This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch:
Re-skinned the Inspect view to match the Organize view!
Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice)
Added new end-of-level audio cues that change depending on failure/victory/etc
Increased survivor movement speed by almost 10%. Feels nice!
Fixed some long-standing bugs with audio and lighting
Various balance + difficulty changes
We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!
Build 724 - [REDACTED] sighted in the Grasslands...
Hey folks, new gameplay and UI cleanups headed your way!
New creature! First sighted in the grasslands...
New mid-level event! First sighted in the mountains.
Trap-hole update - these mountain/desert hazards are more interesting now.
UI update - improved the move-range visuals.
Graphics update - improved the crater/burrow visuals.
Audio updates!
More UI and audio updates coming soon...
Build 713 Available Now
Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes:
Dogs can pull people into cars now
Organize view available in more situations
Added new cold-weather idle animation in snowy levels
Stealing cars and gas will count as burglary again
Fixed missing Steam Overlay / Achievements on Mac OS 10.15
Fixed a level generator issue with searchable barrels
Fixed rare issues with the quicksand and falling objects events
Fixed organize view rendering issue with certain trades
Fixed animation issue with lit flares and the relax poses
Fixed issue with beach campfire showing up in the organize view
Adjusted some introduction pacing stuff
Texture maintenance stuff
Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then there probably will be a bit of a gap while we work on a couple of bigger additions.
Overland: Biomes Soundtrack Announcement
We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do this vinyl campaign because it lets us distribute affordable records, which usually you need a label to do, but without a label, and with a ton of creative control. Heck yeah! Join our crew and help us make this a possibility!
Overland: Biomes takes you on a slow, evolving journey through the biomes of Overland. Experience intense and surprising moments punctuated by distortion and low-frequency power. Instructions on how to have the best listening experience: grab your favorite bevy, invite a friend(s), find a warm blanket or fire to sit by, and turn off the lights. Safe travels...
Overland: Biomes is a limited edition 12" double vinyl LP + digital album, in a matte gatefold jacket, with original art by Heather Penn. The second pledge level includes a jacket signed by Jocelyn Reyes. The third pledge level is a signed copy of an extremely limited test pressing. All pledge levels come with custom stickers and original biome postcards.
CLICK HERE for preview tracks and to reserve your copy
Build 701
We fixed the achievements.
Build 694
Hey folks! Bunch of small updates this week, including:
Built a new rendering system for some of the full-screen weather fx
Fixed some bugs in the new inventory management system
Adjusted triggers for trading camp dialog
Various performance improvements
Fixed a couple of rare crashes
Level generator fixes
Audio fixes
As always, more good stuff on the way (after the US holiday)!
Overland v1.1
Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too.
Inventory Organizer: swap items while you're in a car! Or at a campfire!
Trade Interface: use the inventory organizer at trading sites!
Drag and Drop Inventory: yes, even on gamepad!
LOOT Action: recover that backpack when your Bad Driver suffers an "accident"!
PILE IN Action: get everyone back in the car in one easy move!
Save file upgrading should actually work now
Relaxed fuel combining constraints
Fixed some action preview flickers
Title screen audio improvements
Table improvements
Various other bug fixes
We're already getting started on Overland v1.2 and will continue to share news and plans about that as those things come together. Thanks!
Build 646
Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands!
Added a trading camp to the city biome
Updated camp invite and NPC options
More camera improvements
Earlier this week we added a ton of fixes for the new Stun gameplay, the level camera behavior, and more fixes for the level generator RNG issues. Maintenance patches will probably drop off for the next week or two while we work on some new inventory management stuff, so thanks in advance for your patience.
Build 644
Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements:
Radios and dog barks won't create diplomatic incidents at camps anymore
More range and reactiveness for the level camera gamepad controls
Shadow-banned popular Twitch bots
Disabled the camera zoom-cuts during level action
Reduced camera angle resets
Stunned creatures can block burrows now
Most stunned creatures cannot be shoved anymore
Slime won't stun creatures anymore
Various other stun fixes
Slime will devour creature corpses now
Vehicle headlight cutscene fix
Particle and animation adjustments
Mac OS 10.15 compatibility
Build 639
Hey folks! More maintenance goodies coming your way:
Fixed shy dumpsters
Rebalanced mountains and desert to fix tripwire placements
Daisy-chaining out-of-gas scenarios will consume fuel now (sorry, time travelers)
Tents are searchable now
Fixed crash from SUVs offroading into anomalies during escapes
Fixed rare "walkouts trapped forever in tiny tree prisons" issue
Husks won't get knocked back by explosions anymore
Added "level restart off required" icon to Badges interface
Changed "level restart off" requirement on a bunch of achievements
Fixed "restart level" button being enabled during campfires
Fixed some map placement issues
Camera adjustments
Expect another patch before end of week to address some issues that have come up with the new "stun" feature, and hopefully some small camera improvements too.