Out of Reach: Treasure Royale cover
Out of Reach: Treasure Royale screenshot
Genre: Shooter

Out of Reach: Treasure Royale

Free Weekend & -90% Sale!

Treasure Royale is free to play this week!

From the 9th May to the 16th you can jump straight into Out of Reach: Treasure Royale without spending a dime! Invite your friends to join the adventure, send rumors about treasures to take out!

Like what you see? Want to continue the hunt after the free weekend? Well, you can buy the full game for 90% off for the duration of the event.

Arrr!

The Deadliest guns and the biggest sale!

Hi guys!
we are getting back to you with a new patch and the biggest sale ever! Hope you will enjoy it as much as we do!

We are happy to announce 4 new guns that are to be found somewhere on the islands!:) Each of them is kind of unique and fills up an empty spot in our artillery:


One of the most common requests was a feature to make players find themselves better on the Limbo Island. We've decided to light your heads on fire and see how it goes.


Additionally, we've added particle effects to better show players what their opponents are up to. If you are getting resurrected or perform such an act, there will be lots of blood and fire around you so that nobody misses it.



Changelog:

  • Added visual effects when resurrecting friends from the Limbo island
  • Added spectate option also for opponents when player's crew is dead
  • Fixed spectator minor issues such as fonts and button positioning
  • Fixed loot positioning so that it doesn't float in the air anymore
  • Fixed several stairs so they don't require jumping to walk on
  • AOE damage has now different stats for every kind of weapon
  • Fixed several sound pitches and waveform so that they are correctly affected by distance and time
  • Added Firehead effect for everyone on the Limbo Island to increase the game pace
  • Fixed Duckfoot guns spread so that it's more horizontal now
  • Fixed damage calculations that could not include properly many explosions in the same place
  • Fixed missing belt number 7
  • Bots tend to miss 10-20% more often now

New server every 2 minutes & Bot Pirates to fill up empty slots!

Hello Pirates!
Today we've got several great news to announce. We've been working hard for the past month to prepare well for the Steam Autumn Sale! Both the game and servers are ready for much bigger naval battles!

No waiting times before the rounds!


Whenever you hit the Ready button, you will be sure to start a new journey within 2 minutes or less. There are enough official servers in every region for any number of pirate crews.

If you're looking for someone to aim at, there are:

Up to 99 bots ready to fight on each server!


Any new server is equipped with 40 bots to start with. If the number of players is bigger than the number of bots - the game will start as full PvP.
We will continue to organize the 'Play With Devs' events and schedule on Discord matches on servers filled with up to 99 bots minus the number of Players.


Numerous fixes to improve smooth gameplay!


We've focused on minimal FPS count this time. After gathering reports from you, we've fixed many areas that didn't run smoothly on low-end rigs.

  • Fixed FPS issues when the last island emerges from underwater
  • Fixed FPS issues when many new ships approach player's ship
  • Fixed FPS issues when grabbing ship's wheel
  • Fixed FPS issues when aiming with scopes
  • Fixed FPS issues when there are too many particles and explosions involved
  • Fixed synchronization issues when there are more than 40 players on a server and ships don't sail smoothly
  • Fixed issue that could potentially cause enemy players to be invisible
  • Improved several texture sizes for a better overall look, including cannons

Changelogs 0.2.1 to 1.0.3-18

Changelog 1.0.3-18:


Optimization:



  • LoD system otpimisation (CPU)
  • optimization related to the using of chests and doors (CPU)
  • optimization of the game map by getting rid of many unnecessary elements (RAM)
  • terrains optimization (GPU)


Removing the treasure from the altar:



  • when the team has not collected 3 treasures yet
  • has its own top screen event
  • press 'E' near altar and wait 2s


Fixes:



  • fix for invisible tables when decals are off
  • update min players to start (for events)
  • fix for creating broken ammunition via split (in a specific situation)
  • fix for drop fps in main menu when a player with no avatar appears among friends
  • crash fix when returning to main menu when friends include a player with no avatar
  • fix for black screen instead of exiting limbo in rare situations
  • slider settings: the zoom sensitivity works like the sensitivity of the mouse. Reducing the speed difference between scopes
  • fix for players joining an empty lobby despite the fact that there was already another lobby created


Changelog 1.0.3-6:



  • Fixed floors that could eat weapons on the Aztec island
  • Fixed walls that could make players stuck
  • Fixed infinite loading screens in certain situations
  • Fixed player count in certain situations
  • Fixed players in weird poses when the are still joining
  • Fixed the first objective that can now spawn in a random place max 1km from a crew
  • Fixed chat colors
  • Fixed drinking and smoking from the FPP view
  • Fixed joining empty lobbies in certain cases
  • Fixed reloading animation to match HUD bullet count
  • Fixed player's dead chest to better snap and sail on ships
  • Fixed no damage of AOF explosions in certain cases
  • Fixed no perma damage indicator (lower HP bar) in certain cases
  • Fixed bamboo damaged roofs that could make players stuck
  • Added popup when player's GPU has no required Shader Model 5.0
  • Added option to stop using medkit when climbing, fixing ships, using wheel and cannons


Changelogs 0.2.2 to 1.0.3-1:



  • Added Mouse sensitivity for scopes 1/5x to 5x
  • Added missing fractured parts to buildings getting destroyed
  • Added standard viewfinders for each weapon
  • Added cliffs and big rocks between islands
  • Added ramps to climb faster from the ocean in harbor areas
  • Added pirate voices for every command wheel option
  • Added random spawn points for the Altar Island
  • Added the new Krakenhunter island!
  • Added new version of the ocean, many fixes and improvements
  • Added new ingame and Steam badges to get along with Steam Achievements
  • Added Mute voice chat buttons for teammates
  • Added Failover for not working server list when Steam lags
  • Added "Apply changes" pop-up in the main menu and other 'Are you sure' questions
  • Added secondary anticheat system to the original server based one
  • Fixed loot in chests around the big pyramid
  • Fixed Steam avatars in final statistics
  • Fixed walking and running sounds on different grounds
  • Fixed matchmaking issues and empty server choosers
  • Fixed Defaults button in menus
  • Fixes and tweaks on the Aztec islands
  • Fixed crashes when exiting the game
  • Fixed underwater effect glitch when being above the surface
  • Fixed transparent ship shakes when trying to summon it
  • Fixed not always working objectives and treasures to find
  • Fixed disappearing sails
  • Fixed too high or steep stairs
  • Fixed building destructions for players who were too far to see it happening
  • Fixed recoil effects that could interfere with other camera effects such as 'leaving cannons' motion
  • Fixed skeletons in limbo that got hair and clothes when players changed them in the inventory
  • Reworked and polished main menu windows for better overall optimization
  • Optimized cursed ring zone
  • Optimizations on every island
  • Better UI layout for 4:3 aspect screens
  • Better balanced loot spawns on many islands
  • Better Kraken animations when spawning ships
  • Better underwater physics, also for dead pirates
  • Better UI response when receiving damage
  • Improved archipelago map - all island are visible and zoom got better
  • Improved grenade aiming
  • Improved shake effects for jumping and climbing
  • Improved mouse sensitivity option
  • Improved ships collisions
  • Improved zoom-out animations for every type of weapon
  • Prewarming shaders and objects before the round starts for better FPS
  • Further optimizations - up to 1GB less RAM usage thanks to better textures and sounds
  • Lots of CPU optimizations
  • Additional LOD group fixes
  • Smoother character movement
  • Rearranged 38 loot chests for easier access


Reworked east part of the Castle Island:



  • new buildings
  • more loot spawns
  • better shoreline


Improved Skull Island:



  • new paths and buildings
  • more secret spots- more loot
  • added another, top entrance to the cave


Changelog 0.2.1:



  • Fixed UI elements that didn't work properly with different languages
  • Fixed commands wheel that could be opened together with the map or inventory
  • Fixed summary screen to properly display stats on different ratio aspects
  • Fixed wrongly placed obstacles on the Altar island
  • Added another server synchro for doors, chests and windows when the game starts (fixed permanently closed cages)
  • Fixed and added many graphic details on the Aztec Island
  • Player icons on the main map render above other icons
  • Press right or middle mouse button to place or delete a waypoint
  • Added more waypoint icons to the main map
  • Fixed changing weapon with a mouse wheel not to instantly attack with a sword
  • Added a new version of the commands wheel
  • Newly added caves got echo
  • Fixed loot spawns that could spawn loot under obstacles
  • Fixed missing avatars on the team summary screen (moved to tests)
  • Fixed double cursed ring that could spawn in certain situations
  • Updated engine version to 2019.4.6f1
  • Items on the ground moved to clusters to improve frame rates
  • Waypoints act better when players look at them from a moving ship
  • Added credits window in the main menu
  • Fixed app crash when hitting Exit game (moved to tests)


Play with Devs - everyday


Daily event


Hi guys,
since last week, there's a 'Play with Devs' counter in the main menu. We would like to encourage everyone to join the servers and play with or against us every day around 8-10PM GMT!

Of course, the official servers will stay ready to start another round any time of the day and we are open to set the second best time to accumulate everybody. Right now the events take place during the usual online peak and will be prolonged until our playerbase is high enough to provide pirate crews willing to fight anytime around the clock.


Upcoming patch


We are also working on a new patch to bring additional features to the game, right now we've got:

  • Smoke bombs to provide tactical coverage or just to remind you of good times in CS
  • Multibolt crossbow - silent and works like a harpoon when used underwater
  • Explosive barrels - float on water, good to lose the chase
  • Stationary, 360° Mortar cannons on cliffs and islands
  • Sword Finishers - eliminate opponents easier and with style

And several features that we still talk about:

  • Second smaller ship, better for 2 pirate crews
  • Hang-glider made of a boat and sails, ready to take off on cliffs and bomb anything below


See you on a server today!

Play demo for FREE

Jump in to fight against other pirates till you get your character to level 3, check how the gameplay suits your shooting and sailing needs and then buy the full game and continue leveling from the point you stopped!

https://store.steampowered.com/app/1318350

Livestream, games with devs and Double Pack bundle!

Just like in the title, we celebrate the release in every possible way! Get in touch with us in the livechat, on the ship in-game or Discord server!

There's yet another special offer for you guys! We've matched occasional sale of the survival Out of Reach with the Treasure Royale release so that we can offer you today both games at one price!

https://store.steampowered.com/bundle/16480/Out_of_Reach_Double_Pack/

The bundle is a "Complete our Set" offer, so that you only pay for a game you don't already own.

Treasure Royale is released!

We are happy to announce that OoR: Treasure Royale 1.0 is released! After many months of developing we feel ready to show the game to you and the broaden audience! Nevertheless, we are already working on new features listed below. Don't hesitate to share your opinion on the Steam hub or directly on our Discord!

What's next to come:

  • tactical grenades such as Smoke Bomb
  • multibolt crossbow - silent and waterproof
  • Sword finishers - improved sneaky attacks with higher damage and many animations


Planned:

  • rotary mortars - big cannons placed on most crowded spots on the archipelago, ready to sink any ship
  • cannon ammo types - f.e. chainlinked balls to destroy sail masts easier
  • explosive floating barrels


Under discussion (let us know what you think):

  • Another ship to choose, better for Duo teams
  • Pirate Hang-glider made of a small boat and sails, ready to be launch from cliffs


Join our Discord: https://discord.gg/znzQ7gb


Ask us anything or find a crew to sail together

Big thanks to everyone who played during the Steam Festival, reported issues and shared ideas for the upcoming patches! Here's the changelog with the last week fixes:

Changelog 1.0.3 -6:


    Fixed:
  • floors that could eat weapons on the Aztec island
  • walls that could make players stuck
  • infinite loading screens in certain situations
  • player count in certain situations
  • players in weird poses when the are still joining- the first objective that can now spawn in a random place max 1km from a crew
  • chat colors
  • drinking and smoking from the FPP view- joining empty lobbies in certain cases- reloading animation to match HUD bullet count
  • player's dead chest to better snap and sail on ships
  • no damage of AOF explosions in certain cases
  • no perma damage indicator (lower HP bar) in certain cases
  • bamboo damaged roofs that could make players stuck
    Added popup when player's GPU has no required Shader Model 5.0
    Added option to stop using medkit when climbing, fixing ships, using wheel and cannons

Livestream during Steam Game Festival

Just a quick reminder that the Steam Game Festival starts on Wednesday the 7th and we will be playing with you and streaming the whole evening!

You can find us here on the Treasure Royale page, the festival's event page as well as on one of the in-game Galleons!

Arrr!

Free Week during the Steam Festival!

Hello guys,
today we bring several announcements about the upcoming release of Treasure Royale!

Stream on Steam festival


First things first - another Steam Festival with free demos is scheduled for October and we take part in it! Don't miss the opportunity to check how the game improved since June and what you can expect from the 1.0 version!

You will be able to join us and play together on one of the servers almost anytime during the week, or simply watch our Stream here on the store or on the official festival page.

Celebration of the International Talk Like a Pirate day!


We couldn't miss that. In Treasure Royale, along with the standard VoiceChat available for everyone, we've added a double Command Wheel for those who are not happy with their pirate voice or just want to mark something quickly and inform every other team pirate.

[previewyoutube="mR4ZTvXaOIE;full"]

By the way, during the Steam Pirate Sale you can grab the first Out of Reach survival game with a really nice discount ;)