Thank you for coming to read today too!
How about the slow motion feature? If it looks good, it will be adopted as the official specification, so please give us your feedback!
Today we have released card graphics and adjustment of UI!
UI / UX change
★ The color of the disadvantage keyword(like Overload) was changed.
★ Brush up the graphics of the following cards, and added the animation after the update. "Elixir Pump, Magic Amplifier, Unstable Portal, Heat Reactor, Turbo Engine"
Tomorrow, we are planning to release "restart button" which was inconvenient until now! Please look forward to it!
Thank you for coming to read today too!
We've added "Slow Motion" feature for core game system!
An option "At the beginning of every turn, it will be slow motion until you use the first card" has been added.
Turn on the "slow motion" button at the bottom left of the play screen and you can try it.
Appreciate if you would send us any feedback about this feature!
We have also released a lot of other minor fixes!
B bug fix
★ When using "card with the effect of disposal when using" in "Cards that use other cards" (like Continuous Shelling), the effect of "Relic" to invalidate disposal when using (Uroboros ring etc) Fixed bug that is not done.
Game Adjustment
★ The effect of using cards as a trigger "Cards that use other cards". For example, if you use "Continuous Shelling" after "dual summon" and "Generous Rabbit" turns up, "Generous Rabbit" is used twice.
★ The effect of using card as trigger "effect of using multiple times". For example, if you have a "Mithril Stump" relic and you use a "Head-hunting Rabbit" after "dual summon", "Mithril Stump" will advance 2 counts.
★ Reset the load time of "Attack" and "Spell" to zero. Everyone who gave us a sense of play feeling, thank you!
New features
★ Added slow motion feature. When set to ON, at the beginning of every turn, it will be in slow motion until you use the first card.
If this experiment goes well, Overdungeon will be able to feel deep strategicity by raising time to think more for beginners, without losing exhilarating, for advanced users.
Let me know your impressions with discord, Twitter and steam boards!
Thank you for coming to read today too!!
Finally today! at last!
The relic list feature has been released!
It was inconvenient until now, but it is quite obvious what kind of relics this is!
Enjoy!
B Bug
★ Fixed an issue where some text was not reflected when upgrading in campfire.
New features
★ The relic list display was added.
★ Added tweet function. (It was added as of yesterday)
*Important*
Tomorrow we are planning to implement a new feature for Overdungeon's game core.
First of all it is planned to be mounted in an option-selectable form, so please let us know your feedback!
Overdungeon is in early access. We'd like to dev elop with you and everyone in the community!
Thank you for coming to read today too!
We have fixed a lot of small bugs and changes by user feedback.
Thank you for your feedback!
Here is today's update.
Card adjustment
★ Blow Away!: Changed to attack card
Relic adjustment
★ Growth Pot : Changed not to be activated at the time of defeated
★ Ultimate Joker: You can only choose legendary card from your using pack in this quest.
★ Capricious Purse: Add Unstable to the card from the relic.
★ Stellar Sandglass: Show turn count in relic.
Game adjustment
★ Change Upgrade limit from 255 => 2 billion
★ Two tutorials were added!
If anyone has overflowed the number of upgrades this time, please report it to us :D
Thank you for coming to read today!
New relic is available today!
By the way, currently developing in parallel, ""At the beginning of each turn, the time stops until the first card is used"" mechanism!
As a result of receiving various feedback from everyone, we plan to implement it as a trial.
Overdungeon is still early access, we can try to implement new features with you all the more!
Thank you always for your cooperation!
B Bug
★ Fixed the problem that screenshots are taken too many times.
New relic
★ Mask of Ivory: All enemy leaders lose 1 INT at the start of each combat.
There are other features ""Achievements"" and ""New Dungeon"" ""New Card Pack"", so please look forward to January!
The road map is coming soon!
Thank you for coming to read today!
Today's patch only includes minor bug fixes and adjustments, however we are developing large new features.
Looking forward to it!
A bug
★ Fixed a bug that could get out of progress if you Unleash the hounds! When trying to summon more than 20 dogs.
B Bug
★ Fixed a problem that the game speed was inherited when returning to the title screen during the slow motion rendering the enemy leader.
Game adjustment
★ Applied the loading time (time which you can not use since cards came in my hand) applied only to ""Animal"" card to all cards experimentally.
UI / UX change
★ We adjusted the timing when the BGM of Boss game switches. Be a fighter, get hotter!
★ We adjusted the timing of the automatic screenshot!
Overdungeon is a full speed advance from today! The road of glory that will continue to our future!!
New relic is coming!
Uroboros ring came back in time beyond time!
B bug fix
★ Fixed a bug where the unit stops when the unit gets abnormal state during summoning animation.
Game adjustment
★ Using the play area Some cards have become quicker. Cards that are not used only by being referred to as "Alpaca Discovery" etc. now refer to the next card without waiting for the completion of the move.
New Relic
★ Rusted Ring "Ignore Exhaust 3 times in each combat."
(Very Hard, Deadly Only)