Hi everyone! As previously posted at our Discord Community, the team is going to take a small break from work starting tomorrow. We should all be back at September 16 (Monday), and to reduce the chances of having serious issues affecting players while we are gone, we decided to focus solely on game stability, optimization and bug fixes. Hence the “Cleaning the House” update was developed. As usual, items tagged as [COM] were changed based on community feedback.
INFORMATION AND MORE INFORMATION!
We already had tooltips explaining items when the player grabbed them for the first time in a match, the shop information and the compendium for items. To cover those situations in which the players would find a brand new item in a room, but couldn’t find information about it once the tooltip disappeared, now that tooltip never leaves if the item is unavailable in the matches shop.
Pressing “D-pad UP” or TAB/F also prints information about the item you are holding as well as the player’s status regarding hunger and fatigue. Those changes should facilitate the act of learning what any given item or appliance does.
CHANGES AND ENHANCEMENTS
[COM] Optimizing the way positions are shared on online games;
[COM] The game now has an optional overlay that shows the controls for the game during gameplay. This feature was created for PAX, but we figured it might be useful to new players, so we left it there =) Pressing 0 (zero) toggles it on and off;
[COM] Every appliance now has a small cooldown that reduces the chance of more than one player interacting with them at any given time;
Once ready in the matchmaking, pressing the back button cancels the ready status instead of getting the player back to the menu;
Some minor errors that affected performance were fixed;
[COM] We doubled the network update rate, reducing the issues caused by data bottlenecking when too many things were happening at the same time.
BUG FIXES
General
[COM] Pressing “Enter” to resume the game with the keyboard no longer opens the pause screen instantly again;
Refrigerator now shows the proper items inside it’s model, reacting accordingly with what is currently selected in it’s interface;
[COM] Aliens’ stun counter now stop reducing when the game is paused, as they should;
[COM] Two players should no longer be able to grab the same item at the same time;
[COM] Table no longer makes items disappear and swapping items with it should be reliable even on online matches;
Fixed an audio issue where some effects would play in a never ending loop;
New events and better syncing on some audio effects to enhance the general experience;
[COM] Aliens now have a small extra time in which they can be grabbed after leaving the stun phase, what prevents players from grabbing them and getting thrown to the wall immediately after (AKA The Flash bug);
The Macrowave is no longer intractable when powerless;
Decorative textures for the Armchair, the Couch and the Bed are now synchronized to look the same to all players of the match;
Said textures no longer reroll when you disassemble and reassemble the appliance again.
And in case you missed last patch notes released that included new official languages and other bug-fixes and enhancements, here are the links for them:
If you want to know more or participate testing features before release, please join us on our official Discord Server .
HOTFIX v0.8.04b5 - Invisible and partially stunned aliens fixed (hopefully)!
General
- Aliens should no longer push the players away if they grab them while not fully stunned. In fact, they should never be only partially stunned again;
- Now both the language and the resolution options in the settings screen should save and print the chosen value properly;
- Canceling the match start countdown after the jumping animation happens is not possible anymore;
- Aliens should no longer become invisible depending on where they run to or where they are taken while stunned.
- Objects clipping through walls should happen way less frequently now;
- Aliens now reset their state if they stay running towards an obstacle for too long;
- Exercising Bicycle now gets buffed by the bookshelf properly;
- TV sales no longer stay in the shop after the TV got destroyed or deactivated;
Thanks for all the reports that helped us fix those issues =) If any of these problems persist or if you find new bugs, please reach us in our Discord Server !
Patch Notes v0.8.04b2
The hotfix released last Friday was pretty big, but that doesn’t mean we don’t have new things for this 0.8.04b2 version! So many bug fixes in the past weeks took us to a point where most of the major bugs left are pretty hard to replicate and, therefore, complicated to solve. That does not prevent us from keep trying, though! As usual, items tagged as [COM] were changed based on community feedback.
Screenshot by 柴汪汪炒鸡爱呆喵喵!
NEW OFFICIAL LOCALIZATION
This patch brings two new official languages to the game, Italian and Spanish! Other languages like English, Chinese, German, Japanese and Russian have been officially revised and should be better than ever now!
This took a while due to the amount of text added in the last updates and how frequently we have new things to localize, and we thank everyone in the community that helped us with the localization during that time! You are all awesome!
CHANGES AND ENHANCEMENTS
Debug long is no longer accessible through pressing 0 (zero) on builds;
[COM] Cocooned players can now ping to call their friends;
Improvements in online position syncing, especially regarding other players.
BUG FIXES
Fixed an issue where cleaning a door would not fully reset the dirt effect;
Aliens now may also try to reach appliances further than one room away;
Aliens will prioritize next room lamps > next room appliances > further rooms;
[COM] Mixer now reliably destroys aliens in online matches, which prevents it from hurting the game’s performance;
[COM] Alien icon and information on the fridge now displays as intended;
[COM] Fixed issue where a player’s position while using the couch or bed was inaccurate;
Decorations’ passives no longer affect players after they are disassembled in online games;
[COM] Dashing is no longer available to players;
[COM] Cocooned players can now jump and move once again, even after they were picked up by another player and then dropped on the floor;
Disconnecting an online match no longer harms the game’s performance for the remaining players;
Shop purchases no longer fail to synchronize what is being delivered in online matches.
HOTFIX v0.8.04b3
New languages are available in this build. We announced it yesterday but it was a miscommunication of our part, sorry;
The language option in the settings screen now changes its font, preventing the missing font errors we used to get;
The friend invite UI flow was improved so players won’t have to reopen the invite window when inviting more than one friend at once;
Fixed the issue that prevented dogs from getting adopted in online games;
Players are not allowed to “steam” the shop window from each other during a match;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
HOTFIX v0.8.04b1
This week we are having a hotfix that is not that hot and definitely not as short as others. We felt like it was better to release all the improvements altogether, resulting in way more information than usual. Anyway, here are the changes:
DOOR REWORK
Doors now can host more than one egg at any given time. To be more precise, single doors can have 3 eggs growing at once while double doors might hold up to 7 eggs. This change is due to a difficulty we had in controlling how threatening the alien waves would be if we had no control over how many doors are facing the player at the moment the wave arrives.
Important to say that, to make that work, we had to change how doors get cleaned as well. Now the players need to hit and destroy every egg growing in a door to make it clean. If only some of the eggs are hit, they will disappear but the door and the missed eggs will remain as they were.
This should make waves less frustrating and more exciting at the same time, becoming easier for those that actively try to deal with them and more dangerous for those that ignore it while it happens. We are eager to get feedbacks from the community about this change =)
General
Recently cleaned appliances now run a timer before they can become dirt again, preventing doors to become dirt right after the player clean them.
Interface
Fixed issue where using controllers, mouse or keyboard in the main menu would cause the game to loose focus and become unresponsive to certain inputs;
The mouse cursor is deactivated during gameplay if the player has not used it for more than 5 seconds;
Fixed issue where players could not start a game after coming back from finished or ongoing match;
The game no longer fails to disconnect when trying to go offline;
The game should no longer enter a lobby or start a match without a character showing on the screen;
Fixed issue where some screens would be opened with no options visually selected;
The back button now cancels the countdown before going back to the menu;
Now every local player can cancel the start match countdown;
Fixed a bug where local players couldn’t leave the lobby after a canceled countdown;
Victory/Defeat screen now accepts any input to go back to the menu;
Fixed issue where making a lobby private after going offline would prevent the player from making it public again;
Fixed issue where players would get stuck on the animations of interacting with doors and other appliances even after going away from them.
Balancing
The waves of aliens that spawn on doors are 20-30% easier.
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space update: Quality of Life v0.8.03
Hi everyone! We are back with yet another patch notes! We continue the effort to reduce the number of bugs and improve the replayability of the game. Here is what the version 0.8.03b14 has for us. As usual, items tagged as [COM] were changed based on community feedback.
TUTORIAL
We didn’t mention the tutorial last sprint because it was still in test phase, although we made it available for you. You know, a test version of a tutorial is still better than no tutorial at all haha. Well, now it is more polished, less susceptible to soft-blocks and with a working flow, in general.
That sets it in a place where we are comfortable making it obligatory for new players. It only covers the basic you need to know so you can start learning the rest by playing and having a good time. It’s a 1-8 minutes tiny ship with a little bit of storytelling behind it and it should be no trouble for experienced players to rush through, if so they wish.
FRIEND INVITE
Now the friend invite is fully functional and playing with your friends is way easier than before! After removing that option from the matchmaking menu, we’ve added it back again! And somehow that makes complete sense..
You can now invite anyone you have in your Steam friends list, regardless of the region they are at, and the invite will go straight to the steam chat. The only restrictions are that you both need to be online and visible on Steam and have the exact same version of the game.
COMPEDIUM
We added a screen to show everything you’ve unlocked or can unlock through the achievements in the game. It has descriptions for previously unlocked items and available achievements, but some hidden achievements will only become accessible once the player meets its requirements.
This is meant to help everyone understand better the game mechanics and have a quick way to read more about any given item, as long as it is available in the shop.
EXERCISE BIKE
A new appliance was added to the game! Getting some exercise done on that bicycle grants the players money over time, beyond the obvious health benefits you’d expect from it. Just to be clear, that last one was a joke and you should not buy that item if you want to see a THIC and muscular Beaver.
BUT in case you do want to see that, our community member CrimsBacon’s got you covered:
CHANGES AND ENHANCEMENTS
The game no longer starts with an Armchair, since falling from exhaustion won’t cause a loose state;
[COM] Improved ship generator that reduces the chances of multiple corridors connected to each other in the same ship;
Improved syncing of eggs on doors inside of online matches, what prevents conflicts regarding those eggs positions;
Ventilation Shafts no longer spit dirt as soon as they become dirty, giving time for the players to react and avoid its hazards;
Pressing “F” (keyboard) and “up” (controller D-pad) now shows informations of your character in the game, like hunger and fatigue levels;
Players now only need to press the use button in order to eat food, instead of holding it down;
Passing out from fatigue or hunger now forces the shop to close, if the passed out player was controlling it;
[COM] Dogs now have multiple textures and are even cuter than before.
ÁUDIO
Added a jingle to the defeat screen;
New distortion effect for when the music plays on the porch (outside the ship);
Adaptive music is turned off until we redesign the system that manages it and was replaced by the full layered version of the theme;
[COM] Several SFXs were redesigned and remixed;
UI
Subtle text alignment adjustments in “Life Goals Updated” window;
[COM] New in-game HUD that prints how many rooms are energized in the ship. This should make the goal of the matches clearer.
[COM] Chinese, Japanese and Russian fonts were fixed to have no missing characters in the game texts. Player’s nicknames might still get missing characters, especially in Chinese.
[COM] Button colliders in the interface were resized to reduce misclicks and facilitate mouse navigation;
[COM] The matchmaking screen now shows the server region of a room once connected to it;
[COM] Settings now include options to both toggle V-sync and set a target frame rate, what should allow players to reduce both CPU and GPU usage if so they wish;
Playing offline no longer displays “Waiting for Players” in the pre-match screen;
[COM] Several text windows were added to inform the reason behind connection errors;
The buttons in the character selection screen had their background color changed to improve contrast in that screen;
Added a fade effect for screen transitions in the menu.
BALANCE
Cleaning the floor creates ⅓ less trash bags now, although it might be difficult to notice that difference;
[COM] Now the cleaning robot no longer spawns automatically at the start of a match;
A dog will be automatically spawned instead, but only on solo matches;
Online matches now consistently start with a given value depending on the amount of players, in contrast to eventually starting with the single player value;
Appliances that reduce fatigue now have a percentile value of recovery per second instead of a flat number:
Plant now reduces 1% of payer’s fatigue per second, instead of flat 5;
Armchair now reduces 10% of payer’s fatigue per second, instead of flat 100/50 (solo/coop);
Couch now reduces 15% of payer’s fatigue per second, instead of flat 160/80 (solo/coop);
Bed now reduces 25% of payer’s fatigue per second, instead of flat 220/110 (solo/coop).
BUG FIXES
General
[COM] Starting a new match after leaving a private room is working again;
[COM] The achievement “Less Shopping” now works as intended. The players must only avoid buying electrical appliances;
[COM] TVs now work properly in online multiplayer games, even if the players are at different points in the progression and have, therefore, unlocked different items in the shop;
[COM] TVs are now applying sales properly once again, in contrast with not giving any promotion at all. This issue was affecting both online and offline games.
Players can be woken up with water if they fall from exhaustion again;
The building animation for appliances now plays as it should, in contrast with the instant availability of the workstation for use;
[COM] The Dog can no longer looks for destroyed aliens in its list, avoiding the constant idle behaviour it used to have;
Fixed an issue where the aliens would, sometimes, freeze shortly instead of moving;
The Cleaning Robot workstation can now be recycled;
The Shower can now be activated from anywhere close, including standing inside it;
[COM] The Bucket no longer cleans rooms across walls or closed doors;
The decoration Plant now affects other players on online matches;
[COM] Using the Mop for too long doesn’t harm performance anymore;
Recently cleaned rooms now “shine” even if they were fully cleaned before;
The ping function has been added to the keyboard controls, mapped to the “space” bar;
Appliances and items are now set back to their original state when a player using or holding them disconnects.
Aliens no longer get out of the stun state by themselves;
Aliens now may also try to escape the room when that room is opened by players.
Refrigerator
Aliens no longer have their position bugged inside the refrigerator;
Aliens inside a refrigerator will leave it in case it becomes powerless;
[COM] Added two missing icons to represent the Cleaning Robot and the Salad in the Refrigerator’s UI.
Interface
The auto save of the achievements can no longer cause an strange behaviour in the game;
[COM] Fixes in some of the localization issues, especially regarding the achievements and awards texts;
[COM] Fixed the issue where the game would lock players on the character selection screen, preventing them from going back to the menu;
[COM] Multiple appliances effects and animations now pause along with the game:
Pumpkin Garden’s decay;
The Dog’s AI and animations;
The Exercise Bicycle’s animation;
Plant’s fatigue reduction;
Cleaning Bot and its energy cost per second.
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Some words to our Chinese community!
`zh-CN`
嘿!各位玩家大家好啊,这份更新日志和以往略有不同,因为我们有些事情想告诉我们来自于中国的玩家们。
首先,我们非常高兴能看到这么多人喜欢玩 Out Of Space,同时也非常感谢你们提供的 BUG 反馈以及其他帮助!
当然了,我们的游戏尚处在 EA (抢先体验) 阶段,所以玩家的反馈对于游戏的开发帮助至关重要,尤其是来自中国玩家的反馈,正因如此,我们才得以完成下述更新修正:
PS: Thanks to RD_Jaw and 月妹红moko for helping us with the translation of this post as well!
EN
Hi everyone! This post is especially, although not exclusively, for our players from China. We are very happy and surprised to see so many of you playing Out of Space and helping us with so many bug reports and feedbacks!
As most of you know, we are still in Early Access and your help is extremely important in improving the game for everyone, specially for other Chinese players. Based on your feedbacks, we’ve already sent the following Hot Fixes:
- An improved version of the Chinese translation checked by the lovely members of
our Discord Community (v0.8.03b12);
- We removed the “invite friends” button from the matchmaking screen, so people won’t feel like the feature is bugged or not working instead of just not released (v0.8.03b14).
We also need to tell you that we’ve implemented a sort of Region Lock for those who play the game in the Chinese language. That prevents those players to find games in regions that are not China itself and the reason behind that is solely to avoid connection issues with our network system.
Photon, that is our multiplayer plug in, says that connections between China and other regions are unreliable and might not work. We’d rather you to have a consistent connection in this particular case. Changing the game to English would allow you to connect in any server, but we do not recommend you to do so.
Thanks once again for all the help!
Behold Team <3
Patch Notes v0.8.02b11
Hi everyone! Thanks for all the support during this early access phase of development! Here are the patch notes for the version 0.8.02b11, that had bug-fixing and game stability as its absolute focus. As usual, items tagged as [COM] were changed based on community feedback.
CHANGES AND ENHANCEMENTS
Gameplay music had added tracks, improved mixing and volume adjustments;
[COM] Sound effects were also adjusted to sound better and less invasive;
Enhanced triggers for the reactive music;
[COM] General improvements in the procedural generation of the ships;
[COM] Improved floor and wall textures;
UI
[COM] Added a new dialog window that requires confirmation from the players when clicking on “exit” from the menu and the pause screen and when going back to the menu from a game or an online lobby;
[COM] Pop up notification when you get disconnected from an online match due to internet issues;
Some faulty interface sound effects are now working again;
Two new options were added to the main menu screen. Both the tutorial and the weekly challenge buttons shall remain unavailable until those features are complete;
[COM] Online and local matches now require all players to set “ready” before the match starts;
[COM] The host is now indicated as a golden key in the lobby;
In-game tooltip balloons - such as those that indicate something needs energy - are no longer shown inside a fog.
Players now have the options to kick other players from an online lobby (this is meant to be used only as a last resource);
BALANCE
Alien Spawns: consider every egg spawn on a door a result of a wave happening.
Time between egg spawns on the floor (1 to 4 players) reduced from 90/75/75/75 to 40/40/40/40;
Starting wave size (1 to 4 players) increased from 1/1/2/2 to 2/2/2.5/2.8;
Time between waves (1 to 4 players) reduced from 300/240/220/180 to 240/180/150/150;
Time before the shaft starts getting dirt increased (1 to 4 players) reduced from 210/180/165/150 to 180/165/150/120;
Cooldown between the dirt waves on the shaft (1 to 4 players) changed from 180/180/165/150 to 180/150/150/150
Players:
Maximum hunger (1 to 4 players) changed from 600/300/300/300 to 450/300/300/300;
Maximum fatigue (1 to 4 players) changed from 900/600/600/600 to 750/600/600/600
Food:
Fruit’s recovery (1 to 4 players) changed from 100/50/50/50 to 75/50/50/50;
Salad’s recovery (1 to 4 players) changed from 200/100/150/200 to 150/100/100/100;
Chicken’s recovery (1 to 4 players) changed from 300/150/225/300 to 225/150/150/150;
BUG FIXES
Refrigerator:
[COM] Aliens are no longer floating around it when they are placed inside;
[COM] The players are allowed to reliably pick items from it once again;
[COM] The aliens no longer stop being stunned when stored inside it;
Its door opens properly on online games;
[COM] Items won’t drop from it on deconstruction anymore;
Players can’t store items in the Refrigerator if others are using it;
Bucket
[COM] Players cannot clean themselves with the bucket;
[COM] Stamina is no longer restored when the player gets hit by the bucket’s water;
[COM] Bucket no longer works through closed doors or walls;
Ventilation Shaft
Ventilation Shaft now gets appliances close to it dirty when it throws goo over them;
You can no longer build decorations over the Shaft;
It’s animation got fixed and is now has an anticipation before getting completely dirty;
[COM] Shaft no longer spills dirt on adjacent rooms;
Aliens
[COM] Alien eggs now explode in dirt when they hatch again, but this time they only affect the room they are facing towards;
[COM] Alien eggs no longer persist floating in the air when the player cleans a door with a bucket but misses the egg growing in it;
Eggs now always spawn on the side of the doors that is closer to the players;
Other
[COM] Fixed texts that were not showing properly, especially regarding the achievement’s with quote signs in them;
Multiple in game sound effects fixed;
Ventilation shafts are now synchronized on online matches;
[COM] Dog’s AI was improved to become even more efficient and to prevent it from ignoring aliens after resting a few times;
The Dog can no longer be pushed away from its bed by players that are not the host in multiplayer matches;
[COM] Issues when loading the game were fixed. That includes the infamous 0%, 43%, 78% and 100% soft freezes on online matches;
[COM] TV sales only affect items available in the shop;
If you want to know more or participate testing features before release, please join us on our official Discord Server .
Out of Space - Hot Fix: v0.8.01b10
Hey Everyone!
We've just uploaded a patch to fix the most pressing bugs. We hope that you all have a great week! Cheers
v0.8.01b10
ENHANCEMENTS
- Added Steam Cloud for Life Goals progression files.
- New room textures: Living room, Bedroom, Cargo Bay and Kitchen with new random looks!
- Start online match now needs at least 1 other connected player.
- Pause screen now shows current Life Goals.
- Audio FXs volume re-balanced
- Analytics: Now we store total played time and total number of matches played
- Analytics: Now we know when you get a new Life Goal based on total play time and number of matches played.
BUGS
- fix: Updated Life Goals window now works with most joysticks.
- fix: Rewards text fixed in Updated Life Goals window.
- fix: Fixed a bug were sometimes Life Goals rewards didn't appear in shop, when playing offline.
- fix: changed ALPHA to EARLY ACCESS in build version text
- fix: Some changes in background color on Early Access window in main menu
If you want to know more or participate in the beta branch: please join us on our official Discord Server.
Out of Space update: Multiplayer Online up to 4 players! v0.8.01b4
Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.
ONLINE MULTIPLAYER (LIVE!)
[COM] Well, it took long enough, but we finally managed to get the online multiplayer in the same state as the local play. That is not to say it is perfect or totally free of bugs, but it is totally playable and it should be a great opportunity for those who never played Out of Space as it was intended to be played: cooperatively.
Friend invites on Steam are right around the corner, but not yet available. That means that if you want to play with friends, you must all be in the same region (settings) and try to go online at the same time. Having “best region” selected is not currently working for matchmaking. It should not be too tough now that not many of you will be playing at the same time, but we are sorry for this temporary inconvenience nonetheless.
ACHIEVEMENTS AND PROGRESSION
[COM] As said in our community server, this was one of those features we always knew the game needed, but we only just got to a point in which it is possible to implement it. It’s supposed to be something pretty simple to understand: at the start, part of the content that was available in the game until the last update will be unavailable. It will all become available again once the players unlock achievements like playing some matches, recycling a given number of items or even winning a match without cooking anything.
We believe this will greatly improve the learning curve of the game, allowing players to be introduced to new items as they get more experienced with the game. Not to say some of the more challenging achievements that will encourage players to try to win matches using very odd and interesting strategies.
CHANGES AND ENHANCEMENTS
- Aliens AI reworked to behave more like it is trying to protect itself from the players and to have less predictable movements. They are also more responsive and active, to be more of a threat when left by themselves in rooms.
- Changes on how the music gets compressed, reducing the size of the game and optimizing the loading time for sound effects and music in general.
- The Recycler now has a queue of items and allow one player to throw items at it while another activates it at the turn handle.
BALANCE
Dog
Its AI got reworked to make him more efficient and more responsive:
- It no longer waits until getting into a room to start barking at aliens, meaning it will promptly stun any alien it finds along the way;
- It spends more energy while barking, but lasts twice as long while idly following the players;
- It will now prioritize barking at unstunned aliens instead of stun-locking the same alien until it runs out of energy;
- The Dog will always get its energy full when fed, regardless of the type of food you feed it or the amount of energy it had when it started eating. This avoids moments when the dog was fed a fruit but didn’t get back to the game after that;
- Using the ping now calls the Dog to help you, which is especially useful on multiplayer matches. This gives players more control over who the Dog will be following;
BUG FIXES
- The Dog is now more reliable and ignores aliens less frequently;
- Fixed tension levels, making the music adapt better in the game;
- Character models no longer clip inside the boxes on the character selection screen;
- Aliens no longer disappear after walking on the porch or close to its limits;
- The Bucket can no longer be cloned by interacting with the sink too fast and nor refills itself twice visually when placed in a sink or faucet;
- The positions of the items that are queued on the Recycler has been improved not to look as if they were floating above it;
Online
- The tables are now properly fixed on online games;
- Object physics no longer go crazy when used in the Recycler;
- Appliances no longer behave as if they were powerless when they are connected to an active energy socket. This fix will also reduce other syncing problems like when a pumpkin garden would produce fruits for one of the players.
Out of Space UPDATE: Multiplayer Online in Beta v0.7.01
Hi everyone! The patch notes for the version v0.7.01 are here! And we are finally releasing the online multiplayer for Out of Space, kind of. Items tagged as [COM] were changed based on community feedback, by the way.
ONLINE MULTIPLAYER (BETA)
We did plan on having online multiplayer since the start of the project, but it is fair to say that the community was what prevented us from giving up on this feature. The amount of work and headache that implementing this has been enormous, but we knew many of you needed this to play with your friends and here it is.
Unfortunately, we will only release the online multiplayer build in the BETA branch because we've not reached the state we wanted with it yet and we don't want people inadvertently facing heavy bugs on the main branch. Please, if you want to play it on beta nonetheless, expect there to be bugs! We are working hard to make the online experience as fluid as possible, but we are not too close from that point as we thought we were. So have that “beta” mindset when playing an online match and please report any bugs or problems you encounter along the way!
On how to put the game in the BETA Branch and play the online mode, please, check the video below:
https://www.youtube.com/watch?v=8JjrzZfqYgM
NEW CHARACTERS
Four new faces were added to the game to be used as playable characters: Shark, Fox, Sloth [COM] and the Disguised Alien. You can choose them in the lobby just like the others.
CHANGES AND ENHANCEMENTS
- [COM] We now have Chinese as an official/community-checked language! Official translations for Russian and Japanese were added to the game as well.
- New sound effects and music tracks for the game. This basically covers most of the elements on screen added in the last updates.
- The game now has a simple ping system. Press R1 in game to call the attention of everyone to where you are at any given moment. This feature still has a lot to improve, but we felt like we needed it done for the online multiplayer.
- General performance optimization, usually related to reducing the number of outputs into the game’s log, causing a disk overload.
- New “portal” animation to contextualize the item's arrival at the porch.
BALANCE
Shop
- Refrigerator price decreased from 30 to 25
We felt like the dog, as many other thing in the game, should also be less of a burden for solo players, so we made it more efficient for them.
Dog
- Maximum energy (1 to 4 players) increased from 100/100/100/100 to 150/100/100/100;
- Energy recovered per second while eating (1 to 4 players) increased from 20/20/20/20 to 30/20/20/20;
- Cooldown between bark sessions (1 to 4 players) decreased from 5/5/5/5 to 3/5/5/5;
- Energy spent while barking (1 to 4 players) decreased from 3/3/3/3 to 2/3/3/3;
BUG FIXES
- Fixed animations for the broom use and it’s idle.
- Sale image on TV fixed to show the discount tag alongside it.
- Heater and mixer's colliders adjusted.
- Tables now protect items from getting rotten without a time limit.
The bug fixes list looks small because 99% of the bugs fixed in this sprint were multiplayer things that were never publicly released and (hopefully) never will be :)