You've had the first smaller patches, and now it's time for the first larger content update. Let's go over what's new.
The Journal
The main menu now contains a new item: The Journal. In here, you'll find all the monsters (and bosses!) you've encountered during your journeys, along with their health. As the game expands, this journal will too. The game will also tell you how many creatures you have yet to unlock, so you can track your progress!
New Minions and Bosses
A new minion has been added, along with 2 new bosses! Check your journal to find out more. Also, Rats are now Raccoons. The rats were ugly and felt too basic, so they are now mean little Raccoons!
New Talent
For those who are stuck looking for stone, you can now use your experience to unlock new talents that increase rock spawn rates.
Bodyblocking
Many players have addressed this issue already. Bossfights were too easy because you could simply block them by standing in their way. We've updated their pathing algorithm so that they can no longer be blocked. We don't want to completely remove this strategy, so regular minions can still be bodyblocked.
We've also slightly reduced the strength of all bosses to accommodate for this change.
Other changes
The snail's model has been updated to look less ugly and more ... snaily.
During bossfights, the boss name is now displayed at the bottom of the screen.
A few tooltips have been updated to be more clear.
You can now press escape while building to cancel the action. Pressing escape while not building will still open the pause menu.
Chickens and Roosters have been slightly buffed.
Chests no longer have a small chance to drop nothing.
The talents menu now has a background so it looks less boring.
Patch Notes: Early Access 1.0.2
Hi everyone!
As a christmas present, here's the new patch! We've implemented some of the Quality of Life features requested by the community on our Discord server, so let's do a quick run down:
Tools have now have better descriptions, so you know what you're spending your resources on.
Building talents also had their descriptions updated, to make it more clear what each new building does.
During the night, you'll see the current amount of enemies above the moon icon (where the countdown is during the day).
The shrine is now also visible on your minimap.
You can now press escape while in-game to pause.
We've updated some of the pathing logic, so that minions are way less likely to get stuck during the night.
That's it for now. Watch this space for more updates, and Happy Holidays!
Thanks, The Outpost Team
Patch Notes: Early Access 1.0.1
Following the Early Access Launch, here's our first small patch to address some of the early access kinks!
A link to our Discord server is now included in the main menu. We really want you guys to join us and talk about the game! Let us know what you think. Suggestions are very welcome!
The energy bar now also displays your current energy as a number.
Fixed an issue that caused mattresses and tents to stop working.
Improved the layout of the Talents Screen to make sure it fits on smaller screens.
That's it for now. Watch this space for more updates!
Thanks, The Outpost Team
Welcome to Outpost!
Hi there, welcome, and thank you for your interest in Outpost!
We'd just like to thank everyone that has played the game. Our goal is to get as close to the community as possible, and listen to you!
Feel free to join our Discord server, and let us know what you think. Suggestions are welcome and might just make it into the game!