Hi guys! This week we want to present you with a bunch of features that will improve your everyday life on the islands as well as fix issues that came up in the discussion section recently. Let's start with a new way to spend your precious gold coins!
Pirate merchant:
appears in a ship between islands every few hours
is visible on UI text notification and the map (M)
players can swim to the ship when it has rolled up sails and climb the ladder
trade your gold coins for goods and armors
right now one pirate is available on the deck and ready to trade
other pirates with different kind of weapons will join in the next updates
New model for glider
better looking and optimized "pirate glider"
Tip for newcomers: Craft glider parts and build glider launcher to take off. Press RMB to aim and LMB to throw a rock
Server modes and connection
Option to start a local server from the game client (a.k.a 'Single player')! The long awaited option is finally there. If you feel like gathering and building on your own you can click the Local server button in the main menu and let Out of Reach establish a new game just for you and friends from your local network.
Dedicated server in form of Steam Tools
Here's a much more convenient way to host a server that is visible to everyone! If you didn't like the way it worked last time and don't want to install third party programs, try our dedicated server directly from Steam Tools tab! More info: OoR-Dedicated server
Added main menu servers filter: 'Without password'
Default servers sorting is from now by players count
Added pop-up tip when joining private, non official servers
The number of active official servers has been carefully checked and will be adjusted soon
Burning and destroying
Fire particles update (bonfire, torches)
Base burning updated - new flames and fire propagation, optimized burning times
The boat breaks into pieces when burnt or rammed by pirate ship
Increased bow range and arrow speed by 30%
Fixed impossibility to destroy boats using siege weapons when player stands on a boat
Fixed server stability issues after burning boats with players on them
Others
Changelog 0.21.0 - Further optimization
Hi!
This week we keep continue to increase stability, platform support and average FPS on all the servers including the most populated ones with tens of thousands building components. Although big clean ups, engine migration and rewritings may not be seen at the first sight, they are essential for keeping regular updates in the next months.
Here's the complete list of v0.21.0 changes:
2x faster ladder climbing
Added missing information about armor piercing of javelins in tooltips
'Visited servers' filter in main menu - shows servers that were played during last month, latest servers first
'Favorites' filter in main menu. Click stars next to server names to add them to the list of Favorite servers.
Increased boulder thrower trap base damage
Decreased stone axe and spear rope costs to 1 linen rope
Unity engine upgrade to 5.4.x. involving lightening changes, better support for low end machines, dozens of backend improvements
New mine ores textures to increase ore visibility
New building component: Noticeboard - attach it to wall or big poles to write a message for other castaways
Option to repair damaged building components, default key: G
Updated and optimized textures and meshes of destroyed wood and bronze building components
Animals won't attack ghost/not-existing players any more
Additional HUD tips - icons and repair costs next to the crosshair + description of keyboard keys needed for certain actions
Fixed mouse sensitivity issues
Lava damage works also when player crouches
Fixed regression: No information that doors are indestructible when attacking with wrong type of weapon
Added HUD info about repair costs reductions
No more need to hit building components "from top swing" to destroy them (due to previously added HP)
Increased bronze and steel doors durability
Fixed lack of sounds and particle effects on volcanic building elements
Changelog 0.20.0 - Reworked mechanics
Hi guys! This week's patch contains lots of performance-oriented improvements that we had to test on the Alpha server for a couple of days before the final release of 0.20 version. All the changes that are visible from players' point of view are listed below, enjoy!
- New wooden and bronze building tier
New optimised models produce up to 50% less Drawcalls on Level of Detail 0 which should result in better overall performance
New, merged textures will be easier to process and adjust
- Building elements durability
All building elements as well as boats, trebuchets and ballistae have Durability stat now
(removed dice roll when attacking building elements)
Durability for building elements depend on origin of its raw material (wood is the weakest, volcanic the strongest)
Most building elements have their own damage visual presentation (usually 3 damage dependent levels)
Trebuchet can destroy boats (with 5 hits / 8 hits for steam boat)
Standard ballista projectile can damage boat, balista and trebuchet (~1/7 damage comparing to siege projectile)
- Added missing building elements:
Volcanic triangle foundation
Volcanic jamb
- Ingame detailed graphic settings
Game launcher (splash screen) removal, key bindings available in-game
New graphic settings for Water
- Particles update
Updated projectile particles/visual effects
Updated weapon particles/visual effects
Updated steam rafts smoke particles
- Fracture for Volcanic elements
New and optimized destruction of the volcanic tier buildings
New optimized destruction will be also applied to every other building element in the upcoming patch
- Other:
Increased stamina regeneration rate by 30%
Tooltips with item statistics (currently for weapons and armors)
Changed trebuchets and boats burning time - 4 seconds to take burning torch from them before they ignite
Autofire for Volcanite rocks (hold LMB to gather)
Bags detection by sense (press ALT to look for gatherable items)
Fix for server parameter 'gathering multiplier' that didn't work for obsidian
Fix for problems with whisper to players that had ' ' character in their nick
Fix for lava damage in specific situations
Fix for rare issue with infinite loading screen
Fix for ghost sessions causing server instability
Known issues from the new graphic assets:
- Some shadows and building elements may appear too dark/bright in specific time of the day.
After another performance and profiler run we will get back to graphics. The main goal for upcoming weeks is to improve FPS on large servers with more than 20k building objects.
Trello From now on, apart of the Steam discussions, we will use Trello to post features and bugs that we work on. Use this link https://trello.com/b/JHpO4cBQ/out-of-reach-short-term-roadmap to check what's coming in the next patch.
PGA trade fair If you want to meet us in person - we will be available on Poznan Game Arena! Look for our stand in the Indie zone during the whole weekend from 21 - 23 October.
Changelog 0.19.1 - Midweek fixes
Armor piercing as a new stat
Visible in the character/inventory tab ( I ) next to damage stats
Means that in most cases e.g. blunt weapons will inflict more damage on armored enemies and less on naked survivors
This way players should equip proper gear against each enemy
Fixes:
Fixed missing sound of volcanite gathering
Trees give 1 additional wood per hit
Increased chance to gather obsidian from 1% to 5%
Antycheat for rare issue of invisible players (server will freeze such players until relog)
Obsidian arrow inflicts proper damage
Fixed damage presentation (in the character tab) for different types of bows
Poison ballista projectile poisons 8m radius area for 5s (instead of 5m radius and no duration) and costs 3 poisons instead of 5
Possibility to place piles on triangle foundations and burn them down
Changelog 0.19.0 - Volcano island!
Hi guys! Here it is another promised update with long-awaited new items to craft and areas to explore! As always, everything from item stats, gameplay changes to graphic assets wait for your feedback and will be adjusted along with the new patches.
Changelog 0.19.0:
New island!
Another big terrain to discover and explore
New volcanic biom
A big place to gather new kind of resources and build a hide out
Still under construction: volcanic cave, underwater plants and satellite islands
Wildlife and additional points of interest will be added soon
New resources
Volcanite and Obsidian
Hit cooled volcanic rocks to gather Volcanite and gain a small chance to gather Obsidian
Collect resources to upgrade buildings and craft new weapons
Volcanic building components
Wall, Diagonal wall, Window, Battlements, Diagonal battlements, Square foundation
Volcanic components have 75% chance to withstand siege attack
Missing elements and Level of Detail groups to increase performance will be added soon
Volcanic elements produce half the amount of drawcalls meaning that the way they are made will be also implemented into other components soon and should increase framerate on highly urbanized servers
Missing volcanic components will be added in the next patch together with the new ones
Obsidian items
Axe, Mace, Javelin, Arrows
Inflict more damage than most other weapons
Have lowered durability (2x lower than stone) or chance to regain (when using arrows and javelins)
Sense / Recognition of resources
Press ALT to highlight gatherable resources within small radius
This is experimental feature which should help new players with resource gathering (please give us your feedback)
Armor durability
Each hit received cause slight damage to the armor
Visualization of damaged equipped items on HUD
Random armor elements are NOT destroyed on player's death anymore
Keys / gamepad remapping
Works from the in-game Escape Menu now. Press ESC while playing and go to Controls to check or change input keys.
Fix for problems with building panel closing when gamepad was connected
Fix for problems with screen rotating around when gamepad was connected
Bugfixes and minor changes
Fix for '3rd arm case'. Additional hand with weapon should not be displayed as the 3rd hand anymore
Fix for tiger animations (run and hit)
Fix for a case when foundations built on cliffs near water blocked caves' boat entrances
Fix for footsteps sounds (sometimes wrong sounds were played on different surfaces)
Fixes for build element names and descriptions (mostly in the upgrade panel)
Bronze doors can't be destroyed with stone or bone weapon anymore
Steel doors can be destroyed only with steel weapon (and siege) now
Speed of run and walk has been increased by 10%
Opening of chests on docked/moored boats is only possible by players that have rights to given building (on which mooring bollard stands)
Increased gather time of plants on fields and inside flowerpots
Much better terrain visualization on DirectX 9
Optimized net transfers of animals that should highly improve latency on slower servers
Changelog 0.18.1 - Feedback fixes
Changelog 0.18.1: Feedback fixes
Thanks to your feedback which we received after the latest update, we are now able to release the following pack of fixes:
- Fixes and changes * Fixed disappearing hair after death while wearing a helmet
* Increased chance to destroy treasure chests
* Decreased gather time from 2.5sec to 1sec
* Fixed player's gear being wrongly displayed after set switching
* Players that completed the last quest now have possibility to complete it once again in order to get "Fire in the hole" Steam achievement
* Fix for not working achievement "Fire in the hole"
* Fix for wrong distance calculation in travel achievements
* Fix for raining days lightening (they are brighter now)
* 66% brighter nights (let us know if it's OK or too much)
* Lantern reloads and burns properly after set switching (pressing Q)
* Player who enters ocean with a torch does not swim with an additional light source anymore
* Underwater light depends on the day/night system
- Chat: * Option to scale the chat window (Main and ingame options menu)
* Joining a channel switches current channel to the new one (instead of just adding it to the channel list)
* message count notification does not count player's own messages
* use up arrow to repeat your last message
- Ballista poison projectile: * requires poison from plants instead of bronze
* Area of Effect - normal damage to the target and poison effect to the area around
Changelog 0.18.0 - Steam cards and character creator!
Hello guys!
Today we release the first part of the upcoming series of updates and new features that we prepared for August. Here's the v0.18.0 Changelog and a little sneak peek of things that are currently under development:
Steam cards, badges and icons!
Finally! After all these months of developing, when the core features of the game are ready, we are happy to announce the first pack of 8 Steam Cards featuring some of the most memorable gameplay moment. Additionally, you will be able to collect badges, chat icons and Steam page backgrounds.
Character creator
Something that we've been working on for a long time is finally here!:) Now we give you an option to scale, move and rotate every detail of your character's face including skin color, hair and beard. Another types of mustache and haircuts will be implemented soon, let us know what else you would like to see!
* Choose desired skin and hair color when joining a server for the first time
* Adjust face details
* All the adjustments will be stored locally and load as default when player enters customization on a new server
* Keep in mind that we will keep working on textures and adding new haircuts and beards:)
New chat
This is the first iteration of the new chat, reworked to support clans and groups better. From now on you can change channels, create new ones, see who's online and navigate easier across the other functionalities. Another pack of chat features will be added as soon as we receive your feedback!:)
- Press T to enter chat
- Use it the standard way as before or open Player and Channel list
- Click on player's name to whisper
- Click Commands button to see available commands
- Enter or create channel using 'Join:' input line or '/join' command
- Don't hesitate to write in the comments your ideas on how to improve chat
- UI graphics will be improved when the work on chat features is finished
The Lantern Just dry facts:
- Requires Bronze and Fat to craft
- Gives 40% more light than torch
- Uses 1 Fat to burn per hour
- Can be refilled using Right Mouse Button
Ingame options From now you can adjust the graphical options and reset game tips by pressing Esc while playing. Possibility to change controls will be added with the next updates.
Fixes: - Poison lasts 22.5sec instead of 15sec
- Nights are 15% shorter
- Bags don't disappear underground
- Steel hammer crafts 2x faster (on Anvil)
- Animals don't gather at one place trying to reach their own goals anymore
- Fixed AI crashes in specific situations
- Fixed map positioning in the book menu
Main features that we are currently working on:
All of the below will be added to the game within the next few weeks as parts of August updates.
We get a lot of feedback from players about the building system and ways to improve it. We've made a list of all the requested building components and will work on implementing them together with the new volcanic tier.
These rare items will be available only for castaways who managed to find obsidian far away from the main tropical islands. Let us know what else you would like to craft using materials from volcanic islands!
After poison arrows, it's time for poison ballista projectiles and traps. We hope that 'Area of effect' damage will add a twist to both attacking and defending of the bases.
Underwater life
The treasure hunting feature is going to expand underwater. Castaways will get a chance to find maps for level 2 treasures and look for them both on islands and deep under the ocean surface. Chances of finding rare items will also be adjusted.
The new island
The works on improving overall performance when adding new terrain to OoR head to the finish line. Also biom design, economy and brainstorm part is almost completed. What it means for players is that you can expect the new islands ready to explore soon!
Changelog 0.17.0 - Javelins
Hi guys! Here's the mid week update mainly focused on the early gameplay balance. Stay tuned for the bigger ones in July and as always please report any new bugs and post them in the Steam discussion or down here, thanks!
Javelins
First two versions: wooden and steel (the next upgrade will come together with a new, "gatherable" material in July)
Require less effort to craft than a bow to let players hunt from the first minutes of the gameplay
Possibility to regain thrown javelins (75%)
Possibility to stack up to 5 javelins
Steel hammer
Forging on an anvil requires 2x less hits
Tutorials:
Another pack of 17 tips and hints to make the first steps in the world of Out of Reach easier
Tips will pop up whenever player is about to use the game's feature for the first time
All tutorials need translations, if you'd like to help us translate, go ahead and join the Crowdin project: https://crowdin.com/project/out-of-reach We would like to include in the game's Credits everyone who translated more than 20% of the lines or filled a part of our Wiki so please let us know if you would like to be mentioned there: feedback@spaceboatstudios.com
Other:
The last used IP and port number stay in the blanks
Fixed option to repair a ceiling that holds stairs on its frame
Fixed the way weapon changing is triggered - please report if you happen to have "three arms" in FPP view again
Changelog 0.16.0 - Pirates!
Changelog 0.16.0
- New torch holders * Press E on a torch and pay 1 Fat to ignite
* Upgrade torch holder into lantern using Upgrade panel [F6] and let it burn 3x longer
- Tutorial * First set of in-game tips for the new players
* Lots of new lines to translate :)
- Upgraded swimming * Sprint in the ocean - press shift to increase your swimming speed
* Lower stamina drain while swimming
* Higher damage when swimming with no stamina
* Possibility to use TPP camera
- Underwater world - part 2 * Possibility to use UI while diving
* Possibility to gain materials from crocodile corpses underwater
* Reworked underwater terrain
* Everything ready to start planting underwater plants, coral reef etc.
- New loot in treasures * Small possibility to find pirate's armor set: Boots, Pants, Jacket, Vambraces
* Underwater treasures coming soon!
- Admin tools
* All players are now visible on the map
- Main menu
* Option to enter custom IP address when choosing a server
Fixes: * Fixed salvage of upgraded building components
* Fixed missing salvage for a tripwire and glider launcher
* Trap defuse gives 1 flax rope back
* Autofire available when forging on an anvil (hold LMB)
* Upgraded anvil's hit boxes and raycasts
* Fixed game freeze when glider launcher gets destroyed while launching the glider
* Reworked fall damage - now grows exponentially
* Fixed wrong quick slots positioning on different resolutions
* Fixed game freeze when player uses /killme command while respawning
* Fixed torch holder's colliders
* Fixed disappearing arrows icon when trying to merge 2 different arrow types
* Using the Use key 'E' is now disabled when Upgrade panel 'F6' is opened (could lead to unwanted resource loss)
* Fixed trebuchet initialization (0.15.0 regression)
* Grass and bushes disappear properly when placing trebuchets on them
* Fixed player count in certain places of the main menu
* Fixed textures of the cut trees
* Fixed 'Detail distance' option in the main menu
* Fixed cave entrances visible from very long distances
* Fixed animals' animation freezes
* Fixed damage from animals when player still tries to log in
* Fixed damage from animals while respawning
* Fixed not always working weapon sets [Q]
Due to game engine updates:
if you had to use the "0.15.0-5-crash-workaround" branch to run Out of Reach on your computer, please change it to "crash-workaround"
Changelog 0.15.0 - New AI and ocean!
Finally the Beta tests of the new patch have ended! We've taken our time and managed to fix all of the issues you could have experienced on the Out of Reach Alpha-1 test server. The new features should also work properly on the older, low-end configurations including DirectX9 and previous versions of OpenGL. As always, please let us know if you find any new issues that can be fixed along with the next patch.
Here is what we've prepared for the new version:
Changelog 0.15.0:
- New models of the starting weapons
Chipped stone
Stone axe
- New, reworked AI for animals Animals:
have greatly improved pathfinding
can go everywhere they want if it's not too steep
avoid rocks, cliffs, narrow passages, buildings, other animals etc.
keep distance from newly respawned players
stop to chase when players get out of their territory
keep distance from predators (doesn't apply to other carnivores)
run away from players if they can't win the fight (e.g. from shooting bowmen on towers)
can see and smell players (smell works on smaller distances but also behind animals)
will try to scare off players that they see or smell before attacking
can stop chasing after 15sec (if they can't catch a player)
return to use the old AI system when server crashes or doesn't work properly
are very susceptible to improvements, new features like a fear of fire should come together with the new patches
- New interface
Heads-Up Display: Different design, same functionality
User Interface: Achievements and skills window moved to the 'book menu'
- New ocean
Reworked shaders and the whole new way the water is being rendered
Ocean finally reflects the Moon
Possibility to dive (use C and SPACE or A and D keys)
What we are going to work on:
Better shoreline
Underwater life
Underwater features like hunting, treasure finding
Improved physics
- Other:
Trebuchet's counterweight issues
Fixed duplicated trees and bushes on the same position
Change the way light affects environment (many minor changes to ambient light, shadows, occlusion etc.)
Fixed issues with respawn animation
Fixed icon issues when splitting and dragging items
Increased swimming speed by 30%
Menu option to turn on/off terrain reflections on water
Better animation of boulders thrown from gliders
Fixed grass that wouldn't cut when placing foundations on it