Overkill's The Walking Dead cover
Overkill's The Walking Dead screenshot
PC Steam
Genre: Shooter

Overkill's The Walking Dead

Update 1.0.5 Patch Notes


Survivors,

A new week a new patch! We hope you all had a good weekend laying waste to your enemies and all that. On our end, we keep working on the issues you are reporting, and preparing the first Episode for Season 2 at the end of the month. Also, we are amazed to see that on Sunday we were up to 14,375 concurrent players, amazing!

Patch Size: 126.3 MB

Level


  • Fixed an issue where players who join a friend to play “Home Sweet Home” without the quest are incorrectly given access to Reina
  • Fixed an issue on “Last Stop” causing walkers to try attacking the hosts in spectator mode, often leading to a crash
  • Fixed an issue where clients joining mid-game on “Last Stop” wouldn’t be able to access one of the alternate paths that can open up randomly in the level
  • Fixed an issue with respawn locations for solo players when preparing to extract from a Founder’s Square Expedition level
  • Fixed an issue where players would see already open gates as closed for a split second when they joined a game in progress on “The First Shot”


AI


  • Fixed an issue where human enemies would stop acting properly if spotting a dead ally and a player at the same time
  • Fixed an issue where the human AI would miscalculate their accuracy if the host had low FPS, causing them to have better accuracy than intended


Gameplay


  • Fixed crash that can occur if clients with high packet loss fire their weapons very soon after spawning
  • Fixed an issue causing players to wrongly see the extraction marker before items are secured


Network


  • Fixed an issue where clients would get downed but still appear as alive to other players
  • Fixed an issue where the Horde-o-meter would start filling before the players loaded into the Weekly Mission
  • Fixed an issue which caused players to wrongly see a downed player as standing while in downed state


Settings/UI


  • Added extra security checks, protecting save games against corruption
  • Added a popup to clients if a mission was finished while they were loading mid-game
  • Fixed an issue where sometimes the “teleportation” countdown would start at 00:00 instead of 00:04
  • Fixed an issue with damage numbers not displaying properly when comparing two weapons of the same type and different power levels


If the patch doesn't start downloading automatically, please restart Steam to force a refresh.

Aside from regular bug fixes reported by you, and new content, we’re also working on making the installation process for updates faster and more smooth. You can expect this change together with the “No Sanctuary” Episode, at the end of the month.

Avoid those bear traps and keep hydrated,
/OVERKILL_Saul

Update 1.0.4 Patch Notes


Survivors,

We've got another round of fixes and improvements for you today, please keep your suggestions and reports coming, we'll keep fixing!

Patch Size: 132.2 MB

Levels


  • Fixed an issue that could cause the host to crash when interacting with the second generator on "Last Stop"
  • Fixed an issue where players could sometimes move the forklift before all puzzle parts were fully assembled in "Hell or High Water"
  • Fixed an issue where the survivors in "Anderson Camp" were not always matching the numbers in your Survivors UI
  • Updated survivor spawn fidelity in the second survivor camp
  • Fixed a collision issue causing shots and melee strikes to hit an invisible obstacle near the elevator door in "Listening In"

UI/Settings


  • Fixed an issue causing players to be unable to open the crafting menu while performing certain actions
  • Fixed the FOV slider displaying "0" after being reset to default
  • Fixed the displayed recommended combat rating in some levels, to reflect proper difficulty scaling

AI/Gameplay


  • Fixed an issue causing Walkers to sometimes spawn in the air when ping is low
  • Small adjustment to Walker pathfinding to ensure better movement flow
  • Fixed an issue where players could get stuck in the grapple animation
  • Fixed an issue that could cause the player to get stuck during the vaulting animation
  • Made abilities usable while in air/jumping
  • Blocked player movement and action during the loading screen, preventing players from running into trouble before seeing their character

Save Game


  • Fixed an issue causing backup save data not to be loaded if the primary save got corrupted


Good luck on the streets of Washington D.C.!

/OVERKILL_Saul

The Walking Dev #8 - Tomorrow at 6pm CET!



UPDATE


The stream will be pushed forward until Tuesday due to an unforseen circumstances.

Survivors!

New Walking Dev Stream!


We're live with the game! Tomorrow at 6pm CET we are hosting our eighth The Walking Dev stream talking about it. Saul and I look forward to talking to you tomorrow about launch and what we are up to now!

When can I tune in?


The Walking Dev starts at 6pm CET on November 9!

Where is the stream hosted?


The stream will be hosted at our channel as usual at https://www.twitch.tv/starbreeze

Where can I check out the previous Walking Dev #7 episode?


https://youtu.be/yc9vwEWbhbg

See you tomorrow at 6pm CET!

OVERKILL_Almir

Update 1.0.3 Patch Notes


Hello survivors,

Another day another round of fixes, thanks to everyone who took the time to report these issues on our forums. It's thanks to that we're able to quickly sort them out. Please make sure to report anything you find in our Bug Reporting subforum.

Patch Size: 38.4 MB

Gameplay


  • Made sure no player is able to shoot while other players are loading, to ensure the match doesn't start with everyone surrounded of walkers
  • Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation


Network


  • Fixed private lobbies sometimes automatically reverting to public after a mission was completed


Level


  • Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
  • Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
  • Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
  • Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors


UI


  • Hid game version number in camp hub - you can still find it on the "start screen"


If the patch doesn't start downloading automatically, please restart Steam and you should be good to go.

Keep those reports coming!
OVERKILL_Saul

Update 1.0.2 Patch Notes


Survivors,

Thank you all for an exciting launch day! We've really enjoyed watching you stream and play the game. We've reached up to 12 thousand concurrent players! It's been a blast. And we've only just got started after all...

Patch Size: 165.6MB

UI/Settings
  • We made the outline for interactables ON by default - you can still turn them off in the settings
  • Added UI visual support for special characters of AZERTY keyboards
  • Fixed an issue where some parties could be disconnected if somebody pressed the retry mission before the host loaded into the results screen

Levels
  • Added extra VO lines for "The First Shot" tutorial and mission completion
  • Fixed an issue where players sometimes had to wait for up to 1 minute before the next wave started, in camp defense levels against humans
  • Fixed walkers being too dark in some low lit areas of Camp Anderson
  • Fixed an issue where players that dropped in on the level "Listening In" while the host was in the elevator, could spawn in the lower floor
  • Fixed an issue in which one of the randomized pieces of the forklift puzzle in "Hell or High Water" sometimes didn't spawn

Code

  • Fixed an issue in which if a host was successfully vote kicked, he could still play, but the game crashed after the end of the game
  • Allow going through the Press Start screen even if the connection to our Live server was not successful, due to user firewall configuration. This will allow to play and connect through Steam, but might not display Weeklies and Bounties - if your weeklies and bounties don't update, please check your Firewall configuration
  • Fixed a save file issue that could lead to lost progression, if the game was closed with ALT+F4, or crashed


If the patch doesn't start downloading automatically, please restart Steam and you should be good to go.

See you in the game!

/OVERKILL_Saul

Release!


Survivors,

The time has finally come, the apocalypse just started: OVERKILL's The Walking Dead is released!

We'd like to extend a huge thank you to everyone who joined us for this journey, without your support, none of this would have been possible. Those who played through the beta, provided feedback and are now jumping into the game again.

To all new survivors joining us, welcome to the apocalypse and be wary of walkers and humans alike!

This is a project of love between us and our partners over at Skybound. Robert Kirkman has been an instrumental partner, not only helping us with the setting and story of the game, but also to show us enough trust to make the events of the game canon in the comics.

As always with an OVERKILL title, the release is only the beginning. Everyone who owns the game can look forward to much more content to come in Season 2, starting at the end of November.

Good luck out there,
OVERKILL_Saul

Launch is getting closer! Pre-Load package updated



Hello Survivors,

Here at OVERKILL, we are working hard to release the game as smooth for you as possible.

We've just updated the pre-load package with 962MBs of data.

This ensures that at launch, your total download is going to be lighter, and you will be able to jump in the game faster.

Reminder: If your download doesn't start automatically, restart Steam and you should be good to go!

See you in a few hours!
OVERKILL_Saul

Pre-Load available now!



Hello Survivors!

We here at OVERKILL are gearing up towards the Launch November 6th.

For those of you that couldn't join us for today's stream, we announced we'd be hosting a big stream event to celebrate the launch, we met the inspiration for Peggy Ann and we announced that starting today, anyone who pre-ordered OVERKILL's The Walking Dead will be able to start their pre-load of the game, right now!

If your download doesn't start automatically, restart Steam and you should be good to go!

See you on the 6th!
OVERKILL_Saul

OVERKILL presents: STREAMING DEAD LIVE, an epic launch party on Twitch

https://www.youtube.com/watch?v=uBZ9_pU9trE

Welcome to The Streaming Dead - LIVE!


Survivors! During our latest Walking Dev stream, we announced that we are hosting a celebration of OVERKILL’s The Walking Dead launch featuring gameplay, giveaways, mayhem and more!

When


On launch day Tuesday 11/6 @ 2 PM PT.

Where


Live on Twitch from Starbreeze Studios in Los Angeles.

Who


shroud, JGhosty (Team Ninja), Anne Munition and AngryPug!

Why


The game will be live, so it’s must-see viewing for gameplay tips and insider info, plus a ton of carnage and chaos you don’t want to miss.

See you there!

OVERKILL_Almir

The Walking Dev #7 - Tomorrow at 6pm CET



Survivors!

New Walking Dev stream!


Launch is not far away! Tomorrow at 6pm CET we are hosting our seventh The Walking Dev stream where Saul and I will talk about the launch and share how things are going.

When is the game launching?


November 6! We'll talk more about it on the stream.

Where is the stream hosted?


The stream will be hosted tomorrow at 6pm CET at our channel as usual at https://www.twitch.tv/starbreeze


Maya, down but not out, defending herself with her gun against oncoming walkers. More screenshots available at https://ovk.af/otwdscreenshots

See you tomorrow at 6pm CET!

OVERKILL_Almir