Hotfix 352: -Fixed: Commuters do not create erroneous negative thought bubbles for wrong shop when they seek a product from a specific shop that is sold in two shop types. (build 351) -Fixed: moving a two celled shop could fail if shop was in use at time of movement.
Hotfix 350
Hotfix 350: -fix commuters getting stuck in can't afford cycle at drinks machine when attempting to buy water. Note I am aware of a minor and fairly rare glitch - some commuters may ask for a kiosk when then is one available when trying to buy water/soft drinks. This is because they want a drink machine. I'm looking at fixing this now but wanted to push this fix first. -updated selection code for 2 cell shops to address rare movement issue -reserve floor in front of pavement not permanent -corrected lvl 2 generator description in English
Hotfix 349
Hotfix 349 fixes some issues that have kindly filed using the form linked in game form. I like to rapidly fix any bugs you might file if possible, so if you spot anything, just let me know with that form. Usually I can fix it that day or within a few days if I have enough information to reproduce it.
Hotfix 349: -Fixed, commuters on healing failed should move again -Fixed revert commuter to normal lost behaviour after failed assist, -Fixed either cell of a 2 celled shop cannot block a waypoint -Fixed commuter will not ask for crisps from a pub at lower tech levels -Commuters should not perceive things that cause them to leave a queue and possibly cause it to time out -Fix bug preventing when moving bins etc in certain situations when money is low -If you reduce a track length and a fence has been built on the tunnel entrance/exit sell this will be destroyed to allow replacement of the track without causing further bugs/issues
Hotfix 348
Thanks again for filing issues bugs you come across.
Hotfix 348: -prevent potential crash from deselecting some objects by extending rooms. -fixed phone advert mislabelled as pub advert
Hotfix 347
Hotfix 347: -Prevent crash when right clicking on chicken shop having just deselected it.
Hotfix 346
Hi all
Thanks as ever for filing any bugs you spot using the in game form.
Hotfix 346:
-Four and six celled shops do not Z fight with concourse walls (walls removed when placed on them). Look much better! -Litter has shadows -Fixed rare possible crash when building light fixture in same step as creation
Major Update 7: Commerce
Hi all
This update brings dozens of new adverts and shops to your metro stations. Now your commuters can meet all their shopping needs on the way to work!
You will need to start a new network (or single station or commute of the day) to access the items.
I've also fixed up a few remaining bugs along the way. Let's take a look.
New shops
The Commerce update is full of new shops unsurprisingly :o)
We've added a new six cell shops type: new chicken shop, pharmacy, and a classic British boozer (pub).
We've also added some new four cell shops cells: a burger bar, a book shops alongside the existing kiosk.
And there are also new one cell shops: a new drinks vending machine and a fruit and veg stall (as that's what you always want on your commute right?).
Overall it means Overcrowd features 14 different shop types. They all have specific (sometimes overlapping) products.
On personal note, I really love what Sarah (who draws the game) has done with the shops here, so I hope you like them too.
Updated report
As ever, you can use the commerce report to set the prices of any product in your station. Lower prices will earn you more reputation among you commuters, but it means less cash for you.
In this update, I added a magnifying glass icon under each shop name which will centre your view on the shop when you click it, to make it easier to identify which shop is which.
Improved shops
Two celled shops can now be built hard up against a wall and only require 4 cells (including the 2 cells infront) to build. This makes it easier to make nicer looking layouts. Plus Newspaper stands and the new fruit and veg stand now have shopkeepers.
Beta 337
Rapid slew of updates yesterday:
Beta 335:
-translations for new features across all 13 languages
-commuters will not generate needs for unavailable shops in old saves
Beta 336:
-fixes corruption of sales data when selling multiple celled new shops
-fixes corruption of sales data when building or selling new ads
-please note either of these actions may have permanently corrupted the sales data on that save, you will need to start a new game
Beta 337:
-fixes newpapaper and vending buy waypoints
Beta 334
Thanks for everyone who jumped into beta 332/hotfix 333 and filed any bugs they found yesterday, a big help as ever.
As a result I have fixed up a few glitches possible when building some shops and few other tweaks. To test the beta you can opt in on steam by right clicking on the game in your library and selecting the beta tab.
Beta 334:
-Fix crash selling newspaper stand -Fix Fruit and veg sprite on e/w rotation -fixed do no spawn shopkeeper for vending machines -prevent build objects on perimeter cells erroneously -fix dead cells when selling 4 cells shops -fix check areas free for all cells in 6 cell shops -check same height for 4 and 6 celled shops across all cells on rotation -balance: move drunk and brute events and scenarios to tech gate 4 and over -optimise: throttle flow finder pathfinding to reduce CPU hit complex mis- or unconfigured stations -optimise: reduce frequency of flow finder autonomous check to limit impact of CPU hit complex mis- or unconfigured stations.
Beta 332
Hi all
Beta 332 is live! This one is pretty exciting as it adds dozens of new commercial objects, shops of new shapes and sizes and 12 new adverts to spruce up your station with. It would be great if you can help test these out before we go live into the main branch. Please file any bugs you spot using the in game form as usual.
Beta 332:
-new shops, new shop sizes, new products! -new adverts! -update 2 cell shops so only have 4 cell footprint and can be built next to walls (neater) -corrected tool deploy text on plants -prevent crash when build and rotate in same step -update commuter needs for new shops -clear toilets at night effectively -cannot double order trains by clicking on side ready buttons with signal relay (leaves ghost train) -fix shop keeper depth
Hotfix 333: -can save substations without crashing -can save/load all adverts