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Genre: Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Overland

Build 733

This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch:

  • Re-skinned the Inspect view to match the Organize view!
  • Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice)
  • Added new end-of-level audio cues that change depending on failure/victory/etc
  • Increased survivor movement speed by almost 10%. Feels nice!
  • Fixed some long-standing bugs with audio and lighting
  • Various balance + difficulty changes

We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!

Build 724 - [REDACTED] sighted in the Grasslands...

Hey folks, new gameplay and UI cleanups headed your way!

  • New creature! First sighted in the grasslands...
  • New mid-level event! First sighted in the mountains.
  • Trap-hole update - these mountain/desert hazards are more interesting now.
  • UI update - improved the move-range visuals.
  • Graphics update - improved the crater/burrow visuals.
  • Audio updates!

More UI and audio updates coming soon...

Build 713 Available Now

Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes:


  • Dogs can pull people into cars now
  • Organize view available in more situations
  • Added new cold-weather idle animation in snowy levels
  • Stealing cars and gas will count as burglary again
  • Fixed missing Steam Overlay / Achievements on Mac OS 10.15
  • Fixed a level generator issue with searchable barrels
  • Fixed rare issues with the quicksand and falling objects events
  • Fixed organize view rendering issue with certain trades
  • Fixed animation issue with lit flares and the relax poses
  • Fixed issue with beach campfire showing up in the organize view
  • Adjusted some introduction pacing stuff
  • Texture maintenance stuff


Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then there probably will be a bit of a gap while we work on a couple of bigger additions.

Overland: Biomes Soundtrack Announcement

We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do this vinyl campaign because it lets us distribute affordable records, which usually you need a label to do, but without a label, and with a ton of creative control. Heck yeah! Join our crew and help us make this a possibility!

Overland: Biomes takes you on a slow, evolving journey through the biomes of Overland. Experience intense and surprising moments punctuated by distortion and low-frequency power. Instructions on how to have the best listening experience: grab your favorite bevy, invite a friend(s), find a warm blanket or fire to sit by, and turn off the lights. Safe travels...

Overland: Biomes is a limited edition 12" double vinyl LP + digital album, in a matte gatefold jacket, with original art by Heather Penn. The second pledge level includes a jacket signed by Jocelyn Reyes. The third pledge level is a signed copy of an extremely limited test pressing. All pledge levels come with custom stickers and original biome postcards.

CLICK HERE for preview tracks and to reserve your copy

Build 701

We fixed the achievements.

Build 694

Hey folks! Bunch of small updates this week, including:


  • Built a new rendering system for some of the full-screen weather fx
  • Fixed some bugs in the new inventory management system
  • Adjusted triggers for trading camp dialog
  • Various performance improvements
  • Fixed a couple of rare crashes
  • Level generator fixes
  • Audio fixes


As always, more good stuff on the way (after the US holiday)!

Overland v1.1

Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too.


  • Inventory Organizer: swap items while you're in a car! Or at a campfire!
  • Trade Interface: use the inventory organizer at trading sites!
  • Drag and Drop Inventory: yes, even on gamepad!
  • LOOT Action: recover that backpack when your Bad Driver suffers an "accident"!
  • PILE IN Action: get everyone back in the car in one easy move!
  • Save file upgrading should actually work now
  • Relaxed fuel combining constraints
  • Fixed some action preview flickers
  • Title screen audio improvements
  • Table improvements
  • Various other bug fixes


We're already getting started on Overland v1.2 and will continue to share news and plans about that as those things come together. Thanks!

Build 646

Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands!


  • Added a trading camp to the city biome
  • Updated camp invite and NPC options
  • More camera improvements


Earlier this week we added a ton of fixes for the new Stun gameplay, the level camera behavior, and more fixes for the level generator RNG issues. Maintenance patches will probably drop off for the next week or two while we work on some new inventory management stuff, so thanks in advance for your patience.

Build 644

Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements:


  • Radios and dog barks won't create diplomatic incidents at camps anymore
  • More range and reactiveness for the level camera gamepad controls
  • Shadow-banned popular Twitch bots
  • Disabled the camera zoom-cuts during level action
  • Reduced camera angle resets
  • Stunned creatures can block burrows now
  • Most stunned creatures cannot be shoved anymore
  • Slime won't stun creatures anymore
  • Various other stun fixes
  • Slime will devour creature corpses now
  • Vehicle headlight cutscene fix
  • Particle and animation adjustments
  • Mac OS 10.15 compatibility

Build 639

Hey folks! More maintenance goodies coming your way:


  • Fixed shy dumpsters
  • Rebalanced mountains and desert to fix tripwire placements
  • Daisy-chaining out-of-gas scenarios will consume fuel now (sorry, time travelers)
  • Tents are searchable now
  • Fixed crash from SUVs offroading into anomalies during escapes
  • Fixed rare "walkouts trapped forever in tiny tree prisons" issue
  • Husks won't get knocked back by explosions anymore
  • Added "level restart off required" icon to Badges interface
  • Changed "level restart off" requirement on a bunch of achievements
  • Fixed "restart level" button being enabled during campfires
  • Fixed some map placement issues
  • Camera adjustments


Expect another patch before end of week to address some issues that have come up with the new "stun" feature, and hopefully some small camera improvements too.