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Genre: Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Overland

Build 632

Hey folks! Sorry for the delay - we wanted to get a little extra QA in and also got sidetracked doing some weird code signing stuff that may or may not have actually worked. ANYWAYS:


  • Fixed accidental roadblocks
  • Dogs can push stuff now
  • Rebalanced out-of-gas scenarios
  • Minor rebalance on pickups
  • Updated wood shield and stick assets


Y'all won't be able to tell hopefully but we also rebuilt our deployment automation, which will help us keep the PC stores sync'd up more easily, and comply with some weird new security stuff too. Basically, future patches are even easier to upload.

Build 628

Hey folks - fresh patch here for your weekend adventures!

    <*> Stunning: impact effects like explosions will stun creatures, freezing them for one turn.
    <*> Auto Bail-out: survivors will try to jump out of any car that is about to explode.
    <*> Rebalanced all blockades
    <*> Night-time Undo support for Level Restart mode
  • Testing improvements for mouse axes and variable refresh monitors
  • More Twitch fixes (still working on the name shuffling thing tho)
  • Updated some 3D models
  • Fix for dogs carrying pills (dogs... you can't have those... those are for people)
  • Misc balancing + difficulty adjustments

Played through a few biomes tonight taking all this stuff for a spin and I really like where things are headed. We're prototyping a couple more big UX improvements targeting a Halloween release, but we'll have more updates about those soon. Thanks again for traveling through the unknown with us!

Build 624

Hey folks - today's patch is a small one, but fixes some important stuff:


  • Woodlands and grasslands pharmacies have been rebalanced.
  • Fixed a bug with negative-HP shields in certain rare scenarios.
  • Fixed an issue with telefragging yourself without actually teleporting.
  • Fixed an issue with backpacks at camps.
  • Fixed an issue with fidgety traders.


We're also continuing to look at other learning curve issues and will have more updates about those things soon. Thanks!

Difficulty Tweaks, UI Upgrades, and Streaming Fixes

Hey folks! I wanted to just take a minute to give an overview of the updates that we put together this week. We've been listening, watching, and working to address some of the most glaring issues that made it past us toward the end of development, and I'm really excited for folks to spend time with the version of the game that's up here now. We were at build number 600 for launch day, and are already at build number 622.

Some of the improvements include:


  • Major fixes to the Twitch integration, including better support for map voting, viewer role-play, and more.
  • A new confirmation popup if you're thinking about leaving a level without the rest of your group.
  • Big upgrades to the Inspect window's functionality.
  • Ground items get contextual outlines as you play.
  • Complete overhaul for d-pad / arrow-key inputs.
  • Variety of pacing and difficulty adjustments.
  • Improvements to the AI scavengers.
  • New camera axis settings.
  • Reworked intro levels.


We've got a lot more stuff planned, but it seems like these changes are making a big difference already. Good luck out there!

Build 622

Hey folks! Thanks for your patience. Super happy with today's patch:


  • Fixed the issue with attachment detachment. Detach away, detachers!
  • Driving or walking out with abandons will trigger a confirmation popup now.
  • INSPECT includes ground items now, and show's more item status.
  • Updated full bottle's 3D model to differentiate from empty bottle more.
  • Built-in screenshot function should take the post-processing into account now.
  • Turning off the car engine is faster now.
  • Various other bug fixes.
  • Audio adjustments.
  • Streaming fixes.


We have some more PC-specific quality-of-life stuff coming but hopefully we can go into a slightly less frantic maintenance cadence for the next little bit here!

Build 616

Another day, another patch. More good stuff is available now:


  • Mouse and gamepad axes preferences are saved separately.
  • Drastically improved d-pad and arrow-key inputs.
  • Other light adjustments to yesterday's patch.


We've got a couple more basic quality-of-life things in the pipe for tomorrow too.

Build 612

Hey folks - Build 612 will be live in just a few minutes. Here's what you can expect:


  • Teleport loops should be proper fixed finally.
  • The [REDACTED] in the Basin have a stronger attack now.
  • Invert X/Y Axis option now applies to mouse controls.
  • Vehicle headlights stay on at night even while the car engine is off.
  • Added the creator of the Open Dyslexic font to the credits.
  • Low-content campfire conversations will get skipped.
  • Ground items will get outlined just from cursor hover.
  • Extinguishers can be used to rescue generators now.
  • Fuel scavenger NPCs are a bit smarter and more efficient now.
  • Updated some of the game over dialog logic.


Likely another patch coming tomorrow and thursday as we continue to isolate little bits and pieces that aren't having quite the effect that we hoped. Thanks!

Build 608

Hey folks - build 608 will be up in about a half hour, and has some nice improvements:


  • Level Restart feature works properly in out-of-gas scenarios.
  • Updated Introduction levels to address some weirdness.
  • Fixed a rare crash bug involving people catching on fire and dropping their stuff wrong.
  • Fixed an incredibly rare softlock involving warping.
  • Fixed some icon resolutions on 4K screens.
  • Fixed controllers vibrating when plugged in but not actually used.


Keep an eye out for another stack of fixes coming tomorrow, including some vehicle difficulty adjustments and other odds and ends. Thanks!

Upcoming Updates

Hey folks! Launch weekend was exciting, and reading everyone's stories of surviving out in the wastelands has been really inspiring. We're working on some improvements around difficulty and onboarding and wanted to keep everyone posted on our plans.

The biggest thing is we are finally fixing an issue with Level Restart that was preventing it from working on walkouts. We also pinpointed another rare crash, and an exceedingly rare soft-lock involving [REDACTED] and [REDACTED] in the Mountains area. We are also planning some adjustments to the introduction levels and other minor gameplay fixes.

We'll get an official change log up as soon as the patch is ready. We're aiming for tonight, but it's possible that it'll be tomorrow morning. Thanks!

Build 603

Minor patch en route! Includes fixes for:

- crashing on certain walk-out actions
- twitch viewers with upper-case names sometimes couldn't talk
- map voting no longer flashes question marks at you (???)

Should be up in the next 30 minutes or so. Thanks!