Fancy a new patch? I bet you would like it, so here it comes. As usual, we attach a list with the fixes and new features.
Let’s have a look.
New features:
Now the bottles on tutorial stage have arrows.
Fixed bugs:
Menu’s UI fixed
Disable enemy bars not appearing ig there’s anything between you or them
Enemies’ life bars fixed
Support armory properly stored when leaving the level while using it
Errors fixed when trying to reload the MG
Errors fixed when the enemies fail their shots
Thanks again for your constant feedback and support and sharing your love for the game in the community forums and on the reviews!
– GT Team –
Patch released! (v3.04)
Greetings!
How are you doing guys? Our developers have decided that's time to launch a new update in order to raise the Overkill VR experience. Our advice: download it now!
Ok let's have a look at the new Improvements:
General performance has been improved (more FPS)
Launching game process using Oculus in Steam VR, revised and fixed
New achievements fixed
Grenade's supply system improved.
Snipers included in the endless level.
Enemy sniper AI improved
Better controller adaptation to UI
Texts on Oculus loading screen have been resized
Oculus splash screen has been fixed
All the UI navigation functions have been revised
Don't hesitate to write down some feedback. We love to hear from you!
- GT Team -
New patch available! (v3.02)
Greetings!
It's been a hectic weekend here at the office: launching the game, attending the community feedback and collecting information about a few issues and much more.
Today we are back with a small patch that will make the life easier to several people but our Oculus players in particular.
This is the change log for the new update:
Fix for Oculus users: A bug was preventing to run the game without enabling Windows 7 compatibility mode
Tutorial: Texts were not visible during the 1st warmap tutorial
Reloading function has been improved
Reload on SPAS12 has been fixed
Dominant hand can be changed on runtime
Set a max of bullet cases sfx playback
Enemy flashbangs explosion sfx is not playing when they explode
Grayscale is not activating when getting low on health
Grayscale is not activating when dying
Cannot see white effect from flashbangs
Trains 2: bullets stay on invisible cover colliders
Slums 6, cover 2: pause UI is behing buildings
Cannot complete flashbangs achievement
Thanks again for your constant feedback and support and sharing your love for the game in the community forums and on the reviews!
- GT Team -
Overkill VR Full release is here!
Overkill VR has been on Early Access for five months, and has been continuously updated and improved based on ongoing testing and community feedback.
After all this time and several updates, we are proud to announce that the full release is finally available on Steam for all HTC Vive and Oculus Touch users.
These are the main features of the game:
Crouch & Stand combat mechanics.
Realistic aiming system.
Unparalleled gun customization, with upgrades and attachments.
Up to 14 available weapons, plus heavy machine guns, rocket launchers and grenades.
Ability to change your strategy as the scenario evolves.
New “endless mode” where players have to survive as many waves as they can.
Steam Achievements. Players can unlock achievements while playing the game, and show their friends who’s the toughest soldier out there.
Steam Trading cards. Players can earn cards and turn them into Steam badges, or trade them for community items.
Improved game sounds, with realistic sound FX.
Left-handed support. Lefties now have a left-handed option to make gameplay more comfortable.
Machine gun height level adjustment.
In case you have played the previous version of the game, this is the list of features that have been added to the latest update based on your feedback:
New “endless mode” where players have to survive as many waves as they can.
Steam Achievements, to show who’s the toughest soldier out there.
Steam Trading cards.
Improved game sounds, with realistic SFXs.
Left-handed support.
Machine gun height level adjustment.
We would like to thank all the community members that have supported us during the Early Access period and have spent their time to give us feedback and helped us to really improve the game on very update.
Feel free to leave your feedback on the community!
New features coming soon (achievements, trading cards and more)
Greetings soldiers!
Today, we want to make this announcement to aware you about new content for Overkill VR, although a little bit different that the kind you are used to. Next week we will enable the Steam Trading Cards. If you play Overkill VR a continuous amount of time, you get a chance to win one of:
9 Trading cards
3 Profile Backgrounds
1 Badge built by 5 insignias
5 Emojis of Overkill VR
Besides, you aware that you can see a complete list of +50 new achievements for Overkill VR. But there isn't live yet. We need to test them before they go live. We beg for your patience while we are working, the new features are close and you can enjoy it before as you can expect.
As always, stay tuned for the new info!
New patch 2.05 with more bug fixes
Hello soldiers!
We are still working to improve Overkill VR performance, so here you have a little list of bug fixes that we fix along this week. We continue our mission to have a polish game at the end of early access, so please, continue giving us your feedback to show us the right way we have to aim.
There is the fixed bug list:
We'll wait to your feedback again. And new reviews are welcome ːsteamhappyː
New patch 2.04 fixing some bugs
Greetings!
After a few weeks listening to your thoughts on the Steam Community discussions we are trying to fix the bugs you are reporting along this Christmas weeks. There isn't all, we still have hard work to do, but we tried to fix the most required fixes.
There is the fixed bug list:
Fixed desert eagle body displacement
Fixed 2-hand control not working after playing MG levels
Fixed some users getting the game to play on slow motion
Fixed some missions on Factory area that couldn't be completed
Fixed Quarry 3 navigation mesh for enemies on latest cover
Fixed some edge cases where weapon was being reloaded inside cover
Fixed some camouflages not applying to P90's iron sights
Fixed some bullet trails getting through covers
Fixed bug where you could buy weapon upgrades before the weapon upgrades tutorial. The tutorial would remove bought upgrades from you.
Fixed music stop playing if there's too many bullet impact sfx being played under heavy enemy fire
Fixed that enemies now aim at the player instead of aiming at the MG during MG levels
Fixed MP5 trigger position
Fixed loading images not matching loaded levels
Fixed ammo computations and UI representation on infinite ammo weapons
Improved timing for sniper's voice over on Slums 6
Game code cleanup and refactors
Tweaked some of v2 new weapon materials
We'll continue working on the game, fixing minor bugs, and adding new features to the game, in our way to having the early access finished and the game completed.
Enjoy the game and fight The Faction!
How to sight in an ACOG
Do you ever has used something in a wrong way, and suddenly, you see someone using it in a proper way? Is a frustrating situation, undesirable for anybody, that left you with a feeling of: “Wth was I doing until now?”
To avoid this situation on Overkill VR, let us analyze deeply you some things about our sights.
We love to use ACOG sight. It’s our main sight in the office, and we love it by its versatility. Is a sight that you can use in multiples scenarios: short range & long range.
As you can see on the next gif, you should look through the two different positions of the sight:
In the previous picture, the player uses the superior sight to defeat short-range foes, and look through the below sight when he wants to increase the zoom.
That can be a crucial advantage, you can gain some extra seconds instead of changing your weapon to adapt your gear for every threat.
Now, you know how to use properly an ACOG sight, now you have to improve your aiming!
Overkill VR Winter Sales Offer! Get it with a 15% discount!
The winter sales arrive today with Overkill VR available for a limited period with a 15% discount off the original price, $19.99. From today, 22nd December, until 2nd of January, you will find Overkill VR at its lowest price ever: $16.99.
It’s your best chance to get the impressive VR Shooter updated with more content right now on the store. Insane gameplay, more than 20 weapons and an enemy army ready to waste you. NOW - with this offer!
-GT Team-
Hotfix v2.02 is live!
Hi everyone,
we just released a new hotfix to solve the weapons loss on the previous patch.
Sorry for the incovenience and loss that this last patch caused.