The upcoming 0.13 update "World & Geology" will drop on the 3rd May
Splitintwo gaming will release content and also do a livestream with Me (Christian/developer) showing & talking a bit about the update before it gets released so make sure to follow him to see that!
*New Foliage *3 new Production units *Abandoned quarry map *Reworked Explosives *Fixed a bunch of issues *Dozer visually improved *Updated HUD *Vehicles dropping through world fixed *New deposits on the new map *Added snappoints for production *Adjusted tree position *Explosives now remove foliage
Updated Roadmap:
Best regards Christian
Friday News Report! More stuff!
Friday News Report!
The upcoming 0.13 update "World & Geology" is planned to drop at the end of the month (A smaller update with issue fixed might drop sooner)
This week we have added more production stuff! and reworked the foliage! (and fixed a bunch of boring but important stuff)
What we are working on that hopfully will be included in the update:
*fixing the issue where vehicles drop through the world or launch (Done, but not worth a picture) *fixing the issue where foliage crash the game (Done, but not worth a picture) *fixing the issue with autosave crashing the game *new map with more realistic deposits *some visual improvements *fixing many of the spelling errors *a couple of vehicles *control binding improvements *A updated smaller HUD (Done and showcased in a older post) *Much more fun explosives that are closer to the OG explosives (Done and showcased in a older post)
Roadmap:
Best regards Christian
Friday News Report!
Friday News Report!
The upcoming 0.13 update "World & Geology" is planned to drop at the end of the month (A smaller update with issue fixed might drop sooner)
What we are working on that hopfully will be included in the update:
*fixing the issue where vehicles drop through the world or launch *fixing the issue where foliage crash the game *fixing the issue with autosave crashing the game *new map with more realistic deposits *some visual improvements *fixing many of the spelling errors *visual improvents *a couple of vehicles *control binding improvements
*A updated smaller HUD
*Much more fun explosives that are closer to the OG explosives
Roadmap:
Best regards Christian
EASTER UPDATE! 0.12
Finaly with pretty much everything reworked to some degree its finaly her, Dirt is alot more optimized and production is not even comparable.
We still have alot coming in terms of features and fixes but its time to move all progress we have made to the main branch!
Since this update contains a much better save system this means all old saves are no longer usable, but the new save system will allow player to use saves regardless of updates in the future
Best regards Christian
New Roadmap:
All change logs for this update:
Changelog 0.12
MENU & MAP CHANGES
*Updated Menu *Updated Menu Navigation *Added a moving background *Create game now has options *Added Default & Creative Modes *Added a tutorial map *Added a forest map without the start quarry *Added a flatter map *Added a 100% Flat map *Added a Winter map *Updated help infos *Added a controller video tuturial *Vehicles are now dropped in with Airlift (Soviet heli will be replaced but did not have time to model a new one for this update) *Changed alot of the GUI to make the game look better *Date & Time removed becuse it brought little to the game but limited ability for time scale options (coming in the future)
SAVE SYSTEM *Brand new save system built for the game *New save system doesnt need new saves for each update *Loads the game in the proper sequence *Attached tools now stay on when saving
BUILD & PRODUCTION
*Brand new building system that is alot more user friendly *New system can handle much larger builds without taking forever to save *Vehicles sitting on or in buildings no longer destroy it when Demo mode is active *Production units & Conveyors now handle large dirt loads with ease *Conveyors are way easier to build and alot more optimized *Ablility to build sellpoints *Fuel station is now buildable like any other building *Reworked alot of the textures to improve looks *Alot of LODs are tweaker or added to Optimize building *new 3d models for all production units *new 3d models for all conveoyr units *Added Down conveyor
INVENTORY, TOOLBAR, STORE & BANK
*1-6 Inventory toolbar added *Updated the drag and drop functions to remove tons of bugs and optmimize it further *Store has gotten moved to the inventory and now works like any store on the internet *Alot of categories and dynamic categories allows for a much better store *Added the ability to search the store *The bank is now also part of the inventory *Added a loan cap *New player rescue system allows you to set rescue location *Vehicle inventory is now dynamic on the screen to allow more options *Sleeping is always possible now *Updated icons *Added way more info to store items *Added Sub Categories Part 3/3
VEHICLES
*Dynamic Dirt have gotten massive improvements making Bulk mode obsolete *Bulk mode removed *The slight advantage to leaving bulk mode in the game is heaily outweighthed by the time needed to develop/update/improve both systems for upcoming vehicles *Vehicles now have a totaly diffrent composition that will make them feel and handle alot better *Vehicles are now alot easier for me to setup with weight etc *New type of vehicle inventory allows for greater vehicle customization in the future *Added ability to tab between all vehicles on the map *Reworked how cameras center in the vehicle so they dont lag behind *Added 2 more cameras to each vehicle *All of the textures are reworked to make the vehicles look more realistic *Dirt on the machines look way better then before *Vehicles no longer stutter *Vehicles calculate the dirt alot better than before *Vehicles are now able to dig tunnels *New Vehicle info cluster on the HUD *removed the info cluster inside the Vehicle Inventory *Refueling, Attaching and Customization are all done in the Vehicle inventory now *Attaching is now reworked to be alot more stable *Collisions reworked to optimize the game
Changelog 0.1204 BETA
*Production units added *Physics issue fixed *Work mode toggle fixed *Build system fixes
Changelog 0.1205 BETA
*Fixed the production Collisions
Changelog 0.1206 BETA
*Fixed the Plowshare collision *Save system duplicating buildings fixed *build pieces now snap to some conveyors *Sorter now works as intended
Changelog 0.1207 BETA
*Buildsystem fixes and reworks *Hopper now "eat" ore directly *Reworked foliage to optimize and prevent crashes
Changelog 0.1208 BETA
*Removed Debug textures from conveyors
Changelog 0.1209 BETA
*Game crashing while being saved is fixed *Control setup UI slightly reworked *Excavator collision fixed *Control hint fixed *Sound fixed *Lights getting stuck after save fixed *Create world bug fixed
Changelog 0.1210 BETA
*Dozer handeling reworked *Dirt changes *Attachments added *Dumpers tipping fixed *Dumper Articulation improved *Overall vehicle handeling improved *Alot of other small changes
Changelog 0.1211 BETA
*Dozer dirt rework *Converyors now also use dynamic dirt *Day/night cycle now works *Alot of other small changes
Changelog 0.1212 BETA
*Trees causing crashes should now be fixed *Big changes in how the dirt & digging use CPU, Digging should now be alot more optimized *Dirt lock now exist for the dumpers but still works a bit wonky *Alot of other small changes
Changelog 0.1213 BETA
*Dirt tuning
Changelog 0.1214 BETA
*Fixed dirt not turning back into ground *Detonator can now be destroyed
Changelog 0.1215 BETA
*Reworked Vehicle options *Fixed Gps on Dozer,Loader & Grader *FOV now works *New separate FOV for First person *Something more i forgot to add to the changelog & dont remember (Arvik 301 Collision edited)
Changelog 0.1216 BETA
*Dirt adjustments *Texture Optimization *Other small fixes
Changelog 0.1217 BETA
*Dirt adjustments *Fixed Drill and Sellpoint showing and selling wrong things *Added another loader *Something else i forgot *Other small fixes
Changelog 0.1218 BETA
*Added Storage Container *Added Recycle option instead of demolition *Holding Tab/Switch machine allows you to free build in the air *Added more snappoints *Reworked walls & Roofs *Other small fixes
Changelog 0.1219 BETA
*Dirt changes/Adjustments *Exit vehicle issue should now be fixed *Dozer turning improved *Storage now saves *Dirt now doesnt return as much material *Other small fixes
Changelog 0.1220 BETA
*Dirt digging changes, buckets should now cut closer to ground *Excavator hydraulic feedback improved *Grader improved *Sorter should now be fixed *Dozer should now not escape to china *Rescue player fixed *Bunch of other small fixes
Changelog 0.1221 BETA
*Dirt digging changes, buckets should now cut better *Bunch of dirt related things fixed *Truck beds should now work alot better *Other small fixes
Changelog 0.1222 BETA
*Small Wheelloader fix *Added Trailer back (but only the truck has a working attacher for it) *Rototilt attachment issue fixed *Other small fixes
*Cruise control Notification added *AutoSave fixed *AutoSave Notification added *Landscape tools moved to Building category *Other small fixes
Changelog 0.1226 BETA
*Tree crash issue might be fixed *Graderblade fixed *Menu fixes *Landscape tools fixed *Dumper tipping reworked *LW300 suspension fixed *Crushers now produce gravel *Other small fixes
Changelog 0.1227 BETA
*Load Game now in proper order *Added ramps *Reworked loader digging *Pricing update *Fixed Landscape tools *Fixed Getting out bug *Fixed crushers producing solid rock *Other small fixes
Changelog 0.1228 BETA
*Truck Drivetrain fixed *Added stuff to INFO *Added stuff to the Tutorial *Switched Recycle and destroy *Fixed Timelapse *Reworked how dumpers/Trucks dump *Reworked a bit on how ore locks to the bucket *Other small fixes
Changelog 0.1229 BETA
*Dumper driveline improved *Dumper load dissapering improved *Tree regrowth Info added *FuelTruck wheel fixed *Wheeled ex drivetrain fixed *Detonator can be removed *Reworked a bit on how ore locks to attached buckets *Other small fixes
Changelog 0.1230 BETA
*HUD setting fixed *Changed what vehicle has a visible VGB hitch *Tree crater made smaller *Interact binding renamed and moved *Entervehicle binging removed *Other small fixes
Just need to add some hints and expand the tutorial a bit then its done!
Hello! & Thank you for being patient!
TLDR; Just need to add some hints and expand the tutorial a bit then its done! (If you want to try the BETA its open to everyone with instructions in our discord #FAQ channel)
FINALY! Now everything is starting to come together and be ready for a main branch release,
I had planned the Main branch release to this friday but i want to take one or two workdays to expand and fix some things in the tutorial/Help section for the people that havent played the Beta.
So if everything goes to plan Main release will be on the 4th or 5th.
We will ofcourse keep fixing issues and improve digging etc in the upcoming updates aswell.
Once again thanks for being patient & i will do my best to get this done.
Best regards Christian
Adjustments, Fixes & Adding more stuff
Hello! & Thank you for being patient!
TLDR; update is getting closer to being done and ready for everyone (If you want to try the BETA its open to everyone with instructions in our discord #FAQ channel)
Digging is getting better and better but still have work to do,
However last "news" post i made i stated that the bulk option would make a comeback, After working on it for a day i came to the conclusion that it will not return, as it just takes to much time and adds way to much complexity to have dual systems, I rather have one well working system than 2 that works decent,
I also used a evening to add another loader, pretty happy with it tbh and the visible engine with the spinning fan is quite pretty IMO.
I have also added a storage container instead of the sell point, so now you can actully see what your selling/producing Along with a ton of other improvments to the building system
I have not yet decided if the stationary big sell point will make a comback or not. (Logistics will still be a thing becuse of things that are coming that will require you to make roads etc)
The Dumper and Truck still have big dirt issues at the moment that will be fixed
Estimating the release date for this update is tricky as this is mostly a single developer project unexpected issues can quickly increase the estimated time but i expect the update to be finnished and fully working with all & more features this month.
Once again thanks for being patient & i will do my best to get this done.
Best regards Christian
Its getting closer!
Hello! & Thank you for being patient!
TLDR; update is getting closer to being done and ready for everyone (If you want to try the BETA its open to everyone with instructions in our discord #FAQ channel)
Alot of time this week has gone into fixing crashing issues, optimizing digging and getting it smoother still not happy with it and i want it to feel better than it does now.
The bulk option will make a comeback aswell since it has been requested by alot of people,
I also spent a bit of my free time to add another set of tracks for dozers that i belive looked much better,
And there has also been alot of time spent on expanding from mostly a Solo dev to a Team, this change will greatly increase quality and amount of content in future updates.
Some vehicles also got some big handeling upgrades, like the dozer
The Dumper and Truck have big dirt issues at the moment that will be fixed next week
Estimating the release date for this update is tricky as this is mostly a single developer project unexpected issues can quickly increase the estimated time but i expect the update to be finnished and fully working with all & more features this month.
Once again thanks for being patient & i will do my best to get this done.