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Genre: Strategy, Adventure, Indie

Outpost

Announcement: Spellslinger Towns!

Hi everyone!

After some silence it's time to reveal what we've been working on in the past few months... a brand new game! Spellslinger Towns is a city building game that invites you to break the rules and create the weirdest situations, all while creating and expanding your own territory, defending it against intruders, trading with allies, and more!

Come find out more over here, and be sure to wishlist the game if you want to support us.
Spellslinger Towns Store Page

Additionally, we've already written our first Dev blog where you can read about the game in a bit more detail.
Check out our Dev blog here!

Outpost: Kingdoms is out!

Outpost Kingdoms is now available for purchase!



You can check out the trailer here!

If you'd rather do some reading, here's a list of the new features:


  • A whole new tier of buildings, including the Lectern, Lightning Scion and Gilded Cannon
  • Fight new monsters and bosses in Chapter 3. Maybe even some dragons?!
  • Make new combos and optimize your base with the Spinners and Large Aura's such as the Telescope and Burning Sword buildings.
  • Craft your own sword and start fighting from up close!
  • Unlock a new end-game with Eternal Items
  • Buy unique bonuses from cross-kingdom traders
  • 240 New upgrades
  • Each run takes place in a different Kingdom, with different properties
  • Unlock the Season Picker!
  • Wear fancy new capes
  • Unlock new Customization Perks
  • Become rich by mining pure Gold
  • Craft Mythic Items!




To celebrate, there are also a few smaller changes that come along with the release patch.

Balance



Steam Engine



  • Cost: 4 Wood, 9 Stone -> 4 Wood, 8 Stone


Other



  • Outpost is now available in German! Thanks to McVizn!
  • Added a new item effect that increases weapon armor penetration
  • Added a new bonus item effect that allows you to fast forward nights that you haven't beaten yet
  • Added a bunch of new character colors, skin colors and shrine colors
  • Changed up how the main menu looks


Outpost 2.0.3

This is just an overview of the new features since the last post. Some of these features were already live prior to this post!

This update also contains a lot of work I've been doing on Chapter 3, which is coming along nicely for Outpost Kingdoms. Be sure to wishlist it if you haven't already!

Balance



Talents



  • Bonus resources for killing a boss per talent tier: 1/3/5/7 Wood and Stone -> 3/6/9/12 Wood and Stone


Buildings



  • Corrosive Potions Armor Penetration: 1 -> 2
  • Corrosive Potions Cost: 2 Wood, 1 Stone -> 2 Wood, 2 Stone
  • Caustic Cauldron Armor Penetration: 3 -> 4


Minions & Bosses



  • Drumstick Speed: 0.9 -> 0.85
  • Larry the Snail Speed: 0.8 -> 0.75


Call Of The Void (Chapter 2)


Positive Effects



  • Gain 50 Stone -> 60 Stone
  • Gain 100 Wood -> 120 Wood
  • 50% Chance to gain 200 Wood -> 250 Wood
  • 50% Chance to gain 100 Stone -> 125 Stone


Negative Effects



  • Slow player by 50% -> 35%
  • Days only last 10 seconds -> 15 seconds
  • Reduce maximum energy by 2 -> 1
  • Minions have 20% more health -> 15%


Crafting



  • Reduced all crafting costs by 20% to allow for more experimentation


Other



  • Added 5 new Fishing Treasures!
  • New item stat: your shrine deals +X damage
  • New item stat: deal X damage per second to all minions
  • New item stat: deal X damage per second to minions near the shrine
  • New item stat: +X turret damage per tree chopped
  • New item stat: +X turret damage per rock mined
  • New item stat: +X turret damage per resources in inventory
  • New item stat: +X weapon damage per kill
  • New item stat: +X shrine damage per shield broken
  • New bonus stat: minions take up to 20% more damage based on missing health
  • New bonus stat: when your shrine shoots, it also shoots in a random direction
  • Added an upgrade that increases your bow's damage against trapped enemies
  • Added an upgrade that increases the Attack Speed cap for normal turrets
  • Added an upgrade that increases crafted item's power
  • Added an upgrade that reduces crafting costs
  • Wisps now have a slight pink glow to make them easier to see
  • When shooting multiple arrows, the space between arrows now reduces as the amount of arrows goes up
  • Collector buildings like the Sawbench are now also affected by "+X Wood/Stone per tree" items and Fall's resource bonuses.
  • Building tooltips now also show the building's type
  • Made talent icons less blurry
  • Improved cursor visibility
  • You can now see how many Talents you have
  • Added "Quick Build" to the options menu. When enabled, it allows you to shift+click and drag to place buildings quickly.


Bugfixes



  • Fixed an issue where Rock Crabs would not render correctly, and would not have death sounds
  • Fixed an issue where the Snowman's title would not appear in its tooltip
  • The Corrosive Liquid now correctly applies 20% bonus damage to minions that are affected by regen-reducing traps
  • Fixed an issue where the One and Only Thicc Boi would not damage the shrine
  • Fixed an issue where slows of different traps would stack. Instead, the slowest trap will now always take precedence.

Outpost 2.0.2

This is just an overview of the new features since the last post. Some of these features were already live prior to this post!

Balance



General



  • Chapter 2 exp gains increased by 20%
  • Chapter 2 minion health decreased by ~10%


Minions and Bosses



  • Drumstick Health: 675 -> 600
  • Larry The Snail Health: 1150 -> 1000
  • The Archdruid Health: 2000 -> 1900
  • King Crawler Health: 1850 -> 1750
  • King Crawler Speed: 1 -> 0.95


Buildings



  • Bear Trap Damage Per Second: 0 -> 1
  • Spikes Damage Per Second: 1 -> 2
  • Just Some Fire Damage Per Second: 2 -> 3


Other



  • Added an upgrade that gives bonus resources when killing a Boss
  • Added an upgrade that gives permanent bonus attack speed for turrets
  • Added an upgrade that gives permanent bonus range for turrets
  • Added an upgrade that makes enemies spawn further away from the shrine
  • Added a new option that allows you to rescale your ingame UI.


Bugfixes



  • Lower graphics settings now properly apply (and, for example, disable shadows)

Outpost 2.0.1

This is just an overview of the new features since the last post. Some of these features were already live prior to this post!

If you'd like to contribute with your suggestions, join our Discord Server!

Features



  • Added 4 new fishing treasures!
  • Seasons now have their own foliage instead of the generic grass and flowers everywhere
  • Improved seasonal particles and post processing a little, adding to the atmosphere
  • Added a new item effect that improves fishing treasure chances
  • Added an upgrade that grants bonus resources when starting at a later day


Balance


Enemies



  • Drumstick (Chapter 1 Night 20) health: 750 -> 675
  • Larry The Snail (Chapter 1 Night 25) health: 1300 -> 1150


Items (these changes only apply to new items)



  • Trap damage: +15%
  • Trap armor penetration: +15%
  • Bow damage: +10%
  • Bow attack speed: +10%
  • Loot from chests: +10%
  • Chest spawn rate: +10%
  • Runestone spawn rate: +5%


Buildings



  • Cogwheel: 6 Stone -> 7 Stone
  • Windmill: 6 Wood, 4 Stone -> 8 Wood, 4 Stone
  • Corrosive Potions: 3 Wood, 1 Stone -> 2 Wood, 1 Stone
  • Caustic Cauldron: 4 Wood, 5 Stone -> 4 Wood, 4 Stone


Bugfixes



  • Fixed a tutorial bug where cutting down trees until you have no energy left, when asked to mine stone, would soft lock your tutorial.
  • Fixed a bug where used up runestones would not show up as stone on the minimap
  • Fixed a bug where the bow sometimes wouldn't fire when hovering over an enemy's healthbar

2.0.0b Patch Notes

Balance




  • When a Wisp can no longer upgrade your tools, it now gives +1 Wood and Stone _per night_ (at least 5/5).
  • Chapter 2 minion scaling has been reduced to match Chapter 1's scaling. In practice this means Chapter 2 Night 50 is ~35% weaker than before.
  • Water and mountain "blobs" are now a little smaller, which means there are fewer chances for very bad maps and very good maps to form. This basically means less RNG on map generation!
  • Corrosive Potions cost: 3 Wood, 2 Stone -> 3 Wood, 1 Stone
  • Caustic Cauldron armor penetration: 2 -> 3
  • Windmill cost: 5 Wood, 3 Stone -> 6 Wood, 4 Stone
  • Windmill bonuses: +30% range, +30% AS -> +25% range, +25% AS


Other




  • Added an option to disable cosmetic building animations.
  • Added an ingame timer


Bugfixes




  • Fixed a bug where projectile models would be rotated backwards
  • Fixed a lot of other bugs in previous patches for which I was too lazy to make patch notes ... sorry!

Outpost 2.0

It's here! Welcome to Outpost 2.0.

With Outpost: Kingdoms launching soon (tm), it was time to make a big free update too. Outpost 2.0 makes the tower defence aspects a little more interesting, adding new enemy types, turrets, and more!

If you'd like to support continuous development of the game, please make sure to wishlist Outpost: Kingdoms. It really helps out a lot!

There's a lot to go over, so let's get started!

New Towers and Buildings



Sniper Turrets


A new type of turret has been added: Sniper Turrets. These shoot slow, far, and hard. They aren't cheap though!



Damage Aura Buildings


These new buildings will grant surrounding turrets more damage or Armor Penetration!



Maim Traps


These new types of traps will deal damage and reduce healing when minions step over them.



Enemy Types



To make fights a little more dynamic and interesting, some enemies will now have one or more types.
You'll see which minion has which type on their healthbar. Let's go over them!

Armor


Some minions will have Armor. For every Armor point they have, they block 1 damage. To counter this, you'll have to either use stronger turrets, or use Armor Penetration (from items or some of the new turrets). As you'd expect, each point of Armor Penetration ignores 1 point of Armor.



Regeneration


Some minions will have Regeneration. Each point of Regeneration makes them heal 1% of their maximum health, every second. To counter this, you'll be able to deploy new types of traps that reduce healing when enemies step over them.



Flying



Flying minions ignore traps. Simple as that!



Swift



Swift enemies are .. swift! They move at faster speeds than other enemies. However, whenever they are slowed by a trap, they are slowed twice as much.



Other New Features



And then there's also this...


  • The UI has been revamped and modernized.
  • Port to Unity URP, which should improve performance by a lot!
  • Also colors are a little more vibrant!
  • Minions now have healthbars (toggleable in settings)
  • Tool upgrades increase gather distance
  • All seasons now have their own tree models!
  • New armor penetration item effects
  • New bonus experience item effect
  • You can now mine runestones after you've activated them
  • Fast forwarding now speeds up everything rather than only speeding up minions
  • New upgrades that allow you start later than day 1. Surviving fewer than 5 nights using this upgrade will result in an exp penalty.
  • You can now rotate the camera with the middle mouse button, and you can zoom in and out further.
  • You can now press space to switch the camera between focusing on your character and the shrine.
  • Added 5 new fishing treasures
  • Added 3 new runestone effects
  • You can now craft Common, Uncommon and Rare items! Epic items are still craftable like before.


Balance



Balance changes! Most of these have one purpose: reducing the grind. Most people never reached Chapter 2, and the ones who did were often disappointed with the EXP gains. These changes should vastly improve the progression!


  • To accomodate for the enemy type changes (armor, regen, ...), almost all minions have been rebalanced.
  • Chapter 1 base EXP gains increased by ~25%
  • Chapter 2 base EXP gains increased by ~250%
  • Experience boosting talents now give +20% per tier instead of +5% per tier
  • Turrets now have a maximum attack speed of 5 attacks per second.
  • Maximum unit count decreased for clarity, individual units are now stronger
  • Chapter 1 progression smoothed, overall difficulty lowered by ~5%
  • Chapter 2 progression smoothed, overall difficulty lowered by ~20%
  • Minions spawn ~10% closer to the shrine
  • Chapter 2 Item rewards are now ~20% stronger
  • Cogwheel cost: 4 Stone -> 5 Stone
  • Tier 3 buildings experience cost drastically reduced
  • Lots of other outrageous upgrades costs have been reduced
  • Shrine attack speed bonuses reduced from 30/60/90/120 to 25/50/75/100
  • All Days are now 10 seconds shorter
  • Common items stop dropping at Night 40 (down from 50)
  • Revamped the way item rarity is determined. It will now be more linear in practice, and the chance to get "bad" items at higher nights has been drastically reduced.
  • Winter slow upgrades: 7/14/21/28/35/42/49% -> 8/14/21/27/32/37/42 per tier


Bugfixes



  • Rocks near mountains are now clickable instead of being blocked by the mountain's hitbox
  • Fixed a bug where turret projectiles (mainly cannonballs) would start hovering in the air when trying to bend towards their target

Outpost: Kingdoms

Hi everyone, it's been a while!

I've been working on Valor for the last two years, and many voices have popped up asking about the future of Outpost. Well, I have some good news! Say hi to Outpost 2.0 and Outpost: Kingdoms!


Outpost: Kingdoms


Outpost gets its first expansion: Kingdoms! Expand and fortify your base with new upgrades, turrets, weapons and resources to surivive in the newest Chapter! Master all seasons to create the strongest base yet!

The new features will include:

Chapter III
Lots of new turrets
A bunch of new upgrades
New special defensive upgrades
A new weapon
A new resource: gold!
Eternal Items (stronger than mythic!)
New gear slot: cape
Season picker
Hunting

If you're interested, I'd love it if you'd wishlist the DLC here: Click here!. Thank you so much!

Outpost 2.0


Before Outpost: Kingdoms launches, I'm also launching a completely free update: Outpost 2.0. This patch will include new towers, lots of balance changes to make things interesting, bugfixes and some much needed performance improvements. This one will launch in a couple of days, so keep an eye out for it!

Valor Holiday Giveaway

Valor just had its first major update!

Hi everyone!

I'm using this message to promote our new game, Valor, that came out in Early Access on Steam last week.

The game just received its first major update: Affixes! Affixes make every fight unique by randomly adding extra obstacles, special enemies or giving extra powers to existing enemies. In a way, it's a bit Outpost in terms of randomization. Every fight is different!

If you're interested in the game, check it out here! The game is still being worked on, so your feedback is very valuable. If you prefer to wait out the development first, be sure to wishlist the game!