Minor changes to make the game a bit less annoying for some players
- Increased the maximum resolution a safe key can be before Lumi tells the player it's too big - The second safe key will now require slightly fewer pixels before Lumi considers it big enough/filled - The core of the computer boss's dash attack will now lock on 0.4 seconds faster. This will make it easier for players to dodge
January 6 update
Have you ever played Outcore, finished the nightmare flashback that ends with the main menu showing up, and then quit the game because you thought that was the end? Well, this patch is for you:
At the end of the nightmare flashback - pressing "exit" will now cause a group of clowns to break into your house, beat your ass, spread weird rumors about you among your friends, and continue the game into the next story chapter because you didn't finish the game.
Happy birthday.
German localization
The game now supports the German language! This was possible thanks to the hard work by Alexander Leiner & Simon Dehne from PrismaLoc
Fixed the mouse being able to leave the main screen when aiming a star
Fixed the final boss's health bar extending out of the screen when the main screen's aspect ratio is less than 16:9
Workarounds to the annoying Black Screen bug
One bug that's been haunting the game since even before it was released is the black screen bug. If you open the game and at any point your desktop shows up as a solid black screen, then congratulations, you've been hit with the black screen bug.
This without a doubt is the worst issue the game ever had. It makes the game unplayable, and I can't reproduce it on my computer so I can't even attempt to fix it. To make it worse, this bug happens to different people for different reasons, and therefore there isn't just one solution to this bug.
In this post, I'll discuss all the currently known ways to bypass the bug.
When launching the game through Steam, choose either the 2nd or 3rd launch option - These options run the game using OpenGL (2nd option) and Vulkan (3rd option) instead of DirectX. For some people, this works.
Disable fullscreen optimization - Steam user kowareta found a way that also fixes the issue for some people
Turn off fullscreen effects in your graphics driver's control panel - Something I noticed is that the configuration of your graphics card can cause black screens. For example, if your "Antialiasing - FXAA" is turned on then you'll very likely get a black screen. Make sure to turn this off and any other fullscreen effects
That's all the known workarounds for now. If more will be found in the future then I'll make sure to update this post.
Italian language support
Outcore can now be played in Italian! Special thanks to Jessica Amoruso, Federica Carboni, Federica Crepaz & Martina Previtera from PrismaLoc for providing the translations.
The cursor will now be locked inside the main screen while aiming a star using a mouse.
Added another bullet point to this bullet point list to make it seem like a lot more was done for this update.
Korean/Polish support + Cursed AI Fanart winners
A bunch of stuff happened recently, and I feel like it's a good time to let you know about them in a post.
Korean + Polish support
First of all, Outcore is now available in Korean and Polish! Simply enter the game and pick a language from the settings menu.
The Korean translations were madeby Haylien, Lemonica, NaSeon, Osma, Sinjak & WaffleR and were managed by PrismaLoc.
The Polish translations were made by Alicja Skoczylas (Nene) & Daniel Zawadzki (Zawdan), and were also managed by PrismaLoc.
"Cursed AI Fanart" winners
Remember that Cursed AI Fanart competition from 2 weeks ago? There are 3 winners!
There's even a post on Twitter with a bunch of other submissions that didn't win, but were worth mentioning: https://twitter.com/OutcoreGame/status/1594344966633005058
If you didn't win or didn't get to participate, don't worry. I might hold more competitions like this in the future.
Anyway that's it, now get out of here
Nov 26 Update
The game can now be played in Polish! Huge thanks to Alicja Skoczylas (Nene) & Daniel Zawadzki (Zawdan) from PrismaLoc for providing the Polish localization
A bunch of bug fixes, but honestly I forgot to write them down so you'll just have to trust me on this one
Outcore's first "cursed AI fanart" contest!
Welcome to Outcore's first official "cursed AI fanart" competition!
Generate a cursed Outcore fanart using your favorite AI and you might be the lucky winner of a GAMING clown nose + "your" art will be featured on the game's official Steam page for a while.
The rules are below
You can use any image-generating AI such as DALL-E or Midjourney, and generate an image either from text or a source image
You must post the art either on r/outcore on Reddit, or on Twitter (and tag Outcore's page)
Infants 4 months or younger are not allowed to participate
No NSFW
The art can be of any character/scenery from the game
There may be more than 1 winner depending on how many people participate
1 random lucky contestant will be sent to the sun
Deadline is Nov 19th
Actually you know what? You can post it on whatever platform you like as long as there's a public link + you let me know about it
I'm making this up as I go so I think it might be worth letting you know that by GAMING clown nose I'm talking about Outcore's DLC
Uhhhhhh post the source text/image used along with your submission
One entry per participant
Good luck!
November 8 Update
The game can now be played in Korean! Huge thanks to Haylien, Lemonica, NaSeon, Osma, Sinjak, WaffleR, and PrismaLoc for providing the translations.
Fixed a crash that happened when quitting the game
Fixed players being unable to move after dashing into some platform corners
Fixed missing translations in the creepy part of the game
Being happy is now illegal
Fixed star aiming using the mouse sometimes even though it's set to use the keyboard
Fixed keyboard star aiming being too fast
Fixed the basement locker still being locked after loading a save where the player is inside the basement