The playtest is going according to plan, and I am a happy man. I have received many emails and bug reports. I am very much aware that the game is pretty raw around its edges and many save files were corrupted during the testing, but the game is getting better and better! I want to thank everyone participating during this important development phase!
I'm currently working on a pretty large update. As some of you may already know, I am redesigning all the UI elements. This way, the game will be compatible for all display resolutions, since I've heard some of you had problems regarding UI elements not being readable etc. Redesigning all the UI elements and recalibrating them is a very time-consuming process, so I won't update until I'm finished with that. Here is the redesigned main menu with this new style: I hope you like this new style!
On another note, I'm streaming the development process almost daily on Discord. So, if you want to take a look at times or if you just wish to chill with us, please join the official discord server! You are more than welcome! CLICK HERE!
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.
Close open tabs when pressing ESC instead of PAUSE.
Give players starter loot. (for now)
Won't lock yourself when enemy deactivate alarm.
* Might corrupt save files * might require reinstallation
Cheers, Bryan
Version 1.3 Patch Bug Fix Log
Please send any bugs you find to outoforbitofficialgame@gmail.com
CHANGELOG
GUI now align when changing settings in-game.
Prevent save file from being corrupted after building compressor station.
Introduced the crafting station.
Got rid of the build mode mechanic. (now realtime)
Added multiple recipes.
You can now drop items/objects with default("Q") key.
Added option to bypass tutorial.
Added Codex.
Changed the manual doors to automatic doors in training levels.
Fixed crash at level start AMBIENT.
Replaced player spawn location in training levels.
Can pick up item when close enough.
* Might corrupt save files * might require reinstallation
Cheers, Bryan
Cheers, Bryan
Dev Diary 7#
Dear Earthlings,
I am alive and well. I had a splendid Christmas and new year celebrations. I hope you all had the same. Just posting a small update blog because I believe it is already a long time ago when I gave an update.
I've been busy implementing the crafting system. It takes a bit longer than I had anticipated. Nonetheless, the end results look very promising. I'm also creating a huge Codex with information about all the objects in the game. It is really time-consuming, but I believe it's necessary to guide new players around the game. I had a lot of feedback (Thanks you all for that) about the fact that the game has a steep learning curve and at times, it's not clear at all what to do. The Codex will have all your answers!
Here just one example:
The Codex will be available on different websites as well as in the game itself.
The feedback you guys give me with the Steam Play-test build helps me tremendously. For that, I want to thank you.
Also, if not already, please link yourself up to all social media platforms to stay up-to-date.