Hi everyone! Here are the (late) patch notes for last week’s update! We’ve gone through many things along that week, so please forgive for taking so long to post this. As usual, items tagged as [COM] were changed based on community feedback.
Holidays update
Boxes of items in the game will have a new skin fit for the holidays. Well, at least for one of the things celebrated by the end of the year.
Improvements
[COM] An Accessibility Mode was added as an option in the game’s settings. This makes the game significantly easier, which might be useful for players with motor or mental disabilities, kids or for people playing at parties with new friends. This feature still needs some iterations to become better balanced, so any feedbacks on this during this week will be very valuable;
[COM] You can now pet the Dog when he is lying in his bed, getting him back on but without restoring his hunger (you still need to feed him, ok?);
Added 4 new rules to the pool of modifiers for Weekly Challenges, including the Secret Santa rule that fits this holiday’s theme;
Doors no longer get focused by aliens and can’t become dirty if hit by the shaft or anything else, really. It will only become dirty if the room becomes inactive, making that old design lock impossible to happen again;
Rebalance
The Dog now recovers much more from sharing food through family portraits;
The Dog will now leave his bed when he has recovered 50% of his bar. This means:
It will spend less time resting every time it gets hungry;
It won’t reach more than half energy without the player feeding him;
It will rest more frequently if the player is not feeding him;
It will get up more frequently when a player eats around him with portraits.
Interface
[COM] Any button can be used to join in on the matchmaking screen;
[COM] The settings screen now gets the focus back to the controller properly;
[COM] The currency change effect is now played in front of the current currency HUD, just as it should;
[COM] Fixed buttons related to the weekly challenges not becoming hidden once the countdown starts;
Bug Fixes
[COM] Fixed the issue causing the Dog to rotate and bark at the floor or at the sky;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
End of the Year Patch Notes 1/3 (v0.9.0b1)
Hi everyone! Those of you that follow what we post on Discord might already know this, we are working differently in these weeks before we leave for the holidays. The plan is to have three weeks focused on bug fixing, polishment and general improvements with a new version of the game being released every Friday (instead of Thursday). As usual, items tagged as [COM] were changed based on community feedback.
Improvements
[COM] Menu has a hard cap of 60fps, to avoid GPU overwork;
Tutorial
[COM] Fixed issue causing the tutorial text to break when players skip steps by breaking the tutorial texts into modules;
Some texts were changed to adapt to this new modular structure;
[COM] Some steps were also redesigned to be a bit more failproof.
Interface
[COM] The pause interface now gets the focus back to the controller properly;
The settings screen now gets the focus back to the controller properly;
[COM] The currency change effect is now played in front of the current currency HUD, just as it should;
[COM] Fixed buttons related to the weekly challenges not becoming hidden once the countdown starts;
Bug Fixes
[COM] Attempt at fixing the issue causing some recently bought items to never arrive;
[COM] Fixed issue causing the menu music not to be played;
Fixed issue causing the “change keyboard player” to always get inputs in the “other options” screen;
[COM] The Pumpkin Garden no longer bugs out its animation when disassembled while dry;
[COM] Fixed issue causing some objects to become “invisible” when returning after getting lost in space (they were only extremely small, though);
[COM] “VSync” and “Target Frame Rate” options are now properly saved and loaded;
[COM] Fixed shaft material flickering when it was both dirty and quarantined;
Fixed the alien stun effect not moving along with the alien;
Fixed issue that caused doors to sometimes stay active even though the room was not, resulting in it remaining clean and not spawning aliens;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
HOTFIX v0.8.10b2
Fixed the double spawn for items in that affected the “Item Madness” challenge;
Fixed the issue causing item prices at the shop disrespect the “Hyperinflation” rule when it is first opened;
Fixed the bug that prevented some players to press ready on the matchmaking screen when attempting to play the Weekly Challenge;
Fixed (hopefully) the issue that caused the Dog to get broken while trying to eat/drink something inside the fridge or on a table;
We couldn’t find out what was causing the items to keep going back into the player’s hands, but we implemented a check that will most likely fix that as soon as it happens;
The Dog now only drinks water from the bucket if it is really thirsty and will also become satiated with food for a while after eating too much (people were getting pissed off with our good boy and we don’t like that haha);
The “Item Madness“ challenge was rebalanced to reduce the chances for expensive items, so this week’s Challenge becomes, well, a bit more challenging;
Changed the color of the text that state the Weekly Challenge rules at the matchmaking screen.
HOTFIX #2 v0.8.10b3
Fixed issue causing the Weekly Challenge rules to apply to the tutorial;
Changed the image and the text for the patch notes at the menu.
HOTFIX #3 v0.8.10b4
Fixed issue causing a malfunction on the procedural generation of the ships, making all same sized ships be exactly the same;
Added the 144Hz option for target Frame Rate setting.
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space update: Weekly Challenges! v0.8.10
Hi everyone! How about some new challenges to bring more variety to the game? The weekly challenges are here and we are eager to see how many of you will manage to beat them. As usual, items tagged as [COM] were changed based on community feedback.
WEEKLY CHALLENGES
[COM] Many of you have been asking for additional challenges in the game. Some asked for new achievements, some for hardcore modes, some for infinite matches, but of all those great requests, the one we’ve been looking forward the most were the weekly challenges!
This is a special type of match that will bring a new combination of modifiers to the game each week, always in a large ship that will be the same for everyone who plays them. Every challenge will randomize 3 out of a pool of game modifiers that can make the game both easier and harder, depending on how well the players can adapt their strategies. Here are some examples of the modifiers:
Item Madness: Every item generated by either cleaning, cultivating, cooking or mixing is random;
Free Market: all prices at the shop are random;
Dirty Plumbing: buckets have a chance of being filled up with goo instead of water at faucets and sinks;
Many other variants that can be combined to create somewhat mind boggling challenges =)
Other types of challenges and those requests I mentioned above may still come in the future, but with the weekly challenges here, we now have a better structure to support them as they come.
CHANGES AND ENHANCEMENTS
Interface
[COM] You can now choose from the skins you have available before buying anything in the shop. This new option is available by pressing;
Bug Fixes
Fixed an issue that caused the game not to work properly when returning to the menu from the pause screen;
We didn't have much time to bug-fix this week, to be honest. We'll get back
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Accessibility Patch I (v0.8.09)
Hi everyone! This is a very important update for us and one that took a bit too long to arrive, but we are really glad it is here! This is the Accessibility update, part 1. As usual, items tagged as [COM] were changed based on community feedback.
KEY BINDING!
[COM] We lost count of how many times we though “damn, we need key bindings in the game asap” and how many people missed this feature during their playthroughs. Well, there is not need to wait anymore, because it is finally here! I’m going to briefly explain how it works, but most of it is just like what you find in many games out there.
The default controls are exactly the same as the ones we had in the game so far;
Players will be able to set keys for both keyboard/mouse and controllers;
Upon selecting the action you want to remap, controllers will ask you to release the analogs before actually pressing the desired key;
The step above will not occur while remapping keyboard and mouse;
The game will auto convert the new key binding to any other controller type you plug in;
Mouse can only be set as a button input source. There is no way to use it to set direction or to use in game interface yet;
Every interface and tutorial dialog will show the rebound key, according to the controller you are currently using (or at least the one used by the player 1);
We are very curious to see what other layouts you people come up with, specially for the keyboard!
CHANGES AND ENHANCEMENTS
Interface
[COM] Added a new screen for key mapping in the settings menu;
The game now automatically takes you and your current party back to the matchmaking screen so no one has to be invited again if you want to keep playing together;
[COM] Dutch and Polish languages now properly appear on the settings menu, as they were supposed to;
[COM] The loading screen image used to explain the alien goo and getting dirty was changed to better exemplify the situation;
Accessibility
[COM] Added an option to disable rumble while playing with controllers (thanks for sharing you experience with us KatherineOfSky, and sorry for taking this long);
If you want to know more or participate testing features before release, please join us on our official Discord Server .
HOTFIX v0.8.08b5
You change things, things explode and you try to put out the fire haha. I admit this fix didn’t come exactly hot, but it is here nonetheless!
FIXED the issue that caused players to get stuck when dying by dirt of hunger while interacting with appliances;
The Dog now takes a huge amount of time drinking water before it actually gets the Bucket empty. Good thing players won’t lose their water every time, but the Dog will be rendered useless for longer;
The Recycler will no longer spit out items back if it can’t recycle them for internet issues, instead;
Using the ping no longer causes the controller to rumble;
Fixed texture resetting to the default when players start disassembling an appliance but give up on doing so midway through;
Fixed TV textures and interface so they properly react to dirt;
Fixed the well known “Mickey” issue that caused some items to float close to players in online matches;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space update: Quarantine! v0.8.08b4
Hi everyone! We’ve got some exciting new content coming up in this patch! A brand new Alien type and a new spray to prevent dirt and spawns are the highlights of what we worked on in the past days. As usual, items tagged as [COM] were changed based on community feedback.
IS THIS A HALLOWEEN UPDATE?
The simple answer is.. kind of. We are releasing this update the day after Halloween, but we only actually realised it was that close when it was too late to fully commit to a Halloween event or something like that haha. But, not to tell you all we didn’t add anything related to the date, we have a carved pumpkin for you! Useful to.. uh.. scare anyone that wants to eat it? Go figure.
OH GOD IT FLIES
[COM] From now on, every alien can potentially transform into a more evolved and aggressive form. The Flying Aliens (we might give it a better name in the future haha) will fly around the room, spitting goo at players and eventually hitting appliances in the process. We wanted an Alien that would make encounters more diverse and thrilling, even for more experienced players.
So here are a few informations about this new enemy:
Any regular Alien might eventually turn back into a bigger egg and come out as a Flying Alien;
It flies over other aliens (duh);
It seeks out players in order to attack them;
After a period of anticipation, it will spit goo directly in front of it, also getting a small area of the floor dirty;
It can only be stunned by a Bucket of water or a Dog’s bark, but players can keep it stunned with the Mop once it is on the floor;
They run away from the Quarantine Spray, but only when the player is using it;
The longer you play a match, the higher the chances of encountering a Flying Alien;
WHO YOU GONNA CALL?
The bug busters? I guess.. Anyway, now the game has an awesome new way to deal with the alien goo and the spawns: the Quarantine Spray! It can be used to protect appliances from aliens, block doors to avoid spawns, make players temporarily immune to dirt or cause Aliens to flee from you while you spray it around like crazy!
It is also the first consumable item in the game, meaning every time you apply it somewhere (by holding down use the button, much like disassembling something), it will be gone forever! I mean, you can still buy another one at the shop, if you want to. And in case you want to make them interactable again, you can just wash the quarantine effect off with a water bucket and get on with your life.
Oh, and appliances on quarantine will become non-interactive but will keep working as they should. Passive buffs, for instance, will keep their effects on sprayed decorations. We hope you all enjoy this new defensive tool and make the best out of it!
WE SHOULD CALL THIS “DOG THE GAME”
And here are even more enhancements to the Dog that come with this update:
The Dog now drinks water from the bucket as long as it is close to it. Works pretty similar to the food on the floor, filing its energy, but leaving the bucket empty after a few seconds;
[COM] It also eats food in its pot as long as the pot is within range;
[COM] All foods will be entirely consumed when the Dog eats them in its food pot;
Family portraits now affects the Dog. It is part of the family, after all;
Added a slightly larger cooldown after each bark so it behaves a bit more like an actual dog;
CHANGES AND ENHANCEMENTS
Interface
[COM] The shop now shows who is using the shop by changing some colors depending on the player that is controlling it and by having an icon indicating the character as well. The player’s nickname is also shown in the new shop interface;
Dutch and Polish translations were added by the community;
Balance
[COM] Exercise bike slightly increases hunger on use. It is important to eat healthy before exercises!
Refrigerator can now hold 20 items instead of 7;
The Pumpkin Garden now takes longer to produce a single pumpkin, but lasts twice as long without water;
Lamps now taunt Aliens to run towards them regardless of the state the enemy. As long as they manage to get the lamp dirty, that effect wears off;
General
[COM] Unpowered doors now take longer to close back again on multiplayer matches, similar to the single player time;
The process of building decorations on the walls is now easier, specially behind other appliances;
Improved texture and animation for the faucet at the porch;
BUG FIXES
General
The Dog’s animations for adjusting the food before eating has been fixed on online matches;
Fixed issue that caused some player animations not to play when interacting with some appliances;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Patch Notes v0.8.07b8
Hi everyone! These past couple of weeks were mostly focused on both getting the game back to a more stable state (if you’ve experienced freezes and crashes, you know what I mean haha) and on acting upon ideas and discussions that came while showing the game at BGS 2019. As usual, items tagged as [COM] were changed based on community feedback.
THE WHALE IN THE ROOM
We know that this game could sometimes be pretty heavy on your computer. Many have experienced frame rates dropping while playing for a long period of time and, most recently, some freezes and/or crashes. Firstly, we are really sorry if this happened to you! As soon as we saw the bug reports on this we started investigating the issue.
The community helped a lot and we managed to at least notice a correlation between audio issues and the crash itself. The team, then, started working like crazy on optimizing Out of Space, something that would be good for the game, even if it didn't totally fix those problems. We still don’t know for sure what caused the crashes and the performance drops, but here are a few things we did as an educated guess-kind of bug fix:
We’ve updated our audio engine (FMOD) to a new version;
Players are now “audio listeners” to the game, something that should be working like this for quite some time, but we never managed to make work properly in the last version. This will make audio feedback more consistent and 3D audio work better;
Walking Aliens are now capped to send two “walking animation SFXs” at once, reducing the number of overlapping sounds that harmed performance so bad;
Players need to be a bit closer to a sound source to listen to it, something that also reduces the overlapping sound issue;
We’ve removed many checks that were processed every frame so the game eats less processing power at any given time;
Things that would grow in numbers through a match, the Aliens for instance, were optimized in a way that having an overcrowded ship won’t necessarily mean a 70% performance drop anymore :) The game still becomes a bit slower as more things are being processed and rendered on screen, but not as drastically as before.
Please, remember to tell us if these issues persist.
UNLIMITED POWER!
[COM] We’ve added a new item to the shop: an Outlet Extension! The idea is to allow players to expand a room’s range of possibilities and test out new setups for appliances. Now, theoretically, any room can become a 4-bikes-money-making-powerhouse or have several Pumpkin Gardens to be sure no one will ever die from hunger in that game. It is a pretty simple and easy to understand feature that increases the possible strategies for players.
MORE DOG FEATURES BECAUSE YES
I think we are pretty happy with where the Dog is right now, so we might start designing other pets instead from now on. Regardless of that, here are a couple of things we did to the good boy in this patch:
[COM] The Dog can now also eat food from the floor;
[COM] Now it now eats salad as well as other food types;
Now its boxes have a different model;
CHANGES AND ENHANCEMENTS
Interface
[COM] We changed the categories from a few items in the shop to better fit their requirements:
The Sink is now in the first tab, aside the Bucket and the Mop;
The Cleaning Robot is now in the electrical appliances tab, since it requires energy to work;
All the information balloons were reduced by 30% in size, due to some situations in which they would overcrowd the screen;
Now the first option in ship size is small (better for quick local matches, doesn’t change much for online games);
Hunger and Fatigue balloons reduced by 7% to make the colored “bar” clearer;
The control’s tooltip now works with every language properly (can be open by pressing zero);
Pause screen got a new title;
The Polish language was added to the game (thanks to the community <3);
Balance
[COM]
TEST* The values earned from recycling objects in the Recycler got rebalanced to better meet players expectations when playing. We are waiting for feedbacks on this to know where to take this specific balance, but for now the changes are:
Pumpkin value decreased from 8 to 4;
Salad value decreased from 11 to 8;
Cooked Alien value decreased from 13 to 10;
Alien value increased from 3 to 5;
[COM] The Sink doesn’t need power anymore, coming back to its previous state;
[COM] Boxes no longer take more time to be recycled than other items;
[COM] The Dog now eats salad as well as other food types;
Garden Pumpkins can no longer come as a random drop;
The Exercise Bycicle was added to the possible random drops;
We removed the random drops from the first room;
Becoming tired now slows players for only 10%, in oposition to the 20% we had before;
Enemies no longer run away from players that are not dangerous to them (like those who are not carrying a Mop or a filled Bucket);
General
[COM] The Shower was completely remade as an attempt to make it work properly;
The Refrigerator now changes its lights to communicate if it is powered or not, in contrast to just showing if it had some item or not;
[COM] The interactions with the doors now hold you in the opening animation to avoid accidental double clicks that would close the door again;
[COM] Players that join local matches after they began get a random character with clothes colored corresponding to the active controller (instead of always spawning as a blue beaver);
[COM] Cocoon now also indicates the Recycler as a possible solution in it’s balloons;
Now eating only requires a button press instead of holding it down;
Some appliances textures got reworked to have a better contrast with the floors;
Player Cocoons got a new texture that creates a better connection between the cocoon and the alien goo;
Trash bags have a new texture as well;
[COM] Boxes now have 3 different types: the common, the dog box and the energy box (for items that require energy to work). The second type is definitely our favorite;
BUG FIXES
General
Mop and Bucket balloons no longer rotate along with the models when they are dropped in the floor;
[COM] A new check has been added to the doors in online games in order to make sure they are synchronized;
[COM] Players that fall from hunger can no longer have items other than food given to them;
[COM] Fixed bug that caused the Recycler to have an indestructible item in it;
The Cleaning Robot no longer cleans the floor while being held by other players (I wish I knew this was a thing before);
The Cleaning Robot no longer breaks after being stored in refrigerators or tables;
[COM] Fixed issues where some players would not be cleaned by the bucket in the porch (again);
Fixed an issue that caused the “shaking doors” animation not to play right before the door closes (the duration of this anticipation was also increased);
TV can no longer try to give a discount for items the player haven’t unlocked yet;
Shaft now properly pauses along with the rest of the game in the pause screen;
[COM] Both the Dog and the Cleaning Robots won’t break anymore if the host leaves an online game;
[COM] The long doors no longer have a collider issue that enabled players to leave the ship through the walls;
The characters eyes close when sleeping and eating as they should, now;
HOTFIX v0.8.08b9
Fixed issue that opened all doors at the start of some matches;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
HOTFIX v0.8.06b7
If you haven't already, please check yesterday's patch notes to see everything that changed recently in Out of Space:
Fortunately, not many new game breaking bugs have come up since yesterday, so we could work on a few extra changes for the hotfix that will come up later today:
FIXED the issue where a recently bought bucket would not have gravity in it and would even block other boxes from falling on the porch (this was actually fixed yesterday);
The Exercise Bicycle’s money gain was decreased from 8 to 5 per tic so it remains a viable option for money but not the absolute best one;
Fruit now restores a little bit of hunger at the start of the animation to prevent players from passing out while eating;
TV’s smart discounts™ got rebalanced a bit to become even more useful;
Fixed an issue that would crash the game when trying to resurrect another online player in the recycler;
Recycling Cocoons will no longer get the floor dirty;
Fixed the issue that caused the bucket to get stuck in the sink after disassembling the latter;
A few texts were fixed to better describe items and systems in the game;
Some logs were removed from the printing list, which can improve performance for some players, specially caused by overuse of CPU and/or Disk;
AFK players will now be automatically disconnected from the matchmaking after 3 minutes without player input in the game (a timer will pop up a few seconds before that so everyone has a chance to stay in a lobby if that person is just waiting for others to join);
As always, if you want to know more or participate testing features before release, please join us on our official Discord Server .
Patch Notes v0.8.06b6
Hi everyone! In the past few weeks we’ve had a lovely increase in the number of players and, therefore, of bug reports and feedbacks. We also took some time to reevaluate our experience at PAX West and set some goals for this week’s patch! So here is what we’ve done and what will be available at Brazil Game Show next week! As usual, items tagged as [COM] were changed based on community feedback.
Screeshot from 闪球
COMBAT EVOLVED (PART 1)
Time and again we see ourselves thinking of ways to make the interaction with Aliens during a game better, because right now we feel like opening a room with two or 10 bug plays out pretty much the same. With that in mind, all of the following changes were made to make the act of dealing with aliens more impactful, interesting and challenging, although we still got some way to go on that front.
Now the Mop can only hit one enemy per swing;
[COM] Hitting Aliens now knocks them back a considerable distance in a somewhat variable direction;
Added a new visual effect for hitting aliens with the mop;
The Dog only stuns one enemy per bark, but only spends half of the energy he used to before this patch (it is still OP, though);
The Dog has a small delay between barks so it doesn't become a stun machine gun.
ABRA CADABRA
We’ve redesigned how the players interact with the doors in the game so they have more control over them and get less frustrated in general.
[COM] Doors can now be closed even in a powered room. They will remain closed or opened until the players interact with them again;
[COM] Opening a door automatically frees the players from the grip from now on;
Interacting with a powerless door while it is open will cause it to close, just like a powered one (just to be a bit more consistent);
[COM] Players can now interact with doors while holding items, causing the items to be dropped on the floor automatically.
FROM DIRT WE COME
The players can now save others from the Cocoon state by dropping them in the recycler. It is way less gory than you might imagine, though. The Cocooned player will come back to its original form dirty and the process will get both the Recycler and the player using it dirty as well. It is definitely not a clean process, but it will get the job done.
This mainly avoids early deaths that result in a lot of waiting for the cocooned players and a lot of working to the ones trying to revive them. And also satisfies the sadistic ones among our player base a little bit haha.
CHANGES AND ENHANCEMENTS
[COM] The “Unusual Ways” Achievements are now all unlocked at the same time instead of following a progression that prevented people from trying to beat more than one in a same match, making it easier for us to add more achievements in the future;
Shower now heals 10% of both Hunger and Fatigue to avoid falling for any of these during or right after using the Shower;
[COM] Time to get cleaned in the Shower reduced by half, since it was clearly the most time consuming appliance in the game;
[COM] When players fall from Hunger or Fatigue, the interface will now only show the main cause for the fall, to avoid confusing messages;
After falling, the stat balloon will now animate to reinforce the sense of urgency;
[COM] Eating food after falling from hunger now recovers two times more for a short period of time, to avoid getting stuck in the almost dying state for too long;
[COM] Cocooned players now have a shower balloon on them to better communicate how to save that player;
Trash bags don’t come back after being lost in space (we didn’t want to encourage this behaviour, but it was not fun finding trash bags on the porch all the time D: )
[COM] A small area of the floor is cleaned if a player passes over it (to avoid multiple players dying from the same hidden dirt spot in a given room);
[COM] Added a double check before making a player become dirty, so ridiculously small cells of dirt won’t hit players running through them;
[COM] From now on, only Aliens can destroy plugged-in batteries by “attacking” the sockets. Other types of dirt sources like the Shaft and Exploding Eggs will only make the battery drop to the floor intact;
TV sales will now be always visible, regardless of where the players are in the ship;
[COM] Controller vibrations got reworked to better represent danger and send different signals to different situations;
TV sales will now be smarter, and have an increased chance of giving discounts on things that will help the players at any given moment;
[COM] Some appliances were slightly reduced in size to facilitate traversal in rooms full of them;
The end game screen now shows the amount of credits spent instead of the the former “credits left” counter.
BUG FIXES
Appliances
TEST: The Sink needs power to work now (we need to know what you think of that change, so please tell us after playing);
[COM] Fixed issues where aliens would, sometimes, become invisible after leaving a refrigerator;
Refrigerator now only shows the first item when it becomes powerless and opens its door;
[COM] Recycler’s animation should no longer continue playing long after the interaction with it is finished;
[COM] Enemies no longer get a furniture dirty if it’s unreachable, which should prevent some “phantom attacks” that caused furniture to get dirt for no apparent reason;
[COM] Fixed issue that caused the Recycler to stop working when a player passed out while using it;
[COM] Network delay should no longer cause players to be able to use and deconstruct appliances at the same time (this should solve most of the Shower problems).
General
[COM] FIXED rooms that were not connected to the rest of the ship (thanks for the patience with this, we know it was pretty bad);
[COM] Items no longer clip through the refrigerator when it’s door is closed;
[COM] Fixed issues that prevented online players to grab buckets as soon as they were bought (and just might have fixed the similar issue happening at the start of the match);
Fixed issue that opened the settings menu with no options selected;
[COM] We granted the Cleaning Robot the ability to clean under furnitures, so it won’t get stuck trying to clan an unreachable spot anymore;
[COM] Fixed issue where the bucket would clean things for the player using it, but not for the other online players;
Fixed issue that caused some rooms not to get dirty after a long time inactive;
[COM] Fixed issue where trying to clean a door with the bucket would not work reliably;
[COM] Doors now have less space for simultaneous egg spawns;
Aliens are no longer deleted when they go to the porch and get close to the edges;
[COM] Fixed issue that prevented some appliances from being deconstructed unless the battery was removed from the room;
[COM] Eggs exploding animation no longer continues after throwing water at them.
Kinda fixed
Doors shouldn’t have to be cleaned twice due to desync on online matches anymore;
Cleaning players in the porch should now work properly right from the start of a match;
Items should no longer get stuck inside players on online matches due to desync;
The game should no longer freeze sometimes when getting back to the menu after a match;
It is way harder to break the recycler by deconstructing it and trying to use is simultaneously;
Several changes were made to the navigation mesh to drastically reduce the frequency of invisible walls (none of them worked :/ ).
If you want to know more or participate testing features before release, please join us on our official Discord Server .