Overcrowd: A Commute 'Em Up cover
Overcrowd: A Commute 'Em Up screenshot
Genre: Simulator, Strategy, Indie

Overcrowd: A Commute 'Em Up

Beta 363

Some significant balancing and queue behaviour changes in this build so I'd love to hear from those of you in the beta branch and what you think!

Beta 363:
-Nerf bench rep and journey complete rep on hard
-Bench nerf scaled by difficulty
-Scenario rates scaled by difficulty
-Marginal nerf to rat breed rate
-Added new assist text
-Need more prestige negative rep
-A commuter will not be affected by an ad if they already saw the same ad with 8 cells, creates seen ad before warning
-rename station button does not activate station behind
-improve queue removal for behaviour triggers to prevent queue time out frequency
-Commuters leave by any door (included entrance only) when can't afford ticket, opening the door (pun intended?) to better one-way set up options
-Update aircon 1 to use power correctly
-Use true current distance to sort queue positions when joining a queue, should result in better queue behaviour with closer people going to the from to queue correctly (commuter walk speed is not included in this calculation)
-remove from queue on fade out in more situations to limit queue timeout issues
-no rep loss if a commuter despawns due to lack of floor under foot

Beta 362

Right click on the fame and select properties > beta to opt into the beta branch and help me test the game!

Beta 362:
-Update clock sprite to hang higher up and not impact bridges
-Update ATM sprite on SW view so correct origin
-Prevent selling wall objects until concourse edit is complete if zoning over walls
-Updated substation icon to match other power generator theme
-Update side alert to be taller
-Add random commuter speed variation to increase mean speed and limit z fighting further
-fixed commuter punch process at double speed (was causing them to freeze at end of punch)
-Update map sprite to be same height as ads
-Update chicken and kiosk walls to match width of station walls for consistency.

Beta 361

Beta 361
-Minor correction on German CSV.
-Heat sim added to amenities
-Empty right click menu removed from amenity
-Update tool tip backgrounds for aircon 1,2 and arcade machine
-added price tag to wheelie 3 tip
-Corrected possible issues with punch logic to prevent rare commuter rage freeze
-Wiring for signal relay and automater correctly charged on purchase
-Staff do not freeze if on way to revive cardiac arrest patient who dies en route.

Hotfix 360

Hotfix 360
-fix rare crash when deploying staff mid healing

Beta 359

Beta 359
-Changing difficulty on single station sandbox, the reputation will now start at correct level
-Lvl 1 light available at start
-Min width of train passenger GUI is increased
-Staff XP is scaled -10%
-Correct missing prices on Ads and vending
-Increase commerce report field title length
-New German translation!
-Fix bug where optional goals were not correctly recounted following first level compolete and then continuing to play on same station
-Fix sell price of ticket machine 1 on both cells

Hotfix 357

Hotfix 357:
-Correct staff behaviour when interrupted, preventing duel bin emptying or stalled behaviour states in commuters during interrupted heals
-Prevent assisting commuters who used map
-Force commuters to leave at night and to despawn if they fail to do so

Hotfix 356

Hotfix 356:
-Non English languages will shorten text below buttons and various report tabs in order to prevent messy overlaps
-Fixed height errors of many text labels in Simplified Chinese.

Hotfix 355

Build 355:
-Remove staff nav grid refresh on build. Causing staff to reassess outcomes on route and sometimes change direction on route.
-De-spawn commuters on perimeter cells.
-Prevent potential crash when commuters spawn text off grid.
-Fixed typo in English tutorial.
-Fixed commuters AI. Commuters will correctly resume prior behaviour of staff are interrupted by fumble or deploy during action tool on them (healing, assisting etc).

Hotfix 354

Hotfix 354:
-Updated Spanish.csv with better translations. If you want to see changes in your language and would like to edit the translation spreadsheet direct, please contact me in discord or via the in game bug form. I'm especially keen to hear if German speakers have had problems with the quality of translation.
-Chairs and sofas more power rest effect
-Assist staff XP nerfed in line with other tools
-All staff XP is earnt 20% faster
-Prevent rare, random crash calculating temperature for commuters
-Prevent rare crash with cursor text mousing over amenity
-Fix staff staying in staff room forever in certain situations when you manually deployed them to an amenity.

Hotfix 353

Hotfix 353:
-remove debug overlay from two cell shops
-Unify correct garbage description text
-cannot spam skip to dawn to cause multiple rests