As a reminder, we will be performing a necessary Server Wipe to fix critical issues tonight at 7:00 PM PT. We apologize for the inconvenience and thank you for your understanding!
Necessary wipe on Officials 10/28 to fix Server issues
Howdy Outlaws!
Due to technical issues, it is necessary that we wipe the servers in order to properly address the problems they were causing. All Official servers are set to wipe on 10/28 at 7:00PM PST.
We apologize for the inconvenience and thank you for your understanding.
- Wandering Wizard Team
6/3 Patch 1.3.2
Howdy Outlaws!
Patch 1.3.2 is live! This build includes a number of fixes for now while other aspects of the game are continuing to be worked on. Thank you everyone for your patience!
Please see the changelog below:
Fixed decay timer config not working properly
Fixed nearby structures being destroyed when support is turned off
Added always show chat option
Made world the default tab in chat
Fixed furnace having an invisible chimney that was allowing it to be accessed from above
Added the ability to set multiple markers on the map, right click on a marker to change the name, color, set it as the active marker on your compass or delete it
Removed ability to attach items to mail in PVP
Added bridge train track piece
Made explosions spawn on other clients (so they're visible)
Fixed more rock issues
Fixed several of map seams
Fixed dynamite now showing up after throwing the first one in a stack
Adjusted cost of track pieces
5/04 Patch 1.3.1 [EDIT: 5/5 - Official PVP Wipe]
EDIT 5/5
Hey Outlaws! The patch is now live! Unfortunately due to certain exploits that affected the balance of the game, we have decided that it would be best to wipe all Official PVP servers. We apologize greatly for these measures and would like to thank everyone who has been helping us keep the game fair. We will continue to develop and improve the Outlaws experience. Thanks for sticking with us so far!
The wipe is scheduled for 5:00pm Pacific Time.
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Howdy Outlaws!
Patch 1.3.1 is on the way! The team is still testing the build, but it is expected to go live some time tomorrow, May 5 (as soon as we can confirm it's ready).
This month’s patch includes some in-game fixes and the much requested ability for admins to grant experience points. :)
View the Changelog below:
Fixed BattlEye kicking/banning due to a delay in the connection (this should also fix the random bug where players would not have control of the character after spawning)
Removed stack height limit if Disable Support is true in the INI config
Disabled decay timer if the multiplier is less than or equal to 0
Added keybind option for console
Fixed Hotbar not being unset when an item is sold
Adjusted dismount to mitigate going through the terrain
Fixed leveling up health when wearing clothing
Fixed collision on large rock
Fixed floating rock in 10.14
Updated some localization
Fixed several map seams
Added search for mailbox
Fixed personal storage not saving on death (fixed duping exploit)
Fixed mailbox being able to attach more than one item
Fixed admin invisibility still rendering the shadow and name tag
Possible fix for replicating build items quicker (should help when riding horses into areas with large buildings where they were loading fast enough)
Added admin ability to give XP to self or players (can be done in the admin menu)
Fixed item durability not transferring between players
04/07 - Patch 1.3 - BattlEye implementation, fixes and Outlaws 50% off
Howdy Outlaws!
Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off for a limited time! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system
Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended.
Added no clip mode for Admins
Added ini config option to disable support check when building (currently not working in single player)
Adjusted collision on larger rocks
fixed distance rocks that were showing up as ghost rocks
Adjusted horse slope animations to better follow the capsule
Re-enabled mesh collision when animals or players die (to prevent clipping issues)
Removed reference to branches (an unused resource)
Adjusted position of brick steps so they line up better with other building kits
Removed (bugged) chicken coop from traveling vendor
Fixed collision on furnace
Fixed brick stairs being able to build past stack limit
Removed extra bigfoot spawns
Limited mail message attachment slots to 1
fixed bottles on Target Practice Tier 1 from not showing up after game restart
Fixed admin ban commands
Lowered player supply shop storage size
Made player supply shop destructible
Limited the number of guards each player can hire
Added a limit to the number of train stations each person can purchase (to prevent spamming)
Fixed crafting taking in cue when there's a full space
Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server)
Adjusted gather rates on Hackberry trees
Potential fix for decorative items disappearing
Added destroy radial on train stations
Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way.
Upcoming BattlEye implementation and Server Wipe
Howdy all!
Out in the Old West, even Outlaws have a moral code they stand by and we've got some incoming support to help out the sheriffs wrangle in any unruly folk - that's right, we're excited to officially announce that BattlEye will be implemented in the next build, currently scheduled for Tuesday, 04/07. Thank you all for your patience, as certain processes took some time to clear before the development team could bring it live.
What is BattlEye?
BattlEye is an anti-cheat system that will help us keep Outlaws fair and fun for everyone. More information can be found on the BattlEye Website
Please note that a wipe will be required in order for us to successfully implement BattlEye. ALL Official servers will be wiped on patch day. We recommend all private server owners to wipe their servers as well.
Patch notes are being prepared and will be coming soon - we wanted to let you guys know first that the build was just cleared and will be making its way West. :)
Thanks again for all your patience and support! We appreciate it!
02/04/2020 - Patch 1.2.12 and Official Servers Wipe
Howdy Outlaws!
We’ve got a major code overhaul for you all tonight! First off, we’d like to give a big thank you to all of our community members who have reported and assisted us in identifying building and meshing issues! You guys have been a big help, and we’re happy to announce that we made some very drastic changes to how the build system works, plus we’ve patched the ability to glitch inside large rocks and build in there.
Please note that because of these changes, along with several others, we will have to wipe all official servers tonight with this patch.
***We highly recommend private server owners to perform a wipe as well.
Updated Italian, Spanish, Russian and Portugues localization
Fixed large rocks so players cannot glitch inside
Massive rewrite to build mesh system that fixes several issues including items floating if a wall was destroyed or items showing that they can be placed but refusing to place
Fixed collision issue with river rocks in 16.18
Fixed bigfoot spawning in the wrong area
Made block list save
Made wells interactable by anyone
Added the ability to pick up build actors such as crafting benches and decorations
Fixed being able to interact with traveling merchants if you found their spawning point
Added invisibility admin option
Removed second like of text from signs/building pieces that didn't need a second line
Changed text "Shot and Hung" to "Shot and Hanged"
Fixed not being able to sit on a chair on specific floors
Fixed animalstaminaregenmultiplier ini config option also makes their stamina drain really fast
Fixed doors dropping down when damaged
Made guards not shoot merchants
Doubled Ice spoilage time
Made crafting multiplier ini option only effect resource items (fixed a bug that wouldn't allow you to place items that were crafted)
Added cost and sale price multiplier
Made changes to how decay removes abandoned structures to improve server performance
Thank you all for your continued support!
-The Outlaws Team
01/08/2020 Hotfix
Howdy Outlaws!
We're preparing a hotfix that should be out within the next couple hours.
See the patch notes below:
Fixed server crash
Fixed collision on river rock pieces on 16.18
Fixed explosives not spawning
Changed private chat text color
Added Italian localization
Fixed hole in 15.16
Adjusted physics for coffee grinder and adjusted experience given
01/03/2020 - January Patch 1.2.11
Howdy Outlaws!
We hope ya’ll had a happy holiday and a happy new year! Thanks for all of your constructive feedback, bug reporting, and most importantly, all of the support you guys have given us thus far. We’re looking forward to 2020!
We’re pushing out a bit of a smaller update this time around as the development team continues to work on tackling the more time-consuming issues. A fix for the glitching into rocks is a priority that is currently in the works.