Female model includes face, skin and hair customization
Male starting gear will be remodelled by the next update to better fit the new pirate theme
Removed old 'Harness' item as a first level of bronze and bone armors
Added missing 'Bronze helmet II' and 'Bronze helmet III' items
New sets of animations - recreated old ones and added new ones, among others:
Hit, smash and slash animations for better 1v1 duels
Interrupt anims when weapon hits the target
Impact anims when targeted character or a shield receives damage
Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
Added reworked move animations including diagonal directions for walk and run
Layer-based character animator to make adding more animations possible
From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'
Decal blood system - stage 1
Remade blood sprays when slashing opponents
Added prototype blood stains on body, clothes and parts of environment
Works on these damage effects will continue also in the next updates
Flintlock pistol
Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
Pistol requires gunpowder to shoot, has long loading times but high range and damage
Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps
Added and improved sounds
Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
Added storm and rain ambient sounds to the volume bars in the sounds options
Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates
Private/Local server:
Added an in-game option menu for local servers to customize server rules and modes
Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
Added option to wipe server data from the web console and in-game Escape menu
Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
Added Creative mode - which makes it possible to build and craft w/o resources
Fixed local servers that could be started only from the 'Servers list' menu
Buildings' decay system for 'Local servers' is now disabled by default
Gameplay:
Added gold coins as a reward for a clan that won the weeklong territory claiming event
Added mouse scroll between TPP and FPP view
Improved zoom dynamic and aiming effects when using range weapons with RMB
Added TPP spawn camera as a default option and shortened respawn animation
Other fixes and improvements:
Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
Possibility to rotate and zoom in/out in the customization window by mouse
Fixed perspective view issues in the character's customization scene
Known issues:
- Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:)
- Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix
If you happen to find any bug, especially related to this version, please let us know at feedback@spaceboatstudios.com. We will be working on including every possible fix in the next update.
March 2017 patch
Hi guys!
Just to keep you updated, we want to post an announcement and let you know what's coming in March to the world of Out of Reach and why it takes some time:)
As usually, we've made a lot of backend work, including in-game local server settings and the first part of the 'Creative mode' for those who want to play alone as a rich pirate-builder.
For the rest of you, we are still working on Ms Pirate, that's how she looks now:
Since we need to make all the modelling and rigging for her, we've also decided to remake all the animations and placeholder-armors for a man. Here is how he moves now in the new bronze armor:
Improved hitboxes from the previous updates, reworked block with shield positioning and possibility to swing swords from all the sides with different animations should greatly improve melee combat. If it's not your thing though, the shipwreck-searching feature should be coming soon to let you find one of these:
Last but not least, for close and long-range combat experience, we will be adding 'impact' animations to make fighting more realistic as well as wounds:
Works on all these features are pretty advanced so you can expect the new 0.28 patch and the full changelog soon!
Changelog 0.27.0 - Bunch of UI fixes
Thank you all for sharing your feedback on the new Area Control mode! Here's the first patch to improve the experience in the new UI windows:
Area Control / Claim territory hotfixes:
Fixed incorrect scaling of territory area flags in the UI territory map
Fixed wrong positioning of territory area flags
Fixed incorrect algorithm of the Area Control week summary
Fixed up/down arrows in the clan ranking UI pages not displaying correctly
Fixed tooltips visibility issues on the territory map
Fixed territory map FoW hiding flag icons partially
Fixed javelin UI items causing weapon slots to break in certain situations
By the end of the day tomorrow, the first winners who gathered the most flag points will be announced and given a new clan rank. If you have any thoughts on the new mode already or think we should add something more, let us know in the comments or feedback@spaceboatstudios.com!
Changelog 0.26.0 - Area Control is live!
Area Control aka Territory Claiming
The new Area Control mode is live on the official Standard and PvP servers! For more about it go ahead and read the previous announcement: http://steamcommunity.com/games/327090/announcements/detail/579113052937165570
Gathering bonus
New features involved in the Area Control mode coming to Standard and PvP servers require a new season to start along with it. What it means is that constructions and bases built by players on these particular servers will have to be vanished.
However, in order to jump-start a new journey for everyone we would like to announce a Gathering Bonus to every resource available on the islands. Together with weapons and tools that remained in every character's inventory and possibility to get additional 25-50% bonus from conquered flags, we hope that everybody will get a smooth beginning of the new inter-clan competitions.
Other fixes:
<*> Fixed issues causing frame drop every 10sec in certain situations
<*> Updated player spawns and logic behind it to better support servers with lots of constructions
<*> Fixed problem with unlocking of achievements when 2 quests are completed at once
<*> Fixed quests scheduler making lags on servers with more than 20 players
<*> Fixed steel pickaxes disappearing from in-game FPS view in some cases
<*> Increased door durability and disabled option to salvage doors
Translations
If you wish to help us translate text lines of the new mode and other features into your native language or you just found a bug in translations, come and join our project in Crowdin and help to make Out of Reach available for broader audience!
Patch v0.26 - Area control mode!
The long-awaited patch has reached its final tests and will be out this Monday! Along with usual fixes, we will be finally releasing a new game mode to spice up the gameplay. That's what you can expect to arrive to the official Standard and PvP servers later today:
Territory Claiming in a nutshell,
all the players from Standard and PvP servers will be able to find one of the 12 flag masts while cruising through the archipelago.
Every flag mast is dedicated to one territory.
By claiming it, player's clan gets bonuses to gathering and starts to collect flag points that consolidate clan's power on the territory as well as help them win a week-long round.
After each round, clan that gathered the most points gets a new rank and will be honoured in the clan ranking.
In details, first of all you will need a clan. You can be invited by a clan master or make your own by building a base with the Builder's desk. Next step is to claim your land by hanging a flag on the mast. There are 12 flag masts on the islands, one for each region - the more you conquer, the more points you get.
If you happen to find a free mast, all you need to do is click "Claim territory" button to hang a flag and enjoy becoming the Ruler with bonuses to gathering. If the land is taken, you can still claim it by becoming the Conqueror. This way you will get 1 point per minute and make every other clan lose a point.
Beware of other clans. Whenever a member of another clan claims a territory that you fight for, you will start losing points and chances to become the Ruler.
Clan loses points also when a member dies (30pts in each territory ruled or conquered) or clan's Builder’s Desk gets damaged (0.25 per building component in each territory ruled or conquered). This way trying to take over a protected flag or running a big base becomes a challenge.
Clan ranks
By the end of a week, when the round ends, a clan that gathered the most points becomes the Ruler of the week and gets a new rank on their clan flag under the emblem. All the points and progress reset as well, clans can start the competition again.
New UI: Territories
Accessible from a standard "book" UI (tab under the map)
Shows a counter till the end of a round
Has a list of all the territories and their current status
Each territory can be clicked to show the details
New UI: Territory details
Contains the same information as the UI on the flag mast mentioned above (Flag window)
Shows who rules the land, how many points has gathered and what bonuses acquired
Shows who is trying to conquer the territory
Lists out all the other clans that wanted to rule this land
New UI: Clan ranking
Accessible from the 'Territories' window
Shows a counter till the end of a round
Shows current clan ranking with gathered points and a clan that won the last round
New UI: Territory map
Accessible from a standard "book" UI - map tab
Shows a counter till the end of a round
Divides the known (discovered) map into territories
Territories get the color of the current ruler's flag
Flag icons indicate the place of the flag masts as well as the emblems of the current ruler and conqueror
Like many other features and improvements, also "Area Control" mode will be released in a beta version, which means we stay open to suggestions and will continue to improve it if we see the need from our community.
Important notice: Along with the new mode and game changing features, we would like to announce a new season and a fresh start on every official Standard and PvP servers. Because of that and other technical aspects including changes to the islands, buildable areas and mechanics, we are going to wipe the official Standard and PvP servers of all the constructions. However, your characters, clans, inventory, equipment, progress on PvE, private and local servers will remain untouched. Lastly, to jump-start your new journey we will start an event of increased Gather Multiplier on the refreshed servers.
New features require lots of text to read and not everybody speaks English. If you wish to help us translate Out of Reach into your native language, we would be happy to invite you to join our translation project on Crowdin: https://crowdin.com/project/out-of-reach
Thank you for your support and reaching the end of this too long announcement,
Space Boat Studios team
Changelog 0.25.0 - Reworks and Improvements
Reworked melee fights mechanic
Legacy collision system has been turned off, the whole logic behind it is now on standby and will be triggered when all of the other features won't do the job
Players' weapon fires sphere of raycasts when it's used to deal damage in order to find exact point of collision with another player
Impact particles show up in an exact place where they should be
New set of body colliders prevents players from inserting their heads or arms inside other players
Due to above mentioned changes player bumping and other kinds of moving somebody upwards with a head or a shield is disabled
Melee fighters can stand now not closer than 50cm from each other so hugging is no more allowed but fights will look much better
New quests
9 more (and 10th to come) 'advanced' quests in the Survival guide
9 more (each for every quest) Steam achievement to unlock
New quest or sub-quest will be completed automatically if its task was finished before the quest started - it's now possible to complete quests in different order
Quests can be clicked to see what were they about and how to do these tasks again
Reworked item management
Added arrow and projectile statistics to the Book UI tooltip
Pirate's set, bronze pickaxes and steel items are available to repair now
Item durability starts to decrease when player hits building element, furniture or ballista
Added durability to shields (can be destroyed by other weapons now)
Added visualization of weapons and shields being destroyed
Armor stats as well as weapon damage depends on quality/durability level of the item, which means:
The item has its starting stats described by Damage and Durability
The item lowers its Durability when player uses it to fight, gather etc.
From now on, the Damage stat will also get lower along with lowered Durability
Damage stat can drop up to 50% of its previous value
Fixes and changes
Rewritten loading screen (and new backgrounds - work in progress)
Improved anti-speedhack to better skip false positives
Clan members' permissions are now editable to prevent rare organisation issues
Pirate merchant sells smaller amounts of wood and stone for a lower price (100pcs instead of 1000)
Fixed arrows passing through bronze window shutters
Fixed wrong building snapping when trying to place a boat on deep ocean
Fixed verification of integrity of the game cache (using Steam) which could cause deleting game progress on local servers
Fixed sound of burning buildings (now ends when building gets finally destroyed)
Fixed changing game resolution to affect loading screen as well
Fixed Torch holders' fracture materials
Local server problems: If you happen to have issues with your local or dedicated server, please let us know on support@spaceboatstudios.com
Your issue is most likely caused by the early version of the 0.25 patch and we will be able to fix it.
Changelog 0.24.0 - Items and FPS repairing
Optimized:
Boat floating to increase FPS on the most urbanized servers
Biom detection to reduce CPU usage
Other players' steps sounds to reduce CPU usage
Input keys handling
6th sense to increase overall performance on low-end specs
rendering when more than 30 000 building components are in the visibility range (Leonarchia server issue)
Auto-run
Press X to toggle automatic running
Press W, S or again X to disable auto-run
Item Repairing
Hover on an item in your inventory to see repair costs
Press G to repair while standing next to your Smithy table
Costs are reduced according to player's Crafting level
In the next patch: damage level affects weapon and armor stats
Changelog 0.23.0-2 - 6th sense
Hi! Today we've got a pack of fixes and previously promised 6th sense in beta version. We still want to tweak and change the way it looks so your comments are awaited.:)
Quick drop from inventory
drag icon outside the UI window to drop it on the ground
Pirate's 6th sense - Beta
Press Alt to activate
Sense makes 'gatherable' objects glow
Visual effects will be tweaked in the final version
View distance will extend along with certain skills in the final version
Fixes
Fixed item stats tooltip not working in wooden chests
Fixed bonfire not extinguishing when raining
Fixed player's nick label not disappearing in certain situations
Fixed missing new fire particles for Wooden platform component
Reduced loading times to servers with big amount of building components
Upcoming major updates
Hi guys,
today we want to share with you our main roadmap for the upcoming patches. Let us know if you have any additional ideas for that, especially regarding the last point, thanks!
Current Top 5 biggest add-ons requested by players that will come along with the next patches:
Island claiming!
When you really want to settle down and a big base is not enough, you may want to claim the island as yours. Look for abandoned fortifications and use it's masts to stick your clan's flag on top. The longer you own the spot, the longer it will take to depose you.
Old stronghold
Of course, owning certain areas means bonuses for every clan member, for instance faster gathering.
Female pirates!
Start over or just re-customize your character - this time as Miss Pirate. Use the creator to choose skin color, hair style, age and every single detail of the face.
Customization window
Improved 6th sense!
As a proper pirate you should be able to smell goods and treasures from a long distance.. or at least know where to find basic resources to survive. The 6th sense mode together with compass will let you do that to improve gameplay's dynamics.
6th sense turned on/off
Gunpowder!
Since the pirate traders found out where your archipelago is, they won't stop on selling clothes and resources. Gunsmith is on his way to equip you with new kinds of long range weapon. Nonetheless, as you can see in the pic below, we still want to keep the gameplay balance and stick to the single-shot, flintlock pistols.
Pistols and cannons
Although handguns are meant to serve the way bows and crossbows do, the medieval cannon will surely be too heavy to carry, that's why you can expect new means of transportation in the near future!;)
Battle mode
(Experimental)
Here we need a brainstorm and your thoughts about it. Battle mode is dedicated for those who like fast-paced deathmatches. Right now we've got some sketches that can be framed in a few points:
1. All the players start together in gliders during storm (some kind of an escape from sinking ships)
2. There's a special island to land on
3. The flood or tectonic events make the island sink slowly (and the level of surrounding water rises)
4. Players need to search old pirate villages and shipwrecks to equip themselves, build shelters and fight to be the one who survives the longest
Changelog 0.23.0 - Crate of fixes
- Trees have now their own Chop Points instead of Wood Amount which means the better your tool to harvest the more wood you get. In previous versions better tools only caused faster tree chopping.
- Fixed abuse to place Chests and Beds inside cliffs
- Fixed bug that allowed players to place Foundations over Foundations
- Fixed possibility to build Builders Desk inside Cliffs
- Fixed building Diagonal Walls between Diagonal Poles
- Fixed building Diagonal Poles next to straight Wooden Walls
- Added Jaw Size to character customization
* Every player will be able to re-customize his character because of this improvement
* The code and UI is ready for a female character but we need to wait for her to the next update. The same for hair shaders fix
- Updated ingame tips along with welcome tip and information how to close it
- Added 'Reset key bindings' confirmation question pop-up
- Fixed 'Local server' button tooltip not disappearing
- Updated crafting UI: Click on required component that is needed for crafting to go to its crafting page
- Fixed impossibility to destroy upgraded buildings with ballista siege projectiles
- Fixed rare case when Local server data corruption made it unable to start
- Further improvements of boat destruction