Outlaws of the Old West cover
Outlaws of the Old West screenshot
Genre: Shooter, Role-playing (RPG), Strategy, Adventure, Indie

Outlaws of the Old West

March 21st - 1.0.7 Patch Notes

Hey Folks,

Nothing like a cup of Arbuckle's to get things goin in the mornin. We got another batch of hot fixes and changes for you!



Client Update 5:30 AM Pacific
Estimated Downtime 30 minutes

Change Log:

Audio:

  • Increased amplitude for playing heat and cold sound triggers to 30 and 110 degrees respectively; Turned up cold loop sfx volume
  • Turned down sledgehammer flesh and stone/wood impact sfx
  • Attached tree creaking and leaves rustling proc ambient sfx to different trees in each biome; adjusted the night bird sfx to play only when there are 2 or more trees for alpine and prairie and 3 or more for desert biome
  • Split bird wing flap ambient cues to different biome; set them up to play when there are 2 trees or more
  • Turned down proc bird cues volumes
  • Turned down pitch and volume of all lake ambient loop cues
  • Turned ambient music class up
  • Fixed female character playing male vocal sound cue when thirsty
  • Adjusted grasshopper flying proc ambiance volume
  • Adjusted bullet ricochet concurrency setting


VFX, Lighting, Assets

  • Increased fall damage
  • Decreased initial inventory weight limit by 30%
  • Reduced rail track pieces crafting cost by 50%
  • New Railhammer mesh
  • Increased sword damage
  • Lowered slingshot and arrow damage
  • Increased damage for pistols
  • Lamp posts and street lamps can be placed on floors now
  • Removed references that could potentially cause weird behavior with radial menu
  • Increased donkey spawn rate
  • Added another table to the carpentry bench


Code:

  • Updated movement component to aliviate players getting stuck inside walls when running into them
  • Updated AI movement componet to prevent animals and bandits from going through fort walls and build peices
  • Modified aggro slightly for more realistic animal aggro
  • Made troughs save water data for server restarts
  • Set pathing to allow partial paths for movement, to improve animal follow behavior when fallowing a fast character
  • Large cliff rocks now generate navigation, this sould solve a lot of AI issues when they are on top of them. Example placing a guard on top of a rock.
  • Made sure you can dequeue the whole stack by cntrl clicking the x
  • Fixed wagon teleporting players underneath the center of the wagon
  • Fixed wagon not allowing the player to detatch the horse after a passanger has gotten on then off the wagon
  • Made mouse binding add themselves if they don't exist
  • Changed unload tile distance to be different from load as we start to ease client hitches
  • Added confirmation window to suicide command
  • Fixed dead bodies missing after dyeing on a horse
  • Made console variables load with main settings so gamma and grass density are loaded on start
  • Made livestock interactable (Sheep/Cows)
  • Made Shears work on sheep, Hold E with Shears Equipted
  • Made Cow able to be milked using radial
  • Made horses getting retied to a post on server reload more consistent and also made sure tamed hitched horses don't wander away on restart
  • Fixed mine, crazed miner spawn points


Now tell me how you feel about things! I bet you won't!

March 20th - 1.0.6 Patch Notes

Hey Buddy,

Better pay attention! We got a bundle of fixes incoming, hold onto your hats!

Client Update 12:00 AM Pacific Time
Expected downtime 1:00 AM Pacific Time

Change Log:

Audio:

  • Turned down proc sfx spawn chance of crickets, night birds, wind howling, mountain wind cues, debris and tree ambiances
  • Turned up crouch footsteps volumes slightly
  • Balanced different biomes cricket cues' volumes and attenuation
  • Added randomized min/max value delay, as well as larger pitch randomization to gun reverb tails; adjusted their volumes individually
  • Adjusted animal footsteps volume
  • Implemented individual fade-ins for procedural howling, tree creaking and alpine wind cues so that they don't start suddenly; Decreased their spawn chance and volumes
  • Adjusted global reverb parameters: increased gain, gain HF and decay time; decreased early reflections and decay HFration
  • Increased delay of server list hover sound
  • Decreased attenuation and volume of specific animals' melee impact hit sfx


VFX, Lighting, Assets

  • Fixed typo for Sleeping Bag
  • Increased health of Crazed Miners
  • Round table added to carpentry bench
  • Auctioneer can now be placed on floors
  • Added rope bundle (decoration) to fabric wheel
  • Added American flag to Fabric Wheel
  • Added Wall Clock to carpentry bench
  • Added Table to carpentry bench
  • Added Stool to Carpentry bench
  • Added Metal Bowl to Metal bench
  • Added Ceiling Lamp to metal bench
  • Added Wall Cabinet to carpentry bench
  • Added Cabinet and Cabinet_SmallWall storage containers to Carpentry Bench (with open animations)
  • Added Pan and 3 different Pots to Metal bench for decoration
  • Added Frying Pan and Metal Spoon to Metal bench and added Wooden Spoon to carpentry bench for more decorations
  • Added Bull Skull to tanning rack as placeable decoration
  • Fixed collision on several Log building kit pieces to make moving up and down staircases easier
  • Increased animation length for Tablesaw, Windmill and Oilpump
  • Train station contract added to Mailbox


Code:

  • Made auction show stack size on listings
  • Fixed reverse logic in mine controller that stopped crazed miner spawning if more than two people were in the mine.
  • Made the purchase contract window go away if you close the mail window
  • Prevented attacking when clicking in escape menu or when radial is open
  • Prevented scrolling through weapons when radial is open
  • Placing down a bed or sleeping bag will auto set it to default as your spawn if its your first or only one remaining spawn location
  • Fixed async loading of certain UI sounds and Icons
  • Resource respawn rate changed to 6 hours


Make sure you let us know how this patch works out, we're standing by for your feedback!

Pony Express 5: March 19th



Howdy folks!

This Pony Express is all about us, what we do, and why we do it. There are a lot of discussions on the Steam forums about Wandering Wizard, Snail Games, ARK and Virtual basement’s involvement in its development; we’d like to clarify who we are and why we are different.

Virtual Basement has some amazing developers who have worked on titles like Mean Greens and ARK:Survival Evolved; Virtual Basement’s involvement with the development of Ark was solely on the creation of 150 dinos, their design, textures, animations and sounds. We want you to know that Virtual Basement is not affiliated with Studio Wildcard but a 100% independent studio forging their own path (and while Outlaws of the Old West also runs on Unreal Engine, that’s where the underlying code similarities stop). We hope that you will stick with us as both Virtual Basement and Wandering Wizard make the journey from Early Access to full release for Outlaws of the Old West.

Snail Games USA’s past history is in publishing our games developed by internal studios in China to the Western market. We created Wandering Wizard to differentiate the projects that we developed and published completely in the West. Wandering Wizard is a publishing brand of Snail Games USA, one that is focused on projects with local development teams, and smaller indie sized teams. You can find more info at http://www.wanderingwizard.com.

We would like to once again extend our thanks to those of you helping us shape OotOW with your feedback, bug reporting and constructive criticism. As you are aware there have been some duplication issues running rampant of late and as such we have decide to wipe all Official Servers. We believe that it is in the best interest of the game and server health as this issue was allowing some players to gather vast resources and fortunes upsetting the player balance as well as affecting server performance. In order to make sure that everyone is on an even playing field, we feel that doing a progress wipe is the only course of action.

The server wipe will take place on: 03/19/19 - ETA @ 11:00PM-12:00AM, PST - Server downtime with be approximately: 30min

With all that out of the way, let’s talk about what will be coming live post wipe:



In last week’s Pony Express you might have caught a glimpse of a locomotive as we said farewell...well, ALL ABOARD!! Trains will be in after tonight's update! Players will need to work together to create train networks that will cut across the west. We can’t wait to see what kind of towns and cities you can create with trains added to the mix!

Here is a link to the full video that tease was taken from: https://streamable.com/4ju7q

-From All of Us

March 19th - 1.0.5 Patch Notes

Hey You,

What are you lookin' at? Step aside I got big announcements to make. We got another batch of fixes and a few new items to share.



Client Update 8:00 AM Pacific Time
Estimated Downtime 30 minutes

Change Log:

Audio:

  • Implemented different surfaces footsteps sounds with lower volume and attenuation for crouchinng, making it harder to be heard by other players
  • Added sound notifies to crouching movement animations
  • Turned down oil pump and table saw loop, on and off cues volumes, as well as reduced their attenuation radius
  • Adjusted sync of female walk footsteps sfx
  • Increased gun class volume, attenuation inner and outer radius
  • Adjusted gun convolution reverb layers individual volume
  • Turned up different sized tree fall cues volumes and attenuation outer radius
  • Designed randomized night birds proc cue
  • Implemented night bird cues procedurally spawning on different biomes at night time; adjusted their spawn radius, chance and respawn times
  • Removed volume ducking from music
  • Increased spear equip/de-equip sfx volume


VFX, Lighting, Assets

  • Changed Dynamic light graphic setting name to Fire Light Shadows as a better description.
  • Reduced render distance of Fire/Dynamic lights
  • Fire light shadows will be set off by default
  • Finished wood interior doorway added
  • Building tools won't damage structures anymore
  • Setup PipeWrench recipies
  • Adjusted water generation and capacity values for water towers
  • Added Alcohol Bandages to Distillery crafting station
  • New Apple Icon
  • Disabled collision on beds so there won't be a chance to get stuck when respawning
  • Increased Bald Eagle spawning
  • Increased dynamite damage values
  • Fixed procedural SFX and VFX spawner
  • Fixed telescope not saving
  • Auctioneer now available from mailbox contracts.


Code:

  • Fixed equipment slots not updating after auto sorting.
  • Fixed skull gang members adding up over time and not despawning.
  • Fixed chickens not staying by coop and their behavior tree costing a lot.
  • Fixed a mass of skeletal meshes of static items costing the server performance.
  • Made crafting tables save so that their queues and storage is reloaded on server restart.
  • Fixed crafting server/client calls sending a mass ammount of unnessisary data.
  • Fixed crafting window reseting randomly on open/close.
  • Fixed inability to place items from inventory that haven't been moved since login.
  • Made horses useable by Guild members.
  • Fixed cooking campfire and stoves cooking in groups and not individual peices.
  • Fixed cooking queue missing progress bar after reopening window.
  • Fixed crafting queue missing icons after reopening window.
  • Fixed Mail duplication bug.
  • Fixed taking all from horse inventory breaking horse shoes and saddles.
  • Made it so if horse shoes or saddles make it into your inventory they are never stuck.
  • Made server browser auto refresh that loads more and more servers over time.
  • Fixed server browser filters.
  • Added filter for servers with your character.
  • Added text search bar to server browser.
  • Fixed auto sort breaking equiped slot icons.
  • Fixed radial damage not damaging all items in range.
  • Fixed find trough not finding more than on trough for horses.
  • Added an auto unstuck for players.
  • Adjusted skull gang member ammo counts to match their weapons.
  • Optomized player movement.
  • Made AI in stay mode perform better on the server.
  • Moved a function call to attempt to fix a hard to replicated single player issue of not being able to spawn ingame.
  • Fixed infinite server loading when lost connection to host happens right at initial join.
  • Fixed uncommon client disconnect on moving items to storage
  • Fixed carry crate not being Interactable after being placed on top of foundations.


The West wasn't settled in 1 day by 1 person, we need help from all of you to make things right out here. Keep the feedback coming you hear?

Pony Express 4: March 18th

Howdy folks!

Welcome back to the Pony Express. We've got some journal pages from a Silvie Hartwell, sister of Joan Hartwell. She seems concerned for her sisters well-being and has followed her out to the old west.











Finding anyone out in the wild lands of the west is a tall order. Hopefully Silvie will reunite with her sister soon. Until next time!

-Outlaws of the Old West Community Team

March 17th - 1.0.4 Patch Notes

Whoa Stranger,

Hold your horses for a sec, let me tell you something important. We got a bunch more fixes coming your way along with a few new things. Thanks for keepin an eye out!

Client Update at 7:00 AM Pacific Time
Estimated Downtime 30 minutes

Change Log:

Audio:

  • Created randomized crickets ambient cues for different biomes;
  • Implemented cricket cues in the procedural table, making them spawn at night on specific biomes and surfaces; adjusted their spawn radius, chance and respawn times
  • Improved hand placed river, lake and waterfall ambient sounds placement and attenuation
  • Added randomization to golden eagle idle sound
  • Increased player interact sound volume and attenuation
  • Turned up ambient music volume
  • Increased delay of main menu slider cue
  • Adjusted audio layers, volume, pitch and attenuation of stone building placement and delete cue
  • Turned up inner and outer radius of item placement attenuation
  • Increased volumes of slingshot impacts on different surfaces cues and adjusted bullet impacts attenuation
  • Decreased volumes of campfire ignite, loop and extinguish cues; adjusted volumes of flint and match ignite cues
  • Adjusted grid hover place sound and and increased creature footsteps class volumes


VFX, Lighting and Assets

  • Outhouse is now craftable in the carpentry bench (Decorative only)
  • Changed chicken coop to give 1 egg every 120 seconds.
  • Adjusted bucket pour animation so had doesn't clip
  • Players now close their eyes when logged out and "sleeping"
  • Fixed grass masking system to fix grass going through items.


Code:

  • Fixed items not being removed from inventory when placed
  • Fixed money duplication exploit.
  • Added mouse sensitivity loading to an additional location.
  • Oribit mode will no longer scroll through weapons.
  • Made horses update their position when not moving on clients to fix the issue where newly logged in clients don't see their horse.
  • Added "Auto Sort" button to inventory.
  • Added "Auto Stack" button to inventory.
  • Reprogrammed horses auto eat/drink from troughs to work more consistantly and allow horses to live longer.
  • Changed resource respawning from 24hrs to 12hrs.
  • Disabled overheating.
  • Changed flee to account for animals current rotation so they don't keep running back and forth.
  • Disabled pipe wrench radial temporarily until recipes are made for them.
  • Fixed animals who hear a gunshot but don't get hit from fleeing forever.
  • Fixed animals randomly getting a zero vector location to run to, which would make them change direction randomly.
  • Fixed donkey speeds.
  • Fixed skullgang members not spawning correctly.
  • Oribit Mode, Walk Mode and Auto Run now have an indicator at the bottom right.
  • Fixed unable to unequip when inventory is full.
  • Fixed being unable to place items after certain inventory actions.
  • Fixed wagon passangers disconnecting from wagon.
  • Fixed horse not eating from storage food slot sometimes.


Let us know if you see anything strange!

March 15th - 1.0.3 Patch Notes

Hey Folks!

Cool yer heels and listen up for a bit. We got some more fixes on the way so get some where safe!

Client Update at 10:00 PM Pacific Time
Estimated Downtime 30 minutes

Change Log:

Audio:

  • Implemented individual natural convolution reverb tails to each gun; added additional variations, pitch and volume modulation for more detail and variety
  • Updated main menu slider delay value and removed concurrency
  • Adjusted music ducking volume; removed group concurrency from stingers
  • Adjusted randomization of hand placed map ambient sfx
  • Updated procedural sfx table: increased spawn chance and time before respawn for ambient debris and wind cues
  • Updated Build Data pieces with correct building placement sounds
  • Increased spawn chance, radius, time before respawn and volume of procedural environmental sfx: tree rustling and creaking, dust and leaves blowing, as well as branches breaking
  • Adjusted volumes and attenuation of different biome bird and insect ambiances, as well as wind class
  • Delayed player punch whoosh to make sure it doesn't play after hit sound
  • Implemented procedural ambiances: different sized bird wing flap sounds, flies and grasshopper sfx
  • Adjusted volume and attenuation settings of bell ring sounds
  • Increased damage taken sound volume
  • Adjusted bullet ricochets volume, attenuation and concurrency


VFX, Lighting and Assets

  • Made foundations stack underneath
  • Ensured pillars can be attached to bottoms of ceilings/roofs
  • Walls can now be attached to the sides of pillars
  • Ensured steps can be attached to the side of ceilings/roofs going downwards
  • Ensured ceilings and walls can be attached to half walls
  • Removed cloth physics from beard 35 to prevent performance drop
  • Fixed weapon descriptions for damage, weight & etc.
  • First person torch animation adjustment (now held up higher)
  • First person off hand weapon (torch etc) now uses animations instead of just idle
  • fixed larger animals so they no longer have small chance to drop no resources at all
  • Farm Hoe now can craft all it's items and they use resources as they should
  • Skull Gang members drop gold bars as well as current loot
  • Setup base chair item to be crafted in the Carpentry bench and placeable.
  • Added Dirt under build meshes
  • Added Graphics option to enable/disable Dynamic light shadows (This does not affect sun or moon shadows)
  • Fixed some prop bounds
  • Fixed incorrect first person animation playing when mounted with Volcanic pistol. Also fixed reins type to none so hand doesn't keep moving around incorrectly
  • Triangle sloped roof and Triangle Half Sloped Roof added to log building kit
  • Added Triangle 45 foundation to log kit
  • Storage box 1-4 now open when interacted with


Code:

  • Ability to store money in safes
  • Horse movement fixed after exiting water
  • Ability to trade money
  • Player lists are now scrollable
  • Horse sprint no longer causes net corrections
  • Wagon interaction areas fixed on server side
  • Fixed Wagons teleporting into the sky.
  • Skull gangs re-enabled
  • Ability to destroy the fort door
  • Increased the range at which horse will eat/drink out of a trough automatically
  • Horse/Donkey names adjusted
  • Admin lists scrollable and only show currently online
  • Star system changed to use unique ids by the server so they are more stable (this will resent the current stars in the list)
  • Target practice radial changed to E from right click.
  • Fixed loss of money after exiting game and body despawning
  • Fixed Mine entrance collision.
  • Fixed Mine Exit locations
  • Fixed Donkey attachment to mines
  • Fixed Mouse Not visible on main menu without clicking
  • Fixed crash when looking at name tags.
  • Disabled clothing physics because it was causing crashes and hitching.
  • Hiding HUD now also hides nametags
  • Oribit camera mode now includes zoom with scroll mouse


Remember to keep your feedback coming, we can't do it without you!

Pony Express 3: March 15th

Howdy Buckaroos!

The Pony Express is mighty busy. Today we have news from across the west, so let’s get straight to it.

First, we want you to know that we really appreciate your feedback (and your patience)! We’re watching your streams and reading your posts and most importantly, listening to your feedback and as such patch 1.0.3 will be going live tonight/early morning; patch notes coming soon!



Second, let’s talk about a feature that many of you may not know about: the mailbox. You will notice when you first open the mailbox that you can send letters and items to other players on your server. You can also use the mailbox to hire guards who will defend you, your land, and your property.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 
Additionally, the mailbox grants access to Deeds, allowing you to purchase and place prefabricated buildings and structures, such as Mine Shafts, or the Gold Exchange.



We also wanted to talk about some feedback you guys have provided: localization. We’ve heard your requests to help us localize the game into a language other than English. Well, we’ve listened and are happy to announce that we are starting up a community driven localization effort. Here is the quick rundown:
We are looking for translators for German, Russian, Portuguese French, and Chinese Simplified.
Experienced users of Crowdin, to act as “project managers”

If you’d like to help, or if you want to suggest a language not listed, let us know! You can find more details about our project here: https://steamcommunity.com/app/840800/discussions/0/3247565033759299879/

We wouldn’t be here without you guys, the community, so let’s talk about some fun things you guys can do and look forward to. First, let’s talk about our very first Community Event, starting today!



Home On The Range - No one can call a place home without building one first! We want to see your best creations, from simple cabins to massive forts. If it has 4 walls and a roof, that is good enough for any outlaw, but let’s see some castles fit for a king too! Take a screenshot of your home in the old west, and send it to social@wanderingwizard.com.

The best submissions will be chosen by the Community team, and those will be posted for you to cast your vote!

This might be the wild west, but folk still have rules they need to follow:
The house must be made in Outlaws of the Old West
Must have 4 sides and a roof - no unfinished wood piles!
Filters and additional text or flair will not go unnoticed - but are not requirements!

Submission Period: March 15th 2PM PDT to March 22nd 6PM PDT
Vote Period: March 25 11 AM PDT to March 27 6 PM PDT
Winners announced: March 28 11 AM PDT

Grand Prize: $50 USD Amazon Gift Card
3 Runner Ups: Outlaws of the Old West Steam Key

And finally on the community side of things, if you stream or create videos and have amazing or funny content you’d like to share, drop us a line at social@wanderingwizard.com and we just might feature you on our next Pony Express. In the meantime, here is SteelRain27 making an amazing anthropological discovery:

https://clips.twitch.tv/ColorfulAgitatedStarNerfRedBlaster

Thank you all for your amazing support during our first week of Early Access. See you next week!


March 14th - 1.0.2 Patch Notes

March 14th 4:45 PM PDT Hotfixes:

Fixed animal spawn point leak
Fixed animal melee damage on non RP/PVP servers
Fixed harvesting
Fixed animal agro happening too quickly

Hey Tenderfoot!

If you thought it was dangerous out there before. We just hear rumors that the Skull Gang is back and has been sighted in the area. Take care, these are dangerous times!



Client Update at 2:15 AM Pacific Time
Estimated Downtime 30 minutes

ChangeLog:

Audio:

  • Fixed bird squeak sfx playing at random locations without there being a bird
  • Decreased high frequencies (above 13kHz) on the sfx and ambient classes for cleaner mix
  • Increased fade-in time of underwater filter
  • Turned down delay value of bullet impacts
  • Turned down main menu slider repeat rate which caused a glitch when scrolling fast
  • Fixed large number of bullet ricochet sounds playing at the same time; turned down ricochet delay
  • Subtle increase of ambient music volume
  • Added new damage taken sound cue to hit animations
  • Adjusted sync of footstep landing and door drop sounds at the end of the spawn sequence
  • Increased temperature volume of cold and hot sfx loop cues
  • Turned up procedural wind cues and wind class volume
  • Increased player and creature footsteps classes' volume
  • Turned down guns class and slide sfx volume


VFX, Lighting, Prop Fixes:

  • Added Weather Cloud Quality to graphics settings (Has warning that can cause frame drops at high settings)
  • Updated volumetric calculation for weather clouds to be better on performance
  • Updated animated horse icon on the loading screen to have correct translucency
  • Moved player spawn point on tile 11.14 from spawning in the water
  • Fixed light shafts from the sun and moon from casting through distant terrain
  • Reduced the amount of cascade shadows casted from the sun and moon
  • Reduced distance of cascade shadow casting from the sun and moon
  • Altered the distribution exponent on the sun and moon directional light to get similar results with reduced settings (better on performance)
  • Updated Lights for all craftable props and fixed missing lights and VFX
  • Removed wobble from lights as it is costing to much to calculate the shadows
  • Normalized all prop lighting


Code:

  • Leave Vivox channels when leaving a game.
  • VOIP volume is now adjustable through the menu.
  • Vivox should now automatically use the windows default audio device.
  • Hide UI Key added. Default is H
  • Made the keybindings menu add any missing bindings to users saved settings to fix new input bindings not showing up.
  • Added the ability to access other peoples stuff in PVP and RP servers.
  • Sledgehammer will no longer do a lot of damage to other peoples stuff.
  • PVE servers no longer allow Raiding (Cannot distroy other peoples stuff)
  • Shotgun damage adjusted
  • Overheat value raised to 130
  • Skullgangs will now spawn
  • After riding a horse you may call it using the Q radial. The last horse ridden will be the one accessable from this radial. If the horse is too far away it will be teleported to the player.
  • Trading window will now close when the X or Cancel buttons are pressed
  • Horse Auto Run
  • Fixed animal house functionality
  • Fixed animal agro calculation values being affected by framerate
  • Bandits will now keep a minimum distance from players they are attacking.
  • Fleeing animals shouldn't change direction as much.
  • Fixed animal indecision when fleeing.
  • Mouse sensitivity now has an additional failsafe when updated for people who have bad input settings saved already
  • Fixed Foliage issue where clients would see already harvested trees/rocks
  • Made Foliage scaling more efficient for clients
  • Added bandage items that can be used for healing
  • Fixed descriptions to include damage/weight/ammo for weapons
  • Food no longer restores health
  • Aloe vera restores health
  • Combat and Accuracy stats algorithm changed.
  • Jumping now lowers stamina to prevent jump spaming.
  • Fixed wagons breaking when going over water.


P.S. We forgot to up the build number in game to 1.0.2 but rest assured, its all there!

Make sure to let us know about the troubles you have out there. Keep the great feedback coming!

March 13th - 1.0.1 Patch Notes

Howdy Greenhorns!

Hope you survived your first night in the wild. We have some hot fixes comin your way. Go ahead and sit back for a bit in the saloon while we bring you some updates to fix things up.

Client update at 1:30 AM Pacific Time
Estimated Downtime 30 minutes

ChangeLog:


  • Fixed tab not working.
  • Fixed Server crash on looting a specific bird.
  • Added guards against mouse sensitivity loading below the minimum amount.
  • Fixed default user settings having additional text that may have been breaking the settings for new players
  • Fixed bandana bandit and TNT bandit gun setting that was making them not cause damage
  • Fixed social links on main menu to go to correct links
  • Adjusted guard prices
  • Fixed cannot eat. You're not hungry. notification staying on screen forever.
  • Single player now saves on exit.
  • Single player background server will auto close when player leaves even if client force quit.
  • Single player infinite loading screen fixed.
  • Horse not eating from food slot fixed.
  • Horse waiting too long to look for toughs near by to drink from fixed.
  • Fixed animal UI getting stuck on screen if animal is despawned.
  • Made name overlay more efficient.
  • Enabled orbit camera, (Selfie Cam) P is default key.


Keep the feedback coming you hear?