This week, we have continued to fix and test everything with both the UI and conveyors. We have also made a new tutorial and added product pages for each item (like normal online stores) so you get more info about each item.
In the product pages, we have also added more detailed info on what each sorter does, etc. Overall, the update is coming along very nicely.
Just some stuff left on the tutorial and some other UI and crash fixes before this is ready for beta testing for everyone! ːsteamhappyː
The new tutorial
Help info on one of the sorters in the product page
Help info on one of the power pylons in the product page
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News!
Hello!
This week, the new complete update has finally entered internal testing. We still have a few things left to add regarding the tutorial and hints for the new conveyors, but we are really happy with how the new conveyors both play and look.
Once we are done with that and internal testing is complete, it will enter Beta testing for everyone!
One of the features we are really happy about is what happens when you overload the electrical grid. What happens then is something we leave you to discover.ːsteamhappyː
We also have the option for power generation that doesnt doesnt require fuel but are alot more expensive to purchase
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News!
Hello!
Good news! We have made more progress than we expected on the conveyors, so instead of the MineOS/UI update coming first and then the conveyors as a separate update, we will merge them into one big update.
This basically means that the UI Beta will arrive 1-2 weeks later, but the conveyors and power will arrive a month ahead of schedule. and i think we all want the conveyors and the power as soon as possible, ːsteamhappyː
Building with the new open conveyors is a lot more fun since you can see what happens!
Last week's straw poll showed that most of you wanted the conveyors to be realistic but easy to use, and that's pretty much exactly what we have been building. So, we will just continue down that line.
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News, Sneakpeak & Poll!
Hello!
This week, we have started the final assembly of the next-gen conveyors and began to finalize the backend of the modding compatibility. Annoyingly, one of those backend changes broke a few things that ended up keeping the new UI and MineOS in internal testing this week as well.
But now we are done with all the backend work, so the second the internal testers give the go-ahead, we will drop it to beta. The backend reworks will do wonders down the road in terms of future feature additions. ːsteamhappyː
We are also looking for opinions regarding the new conveyors. What do you want them to be like? If you have the time, feel free to answer the straw poll. This helps us to know where we should focus on!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News!
Hello!
This week, we have continued to work on the UI and all the menus. We discovered a couple of things during internal testing that set us back a bit, and we want to fix those before we release it as a beta. But if everything goes well with testing these changes, we are not far from beta with the new UI and MineOS.
The work on the new conveyors also continues with the addition of UI for them as well. This makes it much easier to see what the conveyor needs or is doing. All the new languages are also coming along, so with the UI update, it should be possible to set the game to any of the "normal" languages games have.
There is a ton of stuff going on in the background to prep for modding and also dev team expansion, but we will show more of that later!ːsteamhappyː
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News!
Hello!
This week we have continued to finalize the UI with localization. Part of that is the new "MineOS," which is basically an in-game desktop with everything that's available in-game.
This change allows us the ability to add new features with ease, without having to rework any menus to fit new content like auctions and rental equipment. ːsteamhappyː
We have also taken a deep dive into the conveyors to match both power use and speeds with real-life conveyors of the same size. With the addition of the open style, as well as more power and flexibility in the building, I think this will be a great addition to the game. ːsteamhappyː
The new "MineOS" that is basicly a ingame desktop with every menu thats available ingame
The new store, Not a major part of the overhaul but it does have the optional imperial units
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News!
Hello!
This week has been super busy. A massive thanks to everyone who joined the livestream and all the responses from the "Out of Ore 2025 [What We Have Planned]" video. It's super fun to see that the community is as excited as we are for what's to come! ːsteamhappyː
We have also continued working on the new UI and the localization of everything. We had a few issues with the localization but have almost managed to fix them all, and I believe it should be ready for beta soon.
Part of the new UI: finally, no more switching tabs!
There is also a ton of work being done on the upcoming conveyors, but they still have a few weeks before they can enter our internal testing.
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News! & Livestream!
Hello!
This week we will show a lot of new stuff in a live stream that's coming on Sunday. We are also close to releasing the new UI to beta, but there are still a few issues we want to fix before it's ready.ːsteamhappyː
A first showcase of the new UI will be done on the upcoming live stream with SplitInTwo (link further down).
We will show a lot more of what's to come on that stream. The upcoming stuff will also be available as a separate YouTube video later, but if you tune in to the live stream, I will be answering any questions!
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Friday News! & Small update!
Hello!
This week, we have been working on the new UI with localization and the conveyor rework. We will release more info later about the conveyor rework, but it is going to be a game changer.
Massive thanks to everyone who reached out to volunteer! We have found everyone we need! There will be more languages in the future, but we will start with German, French, Spanish, and Italian.
Today's update was meant to be released 2 days ago, but a quest issue had snuck past testing and meant we had to revert. However, that did allow us to include a lot of other new improvements and fixes.
Patch Notes 0.27.2872
* HUD now has 3 modes in F3 * Fixes to entering/leaving vehicles in MP * Vehicles that fall through the world are now returned to inventory * Other small fixes
Patch Notes 0.27.2870
* Quests fix for Tutorial
Patch Notes 0.27.2868
* Conveyor fixes for item loss * Multiplayer vehicle enter/exit fixes * Dozer tweaks * Other small fixes
Patch Notes 0.27.2867
* Quest breaking when saving fixed * Added item swapping to inventory
Patch Notes 0.27.2866
* Fixed memory leak issue (last fix didn't solve it) * Asphalt in dark spots fixed * Added asphalt to Arctic Map * Added compass to the UI * Attachments can now be returned * Active quest fixes * Other smaller issues
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots.
Best Regards, Christian & The Team
Patch Notes 0.27.2872
Patch Notes 0.27.2872
* HUD now has 3 modes in F3 * Fixes to entering/leaving vehicles in MP * Vehicles that fall through the world are now returned to inventory * Other small fixes
Patch Notes 0.27.2870
* Quests fix for Tutorial
Patch Notes 0.27.2868
* Conveyor fixes for item loss * Multiplayer vehicle enter/exit fixes * Dozer tweaks * Other small fixes
Patch Notes 0.27.2867
* Quest breaking when saving fixed * Added item swapping to inventory
Patch Notes 0.27.2866
* Fixed memory leak issue (last fix didn't solve it) * Asphalt in dark spots fixed * Added asphalt to Arctic Map * Added compass to the UI * Attachments can now be returned * Active quest fixes * Other smaller issues