From the 9th May to the 16th you can jump straight into Out of Reach: Treasure Royale without spending a dime! Invite your friends to join the adventure, send rumors about treasures to take out!
Like what you see? Want to continue the hunt after the free weekend? Well, you can buy the full game for 90% off for the duration of the event.
Arrr!
The Deadliest guns and the biggest sale!
Hi guys! we are getting back to you with a new patch and the biggest sale ever! Hope you will enjoy it as much as we do!
We are happy to announce 4 new guns that are to be found somewhere on the islands!:) Each of them is kind of unique and fills up an empty spot in our artillery: One of the most common requests was a feature to make players find themselves better on the Limbo Island. We've decided to light your heads on fire and see how it goes.
Additionally, we've added particle effects to better show players what their opponents are up to. If you are getting resurrected or perform such an act, there will be lots of blood and fire around you so that nobody misses it.
Changelog:
Added visual effects when resurrecting friends from the Limbo island
Added spectate option also for opponents when player's crew is dead
Fixed spectator minor issues such as fonts and button positioning
Fixed loot positioning so that it doesn't float in the air anymore
Fixed several stairs so they don't require jumping to walk on
AOE damage has now different stats for every kind of weapon
Fixed several sound pitches and waveform so that they are correctly affected by distance and time
Added Firehead effect for everyone on the Limbo Island to increase the game pace
Fixed Duckfoot guns spread so that it's more horizontal now
Fixed damage calculations that could not include properly many explosions in the same place
Fixed missing belt number 7
Bots tend to miss 10-20% more often now
New server every 2 minutes & Bot Pirates to fill up empty slots!
Hello Pirates! Today we've got several great news to announce. We've been working hard for the past month to prepare well for the Steam Autumn Sale! Both the game and servers are ready for much bigger naval battles!
No waiting times before the rounds!
Whenever you hit the Ready button, you will be sure to start a new journey within 2 minutes or less. There are enough official servers in every region for any number of pirate crews.
If you're looking for someone to aim at, there are:
Up to 99 bots ready to fight on each server!
Any new server is equipped with 40 bots to start with. If the number of players is bigger than the number of bots - the game will start as full PvP. We will continue to organize the 'Play With Devs' events and schedule on Discord matches on servers filled with up to 99 bots minus the number of Players.
Numerous fixes to improve smooth gameplay!
We've focused on minimal FPS count this time. After gathering reports from you, we've fixed many areas that didn't run smoothly on low-end rigs.
Fixed FPS issues when the last island emerges from underwater
Fixed FPS issues when many new ships approach player's ship
Fixed FPS issues when grabbing ship's wheel
Fixed FPS issues when aiming with scopes
Fixed FPS issues when there are too many particles and explosions involved
Fixed synchronization issues when there are more than 40 players on a server and ships don't sail smoothly
Fixed issue that could potentially cause enemy players to be invisible
Improved several texture sizes for a better overall look, including cannons
Changelogs 0.2.1 to 1.0.3-18
Changelog 1.0.3-18:
Optimization:
LoD system otpimisation (CPU)
optimization related to the using of chests and doors (CPU)
optimization of the game map by getting rid of many unnecessary elements (RAM)
terrains optimization (GPU)
Removing the treasure from the altar:
when the team has not collected 3 treasures yet
has its own top screen event
press 'E' near altar and wait 2s
Fixes:
fix for invisible tables when decals are off
update min players to start (for events)
fix for creating broken ammunition via split (in a specific situation)
fix for drop fps in main menu when a player with no avatar appears among friends
crash fix when returning to main menu when friends include a player with no avatar
fix for black screen instead of exiting limbo in rare situations
slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes
fix for players joining an empty lobby despite the fact that there was already another lobby created
Changelog 1.0.3-6:
Fixed floors that could eat weapons on the Aztec island
Fixed walls that could make players stuck
Fixed infinite loading screens in certain situations
Fixed player count in certain situations
Fixed players in weird poses when the are still joining
Fixed the first objective that can now spawn in a random place max 1km from a crew
Fixed chat colors
Fixed drinking and smoking from the FPP view
Fixed joining empty lobbies in certain cases
Fixed reloading animation to match HUD bullet count
Fixed player's dead chest to better snap and sail on ships
Fixed no damage of AOF explosions in certain cases
Fixed no perma damage indicator (lower HP bar) in certain cases
Fixed bamboo damaged roofs that could make players stuck
Added popup when player's GPU has no required Shader Model 5.0
Added option to stop using medkit when climbing, fixing ships, using wheel and cannons
Changelogs 0.2.2 to 1.0.3-1:
Added Mouse sensitivity for scopes 1/5x to 5x
Added missing fractured parts to buildings getting destroyed
Added standard viewfinders for each weapon
Added cliffs and big rocks between islands
Added ramps to climb faster from the ocean in harbor areas
Added pirate voices for every command wheel option
Added random spawn points for the Altar Island
Added the new Krakenhunter island!
Added new version of the ocean, many fixes and improvements
Added new ingame and Steam badges to get along with Steam Achievements
Added Mute voice chat buttons for teammates
Added Failover for not working server list when Steam lags
Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions
Added secondary anticheat system to the original server based one
Fixed loot in chests around the big pyramid
Fixed Steam avatars in final statistics
Fixed walking and running sounds on different grounds
Fixed matchmaking issues and empty server choosers
Fixed Defaults button in menus
Fixes and tweaks on the Aztec islands
Fixed crashes when exiting the game
Fixed underwater effect glitch when being above the surface
Fixed transparent ship shakes when trying to summon it
Fixed not always working objectives and treasures to find
Fixed disappearing sails
Fixed too high or steep stairs
Fixed building destructions for players who were too far to see it happening
Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion
Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory
Reworked and polished main menu windows for better overall optimization
Optimized cursed ring zone
Optimizations on every island
Better UI layout for 4:3 aspect screens
Better balanced loot spawns on many islands
Better Kraken animations when spawning ships
Better underwater physics, also for dead pirates
Better UI response when receiving damage
Improved archipelago map - all island are visible and zoom got better
Improved grenade aiming
Improved shake effects for jumping and climbing
Improved mouse sensitivity option
Improved ships collisions
Improved zoom-out animations for every type of weapon
Prewarming shaders and objects before the round starts for better FPS
Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds
Lots of CPU optimizations
Additional LOD group fixes
Smoother character movement
Rearranged 38 loot chests for easier access
Reworked east part of the Castle Island:
new buildings
more loot spawns
better shoreline
Improved Skull Island:
new paths and buildings
more secret spots- more loot
added another, top entrance to the cave
Changelog 0.2.1:
Fixed UI elements that didn't work properly with different languages
Fixed commands wheel that could be opened together with the map or inventory
Fixed summary screen to properly display stats on different ratio aspects
Fixed wrongly placed obstacles on the Altar island
Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages)
Fixed and added many graphic details on the Aztec Island
Player icons on the main map render above other icons
Press right or middle mouse button to place or delete a waypoint
Added more waypoint icons to the main map
Fixed changing weapon with a mouse wheel not to instantly attack with a sword
Added a new version of the commands wheel
Newly added caves got echo
Fixed loot spawns that could spawn loot under obstacles
Fixed missing avatars on the team summary screen (moved to tests)
Fixed double cursed ring that could spawn in certain situations
Updated engine version to 2019.4.6f1
Items on the ground moved to clusters to improve frame rates
Waypoints act better when players look at them from a moving ship
Added credits window in the main menu
Fixed app crash when hitting Exit game (moved to tests)
Play with Devs - everyday
Daily event
Hi guys, since last week, there's a 'Play with Devs' counter in the main menu. We would like to encourage everyone to join the servers and play with or against us every day around 8-10PM GMT!
Of course, the official servers will stay ready to start another round any time of the day and we are open to set the second best time to accumulate everybody. Right now the events take place during the usual online peak and will be prolonged until our playerbase is high enough to provide pirate crews willing to fight anytime around the clock.
Upcoming patch
We are also working on a new patch to bring additional features to the game, right now we've got:
Smoke bombs to provide tactical coverage or just to remind you of good times in CS
Multibolt crossbow - silent and works like a harpoon when used underwater
Explosive barrels - float on water, good to lose the chase
Stationary, 360° Mortar cannons on cliffs and islands
Sword Finishers - eliminate opponents easier and with style
And several features that we still talk about:
Second smaller ship, better for 2 pirate crews
Hang-glider made of a boat and sails, ready to take off on cliffs and bomb anything below
See you on a server today!
Play demo for FREE
Jump in to fight against other pirates till you get your character to level 3, check how the gameplay suits your shooting and sailing needs and then buy the full game and continue leveling from the point you stopped!
Livestream, games with devs and Double Pack bundle!
Just like in the title, we celebrate the release in every possible way! Get in touch with us in the livechat, on the ship in-game or Discord server!
There's yet another special offer for you guys! We've matched occasional sale of the survival Out of Reach with the Treasure Royale release so that we can offer you today both games at one price!
The bundle is a "Complete our Set" offer, so that you only pay for a game you don't already own.
Treasure Royale is released!
We are happy to announce that OoR: Treasure Royale 1.0 is released! After many months of developing we feel ready to show the game to you and the broaden audience! Nevertheless, we are already working on new features listed below. Don't hesitate to share your opinion on the Steam hub or directly on our Discord!
What's next to come:
tactical grenades such as Smoke Bomb
multibolt crossbow - silent and waterproof
Sword finishers - improved sneaky attacks with higher damage and many animations
Planned:
rotary mortars - big cannons placed on most crowded spots on the archipelago, ready to sink any ship
cannon ammo types - f.e. chainlinked balls to destroy sail masts easier
explosive floating barrels
Under discussion (let us know what you think):
Another ship to choose, better for Duo teams
Pirate Hang-glider made of a small boat and sails, ready to be launch from cliffs
Big thanks to everyone who played during the Steam Festival, reported issues and shared ideas for the upcoming patches! Here's the changelog with the last week fixes:
Changelog 1.0.3 -6:
Fixed:
floors that could eat weapons on the Aztec island
walls that could make players stuck
infinite loading screens in certain situations
player count in certain situations
players in weird poses when the are still joining- the first objective that can now spawn in a random place max 1km from a crew
chat colors
drinking and smoking from the FPP view- joining empty lobbies in certain cases- reloading animation to match HUD bullet count
player's dead chest to better snap and sail on ships
no damage of AOF explosions in certain cases
no perma damage indicator (lower HP bar) in certain cases
bamboo damaged roofs that could make players stuck Added popup when player's GPU has no required Shader Model 5.0 Added option to stop using medkit when climbing, fixing ships, using wheel and cannons
Livestream during Steam Game Festival
Just a quick reminder that the Steam Game Festival starts on Wednesday the 7th and we will be playing with you and streaming the whole evening!
You can find us here on the Treasure Royale page, the festival's event page as well as on one of the in-game Galleons!
Arrr!
Free Week during the Steam Festival!
Hello guys, today we bring several announcements about the upcoming release of Treasure Royale!
Stream on Steam festival
First things first - another Steam Festival with free demos is scheduled for October and we take part in it! Don't miss the opportunity to check how the game improved since June and what you can expect from the 1.0 version!
You will be able to join us and play together on one of the servers almost anytime during the week, or simply watch our Stream here on the store or on the official festival page.
Celebration of the International Talk Like a Pirate day!
We couldn't miss that. In Treasure Royale, along with the standard VoiceChat available for everyone, we've added a double Command Wheel for those who are not happy with their pirate voice or just want to mark something quickly and inform every other team pirate.
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By the way, during the Steam Pirate Sale you can grab the first Out of Reach survival game with a really nice discount ;)