid this as much as possible, but this time, sadly, there was no way I could avoid this from happening. I hope you can understand.
Just a quick question for the players, did you ever experience save file and save file loading problems on this current version? There has been a bug report regarding losing saved progress, but in no way shape or form can I recreate this situation or can I see something going wrong when debugging. If you experience any problems, please report them to me, so I can fix them asap.
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Dev Diary 17#
Dear earthlings!
I have fantastic news. Out Of Orbit multiplayer playtest just started! You can now play and test the multiplayer feature. You and your friends don't even need a paid copy to play. Instructions below!
HOW TO GET THE MULTIPLAYER PLAYTEST VERSION
Go to the Out Of Orbit steam store page.
Scroll down and click on PLAY NOW at the playtest section.
You will get immediate access and the playtest version will start to download.
Once the download is complete, the Multiplayer Playtest will appear in your steam game library.
HOW TO HOST A GAME
Open Out Of Orbit.
Click on Play.
Click on Multiplayer.
Click on Create.
Insert your public IP address (Including dots) and insert an available port number. Make to port forward this port. Otherwise, multiplayer won't work.
Click on Next.
Select or Create a character.
Select or Create a spaceship.
Click on start or click on load.
Server is now up and running. Other players can join :)
HOW TO JOIN A GAME
Open Out Of Orbit.
Click on Play.
Click on Multiplayer.
Click on Join.
Select or create a character.
Fill in the host Public IP (including dots) address and port number.
Click on Join.
If the host set up everything properly then you joined the game :)
Have fun and happy bug hunting!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Out Of Orbit Multiplayer Launch!
Dear earthlings!
I have fantastic news. The Out Of Orbit Multiplayer just dropped!
HOW TO HOST A GAME
Open Out Of Orbit.
Click on Play.
Click on Multiplayer.
Click on Create.
Insert your public IP address (Including dots) and insert an available port number. Make sure to port forward this port. Otherwise, multiplayer won't work.
Click on Next.
Select or Create a character.
Select or Create a spaceship.
Click on start or click on load.
Server is now up and running. Other players can join :)
HOW TO JOIN A GAME
Open Out Of Orbit.
Click on Play.
Click on Multiplayer.
Click on Join.
Select or create a character.
Fill in the host Public IP (including dots) address and port number.
Click on Join.
If the host set up everything properly then you joined the game :)
Have fun and happy bug hunting!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Version 0.1.9 Patch Bug Fix Log
Please send any bugs you find to outoforbitofficialgame@gmail.com
Got rid of the aiming feature.
Added new main menu background.
Prepared game for multiplayer compatibility. (Play Test available now!)
Add new hot bar visual element.
Gave items the option to be stackable or not.
Got rid of the weapon wheel.
Fixed the tutorial.
Weapons now spawn when an enemy is killed.
Added new missions.
Added new Experiments.
Fixed space bar event start bug.
Got rid of permadeath challenge. (Not multiplayer compatible)
Created new save system.
Separate spaceship save file.
Separate character save file.
Added more beginning options for spaceship.
Fixed various typos.
Camera can now zoom out twice as far.
Fixed the Editor crash.
* This update will corrupt your inventory. * Might corrupt save files * might require reinstallation
Cheers, Bryan
Join the Out Of Orbit multiplayer playtest!
Hi earthlings,
Out Of Orbit multiplayer development just reached a new milestone. A very fun one. Multiplayer has just reached the playtest stage. Multiplayer works great on my local system. Now It's time to test for public servers. Do you want to participate in this playtest? You don't need a copy of Out Of Orbit. Just follow the 5 simple steps below. You only need a valid Steam account and Discord. Registration ends on January 21st.
STEP 1: Join the official Out Of Orbit Discord Channel by click right HERE!
STEP 2: Navigate to the join-multiplayer-playtest channel and click on it.
STEP 3: Write your name and say hi! :)
STEP 4: On januari 21st 2024, The join-multiplayer-playtest channel will switch to a private channel. You won't be able to join after this date. Players who are in, are in.
STEP 5: Wait for futher instruction giving on 22st january 2024 on this private discord channel. That's it! I hope I see you there!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
If you guys have any other questions, i'd love to answer them. Stay good, stay fresh and stay healthy!
Cheers, Bryan
Dev Diary 16#
Dear earthlings!
I hope you all had a splendid time with your friends and family this New Year celebration, and if not, that is okay too. I just wanted to give you a small update on how multiplayer is going and some other developmental progression.
MULTIPLAYER The basis for multiplayer is done. It is playable, but it lacks the finishing touch at the moment. I need two weeks of testing on my local network. After that, I am doing a global playtest round. If you are interested in participating in that playtest round, you should join the official Discord server. There, I will explain how you can join this playtest round. You are more than welcome! I created a small YouTube video with me and a play tester trying to kill enemies onboard an enemy spaceship.
DEVELOPMENT Not only will the next update drop multiplayer, it will also drop a ton of game-changing features. The most important thing that is going to change is the way weapons are handled. In the current version, you need to aim your weapon first before you are able to shoot. After a poll on the Discord server, I saw that most players do not like this way of handling weapons. So when this new update drops, you no longer have to aim your gun first. You can simply shoot by pressing the left mouse button. I also got rid of the entire weapon wheel all together. Weapons can now be looted and will drop when you kill enemies. Just like any other item, You have to drag and drop the weapon on the hot bar. You need to select the hot bar slot to be able to shoot your weapon. I also added a feature where some items are or aren't stackable. Weapons, for example, are not stackable.
I'll keep you posted on the progress. More so on the Discord Server, less so here, on Steam.
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.