Build 377 -slight increase to check aesthetic time -fix long standing (pun intended?) bug where commuters would never sit down after using a bench -update cursor doing bad things when building in rooms, -prevent track money extend exploit -toggling hotkeys opens and closes reports -toggling hotkeys correctly deselects anything you are hovering on
Beta 376
Beta 376 fixes a few logic errors when deleting cells in room. If you are in the beta, give room editing a whirl and please do report any issues you see (if you see anything problematic, I probably don't know about it!)
Beta 376 -Editing rooms does not affect other rooms aside from that being edited -Correctly infer if deleting a cell in a room will result in a situation causing a solid in the room to be deleted and disallow it
Beta 375
Beta 375 -fix rare possible crash on load when a 4 cell shop saves in impossible position for unknown reasons -fix sell to report toggles -If can't afford ticket, commuters can leave up stairs -incremental optimisation on save commuter process -Do not show repair and break down on benches, lights, shops and machines that don't require it -Add hotkeys for main ribbon menu! Press "ZXCVBNM," - for blue menu build buttons and "UIOP" for orange sell/reports. Quite nice actually. Like all controls you can remap them in Options.
Beta 374
Beta 374: -Vandals can now attack many more targets: crisps vending machine, drinks vending machine, ATM, phone booth, fan 1, fan 2, aircon 1 -can now repair all of the above, with AI or manually -correct commuters being given free ticket if not ticket machine -fixed issue where 5 most recent products (burgers etc) were not added as needs in top zone stations -fixed issue where red staff need tool text would flash -optimised commuter needs generation -fixed grammar in hand sanitizer -increase distance of fans 1 and 2 -reduce cost and bonds for fans -increase lift capacity to 24 (from 16) -lifts are a bit faster -nerfed some tool specs
Beta 372
Beta 372
Following some player feedback I'm further balancing the prestige, ad and xp rates. Let me know if you have any thoughts please.
-Adverts of one type can be active for a commuter up to 5 times (rather than 1) -But adverts pay out hald (£5) vs usual -Positive rep action for prestige objects restored to prior frequency checks. -Negative rep for "no prestige" remains at lower frequency. -Staff XP earning is now back to earlier test versions (+120% of 'standard' xp rate pre assist-tablet-nerf)
Beta 370
Beta 368 -improved room editing cursor notifications -check for immediate object access when editing rooms -fix issue when editing rooms around a former door that was removed during room extension -remove isolated single cell room orphans -added ability to build 3x2 rooms
Beta 369 -fixed room edit further
Beta 370 -remove objects in impossible places post room edit
Beta 371 -Fix crash when building rooms, update single room cell purge -cannot build plants in rooms anymore
Beta 367 - testing room editing
Hiya
Happy to say beta 367 tests the oft-requested room editing, whereby you can reduce room size by right clicking on room walls, when in specific build mode for that room, to sell cell by cell.
Build 367: -QOL: implemented room editing system -pressing f12 to taking a steam screenshot now disables the HUD for the shot.
Beta 366
Beta 366: -Fix load commuter bug from 365 -Adjacent rooms of the same type but on different levels will not connect/form same room index. Prevent issue when you cannot sell rooms of same type next to each other on different floors if one is empty but the other is not.
Beta 365
Beta 365 -Cannot build multi-celled objects on staff flags, thereby causing them to freeze. -Added staff action labels. By default, staff will be labelled with there current action so you know what they are up to. -Added toggle staff aciton label to Options > Display so you can turn it off if you don't like that -Slightly reduced rate of prestige rep checks
Beta 364
Build 364: -Fix generating networks with no zone 5 -Corrected flashing defib from certain angles sprite mismatch -scaled prestige needs so not at start of level -moderated shop needs moderator in favour of sooner -scaled rat reproduction rate to difficulty -scaled scenario length to difficulty, with chance longer scenarios in hard -Add power stats to new shops -Smooth scroll on reports -No prestige penalty - only lose rep if no single instance of item exists. -Middle justify side alert text. -Correct lvl 1 aircon text. -Any given commuter can now only be affected by 1 ad type once. Spamming ads may be less effective now. -removed "Seen ad before" alert as visible everywhere