Nothing like a cup of Arbuckle's to get things goin in the mornin. We got another batch of hot fixes and changes for you!
Client Update 5:30 AM Pacific
Estimated Downtime 30 minutes
Change Log:
Audio:
Increased amplitude for playing heat and cold sound triggers to 30 and 110 degrees respectively; Turned up cold loop sfx volume
Turned down sledgehammer flesh and stone/wood impact sfx
Attached tree creaking and leaves rustling proc ambient sfx to different trees in each biome; adjusted the night bird sfx to play only when there are 2 or more trees for alpine and prairie and 3 or more for desert biome
Split bird wing flap ambient cues to different biome; set them up to play when there are 2 trees or more
Turned down proc bird cues volumes
Turned down pitch and volume of all lake ambient loop cues
Turned ambient music class up
Fixed female character playing male vocal sound cue when thirsty
Adjusted grasshopper flying proc ambiance volume
Adjusted bullet ricochet concurrency setting
VFX, Lighting, Assets
Increased fall damage
Decreased initial inventory weight limit by 30%
Reduced rail track pieces crafting cost by 50%
New Railhammer mesh
Increased sword damage
Lowered slingshot and arrow damage
Increased damage for pistols
Lamp posts and street lamps can be placed on floors now
Removed references that could potentially cause weird behavior with radial menu
Increased donkey spawn rate
Added another table to the carpentry bench
Code:
Updated movement component to aliviate players getting stuck inside walls when running into them
Updated AI movement componet to prevent animals and bandits from going through fort walls and build peices
Modified aggro slightly for more realistic animal aggro
Made troughs save water data for server restarts
Set pathing to allow partial paths for movement, to improve animal follow behavior when fallowing a fast character
Large cliff rocks now generate navigation, this sould solve a lot of AI issues when they are on top of them. Example placing a guard on top of a rock.
Made sure you can dequeue the whole stack by cntrl clicking the x
Fixed wagon teleporting players underneath the center of the wagon
Fixed wagon not allowing the player to detatch the horse after a passanger has gotten on then off the wagon
Made mouse binding add themselves if they don't exist
Changed unload tile distance to be different from load as we start to ease client hitches
Added confirmation window to suicide command
Fixed dead bodies missing after dyeing on a horse
Made console variables load with main settings so gamma and grass density are loaded on start
Made livestock interactable (Sheep/Cows)
Made Shears work on sheep, Hold E with Shears Equipted
Made Cow able to be milked using radial
Made horses getting retied to a post on server reload more consistent and also made sure tamed hitched horses don't wander away on restart
Fixed mine, crazed miner spawn points
Now tell me how you feel about things! I bet you won't!
March 20th - 1.0.6 Patch Notes
Hey Buddy,
Better pay attention! We got a bundle of fixes incoming, hold onto your hats!
Client Update 12:00 AM Pacific Time
Expected downtime 1:00 AM Pacific Time
Change Log:
Audio:
Turned down proc sfx spawn chance of crickets, night birds, wind howling, mountain wind cues, debris and tree ambiances
Turned up crouch footsteps volumes slightly
Balanced different biomes cricket cues' volumes and attenuation
Added randomized min/max value delay, as well as larger pitch randomization to gun reverb tails; adjusted their volumes individually
Adjusted animal footsteps volume
Implemented individual fade-ins for procedural howling, tree creaking and alpine wind cues so that they don't start suddenly; Decreased their spawn chance and volumes
Adjusted global reverb parameters: increased gain, gain HF and decay time; decreased early reflections and decay HFration
Increased delay of server list hover sound
Decreased attenuation and volume of specific animals' melee impact hit sfx
VFX, Lighting, Assets
Fixed typo for Sleeping Bag
Increased health of Crazed Miners
Round table added to carpentry bench
Auctioneer can now be placed on floors
Added rope bundle (decoration) to fabric wheel
Added American flag to Fabric Wheel
Added Wall Clock to carpentry bench
Added Table to carpentry bench
Added Stool to Carpentry bench
Added Metal Bowl to Metal bench
Added Ceiling Lamp to metal bench
Added Wall Cabinet to carpentry bench
Added Cabinet and Cabinet_SmallWall storage containers to Carpentry Bench (with open animations)
Added Pan and 3 different Pots to Metal bench for decoration
Added Frying Pan and Metal Spoon to Metal bench and added Wooden Spoon to carpentry bench for more decorations
Added Bull Skull to tanning rack as placeable decoration
Fixed collision on several Log building kit pieces to make moving up and down staircases easier
Increased animation length for Tablesaw, Windmill and Oilpump
Train station contract added to Mailbox
Code:
Made auction show stack size on listings
Fixed reverse logic in mine controller that stopped crazed miner spawning if more than two people were in the mine.
Made the purchase contract window go away if you close the mail window
Prevented attacking when clicking in escape menu or when radial is open
Prevented scrolling through weapons when radial is open
Placing down a bed or sleeping bag will auto set it to default as your spawn if its your first or only one remaining spawn location
Fixed async loading of certain UI sounds and Icons
Resource respawn rate changed to 6 hours
Make sure you let us know how this patch works out, we're standing by for your feedback!
Pony Express 5: March 19th
Howdy folks!
This Pony Express is all about us, what we do, and why we do it. There are a lot of discussions on the Steam forums about Wandering Wizard, Snail Games, ARK and Virtual basement’s involvement in its development; we’d like to clarify who we are and why we are different.
Virtual Basement has some amazing developers who have worked on titles like Mean Greens and ARK:Survival Evolved; Virtual Basement’s involvement with the development of Ark was solely on the creation of 150 dinos, their design, textures, animations and sounds. We want you to know that Virtual Basement is not affiliated with Studio Wildcard but a 100% independent studio forging their own path (and while Outlaws of the Old West also runs on Unreal Engine, that’s where the underlying code similarities stop). We hope that you will stick with us as both Virtual Basement and Wandering Wizard make the journey from Early Access to full release for Outlaws of the Old West.
Snail Games USA’s past history is in publishing our games developed by internal studios in China to the Western market. We created Wandering Wizard to differentiate the projects that we developed and published completely in the West. Wandering Wizard is a publishing brand of Snail Games USA, one that is focused on projects with local development teams, and smaller indie sized teams. You can find more info at http://www.wanderingwizard.com.
We would like to once again extend our thanks to those of you helping us shape OotOW with your feedback, bug reporting and constructive criticism. As you are aware there have been some duplication issues running rampant of late and as such we have decide to wipe all Official Servers. We believe that it is in the best interest of the game and server health as this issue was allowing some players to gather vast resources and fortunes upsetting the player balance as well as affecting server performance. In order to make sure that everyone is on an even playing field, we feel that doing a progress wipe is the only course of action.
The server wipe will take place on: 03/19/19 - ETA @ 11:00PM-12:00AM, PST - Server downtime with be approximately: 30min
With all that out of the way, let’s talk about what will be coming live post wipe:
In last week’s Pony Express you might have caught a glimpse of a locomotive as we said farewell...well, ALL ABOARD!! Trains will be in after tonight's update! Players will need to work together to create train networks that will cut across the west. We can’t wait to see what kind of towns and cities you can create with trains added to the mix!
Here is a link to the full video that tease was taken from: https://streamable.com/4ju7q
-From All of Us
March 19th - 1.0.5 Patch Notes
Hey You,
What are you lookin' at? Step aside I got big announcements to make. We got another batch of fixes and a few new items to share.
Client Update 8:00 AM Pacific Time
Estimated Downtime 30 minutes
Change Log:
Audio:
Implemented different surfaces footsteps sounds with lower volume and attenuation for crouchinng, making it harder to be heard by other players
Added sound notifies to crouching movement animations
Turned down oil pump and table saw loop, on and off cues volumes, as well as reduced their attenuation radius
Adjusted sync of female walk footsteps sfx
Increased gun class volume, attenuation inner and outer radius
Turned up different sized tree fall cues volumes and attenuation outer radius
Designed randomized night birds proc cue
Implemented night bird cues procedurally spawning on different biomes at night time; adjusted their spawn radius, chance and respawn times
Removed volume ducking from music
Increased spear equip/de-equip sfx volume
VFX, Lighting, Assets
Changed Dynamic light graphic setting name to Fire Light Shadows as a better description.
Reduced render distance of Fire/Dynamic lights
Fire light shadows will be set off by default
Finished wood interior doorway added
Building tools won't damage structures anymore
Setup PipeWrench recipies
Adjusted water generation and capacity values for water towers
Added Alcohol Bandages to Distillery crafting station
New Apple Icon
Disabled collision on beds so there won't be a chance to get stuck when respawning
Increased Bald Eagle spawning
Increased dynamite damage values
Fixed procedural SFX and VFX spawner
Fixed telescope not saving
Auctioneer now available from mailbox contracts.
Code:
Fixed equipment slots not updating after auto sorting.
Fixed skull gang members adding up over time and not despawning.
Fixed chickens not staying by coop and their behavior tree costing a lot.
Fixed a mass of skeletal meshes of static items costing the server performance.
Made crafting tables save so that their queues and storage is reloaded on server restart.
Fixed crafting server/client calls sending a mass ammount of unnessisary data.
Fixed crafting window reseting randomly on open/close.
Fixed inability to place items from inventory that haven't been moved since login.
Made horses useable by Guild members.
Fixed cooking campfire and stoves cooking in groups and not individual peices.
Fixed cooking queue missing progress bar after reopening window.
Fixed crafting queue missing icons after reopening window.
Fixed Mail duplication bug.
Fixed taking all from horse inventory breaking horse shoes and saddles.
Made it so if horse shoes or saddles make it into your inventory they are never stuck.
Made server browser auto refresh that loads more and more servers over time.
Fixed server browser filters.
Added filter for servers with your character.
Added text search bar to server browser.
Fixed auto sort breaking equiped slot icons.
Fixed radial damage not damaging all items in range.
Fixed find trough not finding more than on trough for horses.
Added an auto unstuck for players.
Adjusted skull gang member ammo counts to match their weapons.
Optomized player movement.
Made AI in stay mode perform better on the server.
Moved a function call to attempt to fix a hard to replicated single player issue of not being able to spawn ingame.
Fixed infinite server loading when lost connection to host happens right at initial join.
Fixed uncommon client disconnect on moving items to storage
Fixed carry crate not being Interactable after being placed on top of foundations.
The West wasn't settled in 1 day by 1 person, we need help from all of you to make things right out here. Keep the feedback coming you hear?
Pony Express 4: March 18th
Howdy folks!
Welcome back to the Pony Express. We've got some journal pages from a Silvie Hartwell, sister of Joan Hartwell. She seems concerned for her sisters well-being and has followed her out to the old west.
Finding anyone out in the wild lands of the west is a tall order. Hopefully Silvie will reunite with her sister soon. Until next time!
-Outlaws of the Old West Community Team
March 17th - 1.0.4 Patch Notes
Whoa Stranger,
Hold your horses for a sec, let me tell you something important. We got a bunch more fixes coming your way along with a few new things. Thanks for keepin an eye out!
Client Update at 7:00 AM Pacific Time
Estimated Downtime 30 minutes
Change Log:
Audio:
Created randomized crickets ambient cues for different biomes;
Implemented cricket cues in the procedural table, making them spawn at night on specific biomes and surfaces; adjusted their spawn radius, chance and respawn times
Improved hand placed river, lake and waterfall ambient sounds placement and attenuation
Added randomization to golden eagle idle sound
Increased player interact sound volume and attenuation
Turned up ambient music volume
Increased delay of main menu slider cue
Adjusted audio layers, volume, pitch and attenuation of stone building placement and delete cue
Turned up inner and outer radius of item placement attenuation
Increased volumes of slingshot impacts on different surfaces cues and adjusted bullet impacts attenuation
Decreased volumes of campfire ignite, loop and extinguish cues; adjusted volumes of flint and match ignite cues
Adjusted grid hover place sound and and increased creature footsteps class volumes
VFX, Lighting and Assets
Outhouse is now craftable in the carpentry bench (Decorative only)
Changed chicken coop to give 1 egg every 120 seconds.
Adjusted bucket pour animation so had doesn't clip
Players now close their eyes when logged out and "sleeping"
Fixed grass masking system to fix grass going through items.
Code:
Fixed items not being removed from inventory when placed
Fixed money duplication exploit.
Added mouse sensitivity loading to an additional location.
Oribit mode will no longer scroll through weapons.
Made horses update their position when not moving on clients to fix the issue where newly logged in clients don't see their horse.
Added "Auto Sort" button to inventory.
Added "Auto Stack" button to inventory.
Reprogrammed horses auto eat/drink from troughs to work more consistantly and allow horses to live longer.
Changed resource respawning from 24hrs to 12hrs.
Disabled overheating.
Changed flee to account for animals current rotation so they don't keep running back and forth.
Disabled pipe wrench radial temporarily until recipes are made for them.
Fixed animals who hear a gunshot but don't get hit from fleeing forever.
Fixed animals randomly getting a zero vector location to run to, which would make them change direction randomly.
Fixed donkey speeds.
Fixed skullgang members not spawning correctly.
Oribit Mode, Walk Mode and Auto Run now have an indicator at the bottom right.
Fixed unable to unequip when inventory is full.
Fixed being unable to place items after certain inventory actions.
Fixed wagon passangers disconnecting from wagon.
Fixed horse not eating from storage food slot sometimes.
Let us know if you see anything strange!
March 15th - 1.0.3 Patch Notes
Hey Folks!
Cool yer heels and listen up for a bit. We got some more fixes on the way so get some where safe!
Client Update at 10:00 PM Pacific Time
Estimated Downtime 30 minutes
Change Log:
Audio:
Implemented individual natural convolution reverb tails to each gun; added additional variations, pitch and volume modulation for more detail and variety
Updated main menu slider delay value and removed concurrency
Adjusted music ducking volume; removed group concurrency from stingers
Adjusted randomization of hand placed map ambient sfx
Updated procedural sfx table: increased spawn chance and time before respawn for ambient debris and wind cues
Updated Build Data pieces with correct building placement sounds
Increased spawn chance, radius, time before respawn and volume of procedural environmental sfx: tree rustling and creaking, dust and leaves blowing, as well as branches breaking
Adjusted volumes and attenuation of different biome bird and insect ambiances, as well as wind class
Delayed player punch whoosh to make sure it doesn't play after hit sound
Implemented procedural ambiances: different sized bird wing flap sounds, flies and grasshopper sfx
Adjusted volume and attenuation settings of bell ring sounds
Increased damage taken sound volume
Adjusted bullet ricochets volume, attenuation and concurrency
VFX, Lighting and Assets
Made foundations stack underneath
Ensured pillars can be attached to bottoms of ceilings/roofs
Walls can now be attached to the sides of pillars
Ensured steps can be attached to the side of ceilings/roofs going downwards
Ensured ceilings and walls can be attached to half walls
Removed cloth physics from beard 35 to prevent performance drop
Fixed weapon descriptions for damage, weight & etc.
First person torch animation adjustment (now held up higher)
First person off hand weapon (torch etc) now uses animations instead of just idle
fixed larger animals so they no longer have small chance to drop no resources at all
Farm Hoe now can craft all it's items and they use resources as they should
Skull Gang members drop gold bars as well as current loot
Setup base chair item to be crafted in the Carpentry bench and placeable.
Added Dirt under build meshes
Added Graphics option to enable/disable Dynamic light shadows (This does not affect sun or moon shadows)
Fixed some prop bounds
Fixed incorrect first person animation playing when mounted with Volcanic pistol. Also fixed reins type to none so hand doesn't keep moving around incorrectly
Triangle sloped roof and Triangle Half Sloped Roof added to log building kit
Added Triangle 45 foundation to log kit
Storage box 1-4 now open when interacted with
Code:
Ability to store money in safes
Horse movement fixed after exiting water
Ability to trade money
Player lists are now scrollable
Horse sprint no longer causes net corrections
Wagon interaction areas fixed on server side
Fixed Wagons teleporting into the sky.
Skull gangs re-enabled
Ability to destroy the fort door
Increased the range at which horse will eat/drink out of a trough automatically
Horse/Donkey names adjusted
Admin lists scrollable and only show currently online
Star system changed to use unique ids by the server so they are more stable (this will resent the current stars in the list)
Target practice radial changed to E from right click.
Fixed loss of money after exiting game and body despawning
Fixed Mine entrance collision.
Fixed Mine Exit locations
Fixed Donkey attachment to mines
Fixed Mouse Not visible on main menu without clicking
Fixed crash when looking at name tags.
Disabled clothing physics because it was causing crashes and hitching.
Hiding HUD now also hides nametags
Oribit camera mode now includes zoom with scroll mouse
Remember to keep your feedback coming, we can't do it without you!
Pony Express 3: March 15th
Howdy Buckaroos!
The Pony Express is mighty busy. Today we have news from across the west, so let’s get straight to it.
First, we want you to know that we really appreciate your feedback (and your patience)! We’re watching your streams and reading your posts and most importantly, listening to your feedback and as such patch 1.0.3 will be going live tonight/early morning; patch notes coming soon!
Second, let’s talk about a feature that many of you may not know about: the mailbox. You will notice when you first open the mailbox that you can send letters and items to other players on your server. You can also use the mailbox to hire guards who will defend you, your land, and your property.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Additionally, the mailbox grants access to Deeds, allowing you to purchase and place prefabricated buildings and structures, such as Mine Shafts, or the Gold Exchange.
We also wanted to talk about some feedback you guys have provided: localization. We’ve heard your requests to help us localize the game into a language other than English. Well, we’ve listened and are happy to announce that we are starting up a community driven localization effort. Here is the quick rundown:
We are looking for translators for German, Russian, Portuguese French, and Chinese Simplified.
Experienced users of Crowdin, to act as “project managers”
If you’d like to help, or if you want to suggest a language not listed, let us know! You can find more details about our project here: https://steamcommunity.com/app/840800/discussions/0/3247565033759299879/
We wouldn’t be here without you guys, the community, so let’s talk about some fun things you guys can do and look forward to. First, let’s talk about our very first Community Event, starting today!
Home On The Range - No one can call a place home without building one first! We want to see your best creations, from simple cabins to massive forts. If it has 4 walls and a roof, that is good enough for any outlaw, but let’s see some castles fit for a king too! Take a screenshot of your home in the old west, and send it to social@wanderingwizard.com.
The best submissions will be chosen by the Community team, and those will be posted for you to cast your vote!
This might be the wild west, but folk still have rules they need to follow:
The house must be made in Outlaws of the Old West
Must have 4 sides and a roof - no unfinished wood piles!
Filters and additional text or flair will not go unnoticed - but are not requirements!
Submission Period:March 15th 2PM PDT to March 22nd 6PM PDT Vote Period:March 25 11 AM PDT to March 27 6 PM PDT Winners announced:March 28 11 AM PDT
Grand Prize: $50 USD Amazon Gift Card
3 Runner Ups: Outlaws of the Old West Steam Key
And finally on the community side of things, if you stream or create videos and have amazing or funny content you’d like to share, drop us a line at social@wanderingwizard.com and we just might feature you on our next Pony Express. In the meantime, here is SteelRain27 making an amazing anthropological discovery:
Thank you all for your amazing support during our first week of Early Access. See you next week!
March 14th - 1.0.2 Patch Notes
March 14th 4:45 PM PDT Hotfixes:
Fixed animal spawn point leak
Fixed animal melee damage on non RP/PVP servers
Fixed harvesting
Fixed animal agro happening too quickly
Hey Tenderfoot!
If you thought it was dangerous out there before. We just hear rumors that the Skull Gang is back and has been sighted in the area. Take care, these are dangerous times!
Client Update at 2:15 AM Pacific Time
Estimated Downtime 30 minutes
ChangeLog:
Audio:
Fixed bird squeak sfx playing at random locations without there being a bird
Decreased high frequencies (above 13kHz) on the sfx and ambient classes for cleaner mix
Increased fade-in time of underwater filter
Turned down delay value of bullet impacts
Turned down main menu slider repeat rate which caused a glitch when scrolling fast
Fixed large number of bullet ricochet sounds playing at the same time; turned down ricochet delay
Subtle increase of ambient music volume
Added new damage taken sound cue to hit animations
Adjusted sync of footstep landing and door drop sounds at the end of the spawn sequence
Increased temperature volume of cold and hot sfx loop cues
Turned up procedural wind cues and wind class volume
Increased player and creature footsteps classes' volume
Turned down guns class and slide sfx volume
VFX, Lighting, Prop Fixes:
Added Weather Cloud Quality to graphics settings (Has warning that can cause frame drops at high settings)
Updated volumetric calculation for weather clouds to be better on performance
Updated animated horse icon on the loading screen to have correct translucency
Moved player spawn point on tile 11.14 from spawning in the water
Fixed light shafts from the sun and moon from casting through distant terrain
Reduced the amount of cascade shadows casted from the sun and moon
Reduced distance of cascade shadow casting from the sun and moon
Altered the distribution exponent on the sun and moon directional light to get similar results with reduced settings (better on performance)
Updated Lights for all craftable props and fixed missing lights and VFX
Removed wobble from lights as it is costing to much to calculate the shadows
Normalized all prop lighting
Code:
Leave Vivox channels when leaving a game.
VOIP volume is now adjustable through the menu.
Vivox should now automatically use the windows default audio device.
Hide UI Key added. Default is H
Made the keybindings menu add any missing bindings to users saved settings to fix new input bindings not showing up.
Added the ability to access other peoples stuff in PVP and RP servers.
Sledgehammer will no longer do a lot of damage to other peoples stuff.
PVE servers no longer allow Raiding (Cannot distroy other peoples stuff)
Shotgun damage adjusted
Overheat value raised to 130
Skullgangs will now spawn
After riding a horse you may call it using the Q radial. The last horse ridden will be the one accessable from this radial. If the horse is too far away it will be teleported to the player.
Trading window will now close when the X or Cancel buttons are pressed
Horse Auto Run
Fixed animal house functionality
Fixed animal agro calculation values being affected by framerate
Bandits will now keep a minimum distance from players they are attacking.
Fleeing animals shouldn't change direction as much.
Fixed animal indecision when fleeing.
Mouse sensitivity now has an additional failsafe when updated for people who have bad input settings saved already
Fixed Foliage issue where clients would see already harvested trees/rocks
Made Foliage scaling more efficient for clients
Added bandage items that can be used for healing
Fixed descriptions to include damage/weight/ammo for weapons
Food no longer restores health
Aloe vera restores health
Combat and Accuracy stats algorithm changed.
Jumping now lowers stamina to prevent jump spaming.
Fixed wagons breaking when going over water.
P.S. We forgot to up the build number in game to 1.0.2 but rest assured, its all there!
Make sure to let us know about the troubles you have out there. Keep the great feedback coming!
March 13th - 1.0.1 Patch Notes
Howdy Greenhorns!
Hope you survived your first night in the wild. We have some hot fixes comin your way. Go ahead and sit back for a bit in the saloon while we bring you some updates to fix things up.
Client update at 1:30 AM Pacific Time
Estimated Downtime 30 minutes
ChangeLog:
Fixed tab not working.
Fixed Server crash on looting a specific bird.
Added guards against mouse sensitivity loading below the minimum amount.
Fixed default user settings having additional text that may have been breaking the settings for new players
Fixed bandana bandit and TNT bandit gun setting that was making them not cause damage
Fixed social links on main menu to go to correct links
Adjusted guard prices
Fixed cannot eat. You're not hungry. notification staying on screen forever.
Single player now saves on exit.
Single player background server will auto close when player leaves even if client force quit.
Single player infinite loading screen fixed.
Horse not eating from food slot fixed.
Horse waiting too long to look for toughs near by to drink from fixed.
Fixed animal UI getting stuck on screen if animal is despawned.
Made name overlay more efficient.
Enabled orbit camera, (Selfie Cam) P is default key.