Now we can actually kill the vorn king. He was fleeing the battle before.
Faction leaders will also involve in the fight against you to protect their ancient beacon.
You may ask the Everguard ships about the Everking now.
First character of the battle's movement will be calculated correctly if he has melee rush.
Fix for 'Black screen of doom'.
New image for end game score screen. You won't be seeing tomb stones if you beat the game.
Some tweaks to the AI. It will look for possible combos now.
AI will not stop moving if he has tormented and a damage canceling buff at the same time.
Guild ships of your heroes, merchant and advanture ships now sail slightly slower and when they are in range they stop and turn to you so catching them should be easier.
Scroll of the Beast now gives +5 attack, +5 defence to companions.
Altar and food quest will be given correctly on a load game.
Inns and bazaars will return back if someone rescues them from vorns.
Fixed the last tought bubble staying on screen if you click on select companion too fast on advanture ships.
Fixed an issue with Grizzly Endurance Unlock Quest.
Several story and game fixes.
Overfall - Build 19/04/2016
The inn menus are more user friendly overall now.
Hiring beds in the Inn is now slightly cheaper (Down from 25 to 22 fragments).
Players can't spam "ask for directions of the nearest bazaar" on the merchant boats now.
[StoryBuilder]Npc's with index higher then 9 can talk normally now.
[StoryBuilder]Edit narative on dialog edit screen will not add extra empty lines.
[StoryBuilder]Homeland selection in Edit Prequisites can be clicked twice to add no_homeland
[StoryBuilder]When changing setting in dialog edit scene the characters standing on disabled from map hexes will be removed. But they come back if you go back to a larger map before finishing edit.
[StoryBuilder]Now before testing you encounter you can select your party.
Overfall - Build 15/04/2016
New game dynamic, melee characters will start with Melee Charge buff in battles. They will have +1 speed, immune to immobillised, rewind and crippled until they do their first attack.
Companion selection screen now shows the selected companions powers. So you can choose someone who will fit with your team.
AI will move randomly instead of standing still when all heroes are invisible.
The ghost of dying characters will not slow down the game anymore.
On Easy mode enemies will do less damage and have less health.
Overfall - Build 13/04/2016
On Easy mode final battle will be easier.
[StoryBuilder]Added a button for dublicating a node with all its children.
[StoryBuilder]Added a button for changing the parent of a node. So you can add new nodes between previously created nodes.
[StoryBuilder]A text will appear when you click save button for confirmation.
[StoryBuilder]Pressing Esc key on node screen or file selection screen will exit to previous menu.
Update 2:
[StoryBuilder]Inhabitants from the previous dialog should show up correctly on dialogs with Don't Change set as setting on a newly created encounter.
Overfall - Build 11/04/2016
On Easy mode regeneration buff will heal 3 hp to allies. (Ememies still get 2 hp)
The character sheet texture is longer now for those people who love to watch the world burn by gaining 15+ personas on one hero.
Ships chasing you will now act normal when they are in really close range.
[Bug Fix]Crystal archer's movement skill now gives rewind correctly.
[Bug Fix]Any personal buffs gained after teleport, leap and afterburner kind of movement skills will have their proper stack counts.
[Bug Fix]Ships have their flora set correctly so any persona that triggers on certain flora's will work as expected on ships.
[Bug Fix]When spawning heroes on a very crowded scene heroes will not jump to the other side of the battle field just because it has a better sight.
Overfall - Build 8/04/2016
Added easy and hard difficulty modes to the game.
On Easy mode enemy counts will not increase until you unlock a companion slot.
Added rest option for the Inn. It will heal all your characters and give you a temporary persona.
Added leave companion option for the Inn.
In battle, AI will try to dispel characters with immobilized and disarm debuffs before others.
Warlord's Horn of Screaming Wisps now increases received healing by 50% instead of 100%.
Possible fix for the rare stuck on loading clouds bug.
[Story Builder]You can set characters as neutral or allied when using edit dialog screen.
[Story Builder]Added Heal Party reward to reward selection screen.
[Story Builder]Added CurrentPartySize_x requirement. It does not have a visual selection yet, can be added from the advanced tab.
[Story Builder]Persona rewards can be used like persona_luck_7 to give a persona for x days.
[Story Builder]You can adjust chance of dialogs connected from another node.
[Story Builder]Winning a fight in story builder will not send you back to the story builder.
Overfall - Build 4/04/2016
[Story Builder]We have UNDO and REDO!
The little eye icons will open the help screen now.
Added sounds for Forsakens, Dwarves and Hollows.
Adjusting the food reward in reward packs.
Overfall - Build 31/03/2016
Wizard unlock extra requirments are removed. It now requires difficulty 3.
When a persona or trinket is activated their name will appear with their icon.
Timed personas are now saved and loaded correctly.
Entering an Island just after loading a game will not skip enemy summoning.
On a charmed hero's turn, a visual effect will indicate the caster of the charm.
Added glow effects for the trade screen.
Condition icons on character heads will show the remaining time.
Hearth of Olath will only be triggered upon killing an enemy.
Reputation gained from workshop encounters will correctly trigger main story events.
Fixed the proc rate of the persona Ferocious.
Fixed an issue where characters wouldn't spawn where they're supposed to on the boat.
Buttons behind tutorial screens cannot be clicked anymore.
[Story Builder]The Story Builder screen optimized, and should be much smoother now.
[Story Builder]Added a 'Delete File' button. And all delete buttons have confirmation screens.
[Story Builder]Deleted files will be moved to a temp folder called 'Overfall Trash'
[Story Builder]Removing non-child connections button is moved inside the nodes as a small scissors icon.
[Story Builder]Objects are seperated into catagories for easier navigation.
[Story Builder]Removed the OBJ and NPC texts from object and non figthing NPC names.