Outcore: Desktop Adventure cover
Outcore: Desktop Adventure screenshot
Genre: Platform, Role-playing (RPG), Simulator, Adventure, Indie, Visual Novel

Outcore: Desktop Adventure

Dec 2 update


  • Fixed the firewall phase of the final boss being impossible to win on screens using 5/4 ratio.
  • Fixed the digging mini game being impossible to win on screens using 5/4 ratio.
  • Fixed cases where Lumi could be incorrectly rotated in some of her non-gameplay flashbacks.
  • Fixed invisible walls in the middle of the screen during the core phase of the final boss.
  • Fixed the game thinking a Lumi file was deleted add force crashing the game after defeating the final boss
  • Fixed Lumi not being able to leave to the internet for some players even though they're connected to the internet

Oct 30 update


  • Improved performance of the firewall phase of the last boss. During that phase, the game tests your average fps every second. If it's below 45, it nerfs the background effect until your average fps is above 45 or a certain minimum quality level is reached.
  • Removed the small delay when aiming your star with a mouse. That delay was useful back when the default aiming was via a keyboard but was unintentionally left for the mouse aiming too.

Oct 24 update


  • The black screen bug should now be fixed for most people
  • Firewall bricks now require 5 hits instead of 6 before they're destroyed

A very special update

The most important Outcore update yet!


Today I'm proud to announce a very exciting and new special update.
I call it the "Oh god I f***ed up and accidentally deleted all of the game's fonts, pushed a GIT commit, and released a build using the default Arial font for all texts, so now I'm reverting this horrible mess".

For many years, the #1 requested feature players wanted was for the game to accidentally use Arial instead of the usual Noto Sans font. And of course, nothing makes me happier than giving players what they want and then immediately taking it back.

change log:

  • Reverted the game accidentally using Arial instead of Noto Sans for all of its texts

Oct 21 update


  • Fixed some typos in the Russian translation

Final boss quality of life improvements update


  • It's now possible to bring up the pause menu and rebind keys during the core phase of the final boss. The game won't actually pause since it makes no sense storywise.
  • An icon will appear at the edges of the screen whenever the core leaves the screen. This will help players determine its location even when they can't see it
  • Made the core telegraph one of its attacks so it's easier to predict and dodge
  • Fixed a bug causing a save file softlock when players quit the game after finishing the idle game.

Update 1.000000000000123456789


  • Added missing translations to the keybindings menu
  • Removed Herobrine

Update 1.00000000000000000001


  • It is now possible to aim Lumi's star using either the mouse. The device used for aiming (mouse/keyboard) can be selected through the controls menu.
  • Controls menu moved into its own sub screen
  • Another attempt at fixing Lumi not being draggable into the memory loader window. Let me know if this still happens to you

Oct 12 patch

Fixes:

  • Adjusted Lumi's jump arc
  • Fixed another case in which loading the game in the basement causes the basement's entrance to be locked
  • Fixed deaths that happen for no apparent reason in the mastermind's hate route
  • Fixed getting the wrong answer in the mastermind's simp phase causing the simp heart to not reappear
  • Fixed another sonar bug caused by non English letters in the player's desktop path


Upcoming in the near future:

  • Star aiming using mouse (this one might take some time though)
  • Fix Lumi not being droppable into the memory window for some people

Oct 10 patch


  • Fixed the link to Lumi's 3rd file not downloading the file on click in some browsers
    ]*[ Fixed the Turkish fix causing the sonar game to not work for some people. That sonar game is the most buggable thing in the entire game.