Today we've entered Early Access, and we have made some changes since the Streamer Access first look everyone had a chance to check out on Sunday.
Changelog:
Vivox ID changed to Live ID
Vivox channels are all left before joining new ones to make sure there isn't a double join.
Bandits not attacking fixed.
Bandits now use correct amount of bullets before reload.
Bandits will no longer rapidfire.
Animals flicking back and forth during flee from low health fixed.
Wall Torches can now be moved and destroyed.
Traps now only spawn a animals between 5 - 10 mins and can be reset from radial.
Changes to foliage system to try and fix the hard to reproduce problem where some resources become unharvestable.
Temperature changed to affect thirst and hunger and not health directly. Also only affects player under 45 deg and over 110 so its less intense.
Stamina value was affecting health regen, this no longer happens because people would die from it without realizing what is happening.
Temp, Water and Hunger icons flash red slowly when they are affecting your well being.
The craft multiple window will close when inventory closes so that it doesn't get stuck on screen.
Crafting recipes material requirements are localized.
Metric option added for temperature.
Buckets can be filled from lakes and rivers with just pressing E when nearby
Added fill Trough with bucket in the Trough radial
Updated trough interaction information to be easier to understand
Removed delay from the visual of the trough when it is filled.
Bandanna and Neck Scarf set to the correct equipment slot.
Full hunger or thirst won't immediately kill players they will have about a minute to save themselves.
AI will hear players riding horses so they will aggro.
Commits from SVN:
Updated bullet ricochets volume and concurrency
Adjusting LOD screen space as needed and removing ugly ones for Plank Kit
Adjusting LOD screen space as needed and removing ugly ones for Fort Kit
Adjusting LOD screen space as needed and removing ugly ones for Finished Wood Kit
Adjusting LOD screen space as needed and removing ugly ones for Brick Kit
Adjusting LOD screen space for log items and removed some of the horrible LOD2's
Turned down building destruction cues and hammer/sledgehammer melee hits volumes
Removed windmill cue
Made thirsty trigger sfx play more often
Reverted log pillar so it isn't broken
Letter From the Devs
Hello everyone!
We are very excited that have launched Outlaws of the Old West! Starting today, everyone will be able to login and experience the world that we have spent so much time crafting.
It’s important to remember that Outlaws of the Old West is an early access title. And as such, there are going to be bugs...but we’ve spent a lot of time playtesting and balancing various parts of the game, while paying special attention to the quality of life experiences (yes, you can move a full box of inventory without taking everything out!). We are committed to fixing issues, first with the big ticket items like performance, AI, and anything ‘game breaking’. After we hammer out the bigger issues, we will turn our focus onto smaller, but no less important problems, like those floating torches...
We will be launching into Early Access on Steam priced at $19.99, discounted to $14.99 for you early adopters.
We need your comments and thoughts about the game post launch, as this feedback will be invaluable to the games’ success and more importantly, how we craft the ingame experiences based on what you, the players, want.
We are looking forward to working with you all in making Outlaws of the Old West the game you want to play.
Outlaws of the Old West Development Team
Pony Express 2: March 7th
Howdy folks!
Welcome to our second installment of the Pony Express. Today we are bringing you journal pages from Joan Hartwell, an unscrupulous outlaw who finds herself out west with nothing but the clothes on her back.
Joan may get her revenge, but her story isn't over yet. Stay tuned for more stories and screenshots brought to you by the Pony Express.
-Outlaws of the Old West Community Team
Pony Express 1: March 1st
Howdy everyone!
The Pony Express will bring you all sorts of news, images, and videos regarding Outlaws as we travel from Early Access to full release.
Early Access is coming very soon, and we want to share some screenshots from Outlaws of the Old West.
Most people will find themselves settling on the more temperate plains. You will have to contend with wolves, bears, bandits, and other outlaws for space and resources.
Others will brave the cold mountains, which offer snow and ice in spades. Here, you'll find it more challenging to settle and survive, but you will have a more solitary experience for your efforts.
The deserts present their own challenges, with aggressive mountain lions and territorial rams. With fewer wood resources and hot temperatures, not every outlaw will survive in the wastelands.
Lastly, here is a quick look at an earlier version of our in-game UI. While some elements have been changed, this is what you can expect when you login to the world of Outlaws for the first time.
We hope everyone has a great weekend, and we are all looking forward to when you can spend some time here with us!