Overdungeon cover
Overdungeon screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game

Overdungeon

Patch No.117 Daily Update v1.1.102 (Consecutive 109 days!)

Thank you for visiting us again!

Once you pop, you can't stop... the update!
Check it out!

New Contents


★ Tutorial/Professional is available now.
★ You can see the release notes in Home screen.

Adjustment


★ Changed the font for Chinese language.
★ Adjusted the gap between the attacks and the attack motions of Animals and Enemy leaders.

Next time, ""Update is dead"". Duel, standby!

Over!

[Translated by Hawkward]

Patch No.116 Daily Update v1.1.101 (Consecutive 108 days!)

Thank you for visiting us again!

You may wonder why we keep updating. A good hunter is always beloved by Animals...
Anyway, let's see what today's update is all about!

Bug Fix


★ The bug caused by the units who did charged attack is fixed. They had internally existed after disappearing from the display.
★ The bug that the sound effect of Dungeon Select was cut off is fixed.

Next time ""Update stopped! Threatening Alpacas!"" See you next time!
Over!

[Translated by Hawkward]

Patch No.115 Daily Update v1.1.100 (Consecutive 107 days!)


Thank you for coming to read today too!
Oh...I'm just used to updating overdungeon!

It's a small fix, improving the game experience!
All members love Overdungeon, so we'd like to release it asap!
Here is today's update!

Game adjustment


★ Fixed the attack interval of the mortar.
★ Shuffle time further advanced. Changed it to 0.3 seconds that was 1 second at the maximum.

Over!

Quote Picture: Hunter Hunter

Patch No.114 Daily Update v1.1.98 (Consecutive 106 days!)

Thank you for visiting us again!

Have you enjoyed Valley and Season Dungeon?
Today's update mainly fixes Bugs and adjusts some cards though, check it out!

Bug Fix


★ The bug related to Barrier is fixed.

Card Adjustment


★ Texts and effects related to Phantom are changed.
・ Seed of Fire: Quickshot is removed
・ Patchy the puppy: Won't be triggered by Phantom cards
・ Delayed Choice: Won't replay Phantom cards

UI / UX Adjustment


★ Beginner mode is now called Enjoy mode.
Veteran players can also enjoy this mode!

Over!

[Translated by Hawkward]

Patch No.113 Daily Update v1.1.95 (Consecutive 105 days!)

Thank you for visiting us again!
Maybe you've already noticed... we update it today again!

Today's update is written below!

Game Adjustment


★ When leaders are defeated, buildings are not destroyed from this patch.(This change only affects Incubator now.)

Visual Adjustment


★ Fixed animations of ally leaders.
★ Added poses for defeat.

Over!

[Translated by Hawkward]

Patch No.112 Daily Update v1.1.94 (Consecutive 104 days!)

Thank you for visiting us again!

Update is planned to be released tomorrow as well! Hope you all will look forward to it ;)
Today's update is... written below!

Bug Fix


★ The bug occured when you used Phantom cards by Delayed Choice is fixed.

UI / UX Adjustment


★ Animations of units are improved.
・ Their motions become more natural because they don't look back while attacking.
・ They cancel their charge attacks properly when there're no target on the battlefield.
・ Turbo Engine and Rage can raise the firing speed more than before.

Over!

[Translated by Hawkward]

Patch No.111 Daily Update v1.1.93 (Consecutive 103 days!)

Thank you for visiting us again!

The reason why we're updating Overdungeon is simple: there is the update.

Today's update adjusts some cards released in good ol' days!

Card Adjustment


★ A wild Alpaca appeared!
This card plays found "Alpaca" cards after upgrading for the rest of the combat.

★ Think Twice
Rarity of Think Twice is changed to Rare.
Card effect is changed to:
Draw 1 card. /
If you have Think Twice in your discard pile, draw 2 cards instead.


★ Chicken Egg
This card will add Phantom instead of copies of Chicks.

★ Ruins Rebirth
Rarity of Ruins Rebirth is changed to Common.

Over!

[Translated by Hawkward]

Patch No.110 Daily Update v1.1.91 (Consecutive 102 days!)

Thank you for visiting us again!

Hmm, did we stop the daily update? Yes, we did stop the daily update for Guinness World Records!!
Anyway, let's see what's new with today's update!

A Bug Fix


★ The bug that when Valley acquired a card in the Event or at the Shop without any fight, the card wouldn't disappear from the screen is fixed.

B Bug Fix


★ The bug that Valley's play history was recorded as Lilith's one is fixed.

New Feature


★ Card type Phantom is available now.

Card Adjustment


★ The rarity of Seed of Fire is changed to Epic.

Over!

[Translated by Hawkward]

Patch No.109 Daily Update v1.1.88 (Consecutive 101 days!)

Thank you for coming to read today too!
How about Valley?
Apparently the power gained for the loss of memory was apparently too strong in Overdungeon's world!
"Watch Your Back" Was turned into the strongest card to die even if you were careful of your back, so we fixed it quickly!

Today 's update is this!

Bug fix


★ Fixed a bug that caused problems when playing with Lilith, Sugar.
★ Watch Your Back: Fixed a bug that the knife hits continuously.
★ I'm Here For You: Fixed a bug that your leader was also targeted.

Card adjustment


★ Watch Your Back: Halved attack speed.
★ Legendary sword: lost overload and have Taunt.
★ Change the waiting time for some cards.

Because Valley is a fun character mixed with several themes, enjoy it!

Over!

Patch No.108 Daily Update v1.1.87 (Consecutive 100 days! Guinness Challenge!)

Thank you for visiting us again!
Today we have 2 things to tell you!

First, we finally release Valley into the dungeon! We're feeling really happy and glad to have this moment.
Valley is an experienced soldier who lost his memory. He crawls into the dungeon to fulfill the promise he made one day...!
We made so many Overdungeon-esque cards for his card pack. Try them out!

Second, today is the day we achieve Consecutive 100 Days Daily Update! Thanks to all of your support, we finally did it! Thank you so much!
The reason we started updating Overdungeon on a daily basis is there were so many bugs to fix when we released Overdungeon. As we continued updating every day, we started thinking:

"Hmm, we planned to update every Friday at first, but we are updating every day..." (Thanks to all of the comments pointing out "Every day is Friday!", "NO UPDATE TODAY FRAUD")

"What if we'd release it every day 'cuz we develop every single day...?"

"Overdungeon is the game updated every day!!!"

Then we decided to update Overdungeon on a daily basis! (As a result, it's been way too tougher than we'd thought...)

Once we set a goal "Update every day", we, the developer team, became more united than ever we've done. The goal has been encouraging us to make the game fun and enjoyable. It's been really tough but very rewarding at the same time!

"What do we update today?"

"It could be the bug fix of this thing..."

"Will it really satisfy players? We need to keep working on this part to get it released in today's patch, don't we?"

We've kept those conversations going. That's why we could maintain our passions and motivations to update, and to evolve Overdungeon!

The daily update has been one of the features Overdungeon has, however, it's been 100 days and we think it could be a milestone for us. We discussed if we'd continue the daily update. And we're considering to stop this for these 3 reasons.

■ 1. The Daily Update Costs Us So Much
To achieve the daily update, we're required to do things below every day.
a. Discussion on update
b. Development of contents
c. Contents translation(Japanese => English, Japanese => Chinese)
d. Patch notes writing
e. Patch notes translation(Japanese => English, Japanese => Chinese)
f. Development testing
g. Release

C, d, e, and f has cost non-negligible amount of time for a while. Especially f, development testing should be automated to maintain the quality of Overdungeon right now. (Now we have 3 characters, Lilith, Sugar, and Valley. We need to test the triple amount of contents!!)
We actually are working on test automation, yet we are a small developer team. We want to prioritize improving and developing new contents over the daily update. The more contents we have in the game, the harder it gets to achieve the daily update.

■ 2. Duration of the Daily Update Is Enough to Apply for Guinness World Records
We are going to apply for Guinness World Records to certify Overdungeon as "The game with the longest duration of daily update". We believe that Consecutive 100 days are sufficient to apply for the record.
There are other "Daily ~~~ records" except daily gaming stuff, however, it's all depending on Guinness World Records whether Overdungeon would be listed is the Guinness Book of World Records.
If we fail, we continue updating Overdungeon to apply for "The most updated game of the world"!

■ 3. Not All Players Want the Daily Update
We've noticed not all the players want the daily update. Some want to have sophisticated updates instead of daily updates. As a matter of fact, we've been faced with these difficulties.

a. Daily update costs so much! (If we stop daily updates, we could develop more contents)
b. The number of tests is decreased and the number of releases is increased. This causes the unnoticeable bugs. (If we stop daily updates, we could prevent the bugs from appearing in a production environment!)
c. Daily update exhausts us! (Harder than we thought at first!)
d. Players should download hundreds of MB data every day.
e. It's not easy to read Release notes every day.

It's obvious that the daily update is a thing for the players who play Overdungeon every day. Overdungeon is in Early Access right now, so everything in the game is subject to change, and we seriously want to update to make it better. We've kept updating daily but it should be reconsidered and changed if it's not the best way to do. We find it difficult to make it the best for every single player. We sought the way to maximize the goodness, the duration between releases is optimally once a week or a few times a month like other game studios do!

Anyway, we decided to stop the daily update. However, we might start it again as if we're back to "Every day is Friday" days, or we might release as soon as we come up with the new contents! We, the developer team, love Overdungeon so much! We strongly believe that Overdungeon becomes one of the greatest game! Hope you'll have fun and stay tuned with us!

*The members shown below have contributed to release notes translation for 100 days!
They are also members of Overdungeon team. We, the developer team, sincerely appreciate for those contributions.

(English)Hawkward
(Chinese)不良製品
(Chinese)しずは
(Chinese)CL
(Chinese)老斧子
(Chinese)SaerXZ

Over!

[Translated by Hawkward]