Out of Orbit cover
Out of Orbit screenshot
Genre: Simulator, Adventure

Out of Orbit

Version 2.4 Patch Bug Fix Log

Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Got rid of the training courses.
  • Added lighting UI key.
  • Added EVA assistance UI key.
  • Added Guidebook UI Key.
  • Added Navigation UI key.
  • Added a guidebook for explaining the game on the go.
  • Fixed spawn rate for asteroids and sputnik.
  • Floors won't yeeth into oblivion when dropped.
  • Fixed pod fuel leakage.
  • Fixed suit fuel leakage.
  • Flashbang now blinds the player if looked at.




* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Version 2.3 Patch Bug Fix Log

Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Made navigation available for testing. (TIMED)
  • Revamp all floor textures.
  • While in free mode and crafting set to free, don't lose inventory when placing items.
  • Added multiple locations.
  • Added Ranger enemy.
  • Added Vanguard enemy.
  • Added Venera enemy.
  • Added Yohkoh enemy.
  • Added star twinkle enemy.
  • Added twinkle dust.
  • Added spaceship contest.
  • Changed lightning to lighting.
  • Fixed sometimes launch in windowed mode.
  • Revamp base stats textures.
  • Sputnik now deals damage.
  • Asteroids now spawn according to your current location.
  • Marked star crate with a star.
  • Added QUICK MINE option.
  • Added a new main menu avatar.
  • Moved socials to a new location.



* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Version 2.2 Patch Bug Fix Log

Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Added Quest mode.
  • Added Free mode.
  • Player can turn needs on/off.
  • Player can turn penalties on/off.
  • Added permadeath challenge.
  • Added invincibility mode.
  • Player can turn research on/off.
  • Player can turn crafting on/off.
  • Sun Dogs won't idle after arresting.


* This update will corrupt your inventory.
* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Version 2.1 Patch Bug Fix Log

Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Won't be able to access other stations while interacting with another.
  • When destroying doors. Oxygen flows out.
  • Level up with increments of 10 instead of 5.
  • Fixed naming after finishing training courses.
  • Fixed bug where sometimes game launches in windowed mode.


* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Version 2.0 Patch Bug Fix Log

Please send any bugs you find to outoforbitofficialgame@gmail.com


  • Recalibrated activation area Pal-8000.
  • Fixed various typos.
  • Water Dispenser now craftable.
  • Chair now craftable.
  • Uranium Nuclear power station now craftable.
  • Don't lose momentum while inventory is open.
  • Scaffold floor sprite speed set to 0.
  • Fixed potential game crash while being detained.
  • Unlocked items remain unlocked after loading file.
  • Adjust wall sprite while in build mode.
  • Fixed broken floor exploit.
  • POD shows exact distance.
  • Added more experiments to gain science points.
  • Close screen when hacking failed.
  • Storage crate drops inventory when destroyed.
  • Autosave enabled.


* Might corrupt save files
* might require reinstallation

Cheers,
Bryan

Out Of Orbit Steam Playtest Launched!

We have a lift off! Out Of Orbit Steam Playtest just launched!

The sole purpose of this build is to test the game. Expect to find many bugs and glitches. The game is not yet balanced. Please report any bugs you find by clicking on report at the main menu. While I solo develop Out Of Orbit, I need player input. Do you have a good idea? Is something not quite right? Or do you have any other feedback? I would love to hear it! Join the official discord server to stay in close contact!

Nonetheless, I hope you will enjoy the game!

If you like the game and wish to stay up-to-date, please consider adding the game to your Steam wishlist. It will help me out a lot!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.



That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Community Dash 6#


Hi earthlings,

Buckle up, you'all! We are ready to launch!

On June 1st 2023, the Out Of Orbit Steam Play test build will launch again! This time with brand-new content, fixed bugs, overall gameplay improvements and a new UI!

Make sure you wishlist and request access!

I hope you are as extended as I am!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 11#


Dear earthlings,

The public beta play-test is currently not available anymore. I think it does not represent the game enough in its current state. I even think it drives players away from the game. The current state of the game is much more evolved and steady, fewer glitches and bugs, new content and overall more user-friendly. I think it lost its purpose. That is the reason I decided to put it offline. You guys really helped me out with this version, though. Thanks for your input. I was able to make the game far better.

Fear not, it does not mean I stop doing a play-test. In fact, a new play-test version will be available soon when that build version is finished. I am currently wrapping up all the new training courses. After that, I still have some small game breaking bugs that need to be fixed before launching the new play-test version. I am sure you will like this version much more that the previous one.

My plan at this moment is to launch this new play-test version as soon as possible, accompanied by a brand new updated trailer. The other plan that I have is that I want to feature the game during the next Steam Next Fest in October. Hoping this will push the game into a more public eye. I still need your help updating and upgrading the new play-test version. Making the demo Next Fest build as stable and fun as possible! We are going to do this! Thanks for everything!

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 10#


Dear earthlings,

It's been quite some time when I did a dev log, so I figured I do a fast one, keeping you to date. The game is doing great. I have been very busy with it. Overhauling the entire HUD/GUI is a very time-consuming process, but a necessary one. I'm not done with that, yet. The new and expanded training courses are almost ready! I just need to redesign the shooting range and everything is done. Basically, the play-test version online right now isn't really a good representation of the current progress anymore. The new character creation is completely done, and I'm very happy with the results. See how satisfying Derek looks.


On a more personal note. Currently, in a very stressful period in my life. Me, my wife and our 6-month-old daughter are going to move to another house. We are finally going to live a lot closer to our families. The thing is, we have to move within 7 days. The new home is bare bone and doesn't even have a proper floor in it. So you could imagine how much time and headspace that takes up. It also means I'll be off the grid until April 6th, because we won't have internet access until then. I'm still working on the game in my free time. So, don't worry if I don't post as much as normal. I'm not dead, and the game certainly isn't either. ;)

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan

Dev Diary 9#

Dear Earthlings,

After all the UI elements are compatible for all screen resolutions, I will work on and expand the RPG elements of the game. I already have implemented the elements into the main menu and character creation menu. Not only can you change your hair color, you can also add a variety of cosmetics to your character.

See here the new character creation menu: (STILL MISSING SOME PARTS)


The dialogue system will be greatly improved too. You will be able to converse in dialogue trees. NPC's will react based on the conversation you have with them. They will also show you what emotion they are feeling. Their faces, and yours, will be animated. I am thinking about uploading a tech video about this feature on YouTube when it is done.

 I am just not sure whether I will update everything at once, or make two separate updates. One for the UI elements, and one for the RPG elements.

Also, if not already, please link yourself up to all social media platforms to stay up-to-date.

Discord Server
Twitter
Youtube
Instagram
TikTok

That's that!

If you guys have any other questions, i'd love to answer them.
Stay good, stay fresh and stay healthy!

Cheers,
Bryan