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Genre: Strategy, Adventure, Indie

Outpost

New upgrades and performance improvements

Hi everyone!

It's been a while, and you guys deserve some new content.
Here's the changelist:

New Upgrades



  • A new group of upgrades has been added that improves the loot you receive at the end of the game.
    A couple of players have won an upgrade that was named after them, so be sure to check out the names!
  • A new group of upgrades has been added that increases the bow's damage whenever you are far from your base. New strategies await!
  • A bunch of existing upgrades have received a new extra-expensive tier. For those who have all upgrades, here's a little thank you from us!


Bugfixes and improvements



  • The progress interface has been cleaned up a bit to improve visual clarity.
  • Damage numbers will no longer render in photo mode
  • Damage numbers will no longer render for enemies outside the current view, improving performance for everyone that has this setting enabled.
  • General performance improvements have been made to the physics and targeting system. This should improve performance during the night by about 25%, and reduce CPU usage by the same amount.


Thanks to everyone for playing Outpost!

As an added note, our new game, Valor, is releasing in early access this friday. Come check it out!
Valor Steam Store Page

Photo Mode Challenge Results

We're glad to announce the winners of the Photo Mode Challenge!







Congratulations!
Winners will be contacted through Steam by me (Ne Vogel), so keep an eye out for an invite!

Challenge: Photo mode!

Hi everyone!

To celebrate our new instagram page, we're opening a contest to see who can create the best looking screenshot in Outpost. You can use photo mode, or a regular print screen. Just make sure to post the results as a screenshot to the Steam Community!

So, what's in it for the winners? We'll pick out the top 3 submissions. All 3 submissions will get featured on ourinstagram page, and receive a free copy of our new and upcoming game. On top of that, the first prize also includes a new Outpost upgrade that will be named after you! We'll contact the winner to discuss the details.

To summarize:



The results will be made public on September 11th, 2021.

Open Mid Interactive Instagram!

Hi everyone,

We finally made an Instagram. Click here to check it out!
To gather some followers, we put up some milestones with rewards for the community, including Outpost updates!



Oh, and we've also included a teaser for something new...

30/06 Balance Changes

Hi everyone!

We have recieved a bunch of feedback concerning the rewards and experience gains in Chapter 2. That means something is off, and we hope this small balance path helps with that.

The following changes have been made:

  • All items gained from Chapter 2 are 12.5% stronger from now on. This should help you feel like the items you receive are an actual improvement compared to Chapter 1.
  • All experience gains in Chapter 2 have been increased by 50%. That's roughly the equivalent of 2 extra nights. Hopefully that experience wall won't hit as hard now!

Outpost 1.9: Collectors!

Collector Buildings


A new type of building has been added: collectors! These buildings will automatically gather resources for you, but they cost energy to build. While not as efficient as your own hands, they will save you some time for when you'd rather do a quick run for items than a long run for experience.



Photo Mode


You'll now find a new "Photo Mode" in the pause menu, allowing you to easily create cool screenshots of your base, and show them off on the Steam Community!



Main Menu


The Main Menu just became more dynamic. You'll see your friends' characters hanging out in the background, and the buildings in the menu scene will upgrade along with upgrades you purchase.



Other Changes


  • Performance improvements for character navigation
  • There is now a "buy soundtrack" option in the main menu for those who want to support development.
  • You can now see locked character styles by hovering over them
  • Tools and building icons now have a cleaner look
  • You can now limit your FPS in the option menu under "V Sync".
  • Volume sliders now work more natural (instead of everything under 50 being inaudible)
  • During boss fights, the sky will now turn red
  • Experience gains for Chapter 2 have been increased
  • Building now has a cool slide-in effect
  • The tutorial has been made slightly loinger
  • There is now a preview of the item you're about to make in the Crafting Menu
  • You can now see enemies on the minimap
  • Resolutions in the options menu now also display their refresh rate


Bugfixes


  • Map edges now render correctly
  • You can no longer assign duplicate keybindings
  • Keybinds such as "MOUSE 3" will now appear as "M3" ingame, instead of "MOU"
  • Volume buttons will no longer sometimes forget to display the current volume
  • The screen sometimes going (and staying) dark has been fixed as far as we are aware. Please let us know on our Discord if it's still happening to you after the update.

Outpost 1.8: Chapter II

Chapter 2


After the events from Chapter 1, nature's defences have been depleted, and allowed the Void to breach its containment. Corruption is spreading across the lands, and you need to stop it.



From now on, reaching Night 50 in Chapter 1 will unlock Chapter 2. Once unlocked, you'll be able to fight new monsters and bosses, unlock new items, customizations, and fight for the first place on the new leaderboard.



Call of the Void


Chapter 2 also features a new feature: Call of the Void. On days 1, 11, 21, 31 and 41, you'll be presented with a choice: Gain a short-term bonus, but also take a negative effect with it. These choices will vary through playthroughs, so you'll have to think carefully about which Calls of the Void you accept!



Small Changes


  • With the new chapter also comes a new tier of Talents! They come at a hefty price, though.
  • We've started work on translating the game and are launching a Dutch version as a tryout. We're looking for Community Translators on our Discord, so be sure to hop in if you're interested!
  • You'll now receive less and less exp post Night 50. Chapter 2 is where more exp is at!
  • You will now hear footstep sounds when walking around.
  • You can now close messageboxes by pressing space.
  • Post-50 reward scaling has been increased, so that means better drops if you get really far.
  • Many more GPU and CPU performance improvements.
  • The main menu has been changed, and the map now generates once you start the chapter.
  • There's now a menu in the pause menu to keep track of current buffs and bonuses.
  • Tree hitboxes have been made slightly smaller.
  • The energy bar now also displays your maximum energy.
  • The Night Record now counts the last night you beat, not the one you reached and lost at.
  • Runestones and Chests now also have sound effects while gathering.


Bugfixes


  • Shrine and turret talents now work right away instead of after 1 game.
  • Disabling particles now also disables building particles. This requires a restart though.Disabling particles now also disables building particles. This requires a restart though.
  • Snowmen now show their damage in the examine menu once completed.
  • The tooltip area for tools and buildings has been made slightly larger to avoid clipping text.

Outpost 1.7: Artisans

Item Crafting


You can now disassemble all the items that you don't use, to gain Arcane Essence. You can then use your Arcane Essence to craft new epic items. You can choose the slot, appearance, name and stats!



Customization


The Customization code has been rewritten. As a result, you'll have to re-select your previously selected colors from the customization menu. There is also a new option where you can customize the color of your Shrine and its bullets!



Additionally, there are now a couple of new item models and colors to choose from. There are also a few new item traits, discussed below.

Fishing Spots


There is now a new tool: the Fishing Rod. You can use this to fish in fishing spots you'll find scattered across the map. Fishing can give you resources, but also has a chance to give you special treasures that grant bonuses for your current run!



New Talents


Fishing Rod


This one is simple, and serves as the talent for the new Fishing Rod tool.

Fishing Spots


These talents will increase the spawn rate of Fishing Spots on the map.

Projectile Bending


When levelling these talents, your turret's projectiles will bend more and more towards their target, increasing their accuracy.

Small Changes


  • New Item Trait: Unlimited Gather range.
  • New Item Trait: Your character emits light.
  • New Item Trait: Mark Berry Bushes on the minimap.
  • New Item Trait: Bonus Trap Damage.
  • Nights are now slightly less dark.
  • Winter is now slightly less bright.
  • Camera speed now scales with the player's movement speed.
  • Items can no longer have duplicate traits.
  • When going past night 50, your chances of getting better items will increase very slightly for every night you beat.
  • Turrets will now only try to target enemies that are in their Line of Sight, so they will no longer try to shoot through mountains.
  • There is now an option to disable non-essential particles
  • We have made some performance improvements, especially in the lower quality settings. If you are having trouble running the game, try lowering your quality settings and disabling damage numbers.
  • Added some help buttons to the talents menu to help out new players.
  • Two new music tracks have been added to the game, as well as to the Official Soundtrack on Steam.


Balance Changes


Spring


Because Spring was a rather lackluster season, with only a small amount of people breaking their records on Spring, we've made a small change to the vines. Vines now have a chance to disappear every day, making space for buildings instead. This chance increases with luck.

Item Traits


The following changes only count for new items. When a bonus is improved by X%, we mean that the amount you get compared to the previous amount is, on average, X% higher. For example, Items that gave +50% chest loot will now give +65% chest loot, making it a 30% increase compared to the previous amount.

Chest Spawn Rate: average bonus increased by 30%.
Chest Rewards: average bonus increased by 30%.

Bugfixes


  • Fixed the Steam Engine's tooltip in the talents menu. It is now correctly displaying +3 damage instead of +2.
  • You can no longer gather multiple resources at a time.
  • Minions should no longer teleport close to the shrine. If you still experience this issue, please let us know!

Outpost 1.6: Fortifications

New Buildings: Traps


The building arsenal has been expanded with 3 new buildings: the Mudpool, Stick Trap and Barbed Wire! They all function as a barricade that will slow down (and sometimes damage!) enemies that walk over it.



Berry Bushes


You'll now find Berry Bushes scattered across the map as a rare spawn. You can collect them to replenish your energy a maximum of once per day. Choose carefully, because they do not respawn!



New Talents


Bow Damage


These talents will increase your bow's damage by how much energy you have left. Will you save up your energy for extra damage?

Berry Bushes


These talents will increase the amount of energy you get from harvesting a Berry Bush.

Small Changes


  • Talents that you can not afford are no longer highlighted
  • There is now water around the map edges
  • SHIFT Building is now mentioned in the tutorial
  • You can now also move by right clicking on the minimap
  • Collecting Stone/Chests/Runestones now affects the minimap
  • The options menu can now be accessed in-game
  • You can now disable automatic equipment swap in the options
  • Quitting now has a confirmation message
  • You can now examine (alt-click by default) the shrine for more info on damage and shields
  • There is now a button to reset all progress
  • Gathering stone and wood now has some new visuals and sound effects


Balance Changes


Item Rewards


For item rewards, the game now counts the last completed night instead of the last reached night.
This means you'll start getting Mythic items once you beat night 50, not once you reach it.

In addition, you'll now receive up to 3 items, up from 2.

Steam Engine


Bonus damage increased from 2 to 3.

Winter Talent


Slow amount decreased from 10% / 20% / 30% / 40% / 50% to 8% / 16% / 24% / 32% / 40%.

Item Traits


The following changes only count for new items. When a bonus is improved by X%, we mean that the amount you get compared to the previous amount is, on average, X% higher. For example, Items that gave +50% chest loot will now give +65% chest loot, making it a 30% increase compared to the previous amount.

Chest Spawn Rate: average bonus increased by 30%.
Chest Rewards: average bonus increased by 30%.
Free Wood Per Day: average bonus increased by 30%.
Free Stone Per Day: average bonus increased by 20%.

Raccoons


Early game players are having difficulties getting going. We don't want to be so harsh in the early levels, so we are reducing the Raccoon's strength by reducing their hitpoints from 2 to 1.

Bugfixes


  • Lodestones no longer break every so often
  • Fixed an issue where chest and runestone minimap markings were incorrect
  • Fixed an issue where an item's 4th mythic trait would not display in the menu
  • Examine turret damage now correctly includes item bonuses
  • Fixed an issue where the game-over screen would not display correctly on lower resolutions

The Outpost Soundtrack is here!

Hi everyone,

We released the soundtrack in the store for those who wish to go the extra mile. This way we can keep the base game free and bring the outpost experience to more people!
It can be bought here: https://store.steampowered.com/app/1314660/Outpost_Soundtrack/

We have also just released a fix for a few bugs including the snowman and some navigation issues.

Kind regards,
The Outpost Devs