You can now move around using the arrow keys! For those looking for WASD, you can rebind them in the options menu.
Numerous performance improvements have been made, with more to come!
You can now click a resource once to gather it, instead of holding down the mouse button.
Collecting a Wisp now has a different sound from a spawning wisp.
Increased the scrolling speed of scrollable menus. It was really slow.
Applied better formatting to large numbers in some places where it was missing.
When building aura buildings like the flag, you'll now see an indicator to see which turrets it will affect.
There is now a Subreddit button next to the Discord button.
Made it more obvious that you can scroll in the talents menu.
Made a few changes to the ingame UI to improve clarity.
You can now examine your turrets to see their stats. By default, this is set to alt + click.
Balance Changes:
Spring talents now give more luck in the later stages. 10 / 20 / 30 / 40 / 50 =10 / 20 / 35 / 50 / 65
The last fall talent now also gives +1 stone.
Drumstick (Night 20) now has 700 HP, down from 800.
Bugfixes:
Fixed a bug where building and removing multiple beds would reduce your energy more than it should.
Fixed a bug where the Vitalizing Crystal would not grant energy correctly.
Fixed a bug where some keybinds would not display correctly under the ingame buttons.
Fixed a bug where the Discord link wasn't working.
Fixed a bug where boss healthbars would show incorrect names.
Fixed a typo in the Runic Expert talent.
Fixed a bug that caused Steam Cloud savegames to misbehave.
Fixed an issue that caused the Journal to work incorrectly.
Fixed a bug where marking runestones and/or chests did not work correctly.
Fixed a bug where the player's pathfinding would not work while enemies are spawning.
Outpost: Full Release!
Hi Everyone,
This is a big moment for us. Outpost has finally released and is now no longer in Early Access. As a celebration, we've created a new trailer, visible on the main store page.
A huge thanks to everyone that has already played the game, and a big welcome for all new players.
Have fun!
Outpost 1.5.2
Hi everyone!
In just two days from now, on May 1st 2020, Outpost is going for Full Release. We've been hard at work polishing the game to make sure it's ready! To make everything go as smooth as possible, we've just released the Full Release patch, so all early access players can play it two days earlier.
Sapphire Tools
We've added a new tier of tools: Sapphire! My personal favorite is the bow. It just looks great!
Changes to Keybinds
This change has two parts. Firstly, you can now rebind your keys! No more following the default keybinds if you don't like them.
Secondly, right clicking will now create a waypoint on the ground, allowing you to move there without holding the right mouse button. You can still hold the right mouse button to turn like you used to, but there will always be a waypoint created. Basically, movement now works more like other games.
Other changes
Careful, it's a long list! You'll like these, though.
Bosses will now whittle down your shields instead of instantly dying to them. It seemed pretty unfair for the poor bosses.
You can now delete buildings. No refunds!
Both Chest talents now have an extra tier.
6 New achievements have been added.
Cursor visiblity has been improved.
We've made some performance improvements. If you still have any performance issues, try turning off Post Processing.
Projectiles now have extra effects when hitting objects.
You will now see damage numbers popping up when you hit an enemy. This can be turned off in the options menu.
More UI improvements and cleanup
The main menu now has its own Music Theme.
Clicking on the UI while building will no longer build something behind the UI.
Outpost Full Release Announcement & FAQ
Hi Everyone!
First of all, thanks to everyone for playing Outpost, giving feedback, and climbing the leaderboards with scores we didn't think were possible! Thanks to you, Outpost is nearly ready for Full Release on May 1st 2020.
Here's a little FAQ to answer some questions. If you have a question that is not answered here, be sure to ask it in the comments!
Will Outpost still be updated after the Full Release?
Yes.
Will Outpost still be free?
Yes. We currently have plans to create a paid expansion in the future, but the free version will always exist and will still be updated, even after the paid expansion launches.
What will future updates look like?
We expect that, with the Full Release, we will see an increase in player count. That will bring some new suggestions an insights to the surface. We will aim to focus our efforts on these new insights, and update accordingly. If you want more items, you'll get more items. If you want more talents, more talents it is! More buildings? More buildings.
When will the premium expansion release?
There is no release date planned for the premium expansion as of now. We want to focus on the Full Release and free version first. Once we more info on this, we'll let you know.
I have a suggestion!
Feel free to join our Discord Server and tell us all about it!
Outpost 1.5.1
Hi there!
This is just a small patch that adresses some minor issues you guys have been having. Let's go over the changes:
Item rewards from runs that reach night 40+ have been buffed.
Some more graphics options have been added to the game: Anti Aliasing, Post Processing and Screen Mode.
After finishing a game, you'll now be brought straight to the progress menu, instead of a separate talents menu.
Your list of items is now scrollable, and you can sort it by Power or Slot.
A bunch of UI improvements have been made to make everything look a bit more polished.
Some smaller texts have been enlarged so that they are easier to read
Outpost 1.5: Gear up!
Hi!
Let's take a look at what Outpost 1.5 brings to the table.
Items
After every run, you will now receive items. The better you perform, the stronger the items you get. You can equip these in the progress menu, to gain various bonuses. It's up to you to decide how you'll combine these items to create a set of bonuses that suits your playstyle.
Seasonal Minigames
Every season will now have a special minigame that is only available in that specific season. While you can choose to ignore them, you will find that their bonuses are very much worth it!
Summer
Three Lodestones will spawn nearby. At any moment, one of these three is active and glowing. When standing near the active obelist, you gain x2 Attack Speed!
Fall
During fall, three Wildfires will spawn near your base. Shooting your bow's arrows through them doubles their damage.
Winter
During the cold Winter, 3 giant snowballs will spawn. You can explore the map to find the remaining pieces of the Snowmen. If you complete one, he will fight for you as a turret!
Spring
Three Springvines will spawn, looking like magic flowers. Building next to a Springvine will refund 50% of the resources spent, but also spawn a bush that will make a random tile unsuitable for building on.
Global Leaderboards
You can now also see your position on the global leaderboard, along with the friends leaderboard. Will you be number 1?
A small applause for the top 10 as of April 2nd 2020!
New minions and bosses
Two new minions and two new bosses have been added, completing Chapter 1.
Smaller Changes
You can now alt-click on objects in the game to find out what they do.
The tutorial has been updated to learn new players about alt-clicking.
During the tutorial, the current objective will always be visible.
The maximum zoom level has been increased so you can look at your items.
You can now build on treestumps.
Every season now has its own set of particles, creating a more diverse feeling.
Outpost 1.4: Machines & More
Hi there!
Let's go over what's new in Outpost 1.4. You'll find that the main menu has changed a bit to cover all the new features, so sit tight!
Leaderboards
You'll now be able to see how you match up against your steam friends, on the leaderboards!
I'm sure you guys will have some better scores than we have in this example :)
Character Customization
You can now do some basic color customization for your character. There's a lot more coming in this area, but that will have to wait for a future patch.
Time for a fashion contest?
New Buildings
For those who already ventured far into the Outpost Saga, there are new advanced buildings! You can unlock them in the Talents Screen.
Say hello to the Heavy Cannon, Windmill, Steam Engine and Vitalizing Crystal!
Tutorial
For our new players, there's now a tutorial. You'll see that when you press the play button, you'll be able to choose between the Tutorial, and Chapter I.
...That's right. Chapter 1. *hint*
New Upgrades
Many upgrades now have a super-expensive Tier 5 version. More upgrades will join them in the future, but you'll have a hard time unlocking these for now.
Smaller Changes
You can now fast-forward during the night, if you have already completed that night once. Note that this makes that night more difficult, so only do it if you have a lot of margin!
The menu has been restyled slightly.
Upgraded tools now increase your gather speed by a larger amount
You can now access the talents screen from the Main Menu, in the Progress Menu.
The night counter is now slightly more forgiving for newer players.
It's now more clear which Talents you have unlocked.
The cursor is now easier to see in the snow.
Bugfixes
You can no longer walk over water when going over the map borders
Mountain clickboxes have been corrected so that they no longer block resources.
The Campfire and Straw Mattress had their sprites fixed so they no longer look glitchy.
Outpost 1.3: Runestones & Graphics
Okay. There's a lot to go over, so let's get started!
New Graphics
When you open up the game, you'll see that the graphics have been completely updated! Check out some of the new screenshots:
During the day...
...During the night
We'll also be updating the trailer soon to show off these new graphics so look out for that too!
Runestones
Just like chests, Runestones are now spread across the map. You can activate them to gain a random special bonus. You'll find that these mainly make your bow attacks stronger, so you might want to invest in some Bow upgrades!
An example of a Runestone.
We've also added some runestone achievements to go along them.
New Minions and Bosses
We've added three new minions, and two new bosses to the mix. Can you beat them all?
Smaller changes
The journal and talent screens now scale better on smaller screens
You will now see an attack speed indicator around your cursor when the bow is equipped.
You will no longer auto-equip the bow at night if you have no bow.
Hitboxes have been adjusted to be more precise
Bugfixes
We've had some bug reports in our Discord (thanks!), and managed to fix a whole bunch:
Minions will no longer spawn too close. No more sudden groups of minions close to your shrine!
Walking out of range of a resource while gathering will now correctly stop you from gathering it.
Pressing escape while building now cancels the building without opening the pause menu.
Talent text no longer stays red after unlocking the talent
You can no longer get negative resources by upgrading tools and building at the same time.
Outpost 1.2.1: The Early Game!
Many of you have expressed that the early game is too slow. You need too many playthoughs to get an upgrade. While players who have pushed through that are cruising through the late- and midgame, we agree that the early game was simply too slow. Here's how we've fixed that.
Low-tier Talents
We've added two new early game talents. One gives your shrine a shield to protect against early mistakes or slip-ups, and the other one transforms your shrine into a turret, so you have some basic defenses ready when the game starts.
High-tier Talents
We've also added more tier-4 talents for the people who are already further in the progression. All talents (except buildings, these are coming later!) now have 4 levels instead of 3, making your options even more plentiful!
Experience gains
We've increased the amount of experience you gain at the end of the game. Experience gains have nearly been doubled for early game, and slightly increased in the late game.
Talent Price Nerfs
Some (especially higher-tier) talents have had their price reduced significantly. We hope the prices make more sense now.
Once again, any feedback is welcome. Let us know what you think!
Outpost 1.2: Night of the Wisps
Hi Everyone!
Today marks the release of Outpost 1.2: Night of the Wisps! Let's talk about what's new in this patch.
Wisps
When you unlock the Wisps talent, every so often, a Wisp will spawn during the night. When you catch a Wisp by walking over it, you will gain a random tool upgrade. Wisps are not easy to catch, and very hard to see during the day. While catching Wisps does not require Energy, it can potentially cost you some time. It's up to you to decide when the perfect time to catch a Wisp has arrived.
Steam Achievements
That's right! Outpost now supports Steam Achievements. We're very excited to see how far you've gotten in the game. Be sure to tell us how far you got in the comments!
Of course, as the game expands, we'll be adding more achievements to go along with the ones that are present right now.
Golden Equipment
For the first time, we've added a new tier of equipment. For those that have already mastered their Silver tools, you'll now be able to use Golden Axes, Pickaxes, Bows and Greaves.
New minions and bosses
The journal has been updated and includes two new bosses and a new minion. Be sure to collect them all to complete your journal!
Other Changes
The pause menu now also includes a quit button so you can end the game without waiting for the night.
Tooltips for tools have been upgraded to be more clear about what you currently have, and what an upgrade will give you.
Settings for controlling Master, Music and SFX sound volumes have been added to the main menu.
The resource cost of bow upgrades has been slightly reduced.