We're happy to announce that v5.9.0 of Outbreak: The New Nightmare has been released. It includes the following changes:
Players now have a chance to escape from non-dynamically spawned enemies by putting significant distance between them.
After targeting a player, enemies will have a larger than normal aggro radius for subsequent interactions.
Enemies will try to seek the closest player when selecting a target.
Additional minor camera improvements to the Tutorial, Outbreak, Office and Blackout scenarios.
Added new tips to the main menu about the enemy AI changes.
Outbreak: The New Nightmare v5.8.0 Released
We're happy to announce that v5.8.0 of Outbreak: The New Nightmare has been released. It includes the following changes:
The lockpick can now unlock most gun cases.
Improvements to camera positioning and the addition of blockers surrounding them for the Tutorial, Outbreak, Office and Blackout scenarios.
Outbreak: The New Nightmare v5.7.0 Released
We're happy to announce that v5.7.0 of Outbreak: The New Nightmare has been released. It includes the following changes:
Addressed some areas on the Urban, City and Hunted scenarios where enemies could get caught on geometry.
Fixed an issue where the inventory screen may sometimes display an improperly-sized player icon.
Addressed some minor punctuation issues in the Introduction story.
Very minor adjustment to the game icon.
Weekly Dev Update - 11/10/2017
Hey everyone! Checking in for a super quick weekly update! Let's handle some paperwork and then jump into the development process!
Outbreak: The New Nightmare is leaving Early Access in January 2018!
As we announced a little while back, we're going to be departing Steam Early Access in January 2018! Outbreak and Outbreak: The New Nightmare have been in development now for well over two years and we're reaching a point where the latest title is fairly content complete. There will always be a bug or two hanging around and things may never be perfect, but the title has realized the vision I set out for it.
I'm announcing this as early in advance so people can buy the title now at the lower price point. When we leave Early Access, the price of the game will increase! So if you're looking to survive the nightmare and save some cash, make sure to buy it before we transition to a full product.
So what's been new on the development side?
I've been working hard to get through the hoops and finish the pieces for an Xbox One release of the title. Unfortunately, a lot of the work over the last two weeks has been specific to that version, so there's not a ton to show on the Steam side. But I wanted to keep everyone in the loop on where the time is being spent. I'm hoping to swing back around for a few more fixes here and there on the PC version prior to the transition to full release though. So stay tuned and keep submitting feedback!
And that's about it!
That's the thing about game development. Sometimes it results in big changes that are flashy and showy, and sometimes it's just developing necessary work to keep going. Stay tuned to hear about where we're heading next. Thank you to everyone who has been playing and submitting feedback. The last few patches have been fantastic and it's awesome to see the game continue to come together! ːsteamhappyː
Thanks as always to Mr RSpeedy for some of the shots in this post!
Outbreak: The New Nightmare v5.6.0 Released
We're happy to announce that v5.6.0 of Outbreak: The New Nightmare has been released. It includes the following changes:
Crawling enemies no longer spawn on the City scenario.
Elena is immune to poison, even if she equips skills that increase her poison chance.
Finale boss in the Shelter scenario buffed.
Nightmare difficulty now awards more XP than Biohazard difficulty.
Adjusted lighting on Cure, Asylum and Ephemeral scenarios.
Addressed an issue where the lobby button on the end game screen would appear while other players were still alive.
Outbreak: The New Nightmare v5.5.0 Released
We're happy to announce that v5.5.0 of Outbreak: The New Nightmare has been released. It includes the following changes:
Fixed issues where you could not spawn with the painkillers, ointment or ipecac.
Addressed areas in several maps where player characters could become stuck. This was primarily on the Outbreak, Office, Blackout, Shelter, Bunker and Epidemic scenarios.
Outbreak: The New Nightmare v5.4.0 Released - Invisible Zombie Fix!
We're happy to announce that v5.4.0 of Outbreak: The New Nightmare has been released. This update addresses the known invisible zombie issues and also includes:
Fixed issues where dynamically spawned enemies would be invisible to non-host players in multiplayer games, especially in the Outbreak and Office scenarios.
Further reduced the chances that enemies will be inactive for non-host players in multiplayer when spawning.
Addressed minor text issues in Onslaught mode.
Outbreak: The New Nightmare v5.3.0 Released!
We're happy to announce that v5.3.0 of Outbreak: The New Nightmare has been released. This update includes:
Adjusted running animation for non-local players in multiplayer to look more natural.
Addressed an issue where non-local player animations would be messed up if the local player was using Classic Tank controls.
Reduced the timeout on the quick-turn shortcut when using tank controls to reduce movement delay.
Expanded out the patch notes box as it was starting to cut off notes.
Outbreak: The New Nightmare is leaving Early Access in Jan. 2018 + Price Increase
Hi All!
TL;DR
Outbreak: The New Nightmare will leave Steam Early Access in Jan. 2018. When it leaves Early Access, the price will increase. Buy it before then if you want in at the lower price point and it's on sale right now for Halloween at 40% off!
Outbreak has come so far...
I started working on the Outbreak series over two years ago and it has been an awesome experience building new survival horror games. I set out as a single developer with virtually no budget and the majority of these games were assembled by me working very long hours for years.
But I also had some amazing help from key people like Standemonium!! who was responsible for designing the layout to the Office and City locations with me, and from folks like Mr RSpeedy who has been an awesome community leader, tester and creator of content. And of course these games could not have been made possible without the fantastic creators on the Unity Asset Store, which I purchased many asset packs to put the overall experience together. Despite the long hours that I put in daily for years to get everything assembled and working, it has been an awesome experience and I'm so excited for what has been built.
My dream when starting the original Outbreak (2D) was to eventually build a 3D HD survival horror game that pays homage to the classics I loved so much. I'm very excited to be here in October 2017 and see that Outbreak: The New Nightmare has fulfilled that dream I had.
Leaving Early Access in Jan. 2018 + Price Increase
With the remaining primary game content coming into place rapidly, it's now time to set a deadline for leaving Early Access. Outbreak: The New Nightmare will leave Steam Early Access in January 2018. When it moves to a full release, the price will increase. I wanted to announce this far in advance so folks who are interested can buy it at the lower price point. It's even on sale right now for 40% off! It was very important for me to offer the game at a discount during Early Access to help support the growth the community. It has been the same price from the day it launched with just three paltry scenarios to today where it sports so many more! I genuinely appreciate everyone who joined and played the game while it was under heavy development since then.
Awesome Additions During Early Access
Early Access has been an invaluable tool for me to gather community feedback. The community has been integral in requesting new features, reporting bugs and helping me to guide the overall mechanics getting implemented.
Here's just a short sample of what was added during Early Access (there's no way to list it all):
Massive performance improvements across the entire game!
13 new scenarios and 4 brand new locations!
2 new playable survivors!
Two new monster types including a brand new acid spit attack!
An XP/Leveling system with abilities and unlocks.
Tank controls!
The DMR!
The Nightmare difficulty and significant rebalancing of all other difficulties.
Improvements to the map including scrolling and zooming!
Massive amounts of smaller features and fixes to improve the overall QoL of the game.
Tons of feedback submitted directly by the community that has been integrated into the game.
And much, much more...
Thank You!
Outbreak: The New Nightmare is a game I always wanted to play but no one seemed to want to make. The response from the community has been fantastic and I'm genuinely excited for the future of the game. Once we leave Early Access, you can continue to expect patches and features (but maybe not at the breakneck speed we've seen in Early Access). Outbreak and Outbreak: The New Nightmare will continue to be supported for many years to come.
Thank you again to everyone who has been supporting the game. We'll keep working to polish as much as we can in the lead up to leaving Early Access. Keep posting feedback and comments on the message boards. if you enjoy the game and feel it deserves it, a positive Steam review is massively appreciated.
Thank you! ːsteamhappyː
Outbreak: The New Nightmare v5.2.0 Released!
We're happy to announce that v5.2.0 of Outbreak: The New Nightmare has been released. This update includes:
Improvements to in-game text chat including blocking player movement/action and better handling on the end game screen.
Addressed music issues on Ephemeral.
Underlying game engine updated to a more recent release in a prior version but wasn't mentioned.