When music volume is turned down to 0% you can still hear the music very faintly
Weapon VFX goes through walls (damage doesn't, luckily)
Crash in loading screen
Jump-pad is not showing, even though it acts as a jump-pad
FEATURES:
Keybinds!
In-game collectables - first pass
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Day 13 fixes and improvements! Build 0.4459978
BUG FIXES:
You can now use ESC to hide the in-game menu
The loading screen between the menu and match doesn't go away unless you move your mouse
You can stand on the rim in the domes and avoid the hazards
Sensitivity is resetting every time i get in a game (for some people only)
Main menu is not in focus when you open the game. Need to click once somewhere, to be able to interact with the menu
SFX for applying settings makes people unsure if its applying or erroring
ESC doesn't leave menus
I'm permanently stuck on the Your Team Won screen
You sometimes don't have mouse (camera) input unless holding right click
FEATURES:
Party system!
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
2v2 LIVE! Day 8 fixes and improvements! Build 0.4444106
BUG FIXES: - You can still shoot while reloading if you started shooting before reloading, meaning you can just continuously shoot nonstop without having to care for ammo as long as you keep pressing R while shooting - Can continue shooting for a moment after you're dead - While shooting weap1, switch to weap2. When you change back to weap1, it keeps shooting on it's own. - Sometimes when you die and respawn (no buttons pressed when dying) you randomly start with one or two bullets less. - The best deals in Orion Bonds store always have to be at the left so players can see it first. - Round system is not functioning correct, games are played as best of 2 not 2 out of 3 - People are getting sent into the game without 6 people being present, gets stuck at the robot showoff screen - Found a game, but stuck in lobby - Death by kill-z or hazards puts your HP to -300/-400
IMPROVEMENTS: - 2v2 queue is online! - A variety of improvements around the map - Added the Bug Blaster skin for our most helpful bug-reporters - New LOBBY UI - CANCEL button removed from when you've already found a match . Hit detection improved
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Day 5 fixes and improvements! Build 0.4428469
BUG FIXES:
Vector Manhunt and Vector Lawmaker skins are the same
A number of level design fixes and improvements
TAB sceen not showing the corporation you picked
At the end of the match, it first shows you match result and then last round result. Should be the other way around.
Mouse sensitivity doesn't save any values under 1.4
The SOMEONE SCORED graphics don't cover the whole screen properly.
F2 suicide plays healing VFX and sound
WHO WON THE ROUND screens not full FULL screen
IMPROVEMENTS:
Added a main menu banner to explain SHIFT TO GRIND
Discord button to open URL
Added a wall section to discourage spawn camping
Keep an eye on our Development Roadmap here: https://trello.com/b/pM6hdG56/overstep-development-roadmap
Day 3 fixes and improvements! Build 0.4421957
BUG FIXES:
Matchmaking issues solved!
Robot in the main menu is over-exposed
Loadout menu says "SkinName"
Purchase error typo - Says FIT instead of FIX
Issue where the resolution scale keeps going back down to 55% and cant hold it at 100%
Corp choice logos are stretched for some users
Letterboxes (black bars) on the sides of the main menu when on a wide-screen monitor
Background isn't appearing for pre-round screen after first round
You can buy the same skin twice
"Enemy close to scoring" announcer voice persists
You can’t invert the Y axis
Orion Bond price says 25.99 instead of 24.99
Can shoot and move during ROUND screen, should be locked
IMPROVEMENTS:
Spawns are higher, shouldn't be able to spawn camp now
Main menu lighting improved
Video added to the main menu (explains gameplay)
Removed the "Invite" main menu element - party system to be introduced on the 2nd of December
Mouse sensitivity setting (Small bug persists, can't go under 1.4 sensitivity)
We are aware of the technical issues, thank you for your patience!
We are aware of the technical issues and our developers are working as fast as they can to fix the problems! Thank you for your patience and understanding!
Overstep is now available on Early-Access!
We are happy to say, Overstep is now available on Steam Early Access!
It's been a long and hard road, but we've finally made it. None of this could have been done without you, our fans. The support from you kept us going. Thank you!
We hope we've done a good enough job with the polish that everyone can enjoy the game without any real hiccups. Other than that, we're planning on using straw polls for the features we're going to release every two weeks. We're confident that the first upcoming feature (2nd of Dec) doesn't need voting and that is going to be the party system to play with your friends! That done, we'll propose 3 options for a new feature, improvement or modification, every two weeks.
We hope you enjoy the game, and who knows, we might meet in matchmaking!
If you have any issues with the early access release or have bugs to report, please contact us through our Discord on the #support channel or e-mail maret@gamecan.eu
See you in the arena! The Gamecan team
1 DAY LEFT - Which Corporation to choose tomorrow?
One day to go, and it’s time to pick a side! Three galactic corporations have opted to sponsor players for our launch, and it’s up to you to pick who to represent! Choose carefully, your sponsor is your team, if you do well, they do well.
Phase
"The present might be dark, but the future doesn't have to be."
Like a lightning bolt, Phase are a spark of light in a dark galaxy. With a sleek modern style, Phase champion philanthropy and fairness, charting a course to a bright future. With Phase it is all about the crowd, they favour pilots who showoff and entertain.
GUNN
"Strength of spirit got us this far, strength of arms will take us further."
GUNN like to swing their weight around, and they have a lot of it! They like it big, ugly, and functional. They may be mercenaries, but they're also a loyal brotherhood. GUNN value pilots with balanced play, and a knack for fragging as many Overbots as possible.
Vector
"Security and stability, these things are paramount."
Vector have a long history of supplying law enforcement with top-of-the-line armaments. Sometimes derided as an intimidating police force, Vector are seen as an iron fist at their worst, but welcome liberators at their best. Vector sponsor pilots who value teamwork, protecting each other, and co-operating towards victory.
See you tomorrow on the arena!⚡️
3 DAYS LEFT - How to WIN Overstep?
We know how to play, so let’s discuss how to win! Every unique move you perform in the same combo gives you a multiplier, more different moves mean a higher multiplier! More multipliers mean bigger and better Heat scores! So, here’s three quick tips to keep you in the game long enough for your multipliers to matter:
Don’t mind if I do! You aren’t playing on your own, others are playing too, and like you, they have guns! You’ll take hits, you’ll receive damage... but don’t worry, you can automatically restore a small amount of health by destroying your opponents, like a chrome-plated Dracula.
Need a boost? It might be tempting to hit your double-jump right away. But you can also delay it to extend your air time, handy for bridging those big gaps!
Slide-way to Heaven. Sliding is great! Not only does it prevent your multiplier from draining during those open spaces, but if you jump during a slide you can get a super-boosted leap! Combine it with a well-timed double-jump and you’ll be impressing your opponents, let alone the audience!
Here is the list of early access moves to build up your combo! 1. Jump pad. 2. Wall run. 3. Jump. 4. Double jump. 5. Slide. 6. Grind. 7. Basic kill. 8. Grinding kill. 9. Jumping kill. 10. Wallrun-to-wallrun kill. 11. Sliding kill. 12. Sliding under gap kill. 13. Wall jump kill.
5 DAYS LEFT - GET READY!
Overstep is nearly here!
See sponsored teams face off in a futuristic gameshow! Winning is not about blowing up the enemy, it’s about entertaining the audience. Jumping, sliding, wall-running, rail-grinding, (and yes) destroying your opponent will get the audience to love you.
If they love you, you get HEAT.⚡️
The more entertaining you are, the more HEAT you get. Fill your HEAT BAR and you score a point, easy as that. Be a bloodthirsty robot-killer, or a pacifist parkour prodigy, how you play – and how you win – is entirely up to you.