Hello beautiful people.I hope everyone is safe and doing well.
This update was focused on increasing the size of the terrain and making everything look nicer. The map has been completely rebuilt. The overall terrain is now 10 times larger than before. However, the playable area remains roughly the same. This change was needed to allow more room for places to explore as the game develops further. An example of this is how Hobart now has more houses than the entire game in the previous build.
Also a lot of the models have been remade and the lighting has been adjusted to improve the look of the game.
There are two important side notes to mention. The first is that your previous saves will not work in the current build. You will need to delete them to be able to play. The second is that the new build is aimed at higher end hardware then previously. You will need to adjust your quality settings in the main menu.
I hope you all enjoy the new build as much as I enjoyed making it for you. Stay beautiful and stay safe. Here are the patch notes. --Patch Notes-- • Changed footsteps sounds. • Functionality for electric craft-able items added. • Power Core item added. • Generator item added. • Range extender item added. • Radio item added. • Electric lamp item added. • Bridges remade. • Roads remade. • Terrain size increased (10 times larger than the previous size). • The player map is now more accurate. • The player map is now hand drawn. • Street Signs for street names has been added. • Made changes to the in-game graffiti. (It is no longer random and is now hand placed) • Remade existing fence models. • Made new fence models. • Made new footpath models. • New mailboxes added. • Tactile markers for streets added. • New paths for houses added. • New driveways for houses added. • Pit lids for streets added. • Manhole covers for streets added. • Mailbox colour is no longer random and is now hand selected. • Billboard advertisements are no longer random and are now hand selected. • Adjusted the speed and stop sign materials. • Updated the project to run in Unreal Engine 4.27 • Added a confirmation message for deleting save games. • Lighting fog is now removed below EPIC setting. • Fixed all the glass materials. • Created a new system for render view distance of objects. • Adjusted the code for rain culling volumes. • Game code re-written to work with World Origin Rebasing. • Remade all the house models. • Added new materials for house models. • Remade the power cables and power cable splines. • Change the streetlight code and lighting settings. • Fixed lighting and post null errors. • Fixed light bleeding through walls and objects. • Changed the lighting settings to improve the look in game. • Adjusted lighting to add blur when looking at the sun. • Default GUI colour is now green. • Fixed unarmed harvesting and punching bug. • Adjusted the wetness settings on a lot of materials including the terrain. • Broke the map up into even smaller segments then previously to improve performance. • Added a new system for navigation to allow infinite world sizes. • Added a new system for lighting fog to allow infinite world sizes.
1.6.4 public test 1 now available
I hope everyone is enjoying their holidays.
This announcement is because I just wanted to let everyone know that the first test build for update 1.6.4 is now available on the public testing build.
To gain access you need to go into steam under properties and select betas. In the drop-down menu for available betas, you will find the "public_testing_build".
I hope you all enjoy the new build.
1.6.3 Micro patch
This one is just a micro patch to fix the issue of dingoes bouncing up and down.
Update 1.6.3
Update 1.6.3 is now live
This update brings with it landscape changes and new items to the world of Outback Survival. My favourite being cricket bats. It also adds the first legendary item to Outback Survival. So, let’s jump right into the patch notes.
--Patch Notes--
Road Models remade
Model viewer bug fixed
Billboards added
Cricket bat weapon added
Experience Notification added
Fixed Crafting Que listing bug
Adjusted the HUD
Spiked cricket bat weapon added
Remade bridge models
Made foliage adjustments
Fixed weather system bug
Adjusted the day and night cycle
Adjusted the landscape materials
Adjusted the graffiti selector
Added new ore nodes (iron, copper, titanium)
Added new sand resource node
Added new ingot items (iron, copper, steel, titanium)
Added legendary item (Cross bat)
Changed game logo in main menu
Update 1.6.2
Hello beautiful people
Alpha build 1.6.2 is now live. The main focus of this build was to add a cheat menu and a proper attribute system to the game. In addition to the new level up and attribute system, crafting will now have level and attribute requirements. So with out further delay lets dive into the patch notes.
--Patch Notes--
Redneck shoot more accurately
Rednecks shoot building parts now
Fixed custom checkbox material
Shotgun no longer equips a sight
All gun cameras adjusted
All gun animations adjusted
All melee cameras adjusted
All melee animations adjusted
Air Icon changed
Cheat Menu Added
Animals no longer animate after death
Trader sales list is now dynamic
Fixed storage duplication bug
Aim is now held not toggled
Fixed player sideways movement
Max player level added
Currency now displays correctly
Fixed character screen lighting issue
Re-wrote code for achievements
Cooking and smelting now grant experience
Fixed plot pole blocking interaction
Increased Thirst and Hunger drain rate
Adjusted player re-spawn code to fix falling through map
Fixed multi-selling bug with game-pad
Consumables are no longer hold-able
Decreased inventory slot size
Decreased slot increase for backpacks
Fixed some Ui sound issues
Lowered snake damage
Fixed trader move item bug
Adjusted jumping animation
Main Menu and Settings Menu GUI tweaks
Added attribute system and menu
Added level and attribute crafting requirements
Fixed Volume bug
1.6.1 Mini Patch
This is a quick patch to fix some crashing issues on the inventory code. The size of this patch is due to the amount of storage chests and loot containers contained within sub-levels.
Build 1.6.1
Hello Beautiful People Build 1.6.1 has just gone live. So lets jump straight into the patch notes.
--PATCH NOTES 1.6.1--
Full game-pad support Game-pad and keyboard / mouse icons implemented Cartoon Shader no longer the default New Engine Version Fixed weather system bug Increased Redneck Damage Fixed Lighting bug Tweaked the player animations Experience bar added Build part models changed Dead player bag errors fixed Mailboxes can now be looted Bins can now be looted Dead Rednecks no longer give cash Corpses can now be looted if they have loot New Music Loot container code changed Added functionality for spawning a singular item on loot spawners Fixed some GUI scaling issues Changed Compass GUI Compass requires a held compass Map requires a held map Replaced storage chest mesh Changed Wood chest slot count Adjusted foliage textures Fixed a menu error causing crashes Fixed a hot bar error causing crashes Fixed some scaling issues for hold-able items Glitch effect added to main menu Added mesh for dirty water Fixed naming issues in save system Third person view removed Safe zone added for day 0 Sprint speed increased Removed a dozen errors caused by ue4 bug Added new animated intro Integrated building menu into crafting menu Blueprint hold-able removed Plot pole removed Changed Re-spawn screen (Added death image array) Removed Exit screen errors Fixed a trader GUI bug Fixed ambiguous search error All items are hold-able now All items need to be held first before use now Fixed upgrade build part GUI errors Change punching animation Added pick up item GUI Wear and tear system added for build parts Adjusted gun and tool animations Player characters now act as lives (It is possible to get game over now) Updated translations for all supported languages Fixed tool-tip visibility bug Quick move item fixed and re-implemented Fixed a bunch of errors on the all the various Ai and npc entities Removed attack highlight from rednecks Rewrote the dynamic spawner as a player component instead Windows will now break when shot
80% Off Sale
Outback Survival will be going on sale for the first time in over a year. 🤯 Get your copy and tell your friends. Don't miss your chance to get this great game at such a low price.
Dev Branch Testing
Hello Beautiful People There has been a lot of updates over the past week to the dev branch (Testing Build). There are going to be a lot more updates to the dev branch over the coming weeks. There are some pretty big changes coming that will need lots of testing as the work comes closer to a finish. I am urging anyone who does not want to run the risk of corrupting their game or losing their saves, to please back up your save files or relocate to the live branch (default retail build). I apologize for any inconvenience this causes. It is just however a necessary part of the development process.
Alpha Build 1.6.0
Hello Beautiful People Alpha Build 1.6.0 is now live. So lets jump right into the patch notes for this one. PATCH NOTES